http://www.gametrailers.com/video/e3-2012-unreal-engine/731874
very next gen
This topic is locked from further discussion.
I'm with you, particles were great in this, scenery too, but why is it that such an "advanced" engine is still incapable of making models not look like plastic? humans look like plastic and in this video, now rock looks like plastic, not just the character model, but everywhere, there are a few developers that took UE 3 further than Epic bothered to and they gave their games a different look from the average UE 3 bandwagon, but even they only managed to partially hide these flaws, I expect the same from UE4, but I also expected UE 4 not to suck as much, even more, exactly where UE 3 did.Unreal engines look like garbage.
GummiRaccoon
I'm with you, particles were great in this, scenery too, but why is it that such an "advanced" engine is still incapable of making models not look like plastic? humans look like plastic and in this video, now rock looks like plastic, not just the character model, but everywhere, there are a few developers that took UE 3 further than Epic bothered to and they gave their games a different look from the average UE 3 bandwagon, but even they only managed to partially hide these flaws, I expect the same from UE4, but I also expected UE 4 not to suck as much, even more, exactly where UE 3 did.[QUOTE="GummiRaccoon"]
Unreal engines look like garbage.
DanielDust
Wow...do you know how many times i wanted to make a thread saying exactly what u are saying...but i was kind of afraid that i am the only one who sees Unreal engine games like that...
And to add to what u have said...Unreal engine cannot make metal objects or any kind of metal look like metal...
Making the stuff in the engine look good is going to be partly up to the developers.. Some of the most amazing stuff that you guys and the general public don't appreciate is how incredible the toolset is for UE3 and how much more incredible it is for UE4. Beyond anything else that is what's going to sell this engine more than anything else and will propel this to the top of the list.. that's why you see more hardcore PC games using Unreal than any other singular engine and again why you'll see UE4 reign supreme over the competition. The toolset is years ahead of the rest
Making the stuff in the engine look good is going to be partly up to the developers.. Some of the most amazing stuff that you guys and the general public don't appreciate is how incredible the toolset is for UE3 and how much more incredible it is for UE4. Beyond anything else that is what's going to sell this engine more than anything else and will propel this to the top of the list.. that's why you see more hardcore PC games using Unreal than any other singular engine and again why you'll see UE4 reign supreme over the competition. The toolset is years ahead of the rest
unc0nnected
Doesn't change that it looks like crap.
One step up from claymation.
[QUOTE="unc0nnected"]
Making the stuff in the engine look good is going to be partly up to the developers.. Some of the most amazing stuff that you guys and the general public don't appreciate is how incredible the toolset is for UE3 and how much more incredible it is for UE4. Beyond anything else that is what's going to sell this engine more than anything else and will propel this to the top of the list.. that's why you see more hardcore PC games using Unreal than any other singular engine and again why you'll see UE4 reign supreme over the competition. The toolset is years ahead of the rest
GummiRaccoon
Doesn't change that it looks like crap.
One step up from claymation.
Pretty much this^^
P.S. But i have to admit...Batman Arkham Asylum & City looks freaking outstanding!!!If they could made something about the metal objects that look like plastic, it would of been probably the best looking game out there...
ITT: I learned engines have "looks".
Silly me, thinking that obtaining a look was all about shaders, textures and lightning.
Baranga
You are now aware that engines are ultimate responsible for the visual quality of everything. Otherwise we'd all be using the original quake engine.
[QUOTE="Baranga"]
ITT: I learned engines have "looks".
Silly me, thinking that obtaining a look was all about shaders, textures and lightning.
GummiRaccoon
You are now aware that engines are ultimate responsible for the visual quality of everything. Otherwise we'd all be using the original quake engine.
Source is to the original Quake engine what the MW3 engine is to the Quake 3 engine.
People swear Dishonored is a Source game - it's Unreal 3. Civilization 4 looks nothing like Skyrim which looks nothing like Divinity 2. Aion looks nothing like Far Cry and so on. Meanwhile some are convinced that Dark Sector, Bioshock 1 and 2, Splinter Cell Conviction or The Darkness II run on Unreal 3.
Ideally devs should make a minimum effort to customise the look of a game. That's what makes the difference between a Mirror's Edge and a Damnation. Many (bad) games tend to look similar because their devs don't bother with custom lightning, don't write different shaders or simply emulate the look of a successful title.
[QUOTE="GummiRaccoon"]
[QUOTE="Baranga"]
ITT: I learned engines have "looks".
Silly me, thinking that obtaining a look was all about shaders, textures and lightning.
Baranga
You are now aware that engines are ultimate responsible for the visual quality of everything. Otherwise we'd all be using the original quake engine.
Source is to the original Quake engine what the MW3 engine is to the Quake 3 engine.
People swear Dishonored is a Source game - it's Unreal 3. Civilization 4 looks nothing like Skyrim which looks nothing like Divinity 2. Aion looks nothing like Far Cry and so on. Meanwhile some are convinced that Dark Sector, Bioshock 1 and 2, Splinter Cell Conviction or The Darkness II run on Unreal 3.
Ideally devs should make a minimum effort to customise the look of a game. That's what makes the difference between a Mirror's Edge and a Damnation. Many (bad) games tend to look similar because their devs don't bother with custom lightning, don't write different shaders or simply emulate the look of a successful title.
On what planet would someone think dishonored was a source game? It has the "everything is plastic"? look that unreal engine basically owns.
unreal engine 4 guh all these new engines all have mouse input lag like playing UT3 and there is just so much mouse acceleration even if it's turned off. also feels not smooth, and crashes sometimes.JigglyWiggly_
output latency is preffered over input latency on these engines. thats how its scheduled. deal with it.
[QUOTE="JigglyWiggly_"]unreal engine 4 guh all these new engines all have mouse input lag like playing UT3 and there is just so much mouse acceleration even if it's turned off. also feels not smooth, and crashes sometimes.painguy1
output latency is preffered over input latency on these engines. thats how its scheduled. deal with it.
input lag feels so good for shooters amiritealso that has nothing to do with it
it has to do with prerendering frames ahead, and other overhead to make the game feel smoother and moar bloated.
most scrubs like pretty much every1 here, couldn't feel the difference between 80 and 100ms pings, but most people can feel input lag much more easily.
[QUOTE="painguy1"]
[QUOTE="JigglyWiggly_"]unreal engine 4 guh all these new engines all have mouse input lag like playing UT3 and there is just so much mouse acceleration even if it's turned off. also feels not smooth, and crashes sometimes.JigglyWiggly_
output latency is preffered over input latency on these engines. thats how its scheduled. deal with it.
input lag feels so good for shooters amiritealso that has nothing to do with it
it has to do with prerendering frames ahead, and other overhead to make the game feel smoother and moar bloated.
most scrubs like pretty much every1 here, couldn't feel the difference between 80 and 100ms pings, but most people can feel input lag much more easily.
even then if u disable prerendering frames the engine is scheduled to deal with input probably after the image has been rendered since thats teh least important thing on their list of things to do.
Unreal engines look like garbage. GummiRaccoon
You are right one. I am also avoiding the Unreal engines and it look like very boring. So for me its just a old dust bin which no one can use. Also telling my friend to never get this one.
I bet you'd want to think that, it'd solve all the problems UE 3 and 4 have and the most important, you'd have no need to defend it with pertinent information because "nobody gets what an engine is". All the UE's were and always will be, accessible, versatile but mediocre products, changed (but not entirely, since the engines are flawed) only by the titanic work few developers put into making it more capable.Again, most of you guys have no idea what an engine actually does.
way2funny
I'm with you, particles were great in this, scenery too, but why is it that such an "advanced" engine is still incapable of making models not look like plastic? humans look like plastic and in this video, now rock looks like plastic, not just the character model, but everywhere, there are a few developers that took UE 3 further than Epic bothered to and they gave their games a different look from the average UE 3 bandwagon, but even they only managed to partially hide these flaws, I expect the same from UE4, but I also expected UE 4 not to suck as much, even more, exactly where UE 3 did.[QUOTE="GummiRaccoon"]
Unreal engines look like garbage.
DanielDust
Worst games for the plastic effect has to be Bioshock though. My gosh its just one big plastic world :P.
[QUOTE="way2funny"]I bet you'd want to think that, it'd solve all the problems UE 3 and 4 have and the most important, you'd have no need to defend it with pertinent information because "nobody gets what an engine is". All the UE's were and always will be, accessible, versatile but mediocre products, changed (but not entirely, since the engines are flawed) only by the titanic work few developers put into making it more capable.Again, most of you guys have no idea what an engine actually does.
DanielDust
Lets see if I can say this simply...
Engines provides the means and tools to display graphics, how the developer chooses to use those tools are completely up to them, not the unreal engine. Examples of this are the source engine deriving from the quake engine, and the new call of dutys deriving from the the quake engine. Half life, quake, call of duty all have different visual styles, different complexity of visuals, yet derive from the 'same' engine. Could it be that things look plasticy because the unreal 3/4 engines want to showcase all the lighting, shading and reflextion effects they have been working on? and developers are being lazy? An engine doesnt 'look good' or 'look bad', that doesnt make sense, only games look good or look bad.
And I am no where near defending the unreal engine, im just exposing the myths about game engines from gamers that dont really know what goes on behind the scenes, behind the game and into the code
I bet you'd want to think that, it'd solve all the problems UE 3 and 4 have and the most important, you'd have no need to defend it with pertinent information because "nobody gets what an engine is". All the UE's were and always will be, accessible, versatile but mediocre products, changed (but not entirely, since the engines are flawed) only by the titanic work few developers put into making it more capable.[QUOTE="DanielDust"][QUOTE="way2funny"]
Again, most of you guys have no idea what an engine actually does.
way2funny
Lets see if I can say this simply...
Engines provides the means and tools to display graphics, how the developer chooses to use those tools are completely up to them, not the unreal engine. Examples of this are the source engine deriving from the quake engine, and the new call of dutys deriving from the the quake engine. Half life, quake, call of duty all have different visual styles, different complexity of visuals, yet derive from the 'same' engine. Could it be that things look plasticy because the unreal 3/4 engines want to showcase all the lighting, shading and reflextion effects they have been working on? and developers are being lazy? An engine doesnt 'look good' or 'look bad', that doesnt make sense, only games look good or look bad.
Don't bother. People ITT think Mirror's Edge, Borderlands, Medal of Honor and Damnation have the same look.
[QUOTE="way2funny"]
[QUOTE="DanielDust"] I bet you'd want to think that, it'd solve all the problems UE 3 and 4 have and the most important, you'd have no need to defend it with pertinent information because "nobody gets what an engine is". All the UE's were and always will be, accessible, versatile but mediocre products, changed (but not entirely, since the engines are flawed) only by the titanic work few developers put into making it more capable.Baranga
Lets see if I can say this simply...
Engines provides the means and tools to display graphics, how the developer chooses to use those tools are completely up to them, not the unreal engine. Examples of this are the source engine deriving from the quake engine, and the new call of dutys deriving from the the quake engine. Half life, quake, call of duty all have different visual styles, different complexity of visuals, yet derive from the 'same' engine. Could it be that things look plasticy because the unreal 3/4 engines want to showcase all the lighting, shading and reflextion effects they have been working on? and developers are being lazy? An engine doesnt 'look good' or 'look bad', that doesnt make sense, only games look good or look bad.
Don't bother. People ITT think Mirror's Edge, Borderlands, Medal of Honor and Damnation have the same look.
I still dont see why people like 'engines' anyway. Most to all engines are multiplat, which leaves layers of indirection which makes the game slower/ less optimized. If developers made platform specific engines, or better everyone make their games from the ground up, would have a lot better looking games with a wider range of system requirements. Problem is they are either too lazy, and/or development times will take years more.
[QUOTE="way2funny"]
[QUOTE="DanielDust"] I bet you'd want to think that, it'd solve all the problems UE 3 and 4 have and the most important, you'd have no need to defend it with pertinent information because "nobody gets what an engine is". All the UE's were and always will be, accessible, versatile but mediocre products, changed (but not entirely, since the engines are flawed) only by the titanic work few developers put into making it more capable.Baranga
Lets see if I can say this simply...
Engines provides the means and tools to display graphics, how the developer chooses to use those tools are completely up to them, not the unreal engine. Examples of this are the source engine deriving from the quake engine, and the new call of dutys deriving from the the quake engine. Half life, quake, call of duty all have different visual styles, different complexity of visuals, yet derive from the 'same' engine. Could it be that things look plasticy because the unreal 3/4 engines want to showcase all the lighting, shading and reflextion effects they have been working on? and developers are being lazy? An engine doesnt 'look good' or 'look bad', that doesnt make sense, only games look good or look bad.
Don't bother. People ITT think Mirror's Edge, Borderlands, Medal of Honor and Damnation have the same look.
Technical capabilities, no matter how much they work on their game if the developers don't try to recode the engine how they want (at least partially) the games will always look the same, a good example is Bioshock, it looks identical to 99.9% of the UE games (yes I do know it's one of the older revisions) no matter how much they worked on textures, art style, everything. Using the "default" engine will always = identical looking and especially "feeling" games, you have all the UE 3 games as an example (except those few), even alterations of 2. As for this sarcastic and pretty random comment I quoted above, no (it's one of the few games - you can count them almost on a single hand - that developers did work on making an engine of their own, they also used an entirely different lighting engine), yes (d'oh, less sarcasm would have helped) , yes?!? (did you play the game, singleplayer or you just went multiplayer and assumed sp is on the same engine?)....f*** yes? If you want to be sarcastic at least use the only games that try to mask the flaws of the normally used UE 3, to give the impression that they're just the tip of the iceberg, when in fact they're the limited few, Mirror's Edge was a good start, you failed after, a good continuation would've been Batman, both, Mass Effect series[QUOTE="Baranga"][QUOTE="way2funny"]
Lets see if I can say this simply...
Engines provides the means and tools to display graphics, how the developer chooses to use those tools are completely up to them, not the unreal engine. Examples of this are the source engine deriving from the quake engine, and the new call of dutys deriving from the the quake engine. Half life, quake, call of duty all have different visual styles, different complexity of visuals, yet derive from the 'same' engine. Could it be that things look plasticy because the unreal 3/4 engines want to showcase all the lighting, shading and reflextion effects they have been working on? and developers are being lazy? An engine doesnt 'look good' or 'look bad', that doesnt make sense, only games look good or look bad.
DanielDust
Don't bother. People ITT think Mirror's Edge, Borderlands, Medal of Honor and Damnation have the same look.
Technical capabilities, no matter how much they work on their game if the developers don't try to recode the engine how they want (at least partially) the games will always look the same, a good example is Bioshock, it looks identical to 99.9% of the UE games (yes I do know it's one of the older revisions) no matter how much they worked on textures, art style, everything. Using the "default" engine will always = identical looking and especially "feeling" games, you have all the UE 3 games as an example (except those few), even alterations of 2. As for this sarcastic and pretty random comment I quoted above, no (it's one of the few games - you can count them almost on a single hand - that developers did work on making an engine of their own, they also used an entirely different lighting engine), yes (d'oh, less sarcasm would have helped) , yes?!? (did you play the game, singleplayer or you just went multiplayer and assumed sp is on the same engine?)....f*** yes? If you want to be sarcastic at least use the only games that try to mask the flaws of the normally used UE 3, to give the impression that they're just the tip of the iceberg, when in fact they're the limited few, Mirror's Edge was a good start, you failed after, a good continuation would've been Batman, both, Mass Effect seriesStoped reading there. Game development isnt meant to be copy paste, its taking something and changing it to fit your vision. Games look the same because of lazy developers. Not because of the engine. How come America's Army 2.0, and Unreal Tournament 2k5 dont look at all a like? They are made using the same engine.
I can tell you dont have a CS backround, and im not talking about counter strike. Read a book on game engines before trying to make such claims
I recommend -
Game Engine Architecture
Technical capabilities, no matter how much they work on their game if the developers don't try to recode the engine how they want (at least partially) the games will always look the same, a good example is Bioshock, it looks identical to 99.9% of the UE games (yes I do know it's one of the older revisions) no matter how much they worked on textures, art style, everything. Using the "default" engine will always = identical looking and especially "feeling" games, you have all the UE 3 games as an example (except those few), even alterations of 2. As for this sarcastic and pretty random comment I quoted above, no (it's one of the few games - you can count them almost on a single hand - that developers did work on making an engine of their own, they also used an entirely different lighting engine), yes (d'oh, less sarcasm would have helped) , yes?!? (did you play the game, singleplayer or you just went multiplayer and assumed sp is on the same engine?)....f*** yes? If you want to be sarcastic at least use the only games that try to mask the flaws of the normally used UE 3, to give the impression that they're just the tip of the iceberg, when in fact they're the limited few, Mirror's Edge was a good start, you failed after, a good continuation would've been Batman, both, Mass Effect series[QUOTE="DanielDust"][QUOTE="Baranga"]
Don't bother. People ITT think Mirror's Edge, Borderlands, Medal of Honor and Damnation have the same look.
way2funny
Stoped reading there. Game development isnt meant to be copy paste, its taking something and changing it to fit your vision. Games look the same because of lazy developers. Not because of the engine. How come America's Army 2.0, and Unreal Tournament 2k5 dont look at all a like? They are made using the same engine.
I can tell you dont have a CS backround, and im not talking about counter strike. Read a book on game engines before trying to make such claims
I recommend -
Game Engine Architecture
Technical capabilities, no matter how much they work on their game if the developers don't try to recode the engine how they want (at least partially) the games will always look the same, a good example is Bioshock, it looks identical to 99.9% of the UE games (yes I do know it's one of the older revisions) no matter how much they worked on textures, art style, everything. Using the "default" engine will always = identical looking and especially "feeling" games, you have all the UE 3 games as an example (except those few), even alterations of 2. As for this sarcastic and pretty random comment I quoted above, no (it's one of the few games - you can count them almost on a single hand - that developers did work on making an engine of their own, they also used an entirely different lighting engine), yes (d'oh, less sarcasm would have helped) , yes?!? (did you play the game, singleplayer or you just went multiplayer and assumed sp is on the same engine?)....f*** yes? If you want to be sarcastic at least use the only games that try to mask the flaws of the normally used UE 3, to give the impression that they're just the tip of the iceberg, when in fact they're the limited few, Mirror's Edge was a good start, you failed after, a good continuation would've been Batman, both, Mass Effect series[QUOTE="DanielDust"][QUOTE="Baranga"]
Don't bother. People ITT think Mirror's Edge, Borderlands, Medal of Honor and Damnation have the same look.
way2funny
Stoped reading there. Game development isnt meant to be copy paste, its taking something and changing it to fit your vision. Games look the same because of lazy developers. Not because of the engine. How come America's Army 2.0, and Unreal Tournament 2k5 dont look at all a like? They are made using the same engine.
I can tell you dont have a CS backround, and im not talking about counter strike. Read a book on game engines before trying to make such claims
I recommend -
Game Engine Architecture
Being a 2nd year CS student doesn't make you an expert on game engines, so stop trying to pretend you are.
Even borderlands has the plasticy look to it, but it isn't an obvious visual flaw of the game because of the art style which does an excellent job of de-emphasizing it.
I can't really judge until I've seen it in live in 1080p, as I find that a game can look awsome and sharp on a tiny video, but then you notice to crappy textures when you actually play it.
Still, it's OK. It's not really next-gen for PC, but it's next-gen for consoles, I'd say. At least it doesn't look like a pile of polygons. I like the effects. It makes the game seem more cinematic. The overall "effect" of the visuals is what I care about.
As far as the arguement of engines vs. devs effecting graphics: it's both obviously. Engines effect things like max poly count, texture size, number of shaders and partical effects that can be rendered. The mapping and modeling tools also effect how easy it is to create quality content. It's up to the devs to push the engine to where it can look good and still perform well.
[QUOTE="way2funny"]
[QUOTE="DanielDust"] Technical capabilities, no matter how much they work on their game if the developers don't try to recode the engine how they want (at least partially) the games will always look the same, a good example is Bioshock, it looks identical to 99.9% of the UE games (yes I do know it's one of the older revisions) no matter how much they worked on textures, art style, everything. Using the "default" engine will always = identical looking and especially "feeling" games, you have all the UE 3 games as an example (except those few), even alterations of 2. As for this sarcastic and pretty random comment I quoted above, no (it's one of the few games - you can count them almost on a single hand - that developers did work on making an engine of their own, they also used an entirely different lighting engine), yes (d'oh, less sarcasm would have helped) , yes?!? (did you play the game, singleplayer or you just went multiplayer and assumed sp is on the same engine?)....f*** yes? If you want to be sarcastic at least use the only games that try to mask the flaws of the normally used UE 3, to give the impression that they're just the tip of the iceberg, when in fact they're the limited few, Mirror's Edge was a good start, you failed after, a good continuation would've been Batman, both, Mass Effect seriesGummiRaccoon
Stoped reading there. Game development isnt meant to be copy paste, its taking something and changing it to fit your vision. Games look the same because of lazy developers. Not because of the engine. How come America's Army 2.0, and Unreal Tournament 2k5 dont look at all a like? They are made using the same engine.
I can tell you dont have a CS backround, and im not talking about counter strike. Read a book on game engines before trying to make such claims
I recommend -
Game Engine Architecture
Being a 2nd year CS student doesn't make you an expert on game engines, so stop trying to pretend you are.
Even borderlands has the plasticy look to it, but it isn't an obvious visual flaw of the game because of the art style which does an excellent job of de-emphasizing it.
Never did I say im an expert, and im not a second year cs student either. I'm not the one making claims about engines.
Being a gamer doesnt mean you have the knowledge to judge engines. Just stick to judging games.
[QUOTE="GummiRaccoon"]
[QUOTE="way2funny"]
Stoped reading there. Game development isnt meant to be copy paste, its taking something and changing it to fit your vision. Games look the same because of lazy developers. Not because of the engine. How come America's Army 2.0, and Unreal Tournament 2k5 dont look at all a like? They are made using the same engine.
I can tell you dont have a CS backround, and im not talking about counter strike. Read a book on game engines before trying to make such claims
I recommend -
Game Engine Architectureway2funny
Being a 2nd year CS student doesn't make you an expert on game engines, so stop trying to pretend you are.
Even borderlands has the plasticy look to it, but it isn't an obvious visual flaw of the game because of the art style which does an excellent job of de-emphasizing it.
Never did I say im an expert, and im not a second year cs student either. I'm not the one making claims about engines.
Being a gamer doesnt mean you have the knowledge to judge engines. Just stick to judging games.
Sorry, is it first year CS student or a Sociology major with a few CS courses?
[QUOTE="way2funny"]
[QUOTE="GummiRaccoon"]
Being a 2nd year CS student doesn't make you an expert on game engines, so stop trying to pretend you are.
Even borderlands has the plasticy look to it, but it isn't an obvious visual flaw of the game because of the art style which does an excellent job of de-emphasizing it.
GummiRaccoon
Never did I say im an expert, and im not a second year cs student either. I'm not the one making claims about engines.
Being a gamer doesnt mean you have the knowledge to judge engines. Just stick to judging games.
Sorry, is it first year CS student or a Sociology major with a few CS courses?
liberal arts is teh best[QUOTE="way2funny"]
[QUOTE="GummiRaccoon"]
Being a 2nd year CS student doesn't make you an expert on game engines, so stop trying to pretend you are.
Even borderlands has the plasticy look to it, but it isn't an obvious visual flaw of the game because of the art style which does an excellent job of de-emphasizing it.
GummiRaccoon
Never did I say im an expert, and im not a second year cs student either. I'm not the one making claims about engines.
Being a gamer doesnt mean you have the knowledge to judge engines. Just stick to judging games.
Sorry, is it first year CS student or a Sociology major with a few CS courses?
No, not at all. My point was, read some books before making claims on these engine technologies. I still dont see where you saw that im an 'expert'. People just make claims with no knowledge of the subject.
[QUOTE="GummiRaccoon"]
[QUOTE="way2funny"]
Never did I say im an expert, and im not a second year cs student either. I'm not the one making claims about engines.
Being a gamer doesnt mean you have the knowledge to judge engines. Just stick to judging games.
way2funny
Sorry, is it first year CS student or a Sociology major with a few CS courses?
No, not at all. My point was, read some books before making claims on these engine technologies. I still dont see where you saw that im an 'expert'. People just make claims with no knowledge of the subject.
I argue that you are making claims with no knowledge on the subject. You never actually mentioned anything specific that negates what I claimed, which is typical of someone who has no clue.
[QUOTE="way2funny"]
[QUOTE="GummiRaccoon"]
Sorry, is it first year CS student or a Sociology major with a few CS courses?
GummiRaccoon
No, not at all. My point was, read some books before making claims on these engine technologies. I still dont see where you saw that im an 'expert'. People just make claims with no knowledge of the subject.
I argue that you are making claims with no knowledge on the subject. You never actually mentioned anything specific that negates what I claimed, which is typical of someone who has no clue.
What claims have I made? That engines provide the means and tools to display graphics? and the actual graphics of a game are up to the developer not the engine?
[QUOTE="GummiRaccoon"]
[QUOTE="way2funny"]
No, not at all. My point was, read some books before making claims on these engine technologies. I still dont see where you saw that im an 'expert'. People just make claims with no knowledge of the subject.
way2funny
I argue that you are making claims with no knowledge on the subject. You never actually mentioned anything specific that negates what I claimed, which is typical of someone who has no clue.
What claims have I made? That engines provide the means and tools to display graphics? and the actual graphics of a game are up to the developer not the engine?
"the graphics engine doesn't do graphics"
[QUOTE="way2funny"]
[QUOTE="GummiRaccoon"]
I argue that you are making claims with no knowledge on the subject. You never actually mentioned anything specific that negates what I claimed, which is typical of someone who has no clue.
GummiRaccoon
What claims have I made? That engines provide the means and tools to display graphics? and the actual graphics of a game are up to the developer not the engine?
"the graphics engine doesn't do graphics"
So where did I say that? I looked through my posts and never said that.
I said an engine doesnt look good or bad, i said a game does, are you refering to that?
[QUOTE="GummiRaccoon"]
[QUOTE="way2funny"]
What claims have I made? That engines provide the means and tools to display graphics? and the actual graphics of a game are up to the developer not the engine?
way2funny
"the graphics engine doesn't do graphics"
So where did I say that? I looked through my posts and never said that.
I said an engine doesnt look good or bad, i said a game does, are you refering to that?
Yeah why would the foundation for the games graphics, which sucks, ultimately lead to an inferior looking game.
[QUOTE="way2funny"]
[QUOTE="GummiRaccoon"]
"the graphics engine doesn't do graphics"
GummiRaccoon
So where did I say that? I looked through my posts and never said that.
I said an engine doesnt look good or bad, i said a game does, are you refering to that?
Yeah why would the foundation for the games graphics, which sucks, ultimately lead to an inferior looking game.
because the basics of a game engine isnt what graphics get on the screen, its how they get on the screen?
[QUOTE="GummiRaccoon"]
[QUOTE="way2funny"]
So where did I say that? I looked through my posts and never said that.
I said an engine doesnt look good or bad, i said a game does, are you refering to that?
way2funny
Yeah why would the foundation for the games graphics, which sucks, ultimately lead to an inferior looking game.
because the basics of a game engine isnt what graphics get on the screen, its how they get on the screen?
Yeah and how the Unreal engine gets the graphics on screen results in an overall plastic look.
[QUOTE="way2funny"]
[QUOTE="GummiRaccoon"]
Yeah why would the foundation for the games graphics, which sucks, ultimately lead to an inferior looking game.
GummiRaccoon
because the basics of a game engine isnt what graphics get on the screen, its how they get on the screen?
Yeah and how the Unreal engine gets the graphics on screen results in an overall plastic look.
Lol okay, game engines all look the same, gg :roll:
oh btw, im a software developer for intel, so i guess im just talking out of my @ss
[QUOTE="GummiRaccoon"]
[QUOTE="way2funny"]
because the basics of a game engine isnt what graphics get on the screen, its how they get on the screen?
way2funny
Yeah and how the Unreal engine gets the graphics on screen results in an overall plastic look.
Lol okay, game engines all look the same, gg :roll:
oh btw, im a software developer for intel, so i guess im just talking out of my @ss
good job on your awesome intel HD graphics drivers.
[QUOTE="way2funny"]
[QUOTE="GummiRaccoon"]
Yeah and how the Unreal engine gets the graphics on screen results in an overall plastic look.
GummiRaccoon
Lol okay, game engines all look the same, gg :roll:
oh btw, im a software developer for intel, so i guess im just talking out of my @ss
good job on your awesome intel HD graphics drivers.
Lol...u mean son of a gun :)
[QUOTE="GummiRaccoon"]
[QUOTE="way2funny"]
Lol okay, game engines all look the same, gg :roll:
oh btw, im a software developer for intel, so i guess im just talking out of my @ss
rhazzy
good job on your awesome intel HD graphics drivers.
Lol...u mean son of a gun :)
:oso offended :roll:
[QUOTE="rhazzy"]
[QUOTE="GummiRaccoon"]
good job on your awesome intel HD graphics drivers.
way2funny
Lol...u mean son of a gun :)
:oso offended :roll:
In case you weren't aware your drivers suck mega donkey balls.
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