The changing area of Gaming. What do you think?

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Cdscottie

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#1 Cdscottie
Member since 2004 • 1872 Posts

As of recently, console news has been jumping all over the news or possibilities of more motion sensitive peripherals for the PS3 and 360. Seeing how consoles seem to be heading down the road similar to the Wii, do you think PC developers will try to follow suit?

My personal opinion is that no they won't and if motion sensitive controllers become the mainstay I expect the PC will become the "traditional" control scheme system. Think about it, how many times have you used the Wii in the past month? Out of that many times, did you feel more comfortable with the KB/M or the Wiimote? I know I'd stick to my trusty KB/M.

Also, one thing that may occur is that if consoles go towards more motion sensitive controllers, games will not be ported over as often due to the conflicts with control schemes. This could hurt us with some titles but also may bring back some developers who do not wish to develop for the new motion sensitive controllers.

So, what does everyone think? Motion sensitive controllers for the PC? Nay or Aye?

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dos4gw82

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#2 dos4gw82
Member since 2006 • 1896 Posts

I can never see it happening. PC gaming has always been the more engrossing, more involved way to play games. When people sit down for 2-4 hours to play a raid on WoW, a game of SoaSE or Civ 4, or a few ultra-compeditive rounds of CS, I think that a no-fuss, easy to use and accurate control scheme will always be the preferred way to go. As of now, motion sensitive controls aren't any more accurate or intuitive, but I suppose things may change in the future.

As for that whole "feeling like you're really swinging a sword or firing a gun" aspect of it, I think that it's a novell effect that wears off quite fast. Before you know it, you learn the little idiosyncracies of the device, find out the simplest, most effective way to use it (for example, flicking your wrist to swing a sword instead of actually swinging the device) and it becomes just another control method. I think it's a much better strategy to improve immersion or feel from within the game itself instead of through the control scheme. Do it right that way, and the control scheme doesn't matter in that regard.

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topsemag55

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#3 topsemag55
Member since 2007 • 19063 Posts

Since every PC game I've purchased has always had an adjustment for Mouse Sensitivity, I think that would be your answer. Just set it to the level of sensitivity you want for each game.

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jimmyjammer69

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#4 jimmyjammer69
Member since 2008 • 12239 Posts
Maybe there is some future in motion sensitive controllers but not those of the wii variety and I can't see them replacing the kb/m in the near future. Think about it: The PC is not primarily a gaming system; it's first and foremost an office tool and internet interface, and where people need to sit for up to 8 hours per day moving a cursor, minimal effort is a basic requirement. A mouse allows the user to rest his wrist on the desk and move to the far corner of the screen with only a small movement. As a result of its ergonomic design, this control method is also ideally suited to any games which involve navigating the screen quickly and precisely for long periods of time eg RTS and RPG. I imagine we'll see a few gimmick controllers appear over coming years, but I highly doubt there'll be any drastic changes in the PC's fundamental control system.
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WDT-BlackKat

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#5 WDT-BlackKat
Member since 2008 • 1779 Posts
The only motion sensitive controller the PC needs is TrackIR. A must have for dedicated combat flight simmers and even some realistic racing games support it as well. It works so much better than the hat switch on a flight stick for tracking fighter planes and the like. But outside of the sim genre no need. I have a Wii for when I feel like swinging my arms around. I have a PC for when I want to sit down.
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osan0

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#6 osan0
Member since 2004 • 18257 Posts
to ure first question TC about wii usage...ive been playing it alot (little kings story is the business) and ive found the wiimote and nunchuck setup to be alot nicer than, say, the traditional controller when compared to the mouse and keyboard. however do i think motion controls will pick up on the PC? no. one thing that consoles are supposed to do (and thankfully are doing again now) and the PC doesent do is fundimentally change the control setup. ok technically the PC already has motion controls (it can use the wiimote and nunchuck and will probably be able to use whatever sony and MS come up with) but it wont dominate or take over from mouse and keyboard because in the PCs typical enviroenment the kb+M make the most sense and are the most practical. the traditional controller wont take over either....itll be mouse and keyboard until the end of days on PC. as for ports.....the KB+M is very old and devs know how to use it well. there not going to stop making traditional games so putting them on the PC shouldnt pose too much of a problem. hell i can think of a load of wii games that would be great on the PC.....like little kings story or RE4 (the wii version of RE4 would have been much nicer on the PC). in saying that...i do hope it causes a divide between the PC and consoles. at the mo devs and MS are trying to make the PC be another console and are not playing to its strengths. i hope this divide would lead to less console ports and more PC games. this is not a dig at consoles as they have many great games (hell i have all 3) but there are some games that clearly dont feel at home on the PC. but anywho...would i hate motion controls on the PC? no. but i wouldnt miss them though either...i dont think it would make for a good PC controller setup. am i against the concept of motions controls? god no....it should have come much sooner. im looking forward to what MS and sony come up with and god knows what ninty have under their sleeves. i also think the PC does need a control setup update....in the keyboard department. id love to see keyboard replaced by big touch screens that users and developers could configure and use to present extra info. the stuff u see on the DS would only be the tip of the iceberg. but thats for another topic.
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adamosmaki

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#7 adamosmaki
Member since 2007 • 10718 Posts

to ure first question TC about wii usage...ive been playing it alot (little kings story is the business) and ive found the wiimote and nunchuck setup to be alot nicer than, say, the traditional controller when compared to the mouse and keyboard. however do i think motion controls will pick up on the PC? no. one thing that consoles are supposed to do (and thankfully are doing again now) and the PC doesent do is fundimentally change the control setup. ok technically the PC already has motion controls (it can use the wiimote and nunchuck and will probably be able to use whatever sony and MS come up with) but it wont dominate or take over from mouse and keyboard because in the PCs typical enviroenment the kb+M make the most sense and are the most practical. the traditional controller wont take over either....itll be mouse and keyboard until the end of days on PC. as for ports.....the KB+M is very old and devs know how to use it well. there not going to stop making traditional games so putting them on the PC shouldnt pose too much of a problem. hell i can think of a load of wii games that would be great on the PC.....like little kings story or RE4 (the wii version of RE4 would have been much nicer on the PC). in saying that...i do hope it causes a divide between the PC and consoles. at the mo devs and MS are trying to make the PC be another console and are not playing to its strengths. i hope this divide would lead to less console ports and more PC games. this is not a dig at consoles as they have many great games (hell i have all 3) but there are some games that clearly dont feel at home on the PC. but anywho...would i hate motion controls on the PC? no. but i wouldnt miss them though either...i dont think it would make for a good PC controller setup. am i against the concept of motions controls? god no....it should have come much sooner. im looking forward to what MS and sony come up with and god knows what ninty have under their sleeves. i also think the PC does need a control setup update....in the keyboard department. id love to see keyboard replaced by big touch screens that users and developers could configure and use to present extra info. the stuff u see on the DS would only be the tip of the iceberg. but thats for another topic.osan0

http://www.artlebedev.com/everything/optimus/

there is already a keyboard like that you siad. But would be nicer to make them more accesible and cheap enough that the average user can buy them (they cost 400-500 and upwards)

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Jazz559

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#8 Jazz559
Member since 2002 • 1750 Posts

I think it is rather funny that the PC is becoming the "no fuss" platform with the consoles pulling out all the stops to try and make me jump around and flail my arms like a madman.

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dan-rofl-copter

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#9 dan-rofl-copter
Member since 2008 • 2702 Posts

Nope I dont want it and would never use it.

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Cdscottie

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#10 Cdscottie
Member since 2004 • 1872 Posts

Nope I dont want it and would never use it.

dan-rofl-copter
When I come home from work, I wouldn't want to have to flail my arms around to enjoy a game. I'm the kind of guy who enjoys sitting at the Keyboard and playing a game. The more and more consoles change to become "different", the more and more I find myself playing them even less then before.
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osan0

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#11 osan0
Member since 2004 • 18257 Posts
[QUOTE="dan-rofl-copter"]

Nope I dont want it and would never use it.

Cdscottie
When I come home from work, I wouldn't want to have to flail my arms around to enjoy a game. I'm the kind of guy who enjoys sitting at the Keyboard and playing a game. The more and more consoles change to become "different", the more and more I find myself playing them even less then before.

you do realise that you dont need to "flail [your] arms around" on the wii. mere wrist flicking will do the job. i can play the wii for hours at a time and i dont get any more or less tired than when using a KB+M. im not exactly in great shape either. the only wii game i have played where i even want to flail my arms around is wii sports boxing....and thats only because i prefer to play it like that.

http://www.artlebedev.com/everything/optimus/

there is already a keyboard like that you siad. But would be nicer to make them more accesible and cheap enough that the average user can buy them (they cost 400-500 and upwards)

adamosmaki
its not quite what i had in mind....i was more thinking just one big touch screen. it could display a keyboard when needed but could also be used to display other stuff and offer different functionality. EG being able to display a mini map on the keyboard and just let the player poke a part of it to move there. a nice way to free up some screen space. or instead of WSAD for movement....u could have a movement area designated on the keyboard and the player could just move their finger or stylus around that area to move their character. it could be more accurate than WSAD (it would be closer to an analogue stick). of curse the mouse would still be there for pointing and clicking. cost would certainly be an issue though.
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Shadowhawk000

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#12 Shadowhawk000
Member since 2007 • 3453 Posts
KB/M always will be the best...Controllers are too clunky and slow..
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Cdscottie

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#13 Cdscottie
Member since 2004 • 1872 Posts
[QUOTE="osan0"][QUOTE="Cdscottie"][QUOTE="dan-rofl-copter"] When I come home from work, I wouldn't want to have to flail my arms around to enjoy a game. I'm the kind of guy who enjoys sitting at the Keyboard and playing a game. The more and more consoles change to become "different", the more and more I find myself playing them even less then before.

you do realise that you dont need to "flail [your] arms around" on the wii. mere wrist flicking will do the job. i can play the wii for hours at a time and i dont get any more or less tired than when using a KB+M. im not exactly in great shape either. the only wii game i have played where i even want to flail my arms around is wii sports boxing....and thats only because i prefer to play it like that.

http://www.artlebedev.com/everything/optimus/

there is already a keyboard like that you siad. But would be nicer to make them more accesible and cheap enough that the average user can buy them (they cost 400-500 and upwards)

adamosmaki
its not quite what i had in mind....i was more thinking just one big touch screen. it could display a keyboard when needed but could also be used to display other stuff and offer different functionality. EG being able to display a mini map on the keyboard and just let the player poke a part of it to move there. a nice way to free up some screen space. or instead of WSAD for movement....u could have a movement area designated on the keyboard and the player could just move their finger or stylus around that area to move their character. it could be more accurate than WSAD (it would be closer to an analogue stick). of curse the mouse would still be there for pointing and clicking. cost would certainly be an issue though.

Trust me, I'm well aware that you don't have to "flail" your arms to play Wii games. What I meant was I'd prefer resting my arms/hands instead of flicking my wrist every couple of seconds. Especially after working on computers for 8 hours a day ontop of it.
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Avenger1324

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#14 Avenger1324
Member since 2007 • 16344 Posts
As I see it one of the differences between console gaming and PC gaming is where you play it. PC gaming is typically sat at a desk, while console gaming usually sat on a sofa. Jumping up to wave your arms around might seem fun im your lounge with lots of space and a large TV, but feels weird doing it at a desk with a smaller monitor and less space. For PC gaming I'm sticking with keyboard and mouse.