To all of you game modders. Which engine has the best (easiest to use) mod tools

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jasonparks0095

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#1 jasonparks0095
Member since 2005 • 25 Posts
I'm interested in making mods for COD4, Half Life, etc. Do you need to know a lot of C++. Which game has the best or easiest to use mod tools.
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cobrax75

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#2 cobrax75
Member since 2007 • 8389 Posts
Crysis is supposedly the easiet and most efficient...COD4 engine is supposedly pretty bad at it.
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XaosII

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#3 XaosII
Member since 2003 • 16705 Posts

At the risk of sounding like a total jerk, i wouldn't even bother if i were you.

The fact that you have to ask this question means you are just going to give up in a few hours or a few days at the most. Mod making takes a lot of time, energy, and most importantly research. If you can't take the time to research what tools YOU want to use, and what type of modding you want to do, you're not going to make it very far at all.

Yes, i know it sounds like im just crushing your dreams, making me sound elitist, blah, blah.

But I'd be very happy if you could prove me wrong. Getting a mod completed is certainly an achievement.

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UpInFlames

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#4 UpInFlames
Member since 2004 • 13301 Posts

I'm not an expert or anything, but Source seems to be a mod favorite. Unreal Engine 3 is probably a good bet too. For something older and simpler, Quake III Engine comes to mind.

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crucifine

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#5 crucifine
Member since 2003 • 4726 Posts
You're going to have to know some programming for pretty much everything, unless you're just doing level-editing in stuff. The easiest I can think of in terms of required knowledge would be Crysis (for maps only), and Neverwinter Nights 2 for full-on mods. I'm starting several this summer in Unreal Engine 3 and Source, though, because they give you more experience working at the lower levels.
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fatzebra

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#6 fatzebra
Member since 2005 • 1470 Posts

Source.

Proof? Day of Defeat, Counter-Strike, and 100's of other awesome non retail source mods.

/thread

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gamerguy845

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#7 gamerguy845
Member since 2007 • 2074 Posts
Crysis is for good for making your own maps using the Crysis tools and database, I don't know anything about modding, but it's something that requires lots of thinking and patience
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Smood

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#8 Smood
Member since 2003 • 239 Posts

Source.

Proof? Day of Defeat, Counter-Strike, and 100's of other awesome non retail source mods.

/thread

fatzebra

Sorry but no. Source and hammer doesn't hold a candle to Unreal engine 3 and Unreal ed 3. In terms of total tools package, UE3 is hands down THE best engine out there with Cryengine 2 probably coming in second (although cryengine2's map editor is probably even better than UT3). Source mainly has tons of mods because its engine runs very well on low end system and because Half-life is such a popular series leading everyone to buy it and consequently use its mod tools and package.

But in terms of ease nothing can touch UE3. Especially the Kismet visual scripting system which will let you do some basic things to advanced for just a map editor but not to the scale of total conversions (more like advanced tweaks or map objectives).

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The_PC_Gamer

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#9 The_PC_Gamer
Member since 2003 • 2910 Posts
If I were you i'd start with maps first. Mods take months of work, and its gona be brutal if you're just a beginner (and working alone)
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OoSuperMarioO

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#10 OoSuperMarioO
Member since 2005 • 6539 Posts

Unreal Engine 3 editor is really easy too use. There's plenty of tutorials for the engine as well. With dedication you can start making stuff like missions, maps ect. in a matter of weeks of pratice.

In terms of use and people community Source Engine is really the sweet spot due to the amount of users and how Valve supports the mod community. You won't really go wrong with either due to both offer great learning experiences for new users.