unrealism in games

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ZJI

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#1 ZJI
Member since 2004 • 2006 Posts

Does unrealism distrub you in games even though they do not in any way constitute bugs or bad gameplay?

For example, in company of heroes when you garrison a building the guys can only shoot through the window so there are blind spots. But the enemy on the outside can shoot through walls of the building from the blind spots and you can't shoot back.

This is just annoying to hell for me, I didn't get the game precisely for that.

It does not cause bad gameplay or gamebalance or what, but it's just annoying because I can't escape from reality.

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ChevelleFan

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#2 ChevelleFan
Member since 2004 • 1783 Posts
Maybe you should reconsider because in real life bullets can go through walls.
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shalashaska88

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#3 shalashaska88
Member since 2005 • 3198 Posts

I hate invisible barriers in games. Why make levels with huge spaces when i can't explore them fully?

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ZJI

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#4 ZJI
Member since 2004 • 2006 Posts

Maybe you should reconsider because in real life bullets can go through walls.ChevelleFan

but your guys in the building can't shoot out through the walls. So the walls are one way only.

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Bulldog19892

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#5 Bulldog19892
Member since 2005 • 3520 Posts
To me, unrealism in games that doesn't effect gameplay or the visuals is usually a plus. I prefer games like Halo 3 over Rainbow Six: Raven Shield (which is a bit over realistic in my opinion). I encourage realism to the point where the game gets so realistic, you're not actually escaping reality by playing it, which was a bad trend there for a while.
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ChevelleFan

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#6 ChevelleFan
Member since 2004 • 1783 Posts

[QUOTE="ChevelleFan"]Maybe you should reconsider because in real life bullets can go through walls.ZJI

but your guys in the building can't shoot out through the walls. So the walls are one way only.

Well it wouldn't make sense to shoot out through walls if you can't see the enemy. I don't know about you but if I was in a room where I could see my target out through a window and shoot I would do that instead of blindly firinginto awall at a target I can't see hoping it would hit them outside. It is also dangerous because of richochets and debris but I doubt they considered that when they made the game. I can understand if you don't like the game because somehow the enemy always knows where you are in the building. It is called supression fire when you let loose a barrage of bullets usually on a fortification to get the defenders to duck their heads down. If you have ever seena real conflict on TV they shoot whatever they have at buildings they know have troops garrisoned inside hoping that a few rounds will penetrate and kill the defenders. I think COH is fairly realistic.

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Forerunner-117

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#7 Forerunner-117
Member since 2006 • 8800 Posts

Does unrealism distrub you in games even though they do not in any way constitute bugs or bad gameplay?

For example, in company of heroes when you garrison a building the guys can only shoot through the window so there are blind spots. But the enemy on the outside can shoot through walls of the building from the blind spots and you can't shoot back.

This is just annoying to hell for me, I didn't get the game precisely for that.

It does not cause bad gameplay or gamebalance or what, but it's just annoying because I can't escape from reality.

ZJI

Meh, it makes sense tho that they shoot at you through walls in buildings while your guys can't. Think about it. If you were standing outside a house and some dude was shooting at you from a window, then hid behind the wall right next to the window after you returned fire, even tho he's behind a wall, you have a pretty good idea where he is and thus can shoot in his basic direction. Now take a look at this scenario from the perspective of the person inside the building. Since the wall is so close to you, you have a much harder time guessing where the enemy would be thus it would be pointless to shoot thru the walls from your location.

Lol I know that was prolly complex but it's my two cents on why that scenario is actually realistic, not unrealistic.

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naval

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#9 naval
Member since 2003 • 11108 Posts
yeah some realism like cheating ai to them competitve is not something which i particularly like. i wish they could me made competitive by improvements in ai rather than ai cheating.
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MasterYevon

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#10 MasterYevon
Member since 2003 • 6703 Posts

1) I agree that the scenario described by the OP is perfectly realistic. Unless I play CoD 4, in which case I sometimes shoot through the wall even when I'm right next up to it ;) (Got some fairly good results from that actually)

2) So, OP, you didn't get the game because you didn't like one animation, for one of the billion different things you can do in that game, and that you're probably not going to even notice with all the different things you have to keep track of while playing? Tsk, tsk, tsk... I like realism too, but damn, that gives the word obsession a whole new meaning =/ I would urge you to reconsider... you're missing out on a great game for no logical reason.

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deactivated-59d151f079814

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#11 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Because complete realism infringes on game balance... Things are not made equal in the real world and when faced with competitve gameplay online you have to make it equal to make it any fun.
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Rotinaj32

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#12 Rotinaj32
Member since 2007 • 331 Posts
It doesn't bother me at all. I don't play games to reenact life, I play them for entertainment. For instance real life FPS's would be pretty boring. One shot and you could die from bloodloss alone, and to properly heal you would have to go to a hospital, considering "medkits" would only be able to stop the bleading and numb the pain, not restore you to proper health.
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#13 bogaty
Member since 2003 • 4750 Posts

For me, it depends on the scope and subject matter of the game. If I'm playing something clearly based in a fantastic world, like DOOM or Warhammer 40K, then it doesn't bother me that both enemies and myself can take enormous punishment, as long as the logic of the game world is consistent.

When it comes to games that cover historical or modern day hypothetical situations, gamey concessions drive me nuts. This is why I absolutely despise most RTS games like Company of Heroes and run-and-gun shooters like Call of Duty. I want a game that mirrors the capabilities and limitations of the real world equipment and people being modelled in the game. The retardedly close engagement ranges that occur in COH put me off completely. Then you have completely ahistorical conceits like jeeps being able to take multiple hits from a Tiger tank's 88mm main gun. Utter stupidity. That doesn't make for an enjoyable gaming experience for me, it completely ruins it. I also hate games that lack internal consistency. In COD4, there is a section where you're acting as a Mk 19 40mm grenade launcher gunner on a UMSC helicopter. You are able to take out BMP-2APCS with two hits while using this weapon, even when striking the thick frontal armour. Firstly, this is patently unrealistic which puts me off, but what really ticks me off is that you run into the same make of vehicle later in the game yet you are now unable to take it out with the same 40mm grenades that so effectively did so before. Instead, you're forced to do the overplayed "run through the cloud of smoke to stick a satchel charge on the hull, take cover and detonate it."

I also hate the fact that devs are forever "streamlining" games and speeding up gameplay. If you look at the Total War series, Shogun and the first Medieval both provided a decent AI and the unit capabilities did a reasonable job of simulating their real world counterparts. With Rome and Medieval II, the devs lobotomized the AI and tweaked unit stats to make battles run much more quickly. You now have ludicrous situations where spearmen are able to charge heavy cavalry from the front and win. Where two shield walls grinding against each other results in enormous casualties and near instant morale loss and where it's near impossible to actually lose a battle unless you're a complete idiot. The first thing I do when I get a Total War game now is go in and completely redo unit stats.

I really wish that if devs want to make games based on historical events, that they make the effort to ensure that they try to reflect the reality, but sadly I seem to be in the minority. I'd much rather play IL-2, WWII Online or Hidden and Dangerous 2 than even look at COD, but sales figures show that that is not a majority opinion. Pity.

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ZJI

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#14 ZJI
Member since 2004 • 2006 Posts

2) So, OP, you didn't get the game because you didn't like one animation, for one of the billion different things you can do in that game, and that you're probably not going to even notice with all the different things you have to keep track of while playing? Tsk, tsk, tsk... I like realism too, but damn, that gives the word obsession a whole new meaning =/ I would urge you to reconsider... you're missing out on a great game for no logical reason.

MasterYevon

That and their stupid insane copyprotecting thing that forces you to log into their site and steals data from your computer.Stardock CEO Brad Wardell understands how to treat customers right. These guys and Bioshock and HL2 went over the line. I'm not a criminal for buying their game, they have no right to monitor me like that.

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#15 foxhound_fox
Member since 2005 • 98532 Posts
It is a problem we just have to face. With development cycles getting shorter and shorter and dev teams becoming less and less experienced, even with the increase in technology, the games we are playing are just not becoming more realistic. Realism takes a long time to make work and most developers are not committed enough to spend the time and money doing so. Realism in games is not really that important when considering most of the game types out there. Of course, simulations, role-playing and some shooters benefit from realism most games these days just don't have the long enough development cycles to allow for realism to be implemented.

If you want realism, just go outside... games are a form of escapism, something that is not supposed to be real.
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jrhawk42

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#16 jrhawk42
Member since 2003 • 12764 Posts

my favorite "unrealisms"

You have a big ass weapon but still need a damn key to open that pitiful wooden gate.

Uberawesome assassin that can't swim (yet dives 50 feet into some hay).

Psychic enemies that always know where you are, or what you did immediately.

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ZJI

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#17 ZJI
Member since 2004 • 2006 Posts

my favorite "unrealisms"

You have a big ass weapon but still need a damn key to open that pitiful wooden gate.

Uberawesome assassin that can't swim (yet dives 50 feet into some hay).

Psychic enemies that always know where you are, or what you did immediately.

jrhawk42

I especially like that first one.

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InSoMnIaK604

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#18 InSoMnIaK604
Member since 2005 • 145 Posts
[QUOTE="jrhawk42"]

my favorite "unrealisms"

You have a big ass weapon but still need a damn key to open that pitiful wooden gate.

Uberawesome assassin that can't swim (yet dives 50 feet into some hay).

Psychic enemies that always know where you are, or what you did immediately.

ZJI

I especially like that first one.

I concur, that has always driven me insane, Hey Look at me! I can carry 15 different types of guns but I can't swim and I need to use "keys" to get through doors.... pfft.

But yeah, most of the time its easier just to ignore it than to dwell on it.

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#19 Minglis
Member since 2004 • 476 Posts
its all about balance, enough realism to immerse you into the experience and yet not so much that it becomes as painful or you need special ops training to play as a special ops soldier, etc. and yet not too much unrealism that it just shoots out at you and you think wtf?
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RK-Mara

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#20 RK-Mara
Member since 2006 • 11489 Posts
Unrealism disturbs if the game tries to be realistic. Realism disturbs if the game tries to be unrealistic.
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Ironfungus

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#21 Ironfungus
Member since 2007 • 1123 Posts

Does unrealism distrub you in games even though they do not in any way constitute bugs or bad gameplay?

For example, in company of heroes when you garrison a building the guys can only shoot through the window so there are blind spots. But the enemy on the outside can shoot through walls of the building from the blind spots and you can't shoot back.

This is just annoying to hell for me, I didn't get the game precisely for that.

It does not cause bad gameplay or gamebalance or what, but it's just annoying because I can't escape from reality.

ZJI

Unrealism makes the game much more fun for me (aka: Unreal Tournament). Too much realism like the noobcore mode in Call of Duty 4 drives me insane.

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deactivated-5920bf77daa85

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#22 deactivated-5920bf77daa85
Member since 2004 • 3270 Posts

It does not cause bad gameplay or gamebalance or what, but it's just annoying because I can't escape from reality.ZJI

By playing a game you are demonstrating an ability to escape from reality.

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Kniterait

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#23 Kniterait
Member since 2005 • 239 Posts

Does unrealism distrub you in games even though they do not in any way constitute bugs or bad gameplay?

For example, in company of heroes when you garrison a building the guys can only shoot through the window so there are blind spots. But the enemy on the outside can shoot through walls of the building from the blind spots and you can't shoot back.

This is just annoying to hell for me, I didn't get the game precisely for that.

It does not cause bad gameplay or gamebalance or what, but it's just annoying because I can't escape from reality.

ZJI

Wouldnt it be more unrealistic when the enemy soldiers would stand infron the windows..?

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Bulldog19892

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#24 Bulldog19892
Member since 2005 • 3520 Posts

my favorite "unrealisms"

You have a big ass weapon but still need a damn key to open that pitiful wooden gate.

Uberawesome assassin that can't swim (yet dives 50 feet into some hay).

Psychic enemies that always know where you are, or what you did immediately.

jrhawk42
I can relate to the first and last ones. Haven't played Assassins Creed, but Medal of Honor: AA totally fits the last one, which REALLY sucks during the stealth section.