Is it just me or is anyone else bored with these type of games? It seems like half of the games released nowadays are fps. 7/10 of the most popular pc games on gamespot at the moment are either fps or violent games.
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More than 99.9% of games feature violence in some way. It's virtually impossible to find a game without violence. Although, one without it would be a nice change of pace.
first person shooters are the big genre for good reasons:
1. simplicity. You just jump in, theres like 10 buttons, only 6 of which you use constantly
2. immersion. first-person perspective makes you feel like youre there
3. violence. it appeals to our primitive side. We all want to break stuff
I don't mean completely free of any violence, you could say that mario and command and conquer are violent, but I wouldn't class these games as violent. I mean obvious violent games like fps and beat em ups etc.
Joe77
I sorta understand Mario(although I still say it's a simulator where you commit mass homicide by crushing everything's head in), but Command & Conquer? It has guns, tanks, battleships, dolphins, and explosions. Each game is a full-fledged war.
Not fed up of it, and probably never will be tbh. Though I am fed up of games that just want to be a MW for the money. Come on some of you developers, lets see some originality for a change.
Seemples
QFT.
I would really like to see more innovative games come out because the typical "Oh, here's a cool assault rifle and here's a kill streak, and um...here's a mod". I'd really like to see games that make me have to think rather than just shoot.
Quote from Phoenix534
"I sorta understand Mario(although I still say it's a simulator where you commit mass homicide by crushing everything's head in), but Command & Conquer? It has guns, tanks, battleships, dolphins, and explosions. Each game is a full-fledged war."
Command and conquer is violent to a certain extent but in my opinion it's more like a game of chess, it's no where near as violent as the majority of todays games.
Quote from Phoenix534
"I sorta understand Mario(although I still say it's a simulator where you commit mass homicide by crushing everything's head in), but Command & Conquer? It has guns, tanks, battleships, dolphins, and explosions. Each game is a full-fledged war."
Command and conquer is violent to a certain extent but in my opinion it's more like a game of chess, it's no where near as violent as the majority of todays games.
Joe77
Isn't sending thousands of troops to death in a full-fledged war worse than a violent FPS?
Requiring a different set of skills doesn't excuse a strategy game. Although frankly, Command & Conquer doesn't require any skill.
All I really want to do is kill. I can't help but want to kill everything in a videogame. Videogames are nothing without violence. Let the blood flow.
Quote from Phoenix534
"I sorta understand Mario(although I still say it's a simulator where you commit mass homicide by crushing everything's head in), but Command & Conquer? It has guns, tanks, battleships, dolphins, and explosions. Each game is a full-fledged war."
Command and conquer is violent to a certain extent but in my opinion it's more like a game of chess, it's no where near as violent as the majority of todays games.
Joe77
So, shooting some guys in an average length FPS is worse than killing thousands and thousands of troops and many dolphins in Command & Conquer games? I don't see it.
[QUOTE="Seemples"]
Not fed up of it, and probably never will be tbh. Though I am fed up of games that just want to be a MW for the money. Come on some of you developers, lets see some originality for a change.
theafiguy
QFT.
I would really like to see more innovative games come out because the typical "Oh, here's a cool assault rifle and here's a kill streak, and um...here's a mod". I'd really like to see games that make me have to think rather than just shoot.
Uhh, erm, ArmA 2. While I don't think FPS's in general should be stopped the un-original generic linear shallow FPS's such as the (new) Call of Duty series or Halo should be stopped or atleast change considerably as each month about 3 new shooters are released that are all just the same "Spawn, kill someone, grab gun, die, respawn and repeat".I think that the industry has fallen into a creative rut, thats for sure. We had much more innovative ideas back in the 80s/90s. While the technology has advanced, imaginations have regressed.TheCrazed420One of the factors has to do with Game design adapting Hollywood standards. As a result this has essentially spoiled not only designers but Gamers for Game design/Games that are narrow in creation. I say this due to in the 80s/90s when the industry was shifting into a 3D format, there was no standard design of how 3D games were built. The earlier 3D games were very experimental, as a result an enormous magnitude of new ideas, which was a marvelous period.
I do enjoy the games we have today, but I personally don't see that level of innovation happening again for Gaming, rather it will be on a much smaller scale over the years for Games to come.
Nearly everygame has violence in it, even Mario, Need For Speed and even The Sims.Treflis
Osmos. Only one I can think of besides Tetris.
[QUOTE="Treflis"]Nearly everygame has violence in it, even Mario, Need For Speed and even The Sims.Un_Ordinateur
Osmos. Only one I can think of besides Tetris.
Thus why I said "Nearly every game has violence". There are those that don't but the majority has some sort of violence in them.Ok so i guess it is perfectly fine to go around jumping on people or smashing my car into other peoples or creating an army and trying to destroy some other faction in the world (which i like to call war). Obviously you can view them as non violent if you want, but i think that is just ignoring that they still are. Yes they are not Gears of War, Postal, or some other violent game, but that doesn't stop them from being violent and in which case would still be classified as violent. I personally consider games like Mario violent, but obviously not to the same extent as Postal. Which is why there are degrees of violence, such as mild violence and extreme violence. But that doesn't stop "mild violent" games from not being classified as violent just because they are not as violent as some others.I don't mean completely free of any violence, you could say that mario and command and conquer are violent, but I wouldn't class these games as violent. I mean obvious violent games like fps and beat em ups etc.
Joe77
But like many others have said nearly all games still involve violence (even a puzzle game like Portal does) which is why I could really care less for the most part. Yes I still think Postal and Manhunt are just stupid for the amount of violence they have and refuse to play them for it, but I had a large amount of fun with Gears of War because I am sorry, Chainsaws and Guns equals some magical in my eyes.
Is it just me or is anyone else bored with these type of games? It seems like half of the games released nowadays are fps. 7/10 of the most popular pc games on gamespot at the moment are either fps or violent games.
Joe77
I still think when all is said and done and FPS's continue their march towards realism, the best FPS's are still two simple old-school games that had no interest in being realistic, DOOM 2and Serious Sam: Second Encounter. I never played Duke Nukem :( .
These games are as violent as FPS games get, yet there lack of realism allows them to just be fun to play rather than feel like you are killing anything significant.
Quote from Agent_Kaliaver
"Ok so i guess it is perfectly fine to go around jumping on people or smashing my car into other peoples or creating an army and trying to destroy some other faction in the world (which i like to call war). Obviously you can view them as non violent if you want, but i think that is just ignoring that they still are. Yes they are not Gears of War, Postal, or some other violent game, but that doesn't stop them from being violent and in which case would still be ****fied as violent. I personally consider games like Mario violent, but obviously not to the same extent as Postal. Which is why there are degrees of violence, such as mild violence and extreme violence. But that doesn't stop "mild violent" games from not being ****fied as violent just because they are not as violent as some others.
But like many others have said nearly all games still involve violence (even a puzzle game like Portal does) which is why I could really care less for the most part. Yes I still think Postal and Manhunt are just stupid for the amount of violence they have and refuse to play them for it, but I had a large amount of fun with Gears of War because I am sorry, Chainsaws and Guns equals some magical in my eyes."
In games like Mario and Command and Conquer the violence is more symbolic, like the boardgame Risk. I grew up in the 80s and 90s and played Mario and didn't notice the "violence" in Mario or most games. I find this level of violence acceptable. What I don't like is the graphic violence in most of todays games. Video game companies need to think of some new ideas instead of just using violence to sell.
Quote from Agent_Kaliaver
Ok so i guess it is perfectly fine to go around jumping on people or smashing my car into other peoples or creating an army and trying to destroy some other faction in the world (which i like to call war). Obviously you can view them as non violent if you want, but i think that is just ignoring that they still are. Yes they are not Gears of War, Postal, or some other violent game, but that doesn't stop them from being violent and in which case would still be ****fied as violent. I personally consider games like Mario violent, but obviously not to the same extent as Postal. Which is why there are degrees of violence, such as mild violence and extreme violence. But that doesn't stop "mild violent" games from not being ****fied as violent just because they are not as violent as some others.
But like many others have said nearly all games still involve violence (even a puzzle game like Portal does) which is why I could really care less for the most part. Yes I still think Postal and Manhunt are just stupid for the amount of violence they have and refuse to play them for it, but I had a large amount of fun with Gears of War because I am sorry, Chainsaws and Guns equals some magical in my eyes.
In games like Mario and Command and Conquer the violence is more symbolic, like the boardgame Risk. I grew up in the 80s and 90s and played mario and didn't notice the "violence" in mario or most games. I find this level of violence acceptable. What I don't like is the graphic violence in most of todays games. Video game companies need to think of some new ideas instead of just using violence to sell.
Joe77
So, you don't like violence as long as it isn't extreme, yet you like Gears of War because it has chainsaws and guns? That's pretty hypocritical.
That's what Agent_Kaliaver said.
Joe77
I apologize. I couldn't tell because the font was the same and there was no quote box.
I don't mean completely free of any violence, you could say that mario and command and conquer are violent, but I wouldn't class these games as violent. I mean obvious violent games like fps and beat em ups etc.
Joe77
That all depends on how you look at it. For instance as Mario you are going around to other peoples residence and killing hundreds upon hundreds of them by jumping on their heads until they are squashed flat or better yet setting them on fire, and why? Because the character likes to steal their gold and eat their mushrooms. Personally Mario would be on my top ten characters I would not want to meet in a dark alley, that guy scares me to death.
As for C&C, you play half the game as a bunch of terrorist and kill more people in one match than you do in the whole of some games. Hell I dont know how you can class a game that encourages you to drop a nuclear bomb on humans non-violent.
[QUOTE="Joe77"]
I don't mean completely free of any violence, you could say that mario and command and conquer are violent, but I wouldn't class these games as violent. I mean obvious violent games like fps and beat em ups etc.
Philmon
That all depends on how you look at it. For instance as Mario you are going around to other peoples residence and killing hundreds upon hundreds of them by jumping on their heads until they are squashed flat or better yet setting them on fire, and why? Because the character likes to steal their gold and eat their mushrooms. Personally Mario would be on my top ten characters I would not want to meet in a dark alley, that guy scares me to death.
As for C&C, you play half the game as a bunch of terrorist and kill more people in one match than you do in the whole of some games. Hell I dont know how you can class a game that encourages you to drop a nuclear bomb on humans non-violent.
That's my exact same definition of Mario. He's a badass killer with no remorse for life.
[QUOTE="Joe77"]
Quote from Phoenix534
"I sorta understand Mario(although I still say it's a simulator where you commit mass homicide by crushing everything's head in), but Command & Conquer? It has guns, tanks, battleships, dolphins, and explosions. Each game is a full-fledged war."
Command and conquer is violent to a certain extent but in my opinion it's more like a game of chess, it's no where near as violent as the majority of todays games.
Baranga
Isn't sending thousands of troops to death in a full-fledged war worse than a violent FPS?
Requiring a different set of skills doesn't excuse a strategy game. Although frankly, Command & Conquer doesn't require any skill.
I think he just meant that it's lacking the visceral violence of a shooter. You're not killing people directly and it's not graphic. Anyway, I'm not completely sick of shooters but I am getting bored of the team deathmatch kinda games. I'd like to see some less twitchy shooters.I'm certainly not averse to violence in games, but I do wish more devs would include at least non-lethal choices in gameplay more often. The Thief series, for example, allow you to go through their missions without having to kill anyone. You can knock people out, sure, but you don't even have to do that if you don't want to.
Deus Ex also allows for a lot of non-lethal takedowns, if you want to spare your conscience.
Mirror's Edge is another example of a first person game where the aim isn't simply to kill people in your way - you can evade and choose different pathways to avoid confrontations.
But sadly games that offer this kind of gameplay are in the minority, particularly in the first person genre. And I think it's a shame, because there is a lot more that can be offered in terms of gameplay design.
[QUOTE="Joe77"]
Quote from Phoenix534
"I sorta understand Mario(although I still say it's a simulator where you commit mass homicide by crushing everything's head in), but Command & Conquer? It has guns, tanks, battleships, dolphins, and explosions. Each game is a full-fledged war."
Command and conquer is violent to a certain extent but in my opinion it's more like a game of chess, it's no where near as violent as the majority of todays games.
Baranga
Isn't sending thousands of troops to death in a full-fledged war worse than a violent FPS?
Requiring a different set of skills doesn't excuse a strategy game. Although frankly, Command & Conquer doesn't require any skill.
In a game like C&C you're micromanaging the killing so there's a degree or two separation between you and the violence. Whereas in an FPS you generally look in the guys face and put a bullet in his head. So, there is a difference. That degree of separation removes the intimacy of the killing so it doesn't feel as violent. Kind of like, the generals planning the war in Afghanistan versus the actual troops fighting the war first hand.Violence is good...........in games.:D Can't wait for AvP 3, Battlefield Bad Company 2, Crysis 2 and the new Medal of Honor. :)
:( Driving, sports?[QUOTE="dakan45"][QUOTE="SemperFi10"]
The only reason to play video games is to kill.
SemperFi10
No.
:lol: So true.Please Log In to post.
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