Or in an RTS, say you have 10 missions in the mission list. After you complete mission 6, a black screen with white lettering should come up saying, "You win". And that's it. And it be better if it was right at the turning point of the storyline too.
Or in a Diablo-like game, right when you get to Diablo's hideout (or Baal's if you have the expansion), have a text box come up that says, "Diablo and/or Baal died from [a] congenital heart defect(s) before you arrived. Congrats." And then it goes to the start screen.
It's more like, your half way down a dungeon to beat the first boss, you kill one of his minions, and a big "FIND OUT WHAT HAPPENS NEXT, $59.99 in 1 year pls! THXS" flashes on the screen.
An example of Episodic working correctly would be Half Life 2. Great beginning game, long, awesome plot, great final battle, and you feel like you completed something at the end. Then announce "the plot continues with our mini expansions planned for release every X months!"
"I think it's very unfair to hold pretty much anything to the standards set by games like System Shock 2 and Thief. They are exceptional, and SS2 is a masterpiece."
I have high standards, what can I say. :) btw, I can tell your a System Shock fan, so you'd probably be a good one to pose this to. Bioshock, live up to it's predicesor? Personal, SS2's ghosts and journals made the game for me. Bioshock, much like how many songs need more cow bell, needed more ghost and journal action. :)
(PS: God, Gamespots forums are horrible.
Gamespot forums: "Your HTML is not well -formed"
Me: "That's cause I'm not using any!!" )
Log in to comment