For me, it depends on the scope and subject matter of the game. If I'm playing something clearly based in a fantastic world, like DOOM or Warhammer 40K, then it doesn't bother me that both enemies and myself can take enormous punishment, as long as the logic of the game world is consistent.
When it comes to games that cover historical or modern day hypothetical situations, gamey concessions drive me nuts. This is why I absolutely despise most RTS games like Company of Heroes and run-and-gun shooters like Call of Duty. I want a game that mirrors the capabilities and limitations of the real world equipment and people being modelled in the game. The retardedly close engagement ranges that occur in COH put me off completely. Then you have completely ahistorical conceits like jeeps being able to take multiple hits from a Tiger tank's 88mm main gun. Utter stupidity. That doesn't make for an enjoyable gaming experience for me, it completely ruins it. I also hate games that lack internal consistency. In COD4, there is a section where you're acting as a Mk 19 40mm grenade launcher gunner on a UMSC helicopter. You are able to take out BMP-2APCS with two hits while using this weapon, even when striking the thick frontal armour. Firstly, this is patently unrealistic which puts me off, but what really ticks me off is that you run into the same make of vehicle later in the game yet you are now unable to take it out with the same 40mm grenades that so effectively did so before. Instead, you're forced to do the overplayed "run through the cloud of smoke to stick a satchel charge on the hull, take cover and detonate it."
I also hate the fact that devs are forever "streamlining" games and speeding up gameplay. If you look at the Total War series, Shogun and the first Medieval both provided a decent AI and the unit capabilities did a reasonable job of simulating their real world counterparts. With Rome and Medieval II, the devs lobotomized the AI and tweaked unit stats to make battles run much more quickly. You now have ludicrous situations where spearmen are able to charge heavy cavalry from the front and win. Where two shield walls grinding against each other results in enormous casualties and near instant morale loss and where it's near impossible to actually lose a battle unless you're a complete idiot. The first thing I do when I get a Total War game now is go in and completely redo unit stats.
I really wish that if devs want to make games based on historical events, that they make the effort to ensure that they try to reflect the reality, but sadly I seem to be in the minority. I'd much rather play IL-2, WWII Online or Hidden and Dangerous 2 than even look at COD, but sales figures show that that is not a majority opinion. Pity.
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