Hi again guys, sorry kinda went to bed (was 1am) but back now, I'll try an answere some of these questions that popped up.
Hey DriftRS what video settings are u using on the demo?TheCrapp
Maxed at 1024*768 with all the settings it allows my rig to support. So maxed texture and environment detail, maxed post-processing option (though I have no idea what that does exactly), and maxed whatever else was available, although I forget what everything else is. However, even so it can't look as good as it does on newer hardware, it seems the Unreal 3 engine simply doesn't let older rigs enable settings such as the great bump mapping and parallax mapping thats supported by the engine, or shader model 3, but thats more because my GPU doesn't support it.
[QUOTE="inyourface_12"] [QUOTE="Indestructible2"]9800XT,1GB RAM and P4 3.2 max out UT3 @ 1024x768? I have a very hard time believeing this is legit.Indestructible2
he didnt say maxed. he doesnt have sm 3.0 so he cant run some of the more demanding things
Did i say ANYTHING about SM 3.0? NO i DIDN'T,don't put words in my mouth...I did max it as I've said before, however only upto what it allows me to max. I suspect there's some options it's hidden from me. Anyway who cares, just have a look at the pics if you want to know how it looks. It's running like that at 1024 fairly smoothly, it's a great engine.
DriftRS did you play online or offline when you got those decent fps results? If so then there is something wrong with the UT3 engine because I have a ATI AMD Athlon64 3000 2.0ghz/1 gig ram/ ATI X850XT 256mb Pci-ex16 and I get 10-26 fps whenever I try to play online. If I play Instant Action then I get 29-41 fps easy with 12 players on DM.
I tried the following resolutions and each one gave me the EXACT results:
800x600
1024x768
1280x1024
I even lowered the world/texture detail to 1 and get decent fps until I play outside where the vehicles and explosions are or when riding a hoverboard.
DeltoidRecon
I'm playing it offline with bots. I didn't think online and off should cause a dif in framerate, the GPU and everything shouldn't be any more taxed with online play. infact without the AI calculations the CPU shouldn't even have to do as much. Odd, but I'll try out online and see what happens.
Log in to comment