[QUOTE="DABhand_UK"][QUOTE="onemic"][QUOTE="Alkpaz"] Onemic.. the dreamcast just looked crisper is all... Take for example Code Veronica, Dreamcast vs PS2.. sure the PS2 had the game on one disk.. (due to DVD) but It just looked a tad crisper on the Dreamcast.. dunno.. maybe its just me. The PS2 may have had a better graphics processor.. (obviously, since Dreamcast was a full year behind it) but, at release.. the dreamcast had (for me) crisper looking graphics than the PS2.. Maybe its not true now.. but then it gave the PS2 a run for its money, just the lack of games killed the Dreamcast.. one year in and the amount of games paled in comparison with the PS2 (a year after release).
Also, the Dreamcast was still using a CD-ROM based medium.. so the PS2 seemed like a better buy due to the DVD movie playback feature. I know I used my PS2 for years as a DVD player.
Anyways.. You can say that the Atari Jaguar sux compared to the PS1.. but the point was that the Jaguar suffered from the same fate as the Dreamcast. The Jaguar was more powerful (64bit) .. but Sony (32bit) beat Atari.. through the amount of games available.
onemic
I 100% agree with you when at release games on dreamcast looked better on the ps2. No doubt about it. I'm just arguing against what one person said that the dreamcast just had better looking games than the ps2 during its time that it was alive which is untrue. Sure in 2000 dreamcast games looked better, but in 2001 devs finally got used to the ps2 and titles began looking better on the ps2 in comparison to the dreamcast from that year.
Perhaps if you stop arguing and read that I didnt say the DC had better looking games, it had some, Shenmue being an example. I said the DC was a better machine hardware wise.
I asked why you think that, and you gave an example of a game instead of hardware. So I returned in kind and mentioned Shenmue.
And I'm saying hardware wise the dreamcast isn't as good. Go look at the specs of both of them and you'll see that the PS2's were better, in fact I'll give them to you right now:
PS2 Specs:
CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
Compressed Image Decoder: MPEG2
Graphics
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
3D CG Geometric Transformation: 66 million Polygons Per Second
Audio
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
l/O
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication: via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)
Dreamcast specs:
CPU: Hitachi SH-4, 200MHz clock rate, 360 MIPS (millions of instructions per second), 1.4 GigaFLOPS (floating-point operations per second), 128-bit 3D calculations, 64-bit data bus, 800+ MBytes/second bus bandwidth
* Graphics Core: NEC PowerVRSG, 3 million polygons/second peak rendering rate, Perspective-Correct Texture Mapping, Point, Bilinear, Trilinear and Anisotropic Mip-map filtering, Gouraud shading 32-bit z-buffer, Colored light sourcing, Full scene anti-aliasing
Hardware-based Fog, Bump mapping, 24-bit color, Hardware-based texture compression, Shadow and Light volumes, Super sampling
* Memory: 16 MB main RAM, 8 MB video RAM, 2 MB sound RAM
* Resolution: 640x448.
* Colors: 16.7 million
* Sound: Yamaha Audio Core, 32-bit RISC CPU, DSP for real-time effects, 64 sound channels, ,Full 3D sound support, Hardware-based audio compression
* Dreamcast Control Pad: Digital and analog directional controls, Dual analog triggers, Virtual Memory System data save unit
* Expansion Options: Modem: 33.6kb per second transfer rate (56kb in U.S.) Upgradable
* Operating System: Customized Microsoft Windows CE and Sega operating system
* Media: GD-ROM (GigaByte Disk-ROM) Drive - Maximum speed 12X 1.2 GigaByte capacity
* Console Dimensions: 7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm (H) x 78 mm (D)
* Weight: 4.4 pounds, 2.0 kg
* Release Date: November 20, 1998 (Japan), September 1999 (USA)
Comparison link
Clearly the PS2 is more powerful. Not only in specs, but in the visual quality of its games as well. And ou're crazy to think that shenmue looks better than MGS2, let alone MGS3.
This forum isn't system wars.
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