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increases? 1.2 decreases the loadtimes.
Others have said that they've gotten more unexpected crashes with 1.2 than with 1.1. But if you save regularly (F5).... then the loadtime waiting evens it out with reloading the game and replaying what you've lost. I've only played with 1.2.... and I've had about 10 crashes thru the course of the whole game (80 hours?). So, I can't verify....nor won't....
You must have at least 12 gigs of ram free on your C drive for this game... That could be the reason for most of my crashes.... lot's of times It would go into 6gigs.... due to the autosave of this game. Save files automaticly save into your C drive (in the windows document files area)... not into the drive where you put the game.... And my C drive is filled. I suspect the temp file this game uses also defaults itself into the C drive....
Also I'd get a crash during exiting the game if I had somewhere less than 10 gigs of space.... But that crash is mute...because It's during the exiting to windows.
Pick your poison.....
Quite a few gamers have serious delays waiting for scene changes and the 1.2 was supposed to address that problem. It did not make loading times worse. It did add some instability for some folks, however. On balance, the vast majority were well served by both of the patches. The Witcher runs on a highly modified version of the Auroroa game engine, which was what was used for the BioWare NWN and KotOR games, and for Obsidian's KotOR-II.
NWN-II also is running on a modified Aurora game engine, however that game introduced a great deal of sub-optimized code as part of the expansion to the toolset, so it often runs better on mid-level systems than on the very latest and fastest of PCs. The Witcher doesn't have that problem, but still does demand some pretty hefty system components without large returns of either fast performance or gratuitous eye candy. Attempting to run it with a sub-optimal memory amount is going to result in long load times, with or without any patch.
You must have at least 12 gigs of ram free on your C drive for this game...
Threesixtyci
:lol:
Brainfart, I assume?
Yes, I decided to install both patches and I have seen an improvement in loading times which is obviously a good time. I haven't experienced any crashes as yet though, but I am assuming by the amount of people claiming that there is a chance of crashes throughout the game, I should be getting one pretty soon.
Anyways, thanks for the replies.
[QUOTE="Threesixtyci"].ehh... guess if I had put a V in front..... mumble...mumble..mumble3ltezorr
Suppose if I put a s in front of pam.... spam....spam...spam
I think he was responding to me, though I'm not sure what he means.
The 1.2 patch speeds up loading and saving times considerably, and also seems to improve performance in general. Quick save, in particular, got a great boost. It's practically instant after the 1.2 patch, at least on my system, and that's what was bugging me the most about The Witcher pre-patch since I tend to quick save a lot in all of my games where I can.
However, after I installed the 1.2 patch, I wasn't able to play for more than about an hour without the game crashing. I didn't know what could be causing it, until I did some research on the net and found that it's some virtual memory issue with Vista (even if you have the hotfix installed). Going into the command prompt and entering "BCDEDIT /set IncreaseUserVa 3072" and rebooting fools the game into thinking you have more than 2 gb of RAM (even if you don't), and all crashes stopped for me after doing that.
Now it's utterly perfect. Anyone who's game keeps crashing should try that. More info here.
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