unreal engine 4 graphic showcase live

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GameFan1983

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#1 GameFan1983
Member since 2004 • 2189 Posts

http://www.gametrailers.com/video/e3-2012-unreal-engine/731874

very next gen

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JigglyWiggly_

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#2 JigglyWiggly_
Member since 2009 • 24625 Posts
unreal engine 4 guh all these new engines all have mouse input lag like playing UT3 and there is just so much mouse acceleration even if it's turned off. also feels not smooth, and crashes sometimes.
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Masenkoe

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#3 Masenkoe
Member since 2007 • 4897 Posts

my body is ready

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GummiRaccoon

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#4 GummiRaccoon
Member since 2003 • 13799 Posts

Unreal engines look like garbage.

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DanielDust

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#5 DanielDust
Member since 2007 • 15402 Posts

Unreal engines look like garbage.

GummiRaccoon

I'm with you, particles were great in this, scenery too, but why is it that such an "advanced" engine is still incapable of making models not look like plastic? humans look like plastic and in this video, now rock looks like plastic, not just the character model, but everywhere, there are a few developers that took UE 3 further than Epic bothered to and they gave their games a different look from the average UE 3 bandwagon, but even they only managed to partially hide these flaws, I expect the same from UE4, but I also expected UE 4 not to suck as much, even more, exactly where UE 3 did.

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rhazzy

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#6 rhazzy
Member since 2009 • 1516 Posts

[QUOTE="GummiRaccoon"]

Unreal engines look like garbage.

DanielDust

I'm with you, particles were great in this, scenery too, but why is it that such an "advanced" engine is still incapable of making models not look like plastic? humans look like plastic and in this video, now rock looks like plastic, not just the character model, but everywhere, there are a few developers that took UE 3 further than Epic bothered to and they gave their games a different look from the average UE 3 bandwagon, but even they only managed to partially hide these flaws, I expect the same from UE4, but I also expected UE 4 not to suck as much, even more, exactly where UE 3 did.

Wow...do you know how many times i wanted to make a thread saying exactly what u are saying...but i was kind of afraid that i am the only one who sees Unreal engine games like that...

And to add to what u have said...Unreal engine cannot make metal objects or any kind of metal look like metal...

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unc0nnected

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#7 unc0nnected
Member since 2005 • 25 Posts

Making the stuff in the engine look good is going to be partly up to the developers.. Some of the most amazing stuff that you guys and the general public don't appreciate is how incredible the toolset is for UE3 and how much more incredible it is for UE4. Beyond anything else that is what's going to sell this engine more than anything else and will propel this to the top of the list.. that's why you see more hardcore PC games using Unreal than any other singular engine and again why you'll see UE4 reign supreme over the competition. The toolset is years ahead of the rest

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GummiRaccoon

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#8 GummiRaccoon
Member since 2003 • 13799 Posts

Making the stuff in the engine look good is going to be partly up to the developers.. Some of the most amazing stuff that you guys and the general public don't appreciate is how incredible the toolset is for UE3 and how much more incredible it is for UE4. Beyond anything else that is what's going to sell this engine more than anything else and will propel this to the top of the list.. that's why you see more hardcore PC games using Unreal than any other singular engine and again why you'll see UE4 reign supreme over the competition. The toolset is years ahead of the rest

unc0nnected

Doesn't change that it looks like crap.

One step up from claymation.

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rhazzy

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#9 rhazzy
Member since 2009 • 1516 Posts

[QUOTE="unc0nnected"]

Making the stuff in the engine look good is going to be partly up to the developers.. Some of the most amazing stuff that you guys and the general public don't appreciate is how incredible the toolset is for UE3 and how much more incredible it is for UE4. Beyond anything else that is what's going to sell this engine more than anything else and will propel this to the top of the list.. that's why you see more hardcore PC games using Unreal than any other singular engine and again why you'll see UE4 reign supreme over the competition. The toolset is years ahead of the rest

GummiRaccoon

Doesn't change that it looks like crap.

One step up from claymation.

Pretty much this^^

P.S. But i have to admit...Batman Arkham Asylum & City looks freaking outstanding!!!If they could made something about the metal objects that look like plastic, it would of been probably the best looking game out there...

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Masenkoe

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#10 Masenkoe
Member since 2007 • 4897 Posts

Oh, you guys actually watched it?

I didn't.

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Baranga

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#11 Baranga
Member since 2005 • 14217 Posts

ITT: I learned engines have "looks".

Silly me, thinking that obtaining a look was all about shaders, textures and lightning.

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Elann2008

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#12 Elann2008
Member since 2007 • 33028 Posts
Doesn't look very next-gen.
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GummiRaccoon

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#13 GummiRaccoon
Member since 2003 • 13799 Posts

ITT: I learned engines have "looks".

Silly me, thinking that obtaining a look was all about shaders, textures and lightning.

Baranga

You are now aware that engines are ultimate responsible for the visual quality of everything. Otherwise we'd all be using the original quake engine.

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Baranga

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#14 Baranga
Member since 2005 • 14217 Posts

[QUOTE="Baranga"]

ITT: I learned engines have "looks".

Silly me, thinking that obtaining a look was all about shaders, textures and lightning.

GummiRaccoon

You are now aware that engines are ultimate responsible for the visual quality of everything. Otherwise we'd all be using the original quake engine.

Source is to the original Quake engine what the MW3 engine is to the Quake 3 engine.

People swear Dishonored is a Source game - it's Unreal 3. Civilization 4 looks nothing like Skyrim which looks nothing like Divinity 2. Aion looks nothing like Far Cry and so on. Meanwhile some are convinced that Dark Sector, Bioshock 1 and 2, Splinter Cell Conviction or The Darkness II run on Unreal 3.

Ideally devs should make a minimum effort to customise the look of a game. That's what makes the difference between a Mirror's Edge and a Damnation. Many (bad) games tend to look similar because their devs don't bother with custom lightning, don't write different shaders or simply emulate the look of a successful title.

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Jebus213

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#15 Jebus213
Member since 2010 • 10056 Posts
Looked very next-gen too me....
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GummiRaccoon

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#16 GummiRaccoon
Member since 2003 • 13799 Posts

[QUOTE="GummiRaccoon"]

[QUOTE="Baranga"]

ITT: I learned engines have "looks".

Silly me, thinking that obtaining a look was all about shaders, textures and lightning.

Baranga

You are now aware that engines are ultimate responsible for the visual quality of everything. Otherwise we'd all be using the original quake engine.

Source is to the original Quake engine what the MW3 engine is to the Quake 3 engine.

People swear Dishonored is a Source game - it's Unreal 3. Civilization 4 looks nothing like Skyrim which looks nothing like Divinity 2. Aion looks nothing like Far Cry and so on. Meanwhile some are convinced that Dark Sector, Bioshock 1 and 2, Splinter Cell Conviction or The Darkness II run on Unreal 3.

Ideally devs should make a minimum effort to customise the look of a game. That's what makes the difference between a Mirror's Edge and a Damnation. Many (bad) games tend to look similar because their devs don't bother with custom lightning, don't write different shaders or simply emulate the look of a successful title.

On what planet would someone think dishonored was a source game? It has the "everything is plastic"? look that unreal engine basically owns.

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painguy1

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#17 painguy1
Member since 2007 • 8686 Posts

unreal engine 4 guh all these new engines all have mouse input lag like playing UT3 and there is just so much mouse acceleration even if it's turned off. also feels not smooth, and crashes sometimes.JigglyWiggly_

output latency is preffered over input latency on these engines. thats how its scheduled. deal with it.

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JigglyWiggly_

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#18 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="JigglyWiggly_"]unreal engine 4 guh all these new engines all have mouse input lag like playing UT3 and there is just so much mouse acceleration even if it's turned off. also feels not smooth, and crashes sometimes.painguy1

output latency is preffered over input latency on these engines. thats how its scheduled. deal with it.

input lag feels so good for shooters amirite

also that has nothing to do with it

it has to do with prerendering frames ahead, and other overhead to make the game feel smoother and moar bloated.

most scrubs like pretty much every1 here, couldn't feel the difference between 80 and 100ms pings, but most people can feel input lag much more easily.

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painguy1

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#19 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="JigglyWiggly_"]unreal engine 4 guh all these new engines all have mouse input lag like playing UT3 and there is just so much mouse acceleration even if it's turned off. also feels not smooth, and crashes sometimes.JigglyWiggly_

output latency is preffered over input latency on these engines. thats how its scheduled. deal with it.

input lag feels so good for shooters amirite

also that has nothing to do with it

it has to do with prerendering frames ahead, and other overhead to make the game feel smoother and moar bloated.

most scrubs like pretty much every1 here, couldn't feel the difference between 80 and 100ms pings, but most people can feel input lag much more easily.

even then if u disable prerendering frames the engine is scheduled to deal with input probably after the image has been rendered since thats teh least important thing on their list of things to do.

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aadamjohnsons

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#20 aadamjohnsons
Member since 2012 • 32 Posts

Unreal engines look like garbage. GummiRaccoon

You are right one. I am also avoiding the Unreal engines and it look like very boring. So for me its just a old dust bin which no one can use. Also telling my friend to never get this one.

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way2funny

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#21 way2funny
Member since 2003 • 4570 Posts

Again, most of you guys have no idea what an engine actually does.

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DanielDust

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#22 DanielDust
Member since 2007 • 15402 Posts

Again, most of you guys have no idea what an engine actually does.

way2funny
I bet you'd want to think that, it'd solve all the problems UE 3 and 4 have and the most important, you'd have no need to defend it with pertinent information because "nobody gets what an engine is". All the UE's were and always will be, accessible, versatile but mediocre products, changed (but not entirely, since the engines are flawed) only by the titanic work few developers put into making it more capable.
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NaveedLife

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#23 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="GummiRaccoon"]

Unreal engines look like garbage.

DanielDust

I'm with you, particles were great in this, scenery too, but why is it that such an "advanced" engine is still incapable of making models not look like plastic? humans look like plastic and in this video, now rock looks like plastic, not just the character model, but everywhere, there are a few developers that took UE 3 further than Epic bothered to and they gave their games a different look from the average UE 3 bandwagon, but even they only managed to partially hide these flaws, I expect the same from UE4, but I also expected UE 4 not to suck as much, even more, exactly where UE 3 did.

Worst games for the plastic effect has to be Bioshock though. My gosh its just one big plastic world :P.

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way2funny

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#24 way2funny
Member since 2003 • 4570 Posts

[QUOTE="way2funny"]

Again, most of you guys have no idea what an engine actually does.

DanielDust

I bet you'd want to think that, it'd solve all the problems UE 3 and 4 have and the most important, you'd have no need to defend it with pertinent information because "nobody gets what an engine is". All the UE's were and always will be, accessible, versatile but mediocre products, changed (but not entirely, since the engines are flawed) only by the titanic work few developers put into making it more capable.

Lets see if I can say this simply...

Engines provides the means and tools to display graphics, how the developer chooses to use those tools are completely up to them, not the unreal engine. Examples of this are the source engine deriving from the quake engine, and the new call of dutys deriving from the the quake engine. Half life, quake, call of duty all have different visual styles, different complexity of visuals, yet derive from the 'same' engine. Could it be that things look plasticy because the unreal 3/4 engines want to showcase all the lighting, shading and reflextion effects they have been working on? and developers are being lazy? An engine doesnt 'look good' or 'look bad', that doesnt make sense, only games look good or look bad.

And I am no where near defending the unreal engine, im just exposing the myths about game engines from gamers that dont really know what goes on behind the scenes, behind the game and into the code

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Baranga

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#25 Baranga
Member since 2005 • 14217 Posts

[QUOTE="DanielDust"][QUOTE="way2funny"]

Again, most of you guys have no idea what an engine actually does.

way2funny

I bet you'd want to think that, it'd solve all the problems UE 3 and 4 have and the most important, you'd have no need to defend it with pertinent information because "nobody gets what an engine is". All the UE's were and always will be, accessible, versatile but mediocre products, changed (but not entirely, since the engines are flawed) only by the titanic work few developers put into making it more capable.

Lets see if I can say this simply...

Engines provides the means and tools to display graphics, how the developer chooses to use those tools are completely up to them, not the unreal engine. Examples of this are the source engine deriving from the quake engine, and the new call of dutys deriving from the the quake engine. Half life, quake, call of duty all have different visual styles, different complexity of visuals, yet derive from the 'same' engine. Could it be that things look plasticy because the unreal 3/4 engines want to showcase all the lighting, shading and reflextion effects they have been working on? and developers are being lazy? An engine doesnt 'look good' or 'look bad', that doesnt make sense, only games look good or look bad.

Don't bother. People ITT think Mirror's Edge, Borderlands, Medal of Honor and Damnation have the same look.

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way2funny

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#26 way2funny
Member since 2003 • 4570 Posts

[QUOTE="way2funny"]

[QUOTE="DanielDust"] I bet you'd want to think that, it'd solve all the problems UE 3 and 4 have and the most important, you'd have no need to defend it with pertinent information because "nobody gets what an engine is". All the UE's were and always will be, accessible, versatile but mediocre products, changed (but not entirely, since the engines are flawed) only by the titanic work few developers put into making it more capable.Baranga

Lets see if I can say this simply...

Engines provides the means and tools to display graphics, how the developer chooses to use those tools are completely up to them, not the unreal engine. Examples of this are the source engine deriving from the quake engine, and the new call of dutys deriving from the the quake engine. Half life, quake, call of duty all have different visual styles, different complexity of visuals, yet derive from the 'same' engine. Could it be that things look plasticy because the unreal 3/4 engines want to showcase all the lighting, shading and reflextion effects they have been working on? and developers are being lazy? An engine doesnt 'look good' or 'look bad', that doesnt make sense, only games look good or look bad.

Don't bother. People ITT think Mirror's Edge, Borderlands, Medal of Honor and Damnation have the same look.

I still dont see why people like 'engines' anyway. Most to all engines are multiplat, which leaves layers of indirection which makes the game slower/ less optimized. If developers made platform specific engines, or better everyone make their games from the ground up, would have a lot better looking games with a wider range of system requirements. Problem is they are either too lazy, and/or development times will take years more.

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Phelaidar

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#27 Phelaidar
Member since 2005 • 1533 Posts
It looks like Unreal 3.5 engine to me. Yeah it looks better than 3.... but Cry Engine 2 still amazes me more.
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DanielDust

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#28 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="way2funny"]

[QUOTE="DanielDust"] I bet you'd want to think that, it'd solve all the problems UE 3 and 4 have and the most important, you'd have no need to defend it with pertinent information because "nobody gets what an engine is". All the UE's were and always will be, accessible, versatile but mediocre products, changed (but not entirely, since the engines are flawed) only by the titanic work few developers put into making it more capable.Baranga

Lets see if I can say this simply...

Engines provides the means and tools to display graphics, how the developer chooses to use those tools are completely up to them, not the unreal engine. Examples of this are the source engine deriving from the quake engine, and the new call of dutys deriving from the the quake engine. Half life, quake, call of duty all have different visual styles, different complexity of visuals, yet derive from the 'same' engine. Could it be that things look plasticy because the unreal 3/4 engines want to showcase all the lighting, shading and reflextion effects they have been working on? and developers are being lazy? An engine doesnt 'look good' or 'look bad', that doesnt make sense, only games look good or look bad.

Don't bother. People ITT think Mirror's Edge, Borderlands, Medal of Honor and Damnation have the same look.

Technical capabilities, no matter how much they work on their game if the developers don't try to recode the engine how they want (at least partially) the games will always look the same, a good example is Bioshock, it looks identical to 99.9% of the UE games (yes I do know it's one of the older revisions) no matter how much they worked on textures, art style, everything. Using the "default" engine will always = identical looking and especially "feeling" games, you have all the UE 3 games as an example (except those few), even alterations of 2. As for this sarcastic and pretty random comment I quoted above, no (it's one of the few games - you can count them almost on a single hand - that developers did work on making an engine of their own, they also used an entirely different lighting engine), yes (d'oh, less sarcasm would have helped) , yes?!? (did you play the game, singleplayer or you just went multiplayer and assumed sp is on the same engine?)....f*** yes? If you want to be sarcastic at least use the only games that try to mask the flaws of the normally used UE 3, to give the impression that they're just the tip of the iceberg, when in fact they're the limited few, Mirror's Edge was a good start, you failed after, a good continuation would've been Batman, both, Mass Effect series
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way2funny

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#29 way2funny
Member since 2003 • 4570 Posts

[QUOTE="Baranga"]

[QUOTE="way2funny"]

Lets see if I can say this simply...

Engines provides the means and tools to display graphics, how the developer chooses to use those tools are completely up to them, not the unreal engine. Examples of this are the source engine deriving from the quake engine, and the new call of dutys deriving from the the quake engine. Half life, quake, call of duty all have different visual styles, different complexity of visuals, yet derive from the 'same' engine. Could it be that things look plasticy because the unreal 3/4 engines want to showcase all the lighting, shading and reflextion effects they have been working on? and developers are being lazy? An engine doesnt 'look good' or 'look bad', that doesnt make sense, only games look good or look bad.

DanielDust

Don't bother. People ITT think Mirror's Edge, Borderlands, Medal of Honor and Damnation have the same look.

Technical capabilities, no matter how much they work on their game if the developers don't try to recode the engine how they want (at least partially) the games will always look the same, a good example is Bioshock, it looks identical to 99.9% of the UE games (yes I do know it's one of the older revisions) no matter how much they worked on textures, art style, everything. Using the "default" engine will always = identical looking and especially "feeling" games, you have all the UE 3 games as an example (except those few), even alterations of 2. As for this sarcastic and pretty random comment I quoted above, no (it's one of the few games - you can count them almost on a single hand - that developers did work on making an engine of their own, they also used an entirely different lighting engine), yes (d'oh, less sarcasm would have helped) , yes?!? (did you play the game, singleplayer or you just went multiplayer and assumed sp is on the same engine?)....f*** yes? If you want to be sarcastic at least use the only games that try to mask the flaws of the normally used UE 3, to give the impression that they're just the tip of the iceberg, when in fact they're the limited few, Mirror's Edge was a good start, you failed after, a good continuation would've been Batman, both, Mass Effect series

Stoped reading there. Game development isnt meant to be copy paste, its taking something and changing it to fit your vision. Games look the same because of lazy developers. Not because of the engine. How come America's Army 2.0, and Unreal Tournament 2k5 dont look at all a like? They are made using the same engine.

I can tell you dont have a CS backround, and im not talking about counter strike. Read a book on game engines before trying to make such claims

I recommend -
Game Engine Architecture

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JigglyWiggly_

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#30 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="DanielDust"][QUOTE="Baranga"]

Don't bother. People ITT think Mirror's Edge, Borderlands, Medal of Honor and Damnation have the same look.

way2funny

Technical capabilities, no matter how much they work on their game if the developers don't try to recode the engine how they want (at least partially) the games will always look the same, a good example is Bioshock, it looks identical to 99.9% of the UE games (yes I do know it's one of the older revisions) no matter how much they worked on textures, art style, everything. Using the "default" engine will always = identical looking and especially "feeling" games, you have all the UE 3 games as an example (except those few), even alterations of 2. As for this sarcastic and pretty random comment I quoted above, no (it's one of the few games - you can count them almost on a single hand - that developers did work on making an engine of their own, they also used an entirely different lighting engine), yes (d'oh, less sarcasm would have helped) , yes?!? (did you play the game, singleplayer or you just went multiplayer and assumed sp is on the same engine?)....f*** yes? If you want to be sarcastic at least use the only games that try to mask the flaws of the normally used UE 3, to give the impression that they're just the tip of the iceberg, when in fact they're the limited few, Mirror's Edge was a good start, you failed after, a good continuation would've been Batman, both, Mass Effect series

Stoped reading there. Game development isnt meant to be copy paste, its taking something and changing it to fit your vision. Games look the same because of lazy developers. Not because of the engine. How come America's Army 2.0, and Unreal Tournament 2k5 dont look at all a like? They are made using the same engine.

I can tell you dont have a CS backround, and im not talking about counter strike. Read a book on game engines before trying to make such claims

I recommend -
Game Engine Architecture

screw dat just dl ppl's source and put ur name on it and change the textures around and make new levels and then keep the source closed
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ssvegeta555

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#31 ssvegeta555
Member since 2003 • 2448 Posts
I like the particle effects, but that's about it.
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GummiRaccoon

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#32 GummiRaccoon
Member since 2003 • 13799 Posts

[QUOTE="DanielDust"][QUOTE="Baranga"]

Don't bother. People ITT think Mirror's Edge, Borderlands, Medal of Honor and Damnation have the same look.

way2funny

Technical capabilities, no matter how much they work on their game if the developers don't try to recode the engine how they want (at least partially) the games will always look the same, a good example is Bioshock, it looks identical to 99.9% of the UE games (yes I do know it's one of the older revisions) no matter how much they worked on textures, art style, everything. Using the "default" engine will always = identical looking and especially "feeling" games, you have all the UE 3 games as an example (except those few), even alterations of 2. As for this sarcastic and pretty random comment I quoted above, no (it's one of the few games - you can count them almost on a single hand - that developers did work on making an engine of their own, they also used an entirely different lighting engine), yes (d'oh, less sarcasm would have helped) , yes?!? (did you play the game, singleplayer or you just went multiplayer and assumed sp is on the same engine?)....f*** yes? If you want to be sarcastic at least use the only games that try to mask the flaws of the normally used UE 3, to give the impression that they're just the tip of the iceberg, when in fact they're the limited few, Mirror's Edge was a good start, you failed after, a good continuation would've been Batman, both, Mass Effect series

Stoped reading there. Game development isnt meant to be copy paste, its taking something and changing it to fit your vision. Games look the same because of lazy developers. Not because of the engine. How come America's Army 2.0, and Unreal Tournament 2k5 dont look at all a like? They are made using the same engine.

I can tell you dont have a CS backround, and im not talking about counter strike. Read a book on game engines before trying to make such claims

I recommend -
Game Engine Architecture

Being a 2nd year CS student doesn't make you an expert on game engines, so stop trying to pretend you are.

Even borderlands has the plasticy look to it, but it isn't an obvious visual flaw of the game because of the art style which does an excellent job of de-emphasizing it.

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thphaca

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#33 thphaca
Member since 2005 • 202 Posts

I can't really judge until I've seen it in live in 1080p, as I find that a game can look awsome and sharp on a tiny video, but then you notice to crappy textures when you actually play it.

Still, it's OK. It's not really next-gen for PC, but it's next-gen for consoles, I'd say. At least it doesn't look like a pile of polygons. I like the effects. It makes the game seem more cinematic. The overall "effect" of the visuals is what I care about.

As far as the arguement of engines vs. devs effecting graphics: it's both obviously. Engines effect things like max poly count, texture size, number of shaders and partical effects that can be rendered. The mapping and modeling tools also effect how easy it is to create quality content. It's up to the devs to push the engine to where it can look good and still perform well.

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way2funny

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#34 way2funny
Member since 2003 • 4570 Posts

[QUOTE="way2funny"]

[QUOTE="DanielDust"] Technical capabilities, no matter how much they work on their game if the developers don't try to recode the engine how they want (at least partially) the games will always look the same, a good example is Bioshock, it looks identical to 99.9% of the UE games (yes I do know it's one of the older revisions) no matter how much they worked on textures, art style, everything. Using the "default" engine will always = identical looking and especially "feeling" games, you have all the UE 3 games as an example (except those few), even alterations of 2. As for this sarcastic and pretty random comment I quoted above, no (it's one of the few games - you can count them almost on a single hand - that developers did work on making an engine of their own, they also used an entirely different lighting engine), yes (d'oh, less sarcasm would have helped) , yes?!? (did you play the game, singleplayer or you just went multiplayer and assumed sp is on the same engine?)....f*** yes? If you want to be sarcastic at least use the only games that try to mask the flaws of the normally used UE 3, to give the impression that they're just the tip of the iceberg, when in fact they're the limited few, Mirror's Edge was a good start, you failed after, a good continuation would've been Batman, both, Mass Effect seriesGummiRaccoon

Stoped reading there. Game development isnt meant to be copy paste, its taking something and changing it to fit your vision. Games look the same because of lazy developers. Not because of the engine. How come America's Army 2.0, and Unreal Tournament 2k5 dont look at all a like? They are made using the same engine.

I can tell you dont have a CS backround, and im not talking about counter strike. Read a book on game engines before trying to make such claims

I recommend -
Game Engine Architecture

Being a 2nd year CS student doesn't make you an expert on game engines, so stop trying to pretend you are.

Even borderlands has the plasticy look to it, but it isn't an obvious visual flaw of the game because of the art style which does an excellent job of de-emphasizing it.

Never did I say im an expert, and im not a second year cs student either. I'm not the one making claims about engines.

Being a gamer doesnt mean you have the knowledge to judge engines. Just stick to judging games.

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GummiRaccoon

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#35 GummiRaccoon
Member since 2003 • 13799 Posts

[QUOTE="GummiRaccoon"]

[QUOTE="way2funny"]

Stoped reading there. Game development isnt meant to be copy paste, its taking something and changing it to fit your vision. Games look the same because of lazy developers. Not because of the engine. How come America's Army 2.0, and Unreal Tournament 2k5 dont look at all a like? They are made using the same engine.

I can tell you dont have a CS backround, and im not talking about counter strike. Read a book on game engines before trying to make such claims

I recommend -
Game Engine Architecture

way2funny

Being a 2nd year CS student doesn't make you an expert on game engines, so stop trying to pretend you are.

Even borderlands has the plasticy look to it, but it isn't an obvious visual flaw of the game because of the art style which does an excellent job of de-emphasizing it.

Never did I say im an expert, and im not a second year cs student either. I'm not the one making claims about engines.

Being a gamer doesnt mean you have the knowledge to judge engines. Just stick to judging games.

Sorry, is it first year CS student or a Sociology major with a few CS courses?

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JigglyWiggly_

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#36 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="way2funny"]

[QUOTE="GummiRaccoon"]

Being a 2nd year CS student doesn't make you an expert on game engines, so stop trying to pretend you are.

Even borderlands has the plasticy look to it, but it isn't an obvious visual flaw of the game because of the art style which does an excellent job of de-emphasizing it.

GummiRaccoon

Never did I say im an expert, and im not a second year cs student either. I'm not the one making claims about engines.

Being a gamer doesnt mean you have the knowledge to judge engines. Just stick to judging games.

Sorry, is it first year CS student or a Sociology major with a few CS courses?

liberal arts is teh best
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way2funny

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#37 way2funny
Member since 2003 • 4570 Posts

[QUOTE="way2funny"]

[QUOTE="GummiRaccoon"]

Being a 2nd year CS student doesn't make you an expert on game engines, so stop trying to pretend you are.

Even borderlands has the plasticy look to it, but it isn't an obvious visual flaw of the game because of the art style which does an excellent job of de-emphasizing it.

GummiRaccoon

Never did I say im an expert, and im not a second year cs student either. I'm not the one making claims about engines.

Being a gamer doesnt mean you have the knowledge to judge engines. Just stick to judging games.

Sorry, is it first year CS student or a Sociology major with a few CS courses?

No, not at all. My point was, read some books before making claims on these engine technologies. I still dont see where you saw that im an 'expert'. People just make claims with no knowledge of the subject.

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GummiRaccoon

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#38 GummiRaccoon
Member since 2003 • 13799 Posts

[QUOTE="GummiRaccoon"]

[QUOTE="way2funny"]

Never did I say im an expert, and im not a second year cs student either. I'm not the one making claims about engines.

Being a gamer doesnt mean you have the knowledge to judge engines. Just stick to judging games.

way2funny

Sorry, is it first year CS student or a Sociology major with a few CS courses?

No, not at all. My point was, read some books before making claims on these engine technologies. I still dont see where you saw that im an 'expert'. People just make claims with no knowledge of the subject.

I argue that you are making claims with no knowledge on the subject. You never actually mentioned anything specific that negates what I claimed, which is typical of someone who has no clue.

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way2funny

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#39 way2funny
Member since 2003 • 4570 Posts

[QUOTE="way2funny"]

[QUOTE="GummiRaccoon"]

Sorry, is it first year CS student or a Sociology major with a few CS courses?

GummiRaccoon

No, not at all. My point was, read some books before making claims on these engine technologies. I still dont see where you saw that im an 'expert'. People just make claims with no knowledge of the subject.

I argue that you are making claims with no knowledge on the subject. You never actually mentioned anything specific that negates what I claimed, which is typical of someone who has no clue.

What claims have I made? That engines provide the means and tools to display graphics? and the actual graphics of a game are up to the developer not the engine?

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GummiRaccoon

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#40 GummiRaccoon
Member since 2003 • 13799 Posts

[QUOTE="GummiRaccoon"]

[QUOTE="way2funny"]

No, not at all. My point was, read some books before making claims on these engine technologies. I still dont see where you saw that im an 'expert'. People just make claims with no knowledge of the subject.

way2funny

I argue that you are making claims with no knowledge on the subject. You never actually mentioned anything specific that negates what I claimed, which is typical of someone who has no clue.

What claims have I made? That engines provide the means and tools to display graphics? and the actual graphics of a game are up to the developer not the engine?

"the graphics engine doesn't do graphics"

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#41 way2funny
Member since 2003 • 4570 Posts

[QUOTE="way2funny"]

[QUOTE="GummiRaccoon"]

I argue that you are making claims with no knowledge on the subject. You never actually mentioned anything specific that negates what I claimed, which is typical of someone who has no clue.

GummiRaccoon

What claims have I made? That engines provide the means and tools to display graphics? and the actual graphics of a game are up to the developer not the engine?

"the graphics engine doesn't do graphics"

So where did I say that? I looked through my posts and never said that.

I said an engine doesnt look good or bad, i said a game does, are you refering to that?

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#42 GummiRaccoon
Member since 2003 • 13799 Posts

[QUOTE="GummiRaccoon"]

[QUOTE="way2funny"]

What claims have I made? That engines provide the means and tools to display graphics? and the actual graphics of a game are up to the developer not the engine?

way2funny

"the graphics engine doesn't do graphics"

So where did I say that? I looked through my posts and never said that.

I said an engine doesnt look good or bad, i said a game does, are you refering to that?

Yeah why would the foundation for the games graphics, which sucks, ultimately lead to an inferior looking game.

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way2funny

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#43 way2funny
Member since 2003 • 4570 Posts

[QUOTE="way2funny"]

[QUOTE="GummiRaccoon"]

"the graphics engine doesn't do graphics"

GummiRaccoon

So where did I say that? I looked through my posts and never said that.

I said an engine doesnt look good or bad, i said a game does, are you refering to that?

Yeah why would the foundation for the games graphics, which sucks, ultimately lead to an inferior looking game.

because the basics of a game engine isnt what graphics get on the screen, its how they get on the screen?

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GummiRaccoon

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#44 GummiRaccoon
Member since 2003 • 13799 Posts

[QUOTE="GummiRaccoon"]

[QUOTE="way2funny"]

So where did I say that? I looked through my posts and never said that.

I said an engine doesnt look good or bad, i said a game does, are you refering to that?

way2funny

Yeah why would the foundation for the games graphics, which sucks, ultimately lead to an inferior looking game.

because the basics of a game engine isnt what graphics get on the screen, its how they get on the screen?

Yeah and how the Unreal engine gets the graphics on screen results in an overall plastic look.

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way2funny

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#45 way2funny
Member since 2003 • 4570 Posts

[QUOTE="way2funny"]

[QUOTE="GummiRaccoon"]

Yeah why would the foundation for the games graphics, which sucks, ultimately lead to an inferior looking game.

GummiRaccoon

because the basics of a game engine isnt what graphics get on the screen, its how they get on the screen?

Yeah and how the Unreal engine gets the graphics on screen results in an overall plastic look.

Lol okay, game engines all look the same, gg :roll:

oh btw, im a software developer for intel, so i guess im just talking out of my @ss

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#46 GummiRaccoon
Member since 2003 • 13799 Posts

[QUOTE="GummiRaccoon"]

[QUOTE="way2funny"]

because the basics of a game engine isnt what graphics get on the screen, its how they get on the screen?

way2funny

Yeah and how the Unreal engine gets the graphics on screen results in an overall plastic look.

Lol okay, game engines all look the same, gg :roll:

oh btw, im a software developer for intel, so i guess im just talking out of my @ss

good job on your awesome intel HD graphics drivers.

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#47 rhazzy
Member since 2009 • 1516 Posts

[QUOTE="way2funny"]

[QUOTE="GummiRaccoon"]

Yeah and how the Unreal engine gets the graphics on screen results in an overall plastic look.

GummiRaccoon

Lol okay, game engines all look the same, gg :roll:

oh btw, im a software developer for intel, so i guess im just talking out of my @ss

good job on your awesome intel HD graphics drivers.

Lol...u mean son of a gun :)

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#48 way2funny
Member since 2003 • 4570 Posts

[QUOTE="GummiRaccoon"]

[QUOTE="way2funny"]

Lol okay, game engines all look the same, gg :roll:

oh btw, im a software developer for intel, so i guess im just talking out of my @ss

rhazzy

good job on your awesome intel HD graphics drivers.

Lol...u mean son of a gun :)

:oso offended :roll:

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GummiRaccoon

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#49 GummiRaccoon
Member since 2003 • 13799 Posts

[QUOTE="rhazzy"]

[QUOTE="GummiRaccoon"]

good job on your awesome intel HD graphics drivers.

way2funny

Lol...u mean son of a gun :)

:oso offended :roll:

In case you weren't aware your drivers suck mega donkey balls.

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#50 JigglyWiggly_
Member since 2009 • 24625 Posts
if i made intel drivers for gpu'z and the system randomly bsod'd i'd point all the errors to atimksys.dag