Trent Oster: "We want to do Planescape:Torment after the BG series"

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csftar

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#1 csftar
Member since 2009 • 937 Posts

https://twitter.com/#!/TrentOster

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ArchonOver

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#2 ArchonOver
Member since 2010 • 1103 Posts

... I came.

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marshbaboon

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#3 marshbaboon
Member since 2005 • 417 Posts

Not a word of a lie. I got shivers reading that!!

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HavocEbonlore

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#4 HavocEbonlore
Member since 2007 • 483 Posts

I can't believe it....it's just so beautiful....

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Maroxad

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#5 Maroxad
Member since 2007 • 25321 Posts

Nice, seeing another edition of PST would certainly be something to look forward to.

More people need to play this masterpiece. Best story in an RPG, period.

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csftar

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#6 csftar
Member since 2009 • 937 Posts

Nice, I hope they get to do that as well.

More people need to play this masterpiece. Best story in an RPG, period.

Maroxad

by far.

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FelipeInside

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#7 FelipeInside
Member since 2003 • 28548 Posts
If it's fully voiced I might actually finally consider playing TORMENT all the way through....
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ArchonOver

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#8 ArchonOver
Member since 2010 • 1103 Posts

[QUOTE="Maroxad"]

Nice, I hope they get to do that as well.

More people need to play this masterpiece. Best story in an RPG, period.

csftar

by far.

The game itself changes the nature of a man.
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RobertBowen

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#9 RobertBowen
Member since 2003 • 4094 Posts

Nice, seeing another edition of PST would certainly be something to look forward to.

More people need to play this masterpiece. Best story in an RPG, period.

Maroxad

You said it all. :cool:

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MLBknights58

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#10 MLBknights58
Member since 2006 • 5016 Posts
[QUOTE="csftar"]

[QUOTE="Maroxad"]

Nice, I hope they get to do that as well.

More people need to play this masterpiece. Best story in an RPG, period.

ArchonOver

by far.

The game itself changes the nature of a man.

Too far.
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Elann2008

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#11 Elann2008
Member since 2007 • 33028 Posts
My friend is going to love this news. I will buy TWO copies day one. One for me, one for him. I'll be stoked if it happens.
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N30F3N1X

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#12 N30F3N1X
Member since 2009 • 8923 Posts

HOLY ****

DO WANT

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Hate_Squad

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#13 Hate_Squad
Member since 2007 • 1357 Posts

well they will have to rework the whole combat system,to make it somewhat appealing to newer gamers,i dont care abotu voice acting,they could leave it unvoiced,its fine.

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-wildflower-

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#14 -wildflower-
Member since 2003 • 2997 Posts

If it's fully voiced I might actually finally consider playing TORMENT all the way through....FelipeInside

Really? So having somebody else read lines of dialogue instead of reading them yourself makes that big of a difference? That's kind of sad.

well they will have to rework the whole combat system,to make it somewhat appealing to newer gamers.... Hate_Squad

Well naturally they're going to add an awesome button. :D

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robertlie

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#15 robertlie
Member since 2003 • 866 Posts

I always have a negative outlook when it comes to these remakes. I mean, make something new dammit! BUT, i am curious, and i suppose the youngins might enjoy this, or not. It's kinda scary to think what it would take to remake PT or BG into modern video games standard. It reminds me of the southpark episode where Lucas and co is threatening to remake Raiders.

And on the positive side, Monkey Island remakes worked out fine.

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cain006

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#16 cain006
Member since 2008 • 8625 Posts

well they will have to rework the whole combat system,to make it somewhat appealing to newer gamers,i dont care abotu voice acting,they could leave it unvoiced,its fine.

Hate_Squad

The combat in Planescape Torment wasn't even good for it's time though.

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Maroxad

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#17 Maroxad
Member since 2007 • 25321 Posts

[QUOTE="FelipeInside"]If it's fully voiced I might actually finally consider playing TORMENT all the way through....-wildflower-

Really? So having somebody else read lines of dialogue instead of reading them yourself makes that big of a difference? That's kind of sad.

Unfortunately, most gamers seem to place high importance on voice overs. Personally, I find full voice overs to be a detractment in most cases, unless a game is supposed to be cinematic. And as it happens, I hate cinematic gameplay. It is a huge waste of resources as well.

RPGs tend to suffer more from having full voice overs than other genres, especially from a design perspective.

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Lach0121

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#18 Lach0121
Member since 2007 • 11815 Posts

[QUOTE="FelipeInside"]If it's fully voiced I might actually finally consider playing TORMENT all the way through....-wildflower-

Really? So having somebody else read lines of dialogue instead of reading them yourself makes that big of a difference? That's kind of sad.

I would rather voice overs, I read rather slow, and often have to re-read things, because I have Dyslexia. Which is why I am glad SWTOR has voice overs, So I don't have to read (slowly and sometimes multiple times) everything in such a massive game like an MMO. Diablo III will be fully voiced which I am very glad about.

So what exactly is sad about it?

People turn on AA so they can make out objects at a distance, so they don't have to take as much time looking at something to see what it is. (along with getting rid of jaggies)

What is sad is that some people think you have to read an RPG for it to be considered a "true" RPG.

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-wildflower-

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#19 -wildflower-
Member since 2003 • 2997 Posts

What is sad is that some people think you have to read an RPG for it to be considered a "true" RPG.Lach0121

It's about what I would rather have development costs spent on and has absolutely nothing to do with what I consider a "real" RPG. Simply put, the more money and resources spent on voice acting, the less money that's available to spend on other things.

For me voice-acting is mostly unnecessary. Yes, sometimes it's nice during key plot points but other than those rare instances, I can live without it. I'd rather have development money spent on deeper game-play, more variety, more choices, more divergence, and more consequences. But that's just me.

Here's a good article from The Escapist on it: Voice Vs. Choice.

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Lucianu

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#20 Lucianu
Member since 2007 • 10347 Posts

Well naturally they're going to add an awesome button. :D

-wildflower-

I don't know what point of remaking it would be if they don't fix that combat system, which is horrible. Except from that flaw, everything about the game is perfect. Maybe some updated voice overs were PT has voice acting. I don't know, this whole idea just seems stupid if they don't actually do something dramatic with the game.

We already have a ton of enhanced stuff with mods, i've ben playing the 'HD' version, patched to perfection with appropriate content added, for a wile now. Looks like a painting in motion.

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i_saw_a_mudcrab

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#21 i_saw_a_mudcrab
Member since 2007 • 1015 Posts

Please please please stay away from PS:T. Just let it die with dignity, no need to violate its corpse the same way bethesda did with fallout by making fallout 3. The only way PS:T can be made by modern developers is as a cover-based shooter (with crossbows), stupid paragon-renegade "i'm a nice guy/douche"choices that barely affect anything, multiplatform releases and gameplay consisting of mashing X to win so that even the most dense of morons can beat it.

Torment's story ended beautifully and the only way a sequal/spiritual successor for Torment could work if it was a turn-based/real time with pause RPG with a party of characters, lots of dialogue, skill checks and an actually intelligent plot, and all of these things would be major turn-offs in these times of cover-based shooting, cheesy hollywood plots, interracial alien homosexual romances and whataver other stupid crap casual games are into.

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Lach0121

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#22 Lach0121
Member since 2007 • 11815 Posts

[QUOTE="Lach0121"]What is sad is that some people think you have to read an RPG for it to be considered a "true" RPG.-wildflower-

It's about what I would rather have development costs spent on and has absolutely nothing to do with what I consider a "real" RPG. Simply put, the more money and resources spent on voice acting, the less money that's available to spend on other things.

For me voice-acting is mostly unnecessary. Yes, sometimes it's nice during key plot points but other than those rare instances, I can live without it. I'd rather have development money spent on deeper game-play, more variety, more choices, more divergence, and more consequences. But that's just me.

Here's a good article from The Escapist on it: Voice Vs. Choice.

The "true/real" rpg commment wasn't directed directly at you, (but I can see how you could think it was) It was directed more at the people who have all but said the words, that I see here on GS Forums.

Now the points you bring up are valid and are good points, especially with the cost. Also a few on the immesion, but having to re-read some things over and over can get to the point where it takes you out of that immersion.

I was just pointing out that it (voice acting) could be useful to some gamers, especially fellow dyslexia gamers. That being said I also realize gamers like me are in the minority, I would rather a greater gaming experience for all than to cater to a few.. (Enough of the catering to the "elite" few, which happens all too much in this system)

It really wouldn't bother me so much on the reading aspect if two things were addressed.

1. The ability to change the speed of text (appear and disappear) on the screen. Lately I have noticed this option absent in games that have a good amount of text. (A simple option in the game could fix this)

2. If the game is multiplayer, and I am playing with friends, I am always the last person done reading the missions, and I don't feel that it is fair having my friends wait on me, over and over to finish reading something. This is a little trickier to "fix," my friends are accepting of this, but IDK, maybe I shouldn't worry about it that much.

Its just when you all but stated it was sad to want Voice acting in a game, it kinda struck me a little personal.

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kozzy1234

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#23 kozzy1234
Member since 2005 • 35966 Posts

Best news in ages!!!!!

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csftar

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#24 csftar
Member since 2009 • 937 Posts

Please please please stay away from PS:T. Just let it die with dignity, no need to violate its corpse the same way bethesda did with fallout by making fallout 3. The only way PS:T can be made by modern developers is as a cover-based shooter (with crossbows), stupid paragon-renegade "i'm a nice guy/douche"choices that barely affect anything, multiplatform releases and gameplay consisting of mashing X to win so that even the most dense of morons can beat it.

Torment's story ended beautifully and the only way a sequal/spiritual successor for Torment could work if it was a turn-based/real time with pause RPG with a party of characters, lots of dialogue, skill checks and an actually intelligent plot, and all of these things would be major turn-offs in these times of cover-based shooting, cheesy hollywood plots, interracial alien homosexual romances and whataver other stupid crap casual games are into.

i_saw_a_mudcrab

i don't think you understand.

They're talking about a REMASTERIZATION, not a Remake or a Sequel.

so you know, better graphics, better sound, tighter controls, new content, things like that.

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FelipeInside

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#25 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="-wildflower-"]

[QUOTE="FelipeInside"]If it's fully voiced I might actually finally consider playing TORMENT all the way through....Maroxad

Really? So having somebody else read lines of dialogue instead of reading them yourself makes that big of a difference? That's kind of sad.

Unfortunately, most gamers seem to place high importance on voice overs. Personally, I find full voice overs to be a detractment in most cases, unless a game is supposed to be cinematic. And as it happens, I hate cinematic gameplay. It is a huge waste of resources as well.

RPGs tend to suffer more from having full voice overs than other genres, especially from a design perspective.

I've finished Baldurs Gate 1+2, Icewindale 1+2 so I've had my fair share of reading text in an RPG. In today's world voice overs are important as well because they help with the immersion (something an RPG always aims for). Also, my eyes get really tired these days from reading too much on a computer screen so I prefer voice.
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Elann2008

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#26 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Maroxad"]

[QUOTE="-wildflower-"]

Really? So having somebody else read lines of dialogue instead of reading them yourself makes that big of a difference? That's kind of sad.

FelipeInside

Unfortunately, most gamers seem to place high importance on voice overs. Personally, I find full voice overs to be a detractment in most cases, unless a game is supposed to be cinematic. And as it happens, I hate cinematic gameplay. It is a huge waste of resources as well.

RPGs tend to suffer more from having full voice overs than other genres, especially from a design perspective.

I've finished Baldurs Gate 1+2, Icewindale 1+2 so I've had my fair share of reading text in an RPG. In today's world voice overs are important as well because they help with the immersion (something an RPG always aims for). Also, my eyes get really tired these days from reading too much on a computer screen so I prefer voice.

I'm indifferent, Mr. Felipe. ;) :P Sorry had to do that for some weird reason. I could play a game with text or voice overs. It just depends on the game. With Planescape Tormet (remastered edition), I wouldn't mind if they left voice overs out. It "could" ruin the game and piss off fans. They would have to do such a flawless job with it so to not annoy people who loved the story of Planescape Torment.

It's the very same reason why, Gordon Freeman remained a Silent Protoganist, and the same could be said for Link (Zelda). Neverwinter Nights 2 for the most part did not have voice overs. At the beginning of the game, heavy voice overs, then it went quiet for a good portion of the game. Don't get me wrong, I totally understand where you're coming from. I think it has to do with age for SOME gamers. I see myself losing interest in some games because of some specific reason or lack there of.. It's probably because I'm getting older.

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FelipeInside

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#27 FelipeInside
Member since 2003 • 28548 Posts
^^ I can still play games with text, I just prefer voice for the reason I stated before (eyes hurt after a while). I even turn off subtitles in fully voiced games cause else I tend to read them. Does The Nameless One speak in the original Torment? Just a few words? I know the skull does and he would be a crack up to hear with his jokes. People seem to think adding voice to an RPG is a no-no. If so, then they should also be mad that the graphics are being reworked as well...
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Elann2008

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#28 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="FelipeInside"]^^ I can still play games with text, I just prefer voice for the reason I stated before (eyes hurt after a while). I even turn off subtitles in fully voiced games cause else I tend to read them. Does The Nameless One speak in the original Torment? Just a few words? I know the skull does and he would be a crack up to hear with his jokes. People seem to think adding voice to an RPG is a no-no. If so, then they should also be mad that the graphics are being reworked as well...

The skull is hilarious. I wonder who they would cast as the voice actor. :P My eyesight is terrible nowadays even in my 20's. And it apparently gotten worse since I started wearing spectacles 2 years ago. I can't even read road signs, let alone street names without them. I turn off subtitles in fully voiced games as well. My eyes gravitate towards them and I don't even pay attention to the characters on screen lol.
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kozzy1234

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#29 kozzy1234
Member since 2005 • 35966 Posts

Voice acting or not, if this is the exact same as PT but with better graphics im sold ;)

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FelipeInside

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#30 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="Elann2008"][QUOTE="FelipeInside"]^^ I can still play games with text, I just prefer voice for the reason I stated before (eyes hurt after a while). I even turn off subtitles in fully voiced games cause else I tend to read them. Does The Nameless One speak in the original Torment? Just a few words? I know the skull does and he would be a crack up to hear with his jokes. People seem to think adding voice to an RPG is a no-no. If so, then they should also be mad that the graphics are being reworked as well...

The skull is hilarious. I wonder who they would cast as the voice actor. :P My eyesight is terrible nowadays even in my 20's. And it apparently gotten worse since I started wearing spectacles 2 years ago. I can't even read road signs, let alone street names without them. I turn off subtitles in fully voiced games as well. My eyes gravitate towards them and I don't even pay attention to the characters on screen lol.

Get Eddie Murphy to do it. He was hilarious as Donkey in Shrek....
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KalDurenik

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#31 KalDurenik
Member since 2004 • 3736 Posts
We will see how the EE (rerelease) of BG go. Im somewhat doubt full that it will be any good and that they will some how screw up (how do you screw up a rerelease?). But oh well.
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RobertBowen

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#32 RobertBowen
Member since 2003 • 4094 Posts

We will see how the EE (rerelease) of BG go. Im somewhat doubt full that it will be any good and that they will some how screw up (how do you screw up a rerelease?). But oh well.KalDurenik

I have faith in what they're trying to accomplish. After all, Lucasarts managed to enhance the Monkey Island games. I think this BG project is likely to succeed.

Although, I've been wrong before. :D