The ULTIMATE list of Oblivion mods...

  • 52 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for -GeordiLaForge-
-GeordiLaForge-

7167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 -GeordiLaForge-
Member since 2006 • 7167 Posts
Imagine standing on the deck of your ancient airship, seeing every detail as far as the eye can see. Now imagine flying off the deck using magical wings of light, or even just your trusty old hang glider. That's just a taste of the mods that I've decided to include in this list. NOTE: Feel free to suggest more mods. If they're good, I'll be glad to add them to the list and give you credit for the find. There are countless numbers of additional quests, structures, weapons, armor, guilds, and various other mods. As much as I would love to, there is just no way for me to try out every mod.. Last Updated: 8/22/09 - I added the appropriate load order list, and added more essential mods. First, here is screenshot using the mods from this list. Click the picture to see the 1680 x 1050 screenshot. You can see everything from an enormous distance away. Every person, object, light, cave, ruin, castle, everything is visible. People with high resolution displays will especially like my distance mods mentioned later in the thread. Before jumping into using the mods, you'll need to download the Oblivion Mod Manager v1.1.12. This is required for OMOD files, and the automatic archive invalidation features are excellent. You can also use it to enable or disable various Oblivion mods on the fly. Essential Oblivion mods:Unofficial Oblivion Patch v3.2 - I was leary of the "unofficial" patch because, well, it's unofficial. But this patch really works wonders. No more choppy framerates, less crashing, countless bugs fixed, and I haven't run into a problem yet. This one is definitely worth downloading. Qarls Texture Pack III v1.3 - There isn't much to say about this mod, except that it's excellent. It is a must have texture pack that makes the game look absolutely amazing. Dwemer Skyship - The name is exactly what it implies, though it's not quite the same as what you're used to in Final Fantasy. The skyship mainly serves as a homebase in the sky, but feel free to fly around using the included hang glider. You can summon the skyship to any location using a spell, and you can even launch an aerial cannon assault on your enemies. Open Cities v3.2.4 - This is one of the best mods for Oblivion, especially if you're using the Skyship. It takes the cities of Cyrodill and makes them part of the main worldspace, just like Morrowind. That means no more having to wait at the entrance for the town to load, and no more ugly views of the city from above. You can ride your horse right through the gates. Or even better, glide from your airship right into the middle of town. Just be sure to download the Cheydinhal fix, and install compatibility patches for any expansion packs that you may be using. Natural Environments - This is another mod that makes Cyrodill much more pleasing to the eye. There are several upgrades included in this pack, but I recommend only using "Natural Weather HDR," "Natural Habitat," and "Natural Vegetation." I actually used the "Natural Weather HDR with darker nights" and "brighter torches" esp's included in this mod pack, but it all boils down to preference really. Either way, the combination of these mods make the game much more realistic, especially outside of the cities. And don't install or activate the water mod, as my favorite water mod is next on my list. Enhanced Water v2.0 - I've tried quite a few water mods, and I find that the "HD" version of this one is the best. When viewing water from the air, the water blends perfectly from the fully loaded grids into the distant grids, unlike most other water mods. Plus, you can still see perfectly fine underwater, and the water has a nice blue color to it. And although it's not a necessity, you'll want to grab the Enhanced Water v2.0 HD - Shivering Isles Addon if you want the same settings to be used in the Shivering Isles. Real Lava - I decided to include this one right after Enhanced Water, since Lava is the "water" of the Oblivion planes. But despite being a seamingly minor upgrade, the added realism of the Lava makes this a worthy download. Darker Canopy Shadows - This mod does exactly what the name implies. It replaces the tree canopy texture with a darker one. It doesn't seem like this change would make a huge difference, but the forests and wooded areas look much better now. Arcane University 300 - Were you expecting much more when you first entered the Arcane University? I definitely was, and that's what this patch is for. It's a complete remake of the University. The upgrades are quite stunning, and the Arcane University can finally live up to it's name. Midas Magic Spells of Aurum - This is a mod that I'm really looking forward to trying out once I get admitted to the Arcane University. This mod adds about 300 new spells of all types to the game. The visuals are amazing, and it took alot of time and effort to produce this mod. You should really check out the pictures and video. Words just can't do this mod justice. Akatosh Mount by Saiden Storm v19 - What would a mage be without a magical creature of some sort at his or her side? For this, I chose a dragon. Well actually, I chose 5 dragons! This mod includes 5 powerful dragons based on 5 different elements. You can summon them at anytime, and can freely fly to any part of Cyrodill. The dragons are completely animated, and even flap their wings as they fly! I love this mod so much, I may give the textures a really nice upgrade in the near future. Either way, this mod is definitely worth the download. Darker Dungeons & brighter torches - I always did wonder what the point of torches was if you don't have to use them. This mod definitely changes that aspect. The darker dungeon mod is a must have IMO. It makes dungeons of all types much more realistic, and actually makes the torches useful. I also recommend using the brighter torches esp included in the Natural Environments mod. You'll need it :) Oh, and after you equip a torch, it automatically raises itself again after you lower your weapon. So no worries about constantly having to enter the menu to equip the a torch ;) Draw distance modifications - These modifications extend the visibility of everything in the game. No more enemies, NPC's, caves, castles, flames, etc. suddenly popping into view while running around Cyrodiil. First, you'll need to navigate to your documents folder and open the folder named "My Games." Inside this folder is the Oblivion folder, which contains a file named Oblivion.ini. Use notepad to edit the file, and use "ctrl + f" (find) to find each setting. So here they are, the ini tweaks that greatly increase the viewing distance for everything in the game: uGridDistantTreeRange=30 uGridDistantCount=35 uGridsToLoad=9 - DO NOT set this higher than 9! fShadowLOD2=1000.0000 fShadowLOD1=600.0000 fLightLOD2=3000.0000 fLightLOD1=2500.0000 fSpecularLOD2=2500.0000 fSpecularLOD1=2000.0000 fSpecualrStartMax=2500.0000 fLODFadeOutMultActors=60.0000 fLODFadeOutMultItems=30.0000 fLODFadeOutMultObjects=60.0000 fLODMultLandscape=4.0000 fLODMultTrees=4.0000 fLODMultActors=55.0000 fLODMultItems=25.0000 fLODMultObjects=55.0000 fTreeLODMax=4.0000 fTreeLODMin=0.0200 fTreeLODDefault=4.0000 fObjectLODMax=55.0000 fObjectLODMin=1.0000 fObjectLODDefault=55.0000 fItemLODMax=25.0000 fItemLODMin=1.0000 fItemLODDefault=25.0000 fActorLODMax=55.0000 fActorLODMin=2.0000 fActorLODDefault=55.0000 These settings make the game load more types of grass at one time, and change the grass density slightly: iGrassDensityEvalSize=1 iMaxGrassTypesPerTexure=4 fTexturePctThreshold=0.2750 Superficial Weapon and Armor mods:Elemental Glass Armors - These armor and weapon combinations may just be the best looking sets in the game. They are actually based off of the glass sets, but with an excellent upgrade. The armor glows in the dark! Each set glows a different color based on it's elemental name. The variations (fire, frost and lighting) glow red, blue, and white respectively. The included weapons also glow in the dark, and everything looks absolutely amazing when used together. These sets would be perfect for enchanting at the arcane university. Platinum Armor and Weapons - Are you tired of playing as a good character, but having to look evil because of Daedric armor and weapons? Are you looking for new heavy armor that is just as good as the Daedric Armor? If so, then this mod is for you. This set features the same exact specifications as Daedric armor and weapons, but it actually looks like it belongs on the hero of Cyrodill. Everything is silver with gold trim, and would make excellent choices for your best heavy armor and weapons. OBMM mod load order: You'll want to arrange the mods on your OBMM list as follows. I haven't enabled the more powerful weapons or armor yet, nor have I installed any new locations and homes, but you get the idea... Keep in mind that there are tons of great mods out there, and these are just the tip of the iceberg. There are structures, weapons, armor, guilds, gameplay mods, new lands, outstanding homebrew Quests, and lots of other mods! There is even a mod to [spoiler] make the townsfolk rebuild Kvatch over time! [/spoiler] I hope that you like my compilation, and hopefully people will contribute even more mods to the list :)

Credit and thanks go out to... Bethesda for creating Oblivion Timeslip for creating the Oblivion Mod Manager Quarn ,Kivan, and the countless others mentioned in the readme file for the Unofficial Oblivion Patch Qarl for his awesome texture pack Mr_Siika for the Dwemer Skyship mod Texian and godhugh for the Open Cities mod Max Tael for the Natural Environments mod LprMan and halo112358 for the Enhanced Water mod CptJoker for his Real Lava mod Mikal33 for the Improved Trees and Flora mod Maboroshi Daikon and Danis13 for the facial texture mods Cleitanious, Lady Li, Hector The Hooded, and Dev_Akm for the new Arcane University Xilver for the Midas Magic Spells of Aurum mod Saiden Storm for the Akatosh Mount Dragon mod Myself for making this thread and revealing my ini tweaks blah238 for the Platinum Armor and Weapons OperatiC for the glowing Elemental Glass Armor and weapons Javier 'Axeface' Cazot for the Archmage Battle Armor Any other names that I may have forgotten, left out by mistake, or not known about And of course, Gamespot, for allowing me to share my knowledge with so many others....
Avatar image for painguy1
painguy1

8686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 painguy1
Member since 2007 • 8686 Posts

what is the rebuild Kvatch mod?

Avatar image for -GeordiLaForge-
-GeordiLaForge-

7167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 -GeordiLaForge-
Member since 2006 • 7167 Posts

what is the rebuild Kvatch mod?

painguy1
You can watch the town get progressively rebuilt by the remaining residents. It's definitely more realistic this way. It's not like people would just be happy living in tents forever :P
Avatar image for brandojones
brandojones

3103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#4 brandojones
Member since 2005 • 3103 Posts

Thank you. That just made me want to buy the game. I played it before, but these make it look like a new game. Can you list the weapon mods you like the best if you can. (just a fast list) Thanks.

Avatar image for painguy1
painguy1

8686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

what is the rebuild Kvatch mod?

-GeordiLaForge-

You can watch the town get progressively rebuilt by the remaining residents. It's definitely more realistic this way. It's not like people would just be happy living in tents forever :P

hahahaha. i never got through the game completely. I was about 5/9ths through so i dont exactly remember. the game is long, but i must admit it is fun. I also heard a while back (about a few years ago that they made a multiplayer mod for the game. is this true?

Avatar image for jedinat
jedinat

3560

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 jedinat
Member since 2003 • 3560 Posts

Well, you are missing quite a few essential mods... not the least being this: Unique Landscapes Compilation

Avatar image for wacko222
wacko222

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 wacko222
Member since 2007 • 25 Posts
The midas magic spells is really fun, the only problem is you have to get so many gold nuggets to get all the spells.
Avatar image for -GeordiLaForge-
-GeordiLaForge-

7167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 -GeordiLaForge-
Member since 2006 • 7167 Posts

Thank you. That just made me want to buy the game. I played it before, but these make it look like a new game. Can you list the weapon mods you like the best if you can. (just a fast list) Thanks.

brandojones
No problem :) I'm glad I could help. And I'll definitely find you the best weapon and armor mods. You can also enchant weapons in the Arcane University, which is why I haven't installed any of these mods yet. I'm going to max out the vanilla items first. The magic on the other hand has always seemed very weak, and I can't wait to get access to my new spells :) Oh, and I'll add the weapon and armor mods to original post ;)
Avatar image for MrLions
MrLions

9833

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#9 MrLions
Member since 2007 • 9833 Posts

Thank you. That just made me want to buy the game. I played it before, but these make it look like a new game. Can you list the weapon mods you like the best if you can. (just a fast list) Thanks.

brandojones
No, the companion mod made you want to buy the game don't lie :P.
Avatar image for painguy1
painguy1

8686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 painguy1
Member since 2007 • 8686 Posts

we need to sticky this thing. how can we let this die?

Avatar image for -GeordiLaForge-
-GeordiLaForge-

7167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 -GeordiLaForge-
Member since 2006 • 7167 Posts

Well, you are missing quite a few essential mods... not the least being this: Unique Landscapes Compilation

jedinat
Sweet, I'll add it to the list after I try it out. In fact, I'm downloading it right now :) Hopefully more people will add some suggestions. What other mods can you recommend? I downloaded alot of quests, but I'm going to wait until I've completed more of the game before I try them out. I also downloaded alot of various structures and homes. I'm going to go ahead and start trying those out after I add some armor and weapon mods to the mod list. My goal is to keep the list growing until all of the best mods are listed in one single post ;)
Avatar image for denter21
denter21

1283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 denter21
Member since 2003 • 1283 Posts

Mart's Monster Mod adds a ridiculous number of different kinds of monsters to the game.

http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.Detail&id=1757

150 new monsters with 1900 variations? What's not to love.

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#13 dakan45
Member since 2009 • 18819 Posts
also add the lost spires mod for an acrheology guild with good voice acting on npc... Can someones explain to me how excatly do i make the inventory screen bigger?
Avatar image for guardiankitty10
guardiankitty10

1011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#14 guardiankitty10
Member since 2005 • 1011 Posts

o and oscuros oblivion overhaul but it would clash with all these mods or at least some but its really good to and i dont know what the name of it is but there is one that replicates every thing in the game it make more npcs in the city makes it seem like more than a couple hundred people live in it. really gamespot you need to sticky this. but sadly i cant play oblivion cause bethesda takes their sweet time in resending a copy to you almost a month now

Avatar image for mirgamer
mirgamer

2489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 mirgamer
Member since 2003 • 2489 Posts
Thanks for the list! I am planning to play Oblivion again (I've never completed it) and all these are very helpful. Also, will all the mods that you have listed work with FCOM mods? Or at least Oscuro's?
Avatar image for guardiankitty10
guardiankitty10

1011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#16 guardiankitty10
Member since 2005 • 1011 Posts

i doubt ooo just cause it fixs almost every aspect of the game so it would clash but ooo is still really good it adds capes women imperal guards staffs and staffs that off hand weapons just for defense (there is ayoutube video of it)though also there is another one that adds killing moves its been a while since i played so i dont remeber then names but i think its like enhanced reflexes but just google search oblivion killing moves mod you should find it

Avatar image for guardiankitty10
guardiankitty10

1011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#17 guardiankitty10
Member since 2005 • 1011 Posts

http://www.youtube.com/watch?v=65abKSTD0_s

Avatar image for RK-Mara
RK-Mara

11489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#18 RK-Mara
Member since 2006 • 11489 Posts
Just add FCOM to that and you are good to go :P If you don't know what FCOM is, it's a project that let's you use the four largest overhaul mods (Francesco's, WarCry, Oscuro's, Martigen's) for Oblivion at the same time.
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#19 dakan45
Member since 2009 • 18819 Posts

Mart's Monster Mod adds a ridiculous number of different kinds of monsters to the game.

http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.Detail&id=1757

150 new monsters with 1900 variations? What's not to love.

denter21
for some reason i dint notice many new, some new and variations of the old ones...is this a bug or something i did wrong?
Avatar image for Grodus5
Grodus5

7934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 Grodus5
Member since 2006 • 7934 Posts

One of my personal favorites is the Bravil Sea Domes, awesome house right there.

Avatar image for Humorguy_basic
Humorguy_basic

2342

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#21 Humorguy_basic
Member since 2002 • 2342 Posts

I second the MMM mod - it's enough fun for me, so I don;t make it harder with less fun by adding OOO, etc. Alos recommend Francesco's Creature-Armour mod. You donwload the mod then the creaturwes and armour weapon addition's but the mod has been worked on in conjunction with MMM, so you don't have to install the creatures, but th armour/weapon add-on add's 100's if not 1,000's of new armour/weapon pieces! Between all the creatures and brilliant crature AI of MMM and all the new armour and weapons of Francesco's, evry game would now be compltely different!

As with all major mods, follow the readme's VERY CAREFULLY! For example, before you install MMM, make sure your character is in an inn room. Then save. Then install the MMM mod. Now sleep for however many days (3 days for vanilla, up to 15 days can be set with some mods, like Francesco's) the game needs to reset cells, then you can leave the inn and all the creaturesweapons/armour, etc will be distributed around the world....

What I love about MMM is all the esp's the mod has to have fewer spawns or no spiders, or resized creatures, etc and you can put them in or leave them out, making the mod extremely flexible! The other thing is that it uses better logic than OOO, etc, in that it says that cave and forts and ruins near towns ir along roads would be regularly 'cleaned out' by the city guard, so you wouldn't find very powrful creatures there. This means as a beginner, if you keepto the roads, just like in real life, you will be somewhat safer. But later on, when you get quests to go into the back of beyond, well, where there have been no guards or civilzation around for years, creatures can get to be very powerful and bandits and other humans have time to train!

Every mod I have works around MMM and Francesco's, and quite simply, any mod that does not work with these two mods don't stay on my hard drive!

Avatar image for deactivated-64ba3ebd35404
deactivated-64ba3ebd35404

7590

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#22 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
List needs more FCOM :P http://devnull.sweetdanger.net/convergence.html
Avatar image for dan-rofl-copter
dan-rofl-copter

2702

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23 dan-rofl-copter
Member since 2008 • 2702 Posts

Wow that's quite a list of impressive mods, might try some out when I get home.

Avatar image for couly
couly

6285

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#24 couly
Member since 2004 • 6285 Posts
You can see most of these mods and more in my videos, I have four of them which include: Menu Video Replacement Loading Screens Replacer Colour Map BTMod Qarl's Texture Pack 3 (Redimized) Illumination Within Real Lava Rens beauty pack BabeHair Clocks of Cyrodiil Book Jackets Enhanced Water Natural Environments Bravil Sea Domes Exnem's Body Apachii Goddess Store Aliyah Character Qarl's texture pack 3 Natural Environments Enhanced Water Akatosh Mount Lost Spires Nightshade Armour Immersive Interface Lost Paladins of the divines Exnem's Rogue outfit Seph's new animations Midas Spells Qarl's Texture Pack 3 Redimized Natural environments Apachii Goddess store clothes Beaming Sunglare QTP3 Redimized Ancient Towers Frostmourne and Lich Kings Armor BlackLuster Weapons and Armor ImpeREAL City - Unique Districts Cute Elves Apachii Goddess Store 1.4 Castle Almgard Midas Magic 0.98 Part 1: http://www.youtube.com/watch?v=SX3o4Hdcp78 Part 2: http://www.youtube.com/watch?v=rjc6soH1P40 Part 3: http://www.youtube.com/watch?v=8aMPoqdrNwU Part 4 (HD) http://www.youtube.com/watch?v=h2T-eBXxVo0 or just click the link in my sig.
Avatar image for -GeordiLaForge-
-GeordiLaForge-

7167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 -GeordiLaForge-
Member since 2006 • 7167 Posts

Thank you. That just made me want to buy the game. I played it before, but these make it look like a new game. Can you list the weapon mods you like the best if you can. (just a fast list) Thanks.

brandojones
No problem ;) The Game of the year Edition with Shivering Isles and Knights of the Nine is only about $20 now. I would definitely recommend picking it up. And I'm about to add some really nice weapon and armor mods to the original list. You should check them out :)
The midas magic spells is really fun, the only problem is you have to get so many gold nuggets to get all the spells.wacko222
I figured that they would cost a pretty penny. But I'm hoping that they'll be worth it after I get this last recommendation. The vanilla spells are just so weak and shallow in comparison to the ones that I've seen in the Midas mod...

Well, you are missing quite a few essential mods... not the least being this: Unique Landscapes Compilation

jedinat
I tried out the Unique Landscapes Compilation this morning. Unfortunately, I didn't really notice many changes at the various sites. The sites that I checked out did look a little different, but my framerates dropped to a crawl everywhere on the entire map. And I also noticed flickering textures until I uninstalled the mod. This is the only mod that did this, and I'm not quite sure why. I have about 30 additional mods installed right now, but this is the only one that has given me problems. I even tried various load orders and patches, but to no avail. I ended up having to choose between the ini distance tweaks and the Unique Landscapes Mod. BUT, your recommendation did lead me to another mod as I was searching through the Open City patches. So your suggestion did help out in the end. Thanks btw :)

we need to sticky this thing. how can we let this die?

painguy1
Thanks for the encouragement :) And don't worry, I won't let the thread die anytime soon. I was up all night looking for mods, and I have to work all day today, so this will likely be my last update until tomorrow. But I'm adding a few mods today, and I'm also going to add a few more ini tweaks. They'll be in the original post if you want to check them out. Oh, and I completely forgot about your question about the multiplayer mod. That would be awesome though, so I'll definitely check it out next :D

Mart's Monster Mod adds a ridiculous number of different kinds of monsters to the game.

http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.Detail&id=1757

150 new monsters with 1900 variations? What's not to love.

denter21
That sounds pretty sweet :) I downloaded it, but I didn't have a chance to run the mod yet. I'm going to get some work done right now, but I'll check it out before I update the list again tomorrow ;) [QUOTE="dakan45"]also add the lost spires mod for an acrheology guild with good voice acting on npc... Can someones explain to me how excatly do i make the inventory screen bigger?

Thanks for the suggestion :) I'll check it out tomorrow morning sometime for sure. And to make the inventory screen bigger, there should be atleast 3 folders containing files for the various sizes. Make sure that you installed all of the files. I hope that fixes your problem :)

o and oscuros oblivion overhaul but it would clash with all these mods or at least some but its really good to and i dont know what the name of it is but there is one that replicates every thing in the game it make more npcs in the city makes it seem like more than a couple hundred people live in it. really gamespot you need to sticky this. but sadly i cant play oblivion cause bethesda takes their sweet time in resending a copy to you almost a month now

guardiankitty10
That really sucks.. If you can get a refund, you can likely have a new copy delivered in 3 days if you order online. Either way, I hope that you get another copy soon. And thanks for letting me know about these mods. I'll check them out asap :)

http://www.youtube.com/watch?v=65abKSTD0_s

guardiankitty10
Thanks! I'll look into what is included in the compilation and find the best of the best :) [QUOTE="RK-Mara"]Just add FCOM to that and you are good to go :P If you don't know what FCOM is, it's a project that let's you use the four largest overhaul mods (Francesco's, WarCry, Oscuro's, Martigen's) for Oblivion at the same time.

I've actually seen that mod before :) It sounded like a conflict nightmare at the time, but I'll definitely check it out as soon as I can ;)

One of my personal favorites is the Bravil Sea Domes, awesome house right there.

Grodus5
I actually just downloaded it yesterday, but I haven't tried it out yet. I've been trying to look into the requests, recommendations, and other mods since last night. But I'll install for it sure now :) Are there any other properties that you would recommend?

Thanks for the help everyone!

Avatar image for Crucifier
Crucifier

7195

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 Crucifier
Member since 2002 • 7195 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="jedinat"]

Well, you are missing quite a few essential mods... not the least being this: Unique Landscapes Compilation

Sweet, I'll add it to the list after I try it out. In fact, I'm downloading it right now :) Hopefully more people will add some suggestions. What other mods can you recommend? I downloaded alot of quests, but I'm going to wait until I've completed more of the game before I try them out. I also downloaded alot of various structures and homes. I'm going to go ahead and start trying those out after I add some armor and weapon mods to the mod list. My goal is to keep the list growing until all of the best mods are listed in one single post ;)

i can vouch that the unique landscapes compilation mod is absolutely amazing for oblivion.
Avatar image for -GeordiLaForge-
-GeordiLaForge-

7167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="Crucifier"][QUOTE="-GeordiLaForge-"][QUOTE="jedinat"]

Well, you are missing quite a few essential mods... not the least being this: Unique Landscapes Compilation

Sweet, I'll add it to the list after I try it out. In fact, I'm downloading it right now :) Hopefully more people will add some suggestions. What other mods can you recommend? I downloaded alot of quests, but I'm going to wait until I've completed more of the game before I try them out. I also downloaded alot of various structures and homes. I'm going to go ahead and start trying those out after I add some armor and weapon mods to the mod list. My goal is to keep the list growing until all of the best mods are listed in one single post ;)

i can vouch that the unique landscapes compilation mod is absolutely amazing for oblivion.

The screenshots look amazing, but I'm guessing that there was a conflict with another mod. Either that, or the OMOD didn't install correctly, which I wouldn't doubt at all in Windows 7. But various textures would flicker, and my framerate dropped to an unplayable number after I installed the mod and the "Open Cities" fix. I'll be happy to try it again in the morning though ;) Thanks for the info btw :)
Avatar image for jedinat
jedinat

3560

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 jedinat
Member since 2003 • 3560 Posts

[QUOTE="jedinat"]

Well, you are missing quite a few essential mods... not the least being this: Unique Landscapes Compilation

-GeordiLaForge-

I tried out the Unique Landscapes Compilation this morning. Unfortunately, I didn't really notice many changes at the various sites. The sites that I checked out did look a little different, but my framerates dropped to a crawl everywhere on the entire map. And I also noticed flickering textures until I uninstalled the mod. This is the only mod that did this, and I'm not quite sure why. I have about 30 additional mods installed right now, but this is the only one that has given me problems. I even tried various load orders and patches, but to no avail. I ended up having to choose between the ini distance tweaks and the Unique Landscapes Mod. BUT, your recommendation did lead me to another mod as I was searching through the Open City patches. So your suggestion did help out in the end. Thanks btw :)

Too bad it didn't work for you, but I have used it and it's really one of the best mods for the game (well it's actually several mods... back when I used to play there was no complilation and installing them all and their compatibility patches was something of a nightmare). It vastly changes many large areas in the game. A couple of them need a beefy computer to run smoothy, but overall the performance impact wasn't all that much... dunno what you're doing wrong. I used to be really into the Oblivion (and Morrowind) modding scene and I'd take the time to help you with your list if I didn't know there were already several good mod lists for the game.

Avatar image for Wasdie
Wasdie

53622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#29 Wasdie  Moderator
Member since 2003 • 53622 Posts

Wow excellent list.

*bookmarked for future useage*

Avatar image for jedinat
jedinat

3560

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 jedinat
Member since 2003 • 3560 Posts
[QUOTE="Crucifier"][QUOTE="-GeordiLaForge-"]Sweet, I'll add it to the list after I try it out. In fact, I'm downloading it right now :) Hopefully more people will add some suggestions. What other mods can you recommend? I downloaded alot of quests, but I'm going to wait until I've completed more of the game before I try them out. I also downloaded alot of various structures and homes. I'm going to go ahead and start trying those out after I add some armor and weapon mods to the mod list. My goal is to keep the list growing until all of the best mods are listed in one single post ;)-GeordiLaForge-
i can vouch that the unique landscapes compilation mod is absolutely amazing for oblivion.

The screenshots look amazing, but I'm guessing that there was a conflict with another mod. Either that, or the OMOD didn't install correctly, which I wouldn't doubt at all in Windows 7. But various textures would flicker, and my framerate dropped to an unplayable number after I installed the mod and the "Open Cities" fix. I'll be happy to try it again in the morning though ;) Thanks for the info btw :)

Ah well, Open cities is never a good idea performance-wise in the first place. lol. Idon't really think its a worthwile mod when it breaks all changes made to any of the cities in the game (well I'm sure there are compatibility patches for a lot of mods... but not all of them, and its just asking for trouble compatibility-wise)
Avatar image for -GeordiLaForge-
-GeordiLaForge-

7167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 -GeordiLaForge-
Member since 2006 • 7167 Posts
Thanks for all of the additional recommendations! Keep em' coming, as I really am thankful for everyone's help with this. Oblivion just keeps getting better and better :)
Avatar image for -GeordiLaForge-
-GeordiLaForge-

7167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 -GeordiLaForge-
Member since 2006 • 7167 Posts
UPDATE: I added 5 new mods to the list. Feel free to check them out and leave some feedback :)
Avatar image for couly
couly

6285

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#33 couly
Member since 2004 • 6285 Posts
It is astonishing the amount of mods out there.
Avatar image for markop2003
markop2003

29917

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 markop2003
Member since 2005 • 29917 Posts
I seem to remember changing the all object fades and the setting that set when the distant lands turned to regular graaphics, you couldn't see the change at all but it was damn stutery.
Avatar image for nalhutta94
nalhutta94

1815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#35 nalhutta94
Member since 2005 • 1815 Posts

Tagging for later.

Even though I have a lot of the mods already. :P

Avatar image for -GeordiLaForge-
-GeordiLaForge-

7167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 -GeordiLaForge-
Member since 2006 • 7167 Posts
I seem to remember changing the all object fades and the setting that set when the distant lands turned to regular graaphics, you couldn't see the change at all but it was damn stutery.markop2003
You may have forgotten the grid tweak. Check out this fullsize screenshot. From hundreds of feet away, you can see every person walking in the town, the horses at the stable, unlit street lamps, plants, rocks, everything. You can even see the saddles and hooves on the horses. The only time that I see things popping up in the distance is when I'm flying, or when I'm in the area around the Imperial City. That area is just too vast for 9 grids to cover, and anything above 9 fully loaded grids will crash the game.
Avatar image for denter21
denter21

1283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 denter21
Member since 2003 • 1283 Posts
Anyone have a good fix for grass pop-in? I usually just play with it turned off so I don't have to deal with the terrible draw distance. I tried the .ini editting the TC suggested and it doesn't seem to affect anything in that regard. I can see monsters super far away, but not grass.
Avatar image for deactivated-64ba3ebd35404
deactivated-64ba3ebd35404

7590

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#38 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
There is a mod for this, I forget the name of it though. If you search for Oblivion on this site, and look in the features, Gamespot put together a mod list a while ago, and I'm about 80% sure one of them was for the grass draw distance. :D
Avatar image for couly
couly

6285

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#39 couly
Member since 2004 • 6285 Posts
Anyone have a good fix for grass pop-in? I usually just play with it turned off so I don't have to deal with the terrible draw distance. I tried the .ini editting the TC suggested and it doesn't seem to affect anything in that regard. I can see monsters super far away, but not grass.denter21
low poly grass may help
Avatar image for THE_BRUTALIZER
THE_BRUTALIZER

3488

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#40 THE_BRUTALIZER
Member since 2008 • 3488 Posts

Great, thanks man, but your gonna make me piss my pants.

Im STILL waiting for my TigerDirect ground order of my psu to come in. Im still living off of a Geforce 9300 GS. Im playing Half Life and Deus Ex to keep me busy. But now I just want my GTX 275 GPU even more now...

Avatar image for topsemag55
topsemag55

19063

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#41 topsemag55
Member since 2007 • 19063 Posts

we need to sticky this thing. how can we let this die?

painguy1

Or TC should copy it into a new blog to make it more permanent.

Avatar image for painguy1
painguy1

8686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 painguy1
Member since 2007 • 8686 Posts

Im back from the grand Canyon. I already have 2 of the mods. (landscape, and grid fix). :D

Avatar image for Gamerz1569
Gamerz1569

2087

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 Gamerz1569
Member since 2008 • 2087 Posts

nice :D The only reason I enjoyed Oblivion and still kept it was because of mods. Btw are there any mods that improve draw distances?

Avatar image for tony2077ca
tony2077ca

5242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 tony2077ca
Member since 2005 • 5242 Posts

any that improve the look the of the pc and npc

Avatar image for couly
couly

6285

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#45 couly
Member since 2004 • 6285 Posts

any that improve the look the of the pc and npc

tony2077ca
of course, 'beautiful people' is one that comes to mind.
Avatar image for tony2077ca
tony2077ca

5242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 tony2077ca
Member since 2005 • 5242 Posts
[QUOTE="tony2077ca"]

any that improve the look the of the pc and npc

couly
of course, 'beautiful people' is one that comes to mind.

hmm?
Avatar image for tony2077ca
tony2077ca

5242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 tony2077ca
Member since 2005 • 5242 Posts

you tell me something and you don't back it up nice

Avatar image for nethernova
nethernova

5721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 nethernova
Member since 2008 • 5721 Posts

you tell me something and you don't back it up nice

tony2077ca
Googling for "Oblivion beautiful people mod" took me about 7 seconds.
Avatar image for pinneyapple
pinneyapple

5566

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 pinneyapple
Member since 2005 • 5566 Posts

All I want for it is a real time shadow mod on all objects! Surely its possible within the engine for someone to make one?

Avatar image for -GeordiLaForge-
-GeordiLaForge-

7167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 -GeordiLaForge-
Member since 2006 • 7167 Posts

[QUOTE="painguy1"]

we need to sticky this thing. how can we let this die?

topsemag55

Or TC should copy it into a new blog to make it more permanent.

I'll do that when I get a chance. Thanks for the idea :)