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crazymaghie123

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#1 crazymaghie123
Member since 2004 • 1209 Posts
Whats the monthly fee for War?
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Johnny_Rock

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#2 Johnny_Rock
Member since 2002 • 40314 Posts
It won't be less than the standard 15 a month.
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crazymaghie123

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#3 crazymaghie123
Member since 2004 • 1209 Posts
eh...as usual. I wonder how much it actually costs to host each player to a server. Probably a lot less.
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Magebane

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#4 Magebane
Member since 2003 • 362 Posts

eh...as usual. I wonder how much it actually costs to host each player to a server. Probably a lot less.crazymaghie123

Are you communist or something? Of course it would cost less, its still a business.

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crazymaghie123

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#5 crazymaghie123
Member since 2004 • 1209 Posts

[QUOTE="crazymaghie123"]eh...as usual. I wonder how much it actually costs to host each player to a server. Probably a lot less.Magebane

Are you communist or something? Of course it would cost less, its still a business.

Yes, wave the reg flag over my house!

On a serious note, there is a fair price and then theres ripping customers off, thats all I'm wondering. The idea of a monthly fee is to support the developement team while they generate new content and to pay for server charges.

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Johnny_Rock

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#6 Johnny_Rock
Member since 2002 • 40314 Posts
[QUOTE="Magebane"]

[QUOTE="crazymaghie123"]eh...as usual. I wonder how much it actually costs to host each player to a server. Probably a lot less.crazymaghie123

Are you communist or something? Of course it would cost less, its still a business.

Yes, wave the reg flag over my house!

On a serious note, there is a fair price and then theres ripping customers off, thats all I'm wondering. The idea of a monthly fee is to support the developement team while they generate new content.

Well, one server with the bandwidth needed to support at least 3,000 people at one time is about $30,000 a month.

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Elann2008

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#7 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="crazymaghie123"][QUOTE="Magebane"]

[QUOTE="crazymaghie123"]eh...as usual. I wonder how much it actually costs to host each player to a server. Probably a lot less.Johnny_Rock

Are you communist or something? Of course it would cost less, its still a business.

Yes, wave the reg flag over my house!

On a serious note, there is a fair price and then theres ripping customers off, thats all I'm wondering. The idea of a monthly fee is to support the developement team while they generate new content.

Well, one server with the bandwidth needed to support at least 3,000 people at one time is about $30,000 a month.

With that said, how does NCSoft survive with Guild Wars up and running? I'm just curious. I also heard they are in a bit of (financial) trouble.

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Johnny_Rock

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#8 Johnny_Rock
Member since 2002 • 40314 Posts
[QUOTE="Johnny_Rock"][QUOTE="crazymaghie123"][QUOTE="Magebane"]

[QUOTE="crazymaghie123"]eh...as usual. I wonder how much it actually costs to host each player to a server. Probably a lot less.Elann2008

Are you communist or something? Of course it would cost less, its still a business.

Yes, wave the reg flag over my house!

On a serious note, there is a fair price and then theres ripping customers off, thats all I'm wondering. The idea of a monthly fee is to support the developement team while they generate new content.

Well, one server with the bandwidth needed to support at least 3,000 people at one time is about $30,000 a month.

With that said, how does NCsoft survive with Guild Wars up and running? I'm just curious. I also heard they are in a bit of (financial) trouble.

GW isn't an MMO. The only place where you have more than the amount of people in your party on a server (what is it a max of 8?) is in towns that have a max of 100 people. Much less of a requirement than MMO's demand.

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Elann2008

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#9 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="Elann2008"][QUOTE="Johnny_Rock"][QUOTE="crazymaghie123"][QUOTE="Magebane"]

[QUOTE="crazymaghie123"]eh...as usual. I wonder how much it actually costs to host each player to a server. Probably a lot less.Johnny_Rock

Are you communist or something? Of course it would cost less, its still a business.

Yes, wave the reg flag over my house!

On a serious note, there is a fair price and then theres ripping customers off, thats all I'm wondering. The idea of a monthly fee is to support the developement team while they generate new content.

Well, one server with the bandwidth needed to support at least 3,000 people at one time is about $30,000 a month.

With that said, how does NCsoft survive with Guild Wars up and running? I'm just curious. I also heard they are in a bit of (financial) trouble.

GW isn't an MMO. The only place where you have more than the amount of people in your party on a server (what is it a max of 8?) is in towns that have a max of 100 people. Much less of a requirement than MMO's demand.

Ah I see. So that's how it works. :)

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crazymaghie123

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#10 crazymaghie123
Member since 2004 • 1209 Posts
[QUOTE="crazymaghie123"][QUOTE="Magebane"]

[QUOTE="crazymaghie123"]eh...as usual. I wonder how much it actually costs to host each player to a server. Probably a lot less.Johnny_Rock

Are you communist or something? Of course it would cost less, its still a business.

Yes, wave the reg flag over my house!

On a serious note, there is a fair price and then theres ripping customers off, thats all I'm wondering. The idea of a monthly fee is to support the developement team while they generate new content.

Well, one server with the bandwidth needed to support at least 3,000 people at one time is about $30,000 a month.

Interesting, so if the numbers are right then it would be like 10 dollars for each player to play on the server..10 dollars is a specific fee for the server but then it would be like 5 dollars multiplied by total players for their monthly profit and (team fees even though lots of expansions will be released [Daoc had 8])

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#11 deactivated-5bf8c1fbe8a0f
Member since 2004 • 1036 Posts
Yeah, on GW you are actually playing on your own bandwidth and not a server. The pvp is done on servers, but they limit the number of matches that can take place. I'm sure the mmo creators are making a pretty good percentage of profit of the 15 bucks you play a month, otherwise the smaller mmo's wouldn't be able to stay up.
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zomglolcats

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#12 zomglolcats
Member since 2008 • 4335 Posts
Also, don't forget that "servers" in an mmo are actually made up of server farms. Several computers handling the load balance for different parts of the world.