[QUOTE="mrbojangles25"]
[QUOTE="Turtlecream"]
Oooh, sounds like some people are going to have fun with the ganking, unless Blizzard ruins it with their phasing technology.
OoSuperMarioO
from what Ive read, theyre not using the phasing technology. Everything will be accessable to everyone.
Theyre also tweaking a few zones, as well, in terms of levels. I forgot exactly, but there are some horribly unpopular areas that simply never got used, and theyre completely redesigning them in terms of levels and quests
tbh I am just looking forward to running level 80-85 Shadowfang Keep and Deadmines, for some odd reason. Oh, and flying around azeroth and going to the newly unlocked areas. Oooooh and worgen
Blizzard shared a bit of depth at the latest Blizzcon and what really had an lasting impression for excitement was the Guild Leveling System and Rated Battleground system.The GLS can really encourage a great deal of loyalty between players within guilds, in addition new features like a talent tree for your guilds is going to be absolutly marvelous. Here's a good read:
http://www.wowwiki.com/Guild_advancement
Players like me have been anticipating Blizzard to support Battlegrounds for ages and I'm delighted that Blizzard listened to the community. Rated battlegrounds can re-establish premade teams to compete within Battlegrounds once again. Premade battleground play is too satisfying.
Probably the primary thing I despise about World of Warcraft is simply how it is being updated. The new dungeon finder system in addition to the new heroics are quite neat indeed, but every patch between that and the release of the Isle of Quel'Danas has been fairly depressing.
The most fun I have ever had in the World of Warcraft was pre-Burning Crusade because there was constantly PvP between players from my own server within the battlegrounds and the actual gameworld. That aspect of the game was so important because reputations were constantly at stake and because it gave more reason to become a better player and to be in a strong and cooperative guild.
Other than that, constant PvP amongst the server simply makes it so that there is more to do that simply chill in a sanctuary and queue for arenas, battlegrounds and now even dungeons. Other than to provide a leveling place, the feature that Blizzard uses as a crutch to attract additional subscribers, the vast and seamless gameworld, is completely void and serves absolutely no purpose.
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