Unreal Engine 3 came up in a discussion with a few friends when one of them brought up an interesting thought.
Gears of War 2 is inevitably going to hit PC like its predecessor, it will most likely come with improvements over the console version like its predecessor. Now if you watched the engine improvements video you will see quite a few of the improvements are Ageia physics, Nvidia has recently finished its CUDA conversion of PhysX to enable physics hardware acceleration on the GPU. This is already working on the UT3 PhysX maps and will be made available to more GPUs as better drivers come out.
So the question is, will Gears of War 2 come with GPU physics acceleration added on for the PC version?
Before Ageia was bought by Nvidia they were working on a new system called (name escapes me) that allows physics effects scaling. Basically if you blew up a wall it would smash into pieces; Ageia created a system where the number of pieces that wall broke into would be determined by your performance, allowing a game to work on both CPU/console systems as well as giving a visual advantage to those with the PPU. This works with other physics effects such as liquids, smoke, cloth etc.
Before Ageia was bought this upgrade made its way into Unreal Engine 3, I am also sure it exists in the CUDA conversion, so if they wanted to it is there to utilize. Looking at the GOW 2 tech demo I can see plenty of examples where additional physics effects could be implemented for CUDA GPU owners.
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