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pbutt77

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#1 pbutt77
Member since 2007 • 33 Posts

Unlimited Detail Wants To Kill 3D Cards | Rock, Paper, Shotgun

Watch this video to see what is the end of graphic cards, say goodbye to nvidia and ATI. No more needing to update your hardware to run the latest game. AMEN!Hasta la vista to all claims of super enhanced graphics being done better. This is the indutry killer/evolver! If this proves true and we can get some artist and animators to show its true potential...then Its over like disco! Goodnight polygons and slow frame rates! Hello awesomeness! Hopefully we can make some money on the known companies to suffer the impact on theirstocksand gain on theaspect that they will belosing money. Tell me what you guys think? Killer or vanilla?

I can finally save my money for games instead of upgrading my hardware every 2 minutes! That puts everyone on the same playing field which means the only limit is how creative developers are!

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DragoonSaber

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#2 DragoonSaber
Member since 2009 • 536 Posts

cool but they use supercomputers. can´t be done now on pc. but pc evolue very fast :)

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Richymisiak

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#3 Richymisiak
Member since 2007 • 2589 Posts

cool but they use supercomputers. can´t be done now on pc. but pc evolue very fast :)

DragoonSaber
if you'd read the article you would have seen it all relies on software, not hardware
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DragoonSaber

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#4 DragoonSaber
Member since 2009 • 536 Posts
[QUOTE="DragoonSaber"]

cool but they use supercomputers. can´t be done now on pc. but pc evolue very fast :)

Richymisiak
if you'd read the article you would have seen it all relies on software, not hardware

yeah but you need hardware to run software
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Ilikemyname420

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#5 Ilikemyname420
Member since 2007 • 5147 Posts

What I find weird is that he bad mouths voxel/point clouds at the end, yet really the whole engine is basically just a very very efficient voxel rendering system.

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pbutt77

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#6 pbutt77
Member since 2007 • 33 Posts

I noticed that animationa and dynamic lighting and physicsare missing...But if they integrate this with current graphics technology we could have something pehnominal here. Just imagine, we can use this only for stationary objects, scenery and scale, letting GPUs handle everything else. That would probably be a huge workload taken off the gpu and cpu. Also should knock development time and cost down allowing for greater focus on quality by the quantity!

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mfp16

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#7 mfp16
Member since 2006 • 4551 Posts
it seems interesting but I'm going to reserve judgement until we see a practical application.