[QUOTE="DraugenCP"]Just be sure you don't play Clear Sky first. Its story serves as backstory for Shadow of Chernobyl, and explains a huge part of the latter game's plot. It's also the one most likely to put you off. But for the rest, the stories are seperate, although related as they take place in the same place and roughly the same time, so you will find quite a few characters that appear in multiple games. My advice: start out with Shadow of Chernobyl with Complete 2009. It fixes the bugs, but also makes the game a bit more user-friendly as it adds some much-needed functions (the ability to repair items, sleeping, being able to reset your relations with a certain faction), as well as general improvements in terms of graphics, AI and sound design. It makes the experience a bit more bearable for a newcomer, without necessarily making things easier. It's perfect to start out with. Then move on to Call of Pripyat (vanilla is excellent), and if you loved both games and still want more, give Clear Sky a try.
[QUOTE="sn4k3_64"]
Also can i ask, are they fun to play, or are they more hardcore survival horror games? Im not massively into story based games, but im getting bored of just playing multiplayer fps's :P
sn4k3_64
Fun is obviously subjective, but I probably never had more fun playing a shooter than when I dedicated my time to the Stalker series. When I started playing Shadow of Chernobyl about half a year ago, I barely had experience with modern first person shooters and I had just started getting into PC gaming again. So if I can derive fun from them, you should be able to do so as well. Just keep in mind this game isn't the typical linear handholding shooter. It lets you find out pretty much everything by yourself, so the first few hours can be confusing and, as a result, extremely punishing. It kind of forces you to forget everything you know about shooters. But once you get a clearer picture of what you are doing, it becomes incredibly fun and rewarding to play through the game.
Cheers sounds pretty hardcore then xDwell idk if you can kill your quest givers and can be tossed across a room in the time it takes you to reload id say yeah pretty hardcore.. let alone the mechanics of an rpg are buried in stalker (status ailments, the need to repair armor/weapons, the need to eat/sleep etc.)
btw as a word of advice:
1) the bolt is always right
2) when in doubt see rule 1
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