Woah Woah wait a sec, I just realized something. They keep talking about their advanced search algorithm that is used to pre-locate what is going to be displayed on the screen....but they don't talk about animating their models at all.
Take a look at this from their site
"Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this:if you had a word document and you went to the "SEARCH" tool and typed in a word like "MONEY" the search tool quickly searches for every place that word appeared in the document. Google and Yahoo are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn't touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call MASS CONNECTED PROCESSING. Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.
The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software."
I can see this system working for pre-rendered areas that include objects and beckgrounds, but what about animated 3d models? Did anyone else notice that there was no animation for any of their stuff?? What I think we are looking at are advanced prerendering for environments and that's it. Would it bee cool to integrate this onto modern games to ease the burden on the number of polys on the screen at once? Yeah that would be cool to have a hybrid game running both of these systems....but only with things that have no interaction.
If i am reading this the wrong way someone please let me know, i'd like to be proved wrong on this tech lol
Log in to comment