The next revolution in gaming - fully explorable procedural cities (awesome)

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Baranga

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#1 Baranga
Member since 2005 • 14217 Posts

The cities are procedurally generated. No more locked doors, every room in every building is explorable. The destruction is also procedural, powered by PhysX.

And the technology works on any videocard since Geforce 3.

Here's the site, and here's a tech-demo.

What do you think?

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pvtdonut54

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#2 pvtdonut54
Member since 2008 • 8554 Posts

Those walls are like plastic.

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zerosaber456

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#3 zerosaber456
Member since 2005 • 1363 Posts
This could bring open world games to a whole new level
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naval

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#4 naval
Member since 2003 • 11108 Posts
Well I am not really interested in procedurally generated content, mostly because it is then difficult to give the buildings an unique touch and things feel like a copy paste job.
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deactivated-60678a6f9e4d4

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#5 deactivated-60678a6f9e4d4
Member since 2007 • 10077 Posts

A step back in actual graphics, but highly impressive.

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shaneras

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#6 shaneras
Member since 2003 • 1346 Posts

Sweet, this could change gaming forever.

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anolecrabcf

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#7 anolecrabcf
Member since 2005 • 658 Posts
Well I am not really interested in procedurally generated content, mostly because it is then difficult to give the buildings an unique touch and things feel like a copy paste job.naval
I agree I don't want quantity I want quality. Exploring cities would become such a shore with this
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LongZhiZi

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#8 LongZhiZi
Member since 2009 • 2453 Posts
I think this could be a great if done in addition to hand created rooms/buildings. Not every building needs to feel totally unique (look around your city- many buildings look fairly generic). It would definitely add a level of immersion knowing that you're never going to be locked out, even if there's nothing critical to the story inside.
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McTock

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#9 McTock
Member since 2009 • 111 Posts
The problems *fixed* by this software are sometimes there for a reason. Such as locked rooms. Is it realistic, when playing a game, to have every door open? no. However if all games were like reality they would all be bad. Keep in mind that this is a demo, no NPC's are there, in a real game they probably will be, and if they have advanced AI the game could lag badly. If we continually find fixes for problems presented this could be a huge step up for video games, but if we blow it, we might never know what the perfect virtual city could be like. All we can do is wait and see.
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danb0

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#10 danb0
Member since 2004 • 445 Posts
Interesting, great idea but the decorations/furniture are a little sparse and generic. Part of the fun in exploring buildings within games is that each one is individual- with this new system you have to wonder how long people are going to keep wandering off into these procedurally generated buildings. If there isn't a great incentive to go into these buildings and explore them I can't see a great deal of players wanting to spend the extra time doing it. While there is the benefit of the buildings being destructable, it may only be a matter of time before the novelty wears off. It would be a good idea to provide a reward for the inquisitive player - you would have a certain pool of generic rewards that are distributed randomly throughout the buildings but again this idea falls victim to the procedural generation system - how is it possible to have unique or individual items with such a large number of places they could be? Maybe next we need procedurally generated items too haha. Another concern others have brought up is how do we distinguish the 'important' buildings from the generic ones? That's clearly a decision between gameplay (in which case, highlight or point to the unique buildings) and realism (in this case no building should unreasonably stand out from the others). I suppose an easy example would be something like a fire station, this can be easily labelled/highlighted without straying to far from the grounds of reality. A harder idea would be if you were working for someone in a GTA-like game and they lived in an ordinary apartment building. Clearly in that case you are going to need some sort of mini-map marker or address system for your town. It's very early to think about this kind of stuff and I'm sure in a year or two's time most of these questions will be answered and perhaps we'll even start to see some games that use this technology. For now I will say it is a great idea with a lot of potential but with some obvious design obstacles to face.
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Baranga

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#11 Baranga
Member since 2005 • 14217 Posts

The problems *fixed* by this software are sometimes there for a reason. Such as locked rooms. Is it realistic, when playing a game, to have every door open? no. However if all games were like reality they would all be bad. .McTock

But it's not realistic to not be able to shoot the doors open, isn't it? Read this.

This is the result of 6 months of work, it's just version 0.1.

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Pessu

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#12 Pessu
Member since 2007 • 944 Posts
Revolution of quantity over quality for the win! Oh wait...
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savetehhaloz

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#13 savetehhaloz
Member since 2007 • 2373 Posts
This would be possible, but extremely expensive and time consuming to make. No matter how much coding and scripting you know, the game will take forever.
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Swiftstrike5

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#14 Swiftstrike5
Member since 2005 • 6950 Posts

I'd be much more impressed if it runs well. Yes, PhysX looks pretty good, but it drestroys most PCs.

Looks Cool < Functional

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invinciblesuman

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#15 invinciblesuman
Member since 2004 • 156 Posts

Interesting idea..could be revolutionary

But are u sure u can open every door in a real life city ?

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chandu83

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#16 chandu83
Member since 2005 • 4864 Posts
I would like to see where this is going to go.
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dan-rofl-copter

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#17 dan-rofl-copter
Member since 2008 • 2702 Posts

Impressive, it could change a lot, but who wants to explore every building in a city.

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ferrari2001

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#18 ferrari2001
Member since 2008 • 17772 Posts
It wouldn't be great for single play games. But if they designed a huge multiplayer shooter around this than it would be awesome. You could essentially hold up in dozens or even hundreds of different buildings. You could attack each other by laying waste to the city. You could essentially be fighting in ruins that you created. Again, not real good for a single player campaign based game. But perfect for a multiplayer experience.
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Baranga

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#19 Baranga
Member since 2005 • 14217 Posts

I'd be much more impressed if it runs well. Yes, PhysX looks pretty good, but it drestroys most PCs.

Looks Cool < Functional

Swiftstrike5

Now, yes. When this technology reaches maturity, which means a few years from now, no. It will look cool and be functional too.

Interesting idea..could be revolutionary

But are u sure u can open every door in a real life city ?

invinciblesuman

Yes, with enough firepower.

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xfactor19990

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#20 xfactor19990
Member since 2004 • 10917 Posts
looks amazing could add some nice stuff PS YAY this is my GPU matching post haha i have a 7950gtx
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artfoundry

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#21 artfoundry
Member since 2004 • 25 Posts

This tech. looks pretty incredible. Yes, some of the details aren't perfect (textures/shaders are not up to today's standards, destruction looks too "soft" - everything falls apart too easily, none of the buildings/items look particularly interesting or unique), but those could all be changed I'm sure with settings or updates. The technology itself is what's amazing. It could seriously save on development costs and open up an enormous amount of gameplay for users (assuming it's done right - providing the flexibility to the developers to include custom buildings/items and tweak settings to adjust how the city looks and feels).

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justheretodl124

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#22 justheretodl124
Member since 2005 • 1255 Posts
This would be awesome for a serial killer simulation game.
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FelipeInside

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#23 FelipeInside
Member since 2003 • 28548 Posts
This technology is GREAT and will continue to expand and become better. For SURE GTA5 will use this....lol
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devious742

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#24 devious742
Member since 2003 • 3924 Posts

guys this and stalker:| yes.... yes.. YESSS MAKE IT HAPPEN YES!!:o:o:shock::D

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F1_2004

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#25 F1_2004
Member since 2003 • 8009 Posts

Looks great, but a few things;


- Maybe I missed it, but how does this system make it easier to construct large cities? Unless you come up with some system that can very intelligently put building blocks together to generate unique buildings, you still need someone to model each one, then copy&paste things. Same as they do now

- There seemed to be no regard for the structural integrity of the building :lol: The guy perforated the entire floor of that office building (walls and everything, including the core walls that got shot up like paper) and the upper floors seemed unaffected by the drastic reduction in structural support. Seems it's basically an immovable building skeleton dressed up with destroyable wall panels, which isn't too far off from what we get in games now (other than the larger number of destructible stuff).

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Swiftstrike5

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#26 Swiftstrike5
Member since 2005 • 6950 Posts
^I believe they designed it to make it easier to construct cities. I think you still have to do something to construct them, but it'll be more 'cost effective' with this system. As for your 2nd point, I agree. I think they could have left it at "you can open every door" and I'd be impressed. The destructible part was an interesting addition, but I'd rather not have it if it looks that completely unrealistic.
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jjj13

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#27 jjj13
Member since 2005 • 2399 Posts
This my friends is just the beginning. =D
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pinneyapple

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#28 pinneyapple
Member since 2005 • 5566 Posts

Looked very cool, just needs some dynamic interior lighting!

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thusaha

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#29 thusaha
Member since 2007 • 14495 Posts

Interesting.

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Baselerd

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#30 Baselerd
Member since 2003 • 5104 Posts

It might be good for devs to use to generate large amounts of content quickly, but they need to be able to go in and tweak it so that its fun. Procedural != fun.

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artfoundry

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#31 artfoundry
Member since 2004 • 25 Posts

Looks great, but a few things;


- Maybe I missed it, but how does this system make it easier to construct large cities? Unless you come up with some system that can very intelligently put building blocks together to generate unique buildings, you still need someone to model each one, then copy&paste things. Same as they do now

F1_2004

First, I would assume that the company will provide pre-made buildings/objects as packages if you don't want to make your own. Then it would probably just be a matter of pressing some buttons/making some settings and letting it do its thing. Otherwise, yes, you'd have to make your own models. However, you should only have to make one of each type of building/object. Maybe not even a building - maybe all you'd have to make are the parts of the buildings (window, door, wall, floor, ceiling, etc.), and it pieces them all together. Don't know. But the idea was, just as you said, to be a system that could intelligently put the building blocks together to generate an entire city. There shouldn't be any copying/pasting involved if they do it right.

- There seemed to be no regard for the structural integrity of the building :lol: The guy perforated the entire floor of that office building (walls and everything, including the core walls that got shot up like paper) and the upper floors seemed unaffected by the drastic reduction in structural support. Seems it's basically an immovable building skeleton dressed up with destroyable wall panels, which isn't too far off from what we get in games now (other than the larger number of destructible stuff).

F1_2004

As I said in a previous post, I think the level of destructability for each part could probably be set individually (at least I'd hope so - otherwise it would look like everything was made from the same material). However, you're right - I would guess that destroying supports would not bring down the entire floor/building. It's possible they could make it to do that, but that would probably require more work to set certain parts as structural supports and then calculate all the math and physics to determine at what point and where things start to collapse. Heh, would be a cool feature to have though.

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Bane_v2

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#32 Bane_v2
Member since 2003 • 6104 Posts
It shows a lot of promise for what looks to be a proof of concept. Expecting it to look like Crysis and act like Red Faction at this point is asking a lot and missing the point I think.
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swazidoughman

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#33 swazidoughman
Member since 2008 • 3520 Posts

This will be amazing technology once it's fully developed.

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Papitar

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#34 Papitar
Member since 2008 • 2377 Posts

Could be pretty cool. Now just add hundreds of thousands of people. =)

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falconzss

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#35 falconzss
Member since 2005 • 755 Posts

the basic concept is actually pretty good, even though it seems there is still a lot of work to be done.

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REforever101

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#36 REforever101
Member since 2005 • 11223 Posts

I'm a little confused as to how this doesn't totally eat your memory. i get that its randomly generated, but what? is it only generated as you approach it? but wouldn't that mean you can visit the same place twice and it will look different each time?

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REforever101

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#37 REforever101
Member since 2005 • 11223 Posts

Impressive, it could change a lot, but who wants to explore every building in a city.

dan-rofl-copter
three words: zombie apocalypse game
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NoAssKicker47

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#38 NoAssKicker47
Member since 2004 • 2855 Posts

That is interesting, but I'm not impressed until I see this well-implemented in a good game.

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k0r3aN_pR1d3

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#39 k0r3aN_pR1d3
Member since 2005 • 2148 Posts

Very interesting algorithms they have running there.

And it doesn't look half as bad. Just a little bit of touch ups here and there

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0Tyler0

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#40 0Tyler0
Member since 2008 • 2602 Posts
This could be good if they upped the graphics and made the destruction more realistic I see great things in the future :o
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General_X

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#41 General_X
Member since 2003 • 9137 Posts

I'm a little confused as to how this doesn't totally eat your memory. i get that its randomly generated, but what? is it only generated as you approach it? but wouldn't that mean you can visit the same place twice and it will look different each time?

REforever101
I believe it is only randomly generated when the game is in developement to save time and cut costs, but the final product will remain the same.
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-CheeseEater-

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#42 -CheeseEater-
Member since 2007 • 5258 Posts
Hmm... It'd take a seriously long time to fill up an entire city with creative and non-generic items behind every door. I don't think it's all that fantastic...
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McTock

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#43 McTock
Member since 2009 • 111 Posts

[QUOTE="McTock"]The problems *fixed* by this software are sometimes there for a reason. Such as locked rooms. Is it realistic, when playing a game, to have every door open? no. However if all games were like reality they would all be bad. .Baranga

But it's not realistic to not be able to shoot the doors open, isn't it? Read this.

This is the result of 6 months of work, it's just version 0.1.

I'll admit that wasn't one thing I'd not thought about. Thank you for giving me whole nother view on video games. Keep up the good work. However the link you supplied me with was pretty wierd. Please don't do it again.
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ssvegeta555

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#44 ssvegeta555
Member since 2003 • 2448 Posts

*imagines a left 4 dead style of game in such a free-form city* I'll be keeping my eye on this for sure. I like what I see.

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McTock

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#45 McTock
Member since 2009 • 111 Posts
While quality vs. quantity is a very important conflict there are important issues here other than that. Such as the NPC's, how destructability would affect the game, police, combustion and consequently firefighters, this is important stuff guys! Think, you go through having fun and whatnot, then you blow a hole through a wall, immediatly police snipers are put in place and the building is surrounded. Assuming of course, that it isn't a zombie apocalypse game, as then zombie apocalyptites appear and attempt to devour their newfound prey. Also, imagine we misunderstood the descriptions given to us, and the game is actually different EVERY SINGLE TIME, how awesome would that be? Ya know, assuming you have terabites of free space.