thq drops the DRM-c class bomb

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ionusX

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#1 ionusX
Member since 2009 • 25778 Posts

basically UFC2010 will be the first to use it and all FUTURE GAMES will be tied to the code entering system to play online. it is unknown if there will be a trial period but the basic design is going to be something similar to the way EA is currently planning on doing things later this year with its future projects.. and will require a fee of $5 bucks which is half of what EA was planning on doing which isnt too bad.

online gamers worldwide are bracing for impact as many other develoeprs left and right are considering this move. it wouldnt suprise the people at fudzilla.com if in fact every future developer just outright chose this route.

so monthly fee's the way of future online gaming.. by the looks of it id have to say.. yeah.

http://www.fudzilla.com/content/view/18880/1/

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Renevent42

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#2 Renevent42
Member since 2010 • 6654 Posts
Well from what I understand the $5 fee is a one time only purchase...not a monthly fee...and of course if you buy it new you don't have to pay that fee anyways.
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charmingcharlie

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#3 charmingcharlie
Member since 2006 • 1244 Posts

It is my understanding that this strategy is "for the moment" concentrating on used game sales which in the PC market isn't a major deal for developers. Although I do see your point about it gravitating towards a monthly subscription after all it wouldn't be much of a leap towards that.

I know with each passing day I am giving more and more reasons to find a new hobby, it is very rare these days that I find a game with enough entertainment to justify me paying £40 if they start a monthly subscription service that will automatically kill off any interest I have in any game, it is one of the reasons I have never touched WOW.

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Renevent42

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#4 Renevent42
Member since 2010 • 6654 Posts
Video games is one of the cheapest digital hobbies out there and provide more hours of entertainment per dollar than most others.
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teardropmina

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#5 teardropmina
Member since 2006 • 2806 Posts

"...companies combat the sale of used games" finally! it's about used games (and private sharing), not the torrent piracy GS people like to argue about.

anyway, online seems to be the future for dev/publishers; one time access fee or subscription uncertain. if this drm scheme stays, "online game" will no longer just denote mmos, it's simply PC game.

personally I like this though= only big players can afford such DRM. if they go all out online + subscription, my mainstream gaming will be over and I'll be happily playing older and indie games.

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Renevent42

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#6 Renevent42
Member since 2010 • 6654 Posts
I didn't realize used game sales was a problem on the PC...
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DanielDust

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#7 DanielDust
Member since 2007 • 15402 Posts

I didn't realize used game sales was a problem on the PC...Renevent42
NVM that, since when is UFC a PC game?

I seriously doubt we PC gamers care about console news...

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XaosII

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#8 XaosII
Member since 2003 • 16705 Posts

I didn't realize used game sales was a problem on the PC...Renevent42

I was kinda going to say the same thing. This doesn't seem to be an issue or affect the PC market all that much.

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teardropmina

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#10 teardropmina
Member since 2006 • 2806 Posts

OK

this is drm for a console game?

/.

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ionusX

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#11 ionusX
Member since 2009 • 25778 Posts

it could come ehre THATS the point. its not like thq doesnt make pc titles worth gettings. heck CoH and Dow2 alone are reason enough. thats not enough darksiders might as well go with it and so canany hope left for a wh40k: space marine port.

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dakan45

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#12 dakan45
Member since 2009 • 18819 Posts
I didn't realize used game sales was a problem on the PC...Renevent42
Thats why they made install limits and such drm crap ;) They blame pracy but the truth is that they do it so every individual will have to buy one copy and you cant share it with your friends.
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Renevent42

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#13 Renevent42
Member since 2010 • 6654 Posts

The reason they use DRM on PC is games is because of piracy.

Different platforms have different problems.

Anyways...

I think this doesn't really do anything to stop used game sales on the consoles...simply give the content providers a piece of the action. All that gamestop and company have to do is price the used games at least $10 below release prices and they still are competitive as the used game buyer still saves money overall. The difference now is THQ gets a piece of the action too if the player want to go multiplayer.

*edit*

LOL...I just re-read your post Dakan...I think you should too.

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teardropmina

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#14 teardropmina
Member since 2006 • 2806 Posts

it could come ehre THATS the point. its not like thq doesnt make pc titles worth gettings. heck CoH and Dow2 alone are reason enough. thats not enough darksiders might as well go with it and so canany hope left for a wh40k: space marine port.

ionusX

the DRM scheme could work on PC, but you should post this when THQ announces it for PC.

btw, dev/publishers are fighting used games/private sharing since the cracker war is almost completely lost. every game sold on Amazon marketplace and ebay, dev/publisers don't get a cent. they're pretty po about it...for quite a long while now.

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deactivated-64ba3ebd35404

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#15 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
I'm glad that publishers are doing this. The used game industry has been screwing them over for a long time. That said, the used game industry for PC is all but dead, this news doesn't impact us at all.
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dakan45

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#16 dakan45
Member since 2009 • 18819 Posts

LOL...I just re-read your post Dakan...I think you should too.

Renevent42

What? Install limits do nothing against piracy, they did it to prevent us from sharing the game with firends and kill the re-sale value. (re sale as selling it used)

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Renevent42

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#17 Renevent42
Member since 2010 • 6654 Posts
"do nothing against piracy" "sharing the game with firends" Hmm....lol. Let me ask you something Dakan...when you "share" a game with your friend do you uninstall the game from your computer while he/she is using it? Also, is what the crackers/torrent providers/ect do considered "sharing" games? I guess all those people are just hundreds of thousands of their closest buddies?
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TerrorRizzing

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#18 TerrorRizzing
Member since 2010 • 4232 Posts

yup, this doesnt belong here. Although its more proof of just how things are on the console side of things.

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dakan45

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#19 dakan45
Member since 2009 • 18819 Posts
[QUOTE="Renevent42"]"do nothing against piracy" "sharing the game with firends" Hmm....lol. Let me ask you something Dakan...when you "share" a game with your friend do you uninstall the game from your computer while he/she is using it? Also, is what the crackers/torrent providers/ect do considered "sharing" games? I guess all those people are just hundreds of thousands of their closest buddies?

The install limts do nothing against piracy. Pirates dont have install limits, they disable them and can do whatever they want. Therefore it does not prevent piracy and the only reason is there is so you cant install on multiple systems. For example if the game works without the dvd, you can install on more than one pc and play it. In the past games were simply install and insert the disc to play. There was no saying that i cant borrow my game to my friend to play it once i am done with it and he could give me a game to play too. Just like people do now with console games. All legally without cracks or torrents. Nothing illegal. I could also sell on of my old games to someone for a low price. (used games) But now they got install limits and regestaration methods so you cant do all that. The only reason they came up with install limits is to reduce the use of the same copy. It does nothing against pirates.
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#20 Erandel
Member since 2004 • 1164 Posts
[QUOTE="dakan45"]

[QUOTE="Renevent42"]LOL...I just re-read your post Dakan...I think you should too.

What? Install limits do nothing against piracy, they did it to prevent us from sharing the game with firends and kill the re-sale value. (re sale as selling it used)

I think it was done to stop casual piracy, e.g. You copy a game and give it to your friend. In reality you can slow down but not prevent piracy, as there will always be someone who has worked out a way to bypass a system. At least up until Assassins Creed which looks like it has slowed down pirates for longer.
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Renevent42

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#21 Renevent42
Member since 2010 • 6654 Posts

[QUOTE="Renevent42"]"do nothing against piracy" "sharing the game with firends" Hmm....lol. Let me ask you something Dakan...when you "share" a game with your friend do you uninstall the game from your computer while he/she is using it? Also, is what the crackers/torrent providers/ect do considered "sharing" games? I guess all those people are just hundreds of thousands of their closest buddies?dakan45
The install limts do nothing against piracy. Pirates dont have install limits, they disable them and can do whatever they want. Therefore it does not prevent piracy and the only reason is there is so you cant install on multiple systems. For example if the game works without the dvd, you can install on more than one pc and play it. In the past games were simply install and insert the disc to play. There was no saying that i cant borrow my game to my friend to play it once i am done with it and he could give me a game to play too. Just like people do now with console games. All legally without cracks or torrents. Nothing illegal. I could also sell on of my old games to someone for a low price. (used games) But now they got install limits and regestaration methods so you cant do all that. The only reason they came up with install limits is to reduce the use of the same copy. It does nothing against pirates.

So now it's not to prevent sharing (piracy) like you said earlier, now it's to prevent multiple system installations.

Which is even funnier...as most DRM allows a certain amount of concurrent installations :lol:

You guys will twist your argument any which way to try and pretend piracy is not an issue PC game developers/publishers are trying to deal with. It's certainly not the only issue, maybe it's even somewhat blown out of portportion, but stop pretending the issue is non-existent and that it doesn't cause harm to the industry.

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DanielDust

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#22 DanielDust
Member since 2007 • 15402 Posts

it could come ehre THATS the point. its not like thq doesnt make pc titles worth gettings. heck CoH and Dow2 alone are reason enough. thats not enough darksiders might as well go with it and so canany hope left for a wh40k: space marine port.

ionusX
PC games have the online tied to the CD key. It will not come on PC since it's already here, but it did start on consoles and that's where it will develop further until it reaches the PC standards. Just look at BC 2, if you buy a used game you just pay a few $ and you get a new key to access the extra content. It has absolutely no relevance to PC gaming.
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TerrorRizzing

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#23 TerrorRizzing
Member since 2010 • 4232 Posts

OK

this is drm for a console game?

/.

teardropmina
console games all have drm
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ChiliDragon

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#24 ChiliDragon
Member since 2006 • 8444 Posts
So after reading the article, the "news" here is that there will be a code required to access the online content of console games from here on. If you bought the game used you have to pay to get a new code. Um... it's been that way for how long now...? :?
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dakan45

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#25 dakan45
Member since 2009 • 18819 Posts

Sorry bud but i think you completly have missed the point. This has nothing to do with "twisting any argument to say piracy is not an issue" You must be from a diffirent discussion because this has nothing to do with that.

I should have guessed that the "multiple systems would have fooled you" But the reason that install limits is this, so you wont go around installing it in many rigs which is an exploit of sharing it with many people such as your friends. The gamedevelopers used that install limits drm in order to limit that and make people to buy their own copies instead of sharing with their friends. That is the only logical reason because in no way it can fight piracy since the ones responsible for cracks make them so they disable the installation limits and pirates can install as many times they want with no way of checking. So its not done to prevent priates from playing the game. It was done to limit the amount of users one game can have simutaniously so more people will buy more copies.

They just blame piracy because they use it as a scapegoat for people like you and me to accept what they are doing. While i do not care much about it to continue this pointless argument that seems to have no point at all in my opinion, it does not mean i have to like what they are doing and accept it like its something that affects me positevly.

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badtaker

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#26 badtaker
Member since 2009 • 3806 Posts

this also happening for console gamers :D

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MadCat46

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#27 MadCat46
Member since 2004 • 1494 Posts

So now it's not to prevent sharing (piracy) like you said earlier, now it's to prevent multiple system installations.

Which is even funnier...as most DRM allows a certain amount of concurrent installations :lol:

You guys will twist your argument any which way to try and pretend piracy is not an issue PC game developers/publishers are trying to deal with. It's certainly not the only issue, maybe it's even somewhat blown out of portportion, but stop pretending the issue is non-existent and that it doesn't cause harm to the industry.

Renevent42

Dakan is pretty close to being right actually. The main focus of DRM has and is the prevention of resales/second hand sales. Piracy is a nusiance but really it's nothing more, it's not viewed as lost sales or missed opportunities, in reality most people pirated simply because it was free. Resales and second hand sales are considered lost sales though, people went and actually purchased the title but there was no benefit seen for the publisher. Piracy is a problem sure but it's never been the biggest concern, though with the massive popularity in DD it's become less of a problem then it has been in the past.

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Renevent42

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#28 Renevent42
Member since 2010 • 6654 Posts

[QUOTE="Renevent42"]

So now it's not to prevent sharing (piracy) like you said earlier, now it's to prevent multiple system installations.

Which is even funnier...as most DRM allows a certain amount of concurrent installations :lol:

You guys will twist your argument any which way to try and pretend piracy is not an issue PC game developers/publishers are trying to deal with. It's certainly not the only issue, maybe it's even somewhat blown out of portportion, but stop pretending the issue is non-existent and that it doesn't cause harm to the industry.

MadCat46

Dakan is pretty close to being right actually. The main focus of DRM has and is the prevention of resales/second hand sales. Piracy is a nusiance but really it's nothing more, it's not viewed as lost sales or missed opportunities, in reality most people pirated simply because it was free. Resales and second hand sales are considered lost sales though, people went and actually purchased the title but there was no benefit seen for the publisher. Piracy is a problem sure but it's never been the biggest concern, though with the massive popularity in DD it's become less of a problem then it has been in the past.

Nope, game companies have made it blatantly obvious what DRM is for. There's no lie to unfold lol. And look, when console companies are trying to tackle used game sales do they hid behind the "piracy excuse"? No, just like PC developers/publishers they flat out say why they are taking those steps.

You guys need to come to terms with reality...seriously. There's no conspiracy between all the game developers/publishers out there trying to trick us on why they are doing certain things. Piracy has been an ongoing issue since I have been gaming (80's) and it's still an issue today. The steps they take to combat it has evolved along with the methods people use to pirate. Seriously guys...don't hurt your heads thinking about this stuff too much.

Logic states the simplest explanation is normally the correct one. So what's more logical? That there's a conspiracy between almost every developer/publisher on the face of the earth hiding the reasons for DRM in order to trick gamers into thinking piracy is a problem when it's not? Or that simply since the conception of gaming piracy has been an issue and the varying forms of DRM are the content providers response to it.

I honestly am surprised anyone could actually believe the stuff you guys are saying. It's crazy talk...

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MadCat46

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#29 MadCat46
Member since 2004 • 1494 Posts
What conspiracy? They've made it blatantly clear they're combating resales and second hand sales on the PC as well, but it's not as big an issue as it is on the consoles due to the sheer size of the DD industry. They're also fighting piracy and it is an issue, I acknowledged that in my first post. But on their list it's not as big an impact to their overall numbers as second hand sales/resales. I'm really not sure what conspiracy theories you think we're making.
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Renevent42

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#30 Renevent42
Member since 2010 • 6654 Posts

What conspiracy? They've made it blatantly clear they're combating resales and second hand sales on the PC as well, but it's not as big an issue as it is on the consoles due to the sheer size of the DD industry. They're also fighting piracy and it is an issue, I acknowledged that in my first post. But on their list it's not as big an impact to their overall numbers as second hand sales/resales. I'm really not sure what conspiracy theories you think we're making. MadCat46

Actually they have always said piracy is first and foremost the main issue. In fact, almost every article about DRM that has developer/publisher input/quotes/ect that's what they talk about. So not sure where the idea that "on their list" it's not as a big impact...everything they say says it's the biggest one and the one their most concerned about. Different companies of course have different ways of fighting of course (ignore, drm, customer care, extras for customers, ect).

So the conspiracies is the notion that all these people in the industry are fudging what the actual focus of DRM is...lying about it (because it's clear what they say the DRM is mainly for).

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ChiliDragon

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#31 ChiliDragon
Member since 2006 • 8444 Posts
I'm really not sure what conspiracy theories you think we're making. MadCat46
How about this one? "Every company in the gaming industry wants to maximize their profits, and they are doing this 'new' DRM scheme to try and get some money out of a purchase that otherwise wouldn't have given them a dime." That's my conspiracy theory and I'm sticking with it! :evil: You have to admit it makes sense. :P
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Renevent42

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#32 Renevent42
Member since 2010 • 6654 Posts

It does make sense...until you factor in the fact DRM is pretty expensive...so in my opinion there has to be at least some confidence there's a ROI on that investment...no?

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#33 Gamartto
Member since 2003 • 1987 Posts

Forums - PC & Mac Games

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dont-read-this

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#34 dont-read-this
Member since 2009 • 825 Posts
This does not belong in this forum.
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darx55

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#35 darx55
Member since 2008 • 1528 Posts
so,they will crack their games anyway and screw people the buy legit copies.genius.
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Gamesterpheonix

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#36 Gamesterpheonix
Member since 2005 • 3676 Posts
lol PC only poses a piracy issue. This online code for online is pretty lame in terms of consoles but Id like to see Gamestop destroyed myself so I dont mind this as much. I dont think many real game companies will jump on this too quickly. Most companies that make games worth keeping dont have to worry about use games sales. hahaha.
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DanielDust

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#37 DanielDust
Member since 2007 • 15402 Posts
Yep, they have to worry, if a person has in their mentality the "sell" factor they will sell their games even if a certain game is the best in history after they get bored with them, especially on consoles. I myself am a collector even if nowadays it's something like 60% digital, 40% retail for me, but I never really understood the people that need to sell their games and get frustrated in the process because in lots of cases they can't, it's entertainment, you don't pay for it to get frustrated and make more problems for yourself, if you don't want to lose money on it, don't get it.
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dakan45

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#38 dakan45
Member since 2009 • 18819 Posts
Sorry Reveant but if you believe that just because they state that piracy is the reason they come up with that kind of drm, then there is no argument to be made. Just because they say "we do it because of piracy" That does not mean its true. Before taking blantly every cheap damage control lie the developers throw at you, do some research. What exactly can install limits do againt piracy? Nothing, they just dont want us to share one copy of the game with multiple persons when they could be buying more copies so the companies get more sales. The devs can say as much as they want that they do it because of piracy but i dont have to belive their unlogical moves to add install limits which will be disabled in the future just so they prevent piracy. Actually that does not even make sense :shock: How install limits prevent piracy? I just dont see any point in defending the "piracy" scapegoat lies they throw at us by saying that the real reason is piracy even if it does not make sense.