this is why physx will never die

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HFkami

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#1 HFkami
Member since 2009 • 855 Posts

People are always complaining about it if a new game supports it, people say its useless and its going to die etc. I think its grate and a good point to choose nvidia over ati. ATI always told us how its obsolete when dx11 comes out and it will be replaced by openCL. But jet there are still coming physx games like alice madness or the upcoming batman again. Its not dead and there are rumors that ATI will support physx for their next generation gpus.

The truth is nvidia has a powerful lobby in releasing and developing pc games, every game that has their logo on the box was patched, helped and in some case developed by nvidia. Its easy for them to ask the developers to add physx into their games. Free work for nothing. PC gamer should be glad if their games have physx, what would games like alice, mirrors edge, batman and Mafia 2 be without it? Cheap Console Ports thats the sad truth.

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-CheeseEater-

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#2 -CheeseEater-
Member since 2007 • 5258 Posts

Right so one small gimmick equates to transforming a 'cheap console port' into something special does it now? Your last line made me chuckle quite a bit there - likewise with the overindulgent spelling errors and bizarre sentence structure.

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flashn00b

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#3 flashn00b
Member since 2006 • 3961 Posts

I can't see PhysX becoming the norm due to consoles.

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LordRork

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#4 LordRork
Member since 2004 • 2692 Posts

It's a decent technology, but it's still marginal. PhysX is still Nvidia's baby, and while that continues to be the case, developers are going to be wary of using it since it will impact on performance on non-Nvidia machines or, like some of their technologies, be plain unavailable.

We are in an age where consistency of experience is becoming increasingly important and expected - PhysX could easily get sidelined not because it is bad, but because it's not open.

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trastamad03

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#5 trastamad03
Member since 2006 • 4859 Posts

Frostbite 2 >>> HAVOK >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PhysX

PhysX needs to die already, it's garbage compared to Havok and Frostbite 2's physics.

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EzechielPregzt

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#6 EzechielPregzt
Member since 2011 • 25 Posts

Frostbite 2 >>> HAVOK >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PhysX

PhysX needs to die already, it's garbage compared to Havok and Frostbite 2's physics.

trastamad03
Wow really? HAVOK? Havok is commonly used mainly because consoles can't use PhysX, go look up games that use PhysX and look at it when they disable it and enable it, especially when it comes to water effects, it looks awesome compared to Havok. Also Frostbite 2 is a game engine, not physics. It's rumored that BF3 on Pc will support PhysX, not sure if that is true or not, but you seriously need to learn more about game engine and game physics.
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GummiRaccoon

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#7 GummiRaccoon
Member since 2003 • 13799 Posts

Physx will go the way of glide the same reason that glide never became huge:

It's proprietary.

Very few games supported glide, the ones that did looked great (grate hahahahaha) but openGL was open unlike 3dfx's glide.

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ShaggyDK

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#8 ShaggyDK
Member since 2009 • 33 Posts

People are always complaining about it if a new game supports it, people say its useless and its going to die etc. I think its grate and a good point to choose nvidia over ati. ATI always told us how its obsolete when dx11 comes out and it will be replaced by openCL. But jet there are still coming physx games like alice madness or the upcoming batman again. Its not dead and there are rumors that ATI will support physx for their next generation gpus.

The truth is nvidia has a powerful lobby in releasing and developing pc games, every game that has their logo on the box was patched, helped and in some case developed by nvidia. Its easy for them to ask the developers to add physx into their games. Free work for nothing. PC gamer should be glad if their games have physx, what would games like alice, mirrors edge, batman and Mafia 2 be without it? Cheap Console Ports thats the sad truth.

HFkami


lemme guess... You're a nvidia fanboy?

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trastamad03

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#9 trastamad03
Member since 2006 • 4859 Posts
[QUOTE="trastamad03"]

Frostbite 2 >>> HAVOK >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PhysX

PhysX needs to die already, it's garbage compared to Havok and Frostbite 2's physics.

EzechielPregzt
Wow really? HAVOK? Havok is commonly used mainly because consoles can't use PhysX, go look up games that use PhysX and look at it when they disable it and enable it, especially when it comes to water effects, it looks awesome compared to Havok. Also Frostbite 2 is a game engine, not physics. It's rumored that BF3 on Pc will support PhysX, not sure if that is true or not, but you seriously need to learn more about game engine and game physics.

Honestly, you find PhysX better than Havok? Havok's physics looks more fluid than PhysX in games. PhysX looks all slomo-ed or lower gravity, it just looks terrible, not to mention it's a badly coded resource hog, unlike Havok which delivers a better overall visual. So what now? You're gonna show me PhysX techdemos? TechDemo and In-Game don't go together. You want proof? Take HL2 and then take any PhysX enabled game. Havok's physics look more natural and less low-gravity floatie like PhysX. 2nd Read properly, I said Frostbite 2's PHYSICS, not the whole engine. Which is also called Destruction 3.0, which is not PhysX.
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DanielDust

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#10 DanielDust
Member since 2007 • 15402 Posts

ATI can't support PhysX, because Nvidia owns it, PhysX is actually fantastic, it + Euphoria would give birth to some amazing games, to bad people don't use them especially Euphoria.

Almost any game with Physx is completely different with it on, I can't imagine Mirror's Edge, Batman, Sacred 2 and Mafia 2 without it. As for Havok, I think most of the people that love it have no idea how pathetic it is compared to PhysX, the major diference is that one actually does things related to physics, the other does cool looking stuff that isn't accurate at all.

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f22rf

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#11 f22rf
Member since 2003 • 1100 Posts

Right so one small gimmick equates to transforming a 'cheap console port' into something special does it now? Your last line made me chuckle quite a bit there - likewise with the overindulgent spelling errors and bizarre sentence structure.

-CheeseEater-
Boyyy.. If you were anywhere near me I would smack the heck out of ya!... sry really had to let it loose.. Don't take it too wrong.. The most anoying thing about your post is that you laugh at someone because of his spelling and the way he adds together a sentence. Did it occur to you that he might not be from a natively english speaking country? Or do you just enjoy of laughing at people that aren't perfect as you are, or just the way you pronounce? Cuz I bet some people could laugh at you too. (What is he like 10?). Anyway for the topic, not regarding some downminded people, I enjoy PhysX as a feature. Sure it's not perfect, quite the sys' hug, but if you can "afford" it, it really adds, at least in some of the mentioned games. I would love to see it continue, or any other feature that will resemble it.
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deactivated-59b71619573a1

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#12 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Physx is over rated in most games anyway. The only games I've seen that use it to a very noticeable effect are metro 2033 for debris and smoke. And mirror's edge as it adds extra materials to the environment

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FelipeInside

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#13 FelipeInside
Member since 2003 • 28548 Posts
CHEAP CONSOLE PORT !!!!!!!! Most over-used, wrongly used and stupid sentence of the year 2011....
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DanielDust

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#14 DanielDust
Member since 2007 • 15402 Posts

Physx is over rated in most games anyway. The only games I've seen that use it to a very noticeable effect are metro 2033 for debris and smoke. And mirror's edge as it adds extra materials to the environment

seanmcloughlin
If you noticed it in Metro then you noticed it in all the games (Metro is pretty much the only game that barely displays PhysX) assuming you played all the games that had PhysX, calling it overrated because you didn't play them wouldn't be accurate.
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deactivated-59b71619573a1

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#15 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

Physx is over rated in most games anyway. The only games I've seen that use it to a very noticeable effect are metro 2033 for debris and smoke. And mirror's edge as it adds extra materials to the environment

DanielDust

If you noticed it in Metro then you noticed it in all the games (Metro is pretty much the only game that barely displays PhysX) assuming you played all the games that had PhysX, calling it overrated because you didn't play them wouldn't be accurate.

I thought Metro used it fairly well. On explosions anyway. Batman AA used it pretty good too. But its a fairly out dated function by now

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Inconsistancy

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#16 Inconsistancy
Member since 2004 • 8094 Posts
Ugh, I feel like strangling you HFKami. I don't want that proprietary garbage in games, devs should focus on hardware that everyone has, they clearly can't put any real weight on physx if half of the people who buy their games won't be able to use it.

And no, it doesn't make a game into some pc lead game just 'cause it has some stupid proprietary garbage in it, it's still a console port with some tacked on proprietary garbage, that's it.
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Wasdie

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#17 Wasdie  Moderator
Member since 2003 • 53622 Posts

PhysX offers free CPU based physics now that is comparable to Havok which is extremely expensive.

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HFkami

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#18 HFkami
Member since 2009 • 855 Posts

ATI can't support PhysX, because Nvidia owns it, PhysX is actually fantastic, it + Euphoria would give birth to some amazing games, to bad people don't use them especially Euphoria.

Almost any game with Physx is completely different with it on, I can't imagine Mirror's Edge, Batman, Sacred 2 and Mafia 2 without it. As for Havok, I think most of the people that love it have no idea how pathetic it is compared to PhysX, the major diference is that one actually does things related to physics, the other does cool looking stuff that isn't accurate at all.

DanielDust

actually it could improve the gameplay as a real physics engine like havoc but nvidia is smart they add it only visualy so ati people can still play the games. Its a perfect concept and ati should finally give up and integrate cuda and physx in their gpus so physx can be a real engine. PC Gaming would be so much better then. ATI and Nvidia should work together against intel like a real orthodox brotherhood.

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f22rf

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#19 f22rf
Member since 2003 • 1100 Posts
[QUOTE="HFkami"]

[QUOTE="DanielDust"]

ATI can't support PhysX, because Nvidia owns it, PhysX is actually fantastic, it + Euphoria would give birth to some amazing games, to bad people don't use them especially Euphoria.

Almost any game with Physx is completely different with it on, I can't imagine Mirror's Edge, Batman, Sacred 2 and Mafia 2 without it. As for Havok, I think most of the people that love it have no idea how pathetic it is compared to PhysX, the major diference is that one actually does things related to physics, the other does cool looking stuff that isn't accurate at all.

actually it could improve the gameplay as a real physics engine like havoc but nvidia is smart they add it only visualy so ati people can still play the games. Its a perfect concept and ati should finally give up and integrate cuda and physx in their gpus so physx can be a real engine. PC Gaming would be so much better then. ATI and Nvidia should work together against intel like a real orthodox brotherhood.

Ok now you lost me pal..
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DanielDust

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#20 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="DanielDust"]

ATI can't support PhysX, because Nvidia owns it, PhysX is actually fantastic, it + Euphoria would give birth to some amazing games, to bad people don't use them especially Euphoria.

Almost any game with Physx is completely different with it on, I can't imagine Mirror's Edge, Batman, Sacred 2 and Mafia 2 without it. As for Havok, I think most of the people that love it have no idea how pathetic it is compared to PhysX, the major diference is that one actually does things related to physics, the other does cool looking stuff that isn't accurate at all.

HFkami

actually it could improve the gameplay as a real physics engine like havoc but nvidia is smart they add it only visualy so ati people can still play the games. Its a perfect concept and ati should finally give up and integrate cuda and physx in their gpus so physx can be a real engine. PC Gaming would be so much better then. ATI and Nvidia should work together against intel like a real orthodox brotherhood.

PhysX and Cuda are trademarks and technologies owned by Nvidia, ATI will never have them, PhysX at all and Cuda not in the same form. They're also competitors, Nvidia doesn't care about Intel at all and ATI is owned by AMD that is the only major competitor for Intel. Gaming would benefit from an unified physics system but it will never happen, just like we have DX and OpenGL right now, ATI and Nvidia always want to get ahead of the other (ATI had a special kind of DX 9.0c, they had DX 10.1, Nvidia on the other hand tried to get ahead with OpenGL). Gaming in general would benefit from dedicated physics engines but most developers are just that cheap, they feel they have no use or any reason to spend more for such an engine when all they are able to do themselves is good enough.
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-CheeseEater-

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#21 -CheeseEater-
Member since 2007 • 5258 Posts
[QUOTE="-CheeseEater-"]

Right so one small gimmick equates to transforming a 'cheap console port' into something special does it now? Your last line made me chuckle quite a bit there - likewise with the overindulgent spelling errors and bizarre sentence structure.

f22rf
Boyyy.. If you were anywhere near me I would smack the heck out of ya!... sry really had to let it loose.. Don't take it too wrong.. The most anoying thing about your post is that you laugh at someone because of his spelling and the way he adds together a sentence. Did it occur to you that he might not be from a natively english speaking country? Or do you just enjoy of laughing at people that aren't perfect as you are, or just the way you pronounce? Cuz I bet some people could laugh at you too. (What is he like 10?). Anyway for the topic, not regarding some downminded people, I enjoy PhysX as a feature. Sure it's not perfect, quite the sys' hug, but if you can "afford" it, it really adds, at least in some of the mentioned games. I would love to see it continue, or any other feature that will resemble it.

So let's just clarify this; you like me, believe that the OP is around the age of 10, instantly in breach of the ToS on GameSpot. In the many years now that Physx has been around, its implementation into games has only ever met my eyes with the respect that I show a gimmick. Phsyx has, and will for many years to come, fail to be a substantial platform on which to develop simply due to the restrictions of its owners; respectfully purchased and controlled by that of Nvidia. One of the rare only instances where Physx has truly shined was in the 2007 release of Warmonger, which is a dedicated Physx free game release. That was 2007, today is 2011. Not a whole lot of ground-breaking market takeover has occurred since. Physx's minority implementation into games is nothing more than an overrated gimmick, and in 9/10 cases adds nothing substantial or game changing to a product. And no, I don't take your post too wrong at all - however smacking a 22 year old isn't going to get you far. Lastly, support decent grammar and spelling please (as well as the GS ToS). Cuz riting lyke this maiks mii cry..
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Cranler

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#22 Cranler
Member since 2005 • 8809 Posts

Compare Crysis or HL 2 to a physx game like Batman AA. Phys x is a joke in comparison. Batman AA is still the typical, old school, "everything seems to be bolted to the floor" type game.

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andalore

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#23 andalore
Member since 2007 • 2644 Posts

What does PhysX actually do? I've tried forcing it in my version of Batman Arkham Asylum for a Benchmark but the only thing I notice is that there are flags hanging from the rafters.

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kate_jones

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#24 kate_jones
Member since 2007 • 3221 Posts

Physx added steam, flags and broken tiles to batman, with a decent framerate hit, of course they could have had these features without using physx not like smoke or broken tiles in games are a new thing.

Am I going to buy a dedicated physx card just to have framerate friendly physx smoke in batman every few years...nope

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gameguy6700

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#25 gameguy6700
Member since 2004 • 12197 Posts
PhysX will forever be a gimmick. It has never been utilized as anything but a gimmick since it was introduced. Perhaps if it weren't a proprietary format it would see more use, but because it requires an nVidia card no dev is going to use it seriously because they don't want to lock out half the PC gaming market (in fact it would be more than that since most nVidia owners don't keep around an old 8xxx series card to use as a dedicated PPU). Furthermore, it seems like there really isn't much of a need for hardware physics processing. Games like Crysis have such amazing physics already that it really makes me question what the benefit of hardware physics could possibly be.
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Elann2008

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#26 Elann2008
Member since 2007 • 33028 Posts

ATI can't support PhysX, because Nvidia owns it, PhysX is actually fantastic, it + Euphoria would give birth to some amazing games, to bad people don't use them especially Euphoria.

Almost any game with Physx is completely different with it on, I can't imagine Mirror's Edge, Batman, Sacred 2 and Mafia 2 without it. As for Havok, I think most of the people that love it have no idea how pathetic it is compared to PhysX, the major diference is that one actually does things related to physics, the other does cool looking stuff that isn't accurate at all.

DanielDust

Exactly. I don't understand how people come to believe PhysX is a gimmick. Is it the "X" in PhysX that makes it look like a toy name or something? It's actually very useful if used right. Research. Btw, +1 Mirror's Edge. Badass game.

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deactivated-5cf4b2c19c4ab

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#27 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
Lets clear some stuff up in this thread. 1. Consoles can use Physx. All of the current gen ones, even the wii. 2. Physx is a full physics engine, it isn't some sort of gimmicky effect generator, it can do all the stuff Havok or bullet do, and can do more in real time because of the hardware acceleration. 3. Physx can be ran on the CPU, it has multicore support, it is not as optimized for the CPU as Havok, but still performs well enough. 4. Hardware acceleration is not a gimmick, graphics cards are far faster than a CPU at these sort of calculations, in an unbiased test we can use an opencl test that shows the DX11 era GPUs far exceed any CPU in these sort of calculations. 5. Frostbite 2 uses Havok, DICE didn't code their own physics engine. 6. DX11 competes with OpenCL, its not some function built in. DX11 has its own directcompute functions that can have it able to compete directly with CUDA or Physx if the developer wished to use it as such. 7. A massive amount of games use Physx, not a tiny amount, there is just a tiny amount that have the fancy optional advanced effects.
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KHAndAnime

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#28 KHAndAnime
Member since 2009 • 17565 Posts

Compare Crysis or HL 2 to a physx game like Batman AA. Phys x is a joke in comparison. Batman AA is still the typical, old school, "everything seems to be bolted to the floor" type game.

Cranler
Arkham Aslyum actually looks pretty good with PhysX. The improvement is so vast that once I upgraded to my 5850 and couldn't use PhysX - I stopped playing through the rest of the game. :P
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#29 Wagner8
Member since 2011 • 25 Posts

PhysX offers free CPU based physics now that is comparable to Havok which is extremely expensive.

Wasdie
Yeah, it is really expensive. To be honest, I haven't used Physx for a long time.
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FelipeInside

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#30 FelipeInside
Member since 2003 • 28548 Posts
If they could get the performance right with PhysX it would be awesome. I have to turn it off on every game I play to get decent framerates
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#31 pelvist
Member since 2010 • 9001 Posts

I agree with the TC, I think the only people who are saying they dont like enhanced Physx effects in their games are people who dont have an Nvidia video card because if they do have an Nvidia card and for whatever reason dont like the extra eye candy there is an option to turn it OFF, which eliminates any point in complaining about it.

Sure it can be taxing, but so is ubersampling in TW2, so is antialiasing in some games and running some games at high resolution can also be taxing, but we dont complain about things like that because they are an OPTION, just like enhanced PhysX effects are.

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f22rf

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#32 f22rf
Member since 2003 • 1100 Posts
[QUOTE="-CheeseEater-"][QUOTE="f22rf"][QUOTE="-CheeseEater-"]

Right so one small gimmick equates to transforming a 'cheap console port' into something special does it now? Your last line made me chuckle quite a bit there - likewise with the overindulgent spelling errors and bizarre sentence structure.

Boyyy.. If you were anywhere near me I would smack the heck out of ya!... sry really had to let it loose.. Don't take it too wrong.. The most anoying thing about your post is that you laugh at someone because of his spelling and the way he adds together a sentence. Did it occur to you that he might not be from a natively english speaking country? Or do you just enjoy of laughing at people that aren't perfect as you are, or just the way you pronounce? Cuz I bet some people could laugh at you too. (What is he like 10?). Anyway for the topic, not regarding some downminded people, I enjoy PhysX as a feature. Sure it's not perfect, quite the sys' hug, but if you can "afford" it, it really adds, at least in some of the mentioned games. I would love to see it continue, or any other feature that will resemble it.

So let's just clarify this; you like me, believe that the OP is around the age of 10, instantly in breach of the ToS on GameSpot. In the many years now that Physx has been around, its implementation into games has only ever met my eyes with the respect that I show a gimmick. Phsyx has, and will for many years to come, fail to be a substantial platform on which to develop simply due to the restrictions of its owners; respectfully purchased and controlled by that of Nvidia. One of the rare only instances where Physx has truly shined was in the 2007 release of Warmonger, which is a dedicated Physx free game release. That was 2007, today is 2011. Not a whole lot of ground-breaking market takeover has occurred since. Physx's minority implementation into games is nothing more than an overrated gimmick, and in 9/10 cases adds nothing substantial or game changing to a product. And no, I don't take your post too wrong at all - however smacking a 22 year old isn't going to get you far. Lastly, support decent grammar and spelling please (as well as the GS ToS). Cuz riting lyke this maiks mii cry..

Yeah that kind of typing just makes it faster to type and it's understandable, well not to a retard I guess, not that in any means I imply you as such, good chap. "Lastly, support decent grammar and spelling please"- you sound like an old english teacher, hhh (that means laughter, thought I should explain that, no disregard). And if that makes you cry then heck, I don't wanna touch you at all...
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illmatic87

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#33 illmatic87
Member since 2008 • 17935 Posts
I think Nvidia are cutting a deal with studios to implement it, just as much as say... MS/Sony are encouraging devs to use their motion controls or exclusive DLC. Mirrors Edge and Cryostasis are about the only 2 games where PhysX made a notable difference.
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Poison_1vy

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#34 Poison_1vy
Member since 2009 • 265 Posts

Physx is over rated in most games anyway. The only games I've seen that use it to a very noticeable effect are metro 2033 for debris and smoke. And mirror's edge as it adds extra materials to the environment

seanmcloughlin

Very Very Off Topic but what game is that in your sig?

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Inconsistancy

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#35 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="seanmcloughlin"]

Physx is over rated in most games anyway. The only games I've seen that use it to a very noticeable effect are metro 2033 for debris and smoke. And mirror's edge as it adds extra materials to the environment

Poison_1vy

Very Very Off Topic but what game is that in your sig?

Battlefield 3
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KillerJuan77

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#36 KillerJuan77
Member since 2007 • 3823 Posts

What does PhysX actually do? I've tried forcing it in my version of Batman Arkham Asylum for a Benchmark but the only thing I notice is that there are flags hanging from the rafters.

andalore

Here's a video showing the difference: http://www.youtube.com/watch?v=6GyKCM-Bpuw

It adds better cloth simulation, destructible environments, dynamic fog, steam and smoke, additional particles and rigid bodies.

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#37 PC_Otter
Member since 2010 • 1623 Posts

Better yet, drop the PhysX BS and go with OpenCL based Bullit, so everyone can run it.

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#38 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
It will never die because there are always lazy devs who will gladly accept a system like Physx where Nvidia does all their work for them....and leaves ATI owners with nothing.
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#39 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Better yet, drop the PhysX BS and go with OpenCL based Bullit, so everyone can run it.

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Well once OpenCl gets stable and finished enough to actually be reliable enough for a commercial game, i'm sure we will start seeing games using it. But more likely we will see people using DX11 directcompute physics before opencl starts popping into games.