What DOTA or "moba" (for you riot fans) genre game you play now?

This topic is locked from further discussion.

Avatar image for Nohtnym
Nohtnym

1552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Nohtnym
Member since 2010 • 1552 Posts

Edit: And why?

I played dota about 6 months, then I switched to HoN. Reason were better graphics and engine, reconnect system, and miles better unit response time.

I played HoN about 2 years, then at some point they switched their servers or something (I dont remember). Then bad things started to happen servers downs many times a week and servers lagged. When LoL became very popular, hon switched to its free to play model, they also took "release OP hero every 2 weeks". Matchmaking system was bad, sometimes took 10 minutes to find players and when somebody didnt accept it you started from cleanslate meaning another 10minutes of waiting. I stopped playing about 4-6 months ago, at that time every 3rd european server lagged, and mmr system was bad in matchmaking.

Then I got into dota 2, its been great fun (like HoN beta). But it is still a beta, I will see when its released if I keep playing it. Atleast servers are already much better than in HoN. Valve knows their stuff.

I played LoL about 1 months, I dont like it. Atleast one reason is you cant deny own creeps.

Edit: Also are you waiting any dota game? I liked the idea that MoP might have dota like battleground (at some point).

Avatar image for TruedUp
TruedUp

691

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 TruedUp
Member since 2002 • 691 Posts
Im still playing DOTA2 as a primary moba but really i got bored of it. I stick to starcraft and that is simply because of the community. It is so bad that it really turns me off from the games even after hundreds of hours within dota. I think DOTA will not be as popular is LoL in terms of player base because of the "easier" nature of lol that people say it has. There are like a dozen other mobas and now hybrids coming out but it doesnt seem like they will surpass league of legends or dota.
Avatar image for tagyhag
tagyhag

15874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 tagyhag
Member since 2007 • 15874 Posts
Played the original DOTA, had good fun. Then switched to LoL, I stayed on that for about 2 years, also had good fun. Tried out HoN during its free time but the community is just filled with a bunch of piss poor tryhards, and the graphics were way too muddy. Then DOTA 2 came and I switched from LoL to that and this is where I'm staying for now, sure there's also a bunch of tryhards here, and some that are adamantly opposed to ANY sort of change, but sooner or later they'll be outnumbered by those who just want to have fun so it's fine by me. Blizzard DOTA looks absolutely horrendous to me so I won't be playing that.
Avatar image for shakmaster13
shakmaster13

7138

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#4 shakmaster13
Member since 2007 • 7138 Posts
LoL and DOTA2
Avatar image for kris9031998
kris9031998

7554

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#5 kris9031998
Member since 2008 • 7554 Posts
DOTA2, but not much. I hate so much of community, plus it's not my style of game
Avatar image for deactivated-6243ee9902175
deactivated-6243ee9902175

5847

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

None. I started with something like 70 hours into Demigod before the broken online killed my interest. Then, I played HoN for close to 800 hours before getting annoyed at the community. Next up was 300ish hours into League of Legends before getting tired of a combination of the community and the pay to win mentality (these kinds of games need an option to drop a reasonable amount of money and get everything but the cosmetic crap). Played about 5 hours of DotA 2 before quitting since I didn't feel like learning the heroes.

Avatar image for James00715
James00715

2484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 James00715
Member since 2003 • 2484 Posts

I played original Dota a little bit in Warcraft 3, but never got into it. Then while bored with WoW one day I decided to try out LoL since it was free and had some improvements like matchmaking and ladders. HoN cost money at the time or else I would have considered it. Dota 2 wasn't even announced then. I might switch to Dota 2 when it comes out if it is free to play. I didn't want to start over in HoN, unlocking heroes, learning the new rules. I expect Dota 2 to be better than HoN though, so that's why I might switch to it. So for me its about time and money. I play LoL casual for a couple years now. I don't really want to switch and lose all my progress unless there is a good reason (a much better game).

Avatar image for Cwagmire21
Cwagmire21

5896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Cwagmire21
Member since 2007 • 5896 Posts

I only play LoL occasionally with friends. They love it and I think it's okay. I just don't care for the MOBA genre much I guess. I'll usually play every now with them if they don't mind losing. :P

Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 ChubbyGuy40
Member since 2007 • 26442 Posts

Dota 2. Only game of the genre I've played, but it's a ton of fun.

Avatar image for FadeToBlack90
FadeToBlack90

498

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 FadeToBlack90
Member since 2008 • 498 Posts

Played DOTA at LANs, tried HoN but that has to have the worst community of any game....ever. Bunch of douche pricks

Avatar image for DabsTight703
DabsTight703

1966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#11 DabsTight703
Member since 2008 • 1966 Posts
Dota 2 with my friends. We have a team of 7 people. When I'm playing alone, I prefer LoL. Different pacing than Dota or HoN.
Avatar image for DabsTight703
DabsTight703

1966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#12 DabsTight703
Member since 2008 • 1966 Posts

None. I started with something like 70 hours into Demigod before the broken online killed my interest. Then, I played HoN for close to 800 hours before getting annoyed at the community. Next up was 300ish hours into League of Legends before getting tired of a combination of the community and the pay to win mentality (these kinds of games need an option to drop a reasonable amount of money and get everything but the cosmetic crap). Played about 5 hours of DotA 2 before quitting since I didn't feel like learning the heroes.

Whiteblade999
You have no idea what you are talking about. You can unlock every champ with money or influence points.
Avatar image for kaealy
kaealy

2179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 kaealy
Member since 2004 • 2179 Posts
[QUOTE="Whiteblade999"]

None. I started with something like 70 hours into Demigod before the broken online killed my interest. Then, I played HoN for close to 800 hours before getting annoyed at the community. Next up was 300ish hours into League of Legends before getting tired of a combination of the community and the pay to win mentality (these kinds of games need an option to drop a reasonable amount of money and get everything but the cosmetic crap). Played about 5 hours of DotA 2 before quitting since I didn't feel like learning the heroes.

DabsTight703
You have no idea what you are talking about. You can unlock every champ with money or influence points.

I've played LoL since beta and I am truely confused aswell. How is LoL pay to win?
Avatar image for Postal_Guy
Postal_Guy

2643

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 Postal_Guy
Member since 2006 • 2643 Posts

I just play LoL

for some reason I really love it. The only thing I dont like about it is the Runes system

Avatar image for jcbullen
jcbullen

865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 jcbullen
Member since 2008 • 865 Posts

None. I started with something like 70 hours into Demigod before the broken online killed my interest. Then, I played HoN for close to 800 hours before getting annoyed at the community. Next up was 300ish hours into League of Legends before getting tired of a combination of the community and the pay to win mentality (these kinds of games need an option to drop a reasonable amount of money and get everything but the cosmetic crap). Played about 5 hours of DotA 2 before quitting since I didn't feel like learning the heroes.

Whiteblade999
LoL is 100% not pay to win. A ton of good (some of the best) champs are the cheapest ones that you can unlock for free if you play like 5 games. Plus some of the really expensive champs are on a free weekly rotation. I've played about 500 games and didn't spend a penny on the game for the longest time. I'd unlocked a bunch of champs and runes just by playing and was able to win most of my games. I finally spent about 25 bucks on some extra champs and skins just because I could, but money never gave me an edge. The only way you could argue that there is a pay to win aspect is through ip boosts that will let you buy more powerful runes faster. The thing with that though, is you can't even use them until you play a bunch of games and hit level 30. I have all the runes I'll ever need and I didn't spend any money getting them. So please explain, how is LoL pay to win?
Avatar image for mr_zombie60
mr_zombie60

560

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 mr_zombie60
Member since 2007 • 560 Posts

[QUOTE="Whiteblade999"]

None. I started with something like 70 hours into Demigod before the broken online killed my interest. Then, I played HoN for close to 800 hours before getting annoyed at the community. Next up was 300ish hours into League of Legends before getting tired of a combination of the community and the pay to win mentality (these kinds of games need an option to drop a reasonable amount of money and get everything but the cosmetic crap). Played about 5 hours of DotA 2 before quitting since I didn't feel like learning the heroes.

jcbullen

LoL is 100% not pay to win. A ton of good (some of the best) champs are the cheapest ones that you can unlock for free if you play like 5 games. Plus some of the really expensive champs are on a free weekly rotation. I've played about 500 games and didn't spend a penny on the game for the longest time. I'd unlocked a bunch of champs and runes just by playing and was able to win most of my games. I finally spent about 25 bucks on some extra champs and skins just because I could, but money never gave me an edge. The only way you could argue that there is a pay to win aspect is through ip boosts that will let you buy more powerful runes faster. The thing with that though, is you can't even use them until you play a bunch of games and hit level 30. I have all the runes I'll ever need and I didn't spend any money getting them. So please explain, how is LoL pay to win?

Its not at all pay to win.. In fact the new champs they release are free for a week the week after they're released.. Good thing we can automatically discredit the opinions of others whom bash LoL when they claim its pay2win.

Avatar image for PC360Wii
PC360Wii

4658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 PC360Wii
Member since 2007 • 4658 Posts

Lol.... all the problems you mentioned in HoN are now non existant. And you say valves servers are better? youve got to be kidding me, at least HoNs MMR system is competant, they actually update at a decent speed... and there are far less noobs ruining every game you play. DoTA2 is visually amazing and has great potential ... but considering its VALVE they are soooooo slow. no vote system is epic fail aswell. I bounce between dota 2 and hon

Icefrog has his head stuck up his ass. still no fix for blinkstaff on heroes like pudge?

Avatar image for PC360Wii
PC360Wii

4658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 PC360Wii
Member since 2007 • 4658 Posts

[QUOTE="jcbullen"][QUOTE="Whiteblade999"]

None. I started with something like 70 hours into Demigod before the broken online killed my interest. Then, I played HoN for close to 800 hours before getting annoyed at the community. Next up was 300ish hours into League of Legends before getting tired of a combination of the community and the pay to win mentality (these kinds of games need an option to drop a reasonable amount of money and get everything but the cosmetic crap). Played about 5 hours of DotA 2 before quitting since I didn't feel like learning the heroes.

mr_zombie60

LoL is 100% not pay to win. A ton of good (some of the best) champs are the cheapest ones that you can unlock for free if you play like 5 games. Plus some of the really expensive champs are on a free weekly rotation. I've played about 500 games and didn't spend a penny on the game for the longest time. I'd unlocked a bunch of champs and runes just by playing and was able to win most of my games. I finally spent about 25 bucks on some extra champs and skins just because I could, but money never gave me an edge. The only way you could argue that there is a pay to win aspect is through ip boosts that will let you buy more powerful runes faster. The thing with that though, is you can't even use them until you play a bunch of games and hit level 30. I have all the runes I'll ever need and I didn't spend any money getting them. So please explain, how is LoL pay to win?

Its not at all pay to win.. In fact the new champs they release are free for a week the week after they're released.. Good thing we can automatically discredit the opinions of others whom bash LoL when they claim its pay2win.

Its not pay to win as such, its grind to win though.... how you can argue otherwise would be beyond me. why should I grind for ages just to try new heroes? why when I get use to some heroes I then cant choose them without buying a week later?... why are there stupid needless talent trees and unlocks. oh right, to aim at the WoW grind lovers crowd over balance and competitive spirit.
Avatar image for jcbullen
jcbullen

865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 jcbullen
Member since 2008 • 865 Posts
[QUOTE="mr_zombie60"]

[QUOTE="jcbullen"] LoL is 100% not pay to win. A ton of good (some of the best) champs are the cheapest ones that you can unlock for free if you play like 5 games. Plus some of the really expensive champs are on a free weekly rotation. I've played about 500 games and didn't spend a penny on the game for the longest time. I'd unlocked a bunch of champs and runes just by playing and was able to win most of my games. I finally spent about 25 bucks on some extra champs and skins just because I could, but money never gave me an edge. The only way you could argue that there is a pay to win aspect is through ip boosts that will let you buy more powerful runes faster. The thing with that though, is you can't even use them until you play a bunch of games and hit level 30. I have all the runes I'll ever need and I didn't spend any money getting them. So please explain, how is LoL pay to win?PC360Wii

Its not at all pay to win.. In fact the new champs they release are free for a week the week after they're released.. Good thing we can automatically discredit the opinions of others whom bash LoL when they claim its pay2win.

Its not pay to win as such, its grind to win though.... how you can argue otherwise would be beyond me. why should I grind for ages just to try new heroes? why when I get use to some heroes I then cant choose them without buying a week later?... why are there stupid needless talent trees and unlocks. oh right, to aim at the WoW grind lovers crowd over balance and competitive spirit.

I dont really see how it's grind to win either, since you know, "grinding" is just playing the game. The first 40 some odd champs do not cost that much ip to get, so you really don't have to play that much to get them, although they have been releasing all of the new champs at the highest price point for a while now, which I do find somewhat annoying. The balance is fine once you hit level 30 since everybody should be able to have the same stuff. Some people like unlocks, I know I do. It adds another layer of diversity and specialization to your champ choice
Avatar image for kaealy
kaealy

2179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 kaealy
Member since 2004 • 2179 Posts
[QUOTE="mr_zombie60"]

[QUOTE="jcbullen"] LoL is 100% not pay to win. A ton of good (some of the best) champs are the cheapest ones that you can unlock for free if you play like 5 games. Plus some of the really expensive champs are on a free weekly rotation. I've played about 500 games and didn't spend a penny on the game for the longest time. I'd unlocked a bunch of champs and runes just by playing and was able to win most of my games. I finally spent about 25 bucks on some extra champs and skins just because I could, but money never gave me an edge. The only way you could argue that there is a pay to win aspect is through ip boosts that will let you buy more powerful runes faster. The thing with that though, is you can't even use them until you play a bunch of games and hit level 30. I have all the runes I'll ever need and I didn't spend any money getting them. So please explain, how is LoL pay to win?PC360Wii

Its not at all pay to win.. In fact the new champs they release are free for a week the week after they're released.. Good thing we can automatically discredit the opinions of others whom bash LoL when they claim its pay2win.

Its not pay to win as such, its grind to win though.... how you can argue otherwise would be beyond me. why should I grind for ages just to try new heroes? why when I get use to some heroes I then cant choose them without buying a week later?... why are there stupid needless talent trees and unlocks. oh right, to aim at the WoW grind lovers crowd over balance and competitive spirit.

Grind to win implies that someone that plays more wins by someother mean then the experince it most likely brings, which isn't true at all. Half of the heroes that gets banned in ranked or PRO matches are either free or dirty cheap and can be bought playing a few games. There's no play or grind to win, stop being dense. I don't get how people expect the same amount of content from F2P games that they get from game that you have to dish out 60 bucks for.
Avatar image for Nohtnym
Nohtnym

1552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Nohtnym
Member since 2010 • 1552 Posts

Lol.... all the problems you mentioned in HoN are now non existant. And you say valves servers are better? youve got to be kidding me, at least HoNs MMR system is competant, they actually update at a decent speed... and there are far less noobs ruining every game you play. DoTA2 is visually amazing and has great potential ... but considering its VALVE they are soooooo slow. no vote system is epic fail aswell. I bounce between dota 2 and hon

Icefrog has his head stuck up his ass. still no fix for blinkstaff on heroes like pudge?

PC360Wii

Good thing for HoN players that they have fixed the lag problems. Have they made matchmaking so that when one person doesnt accept it you still keep the 9 others in "group", like in dota 2. Or do you start from cleanslate?

I compared valve servers now to hon servers 6 month ago, in that case they are much better (european servers).

HoN matchmaking 6 months ago you would see alot this. Team 1 - 1850, 1750, 1700, 1650, 1400 vs. Team 2 - 1700, 1700, 1700, 1700, 1700. Great balance indeed. Usually 1850 and 1400 were mates and 1400 was really a good player. There were alot noobs in HoN, you could drop from 1800 to 1650 in one weekend.

Dota 2 is still in beta.

Im probably not gonna go back to HoN, since I stopped playing one time when they servers were bad, came back from 2-3month break their servers were still bad. I dont trust S2 much anymore.

Edit: And when you dropped to 1650 most of you teammates would be 1600-1500 (alot of new players).

Avatar image for PC360Wii
PC360Wii

4658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 PC360Wii
Member since 2007 • 4658 Posts

[QUOTE="PC360Wii"][QUOTE="mr_zombie60"]

Its not at all pay to win.. In fact the new champs they release are free for a week the week after they're released.. Good thing we can automatically discredit the opinions of others whom bash LoL when they claim its pay2win.

kaealy

Its not pay to win as such, its grind to win though.... how you can argue otherwise would be beyond me. why should I grind for ages just to try new heroes? why when I get use to some heroes I then cant choose them without buying a week later?... why are there stupid needless talent trees and unlocks. oh right, to aim at the WoW grind lovers crowd over balance and competitive spirit.

Grind to win implies that someone that plays more wins by someother mean then the experince it most likely brings, which isn't true at all. Half of the heroes that gets banned in ranked or PRO matches are either free or dirty cheap and can be bought playing a few games. There's no play or grind to win, stop being dense. I don't get how people expect the same amount of content from F2P games that they get from game that you have to dish out 60 bucks for.

Having more stats due to talents and runes isnt grind to win? HOKAY. Your last sentance... I dunno, HoN gives you access to all the characters after hitting level 4, and there is no stupid stat imbalance.

Avatar image for mr_zombie60
mr_zombie60

560

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 mr_zombie60
Member since 2007 • 560 Posts

[QUOTE="kaealy"][QUOTE="PC360Wii"] Its not pay to win as such, its grind to win though.... how you can argue otherwise would be beyond me. why should I grind for ages just to try new heroes? why when I get use to some heroes I then cant choose them without buying a week later?... why are there stupid needless talent trees and unlocks. oh right, to aim at the WoW grind lovers crowd over balance and competitive spirit.PC360Wii

Grind to win implies that someone that plays more wins by someother mean then the experince it most likely brings, which isn't true at all. Half of the heroes that gets banned in ranked or PRO matches are either free or dirty cheap and can be bought playing a few games. There's no play or grind to win, stop being dense. I don't get how people expect the same amount of content from F2P games that they get from game that you have to dish out 60 bucks for.

Having more stats due to talents and runes isnt grind to win? HOKAY. Your last sentance... I dunno, HoN gives you access to all the characters after hitting level 4, and there is no stupid stat imbalance.

You generally play people around the same level.. so even if someone was a few levels apart the difference would be negligible. And by the time you're level 30 everyone has at least one complete rune page and the contention comes down to skill. As a player since beta, I know for sure that masteries and runes don't make the player.

Avatar image for PC360Wii
PC360Wii

4658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 PC360Wii
Member since 2007 • 4658 Posts

[QUOTE="PC360Wii"]

[QUOTE="kaealy"] Grind to win implies that someone that plays more wins by someother mean then the experince it most likely brings, which isn't true at all. Half of the heroes that gets banned in ranked or PRO matches are either free or dirty cheap and can be bought playing a few games. There's no play or grind to win, stop being dense. I don't get how people expect the same amount of content from F2P games that they get from game that you have to dish out 60 bucks for. mr_zombie60

Having more stats due to talents and runes isnt grind to win? HOKAY. Your last sentance... I dunno, HoN gives you access to all the characters after hitting level 4, and there is no stupid stat imbalance.

You generally play people around the same level.. so even if someone was a few levels apart the difference would be negligible. And by the time you're level 30 everyone has at least one complete rune page and the contention comes down to skill. As a player since beta, I know for sure that masteries and runes don't make the player.

Still doesnt change the fact that different people have different stats therefore the core game is effected by an uncompetitive rock/paper/scissors, ofcourse replace that with attack, defence or ability. depending on the character setups it can cause some decent imbalance that can change the outcome of games. Casual RPG grinders accept that.... but its not what the dota games were loved for originally, its a mindless way of keeping people addicted. HoN now easily exceeds 100k-120k players on a decent day without any of that... and is very profitable without paying to unlock the majority of characters. There is no reason I should lose a calculated fight based on what some guy has chosen OUTSIDE of that match. its poor competitive spirit. No im not blaming it for loss, im pointing out the flaw in the system. You can provide anecedotal "stats dont make the player" when in reality the game is all about stats, each point counts.
Avatar image for QQabitmoar
QQabitmoar

1892

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 QQabitmoar
Member since 2011 • 1892 Posts

As a DotA player for years, DotA2 was a natural transition, I've moved to it completely, and it also refreshed my toned-down addiction to DotA, it's like the first days again. I can't sleep if I haven't played at least 6 hours of DotA. It's destroying me.

Avatar image for mr_zombie60
mr_zombie60

560

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 mr_zombie60
Member since 2007 • 560 Posts

[QUOTE="mr_zombie60"]

[QUOTE="PC360Wii"] Having more stats due to talents and runes isnt grind to win? HOKAY. Your last sentance... I dunno, HoN gives you access to all the characters after hitting level 4, and there is no stupid stat imbalance.

PC360Wii

You generally play people around the same level.. so even if someone was a few levels apart the difference would be negligible. And by the time you're level 30 everyone has at least one complete rune page and the contention comes down to skill. As a player since beta, I know for sure that masteries and runes don't make the player.

Still doesnt change the fact that different people have different stats therefore the core game is effected by an uncompetitive rock/paper/scissors, ofcourse replace that with attack, defence or ability. depending on the character setups it can cause some decent imbalance that can change the outcome of games. Casual RPG grinders accept that.... but its not what the dota games were loved for originally, its a mindless way of keeping people addicted. HoN now easily exceeds 100k-120k players on a decent day without any of that... and is very profitable without paying to unlock the majority of characters. There is no reason I should lose a calculated fight based on what some guy has chosen OUTSIDE of that match. its poor competitive spirit. No im not blaming it for loss, im pointing out the flaw in the system. You can provide anecedotal "stats dont make the player" when in reality the game is all about stats, each point counts.

It's not anecdotal, try watching any LoL game. How a player coordinates with their team and who they chose in ranked games to counter the other teams champ is what is key. NOBODY complains about the masteries and runes. You're trying to pinpoint this area and falsely accuse this game of grinding, but for one: most people run the same masteries depending on their role in the game. If you're the ad carry you'll most likely go 21/9/0, if youre the tank, you'll go 9/21/0 or /0/21/9. Where the player puts their main focus is what makes a difference, but it's common sense where to focus as pertaining to your role. Not sure why you're bringing up HoN or Dota, never had an issue with either nor refuted their abilitiy to attract members. The runes, just come down to personal preference. That depends on how you play your role, all these two do is add another layer of complexity to the gameplay. LoL is missing out creep denial, but makes up for it in pure gameplay and unique teamwork choices. How much LoL have you actually played?? I see people with over 1500 wins and they still feed. Others ofcourse win almost all the time, but that's not because of "grinding", that's because of experience. There are some flaws in the system, but they surely are not from the masteries or runes, which you believe to be ruining the Moba experience... haha.

Avatar image for True_Sounds
True_Sounds

2915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#27 True_Sounds
Member since 2009 • 2915 Posts

I've only played the orignal Monday Night Combat, and i didn't even know it was a MOBA game until well after I started playing. Got into it cause it looked like a neat 3rd person shooter. I tried to play the SMNC beta but didn't get a game in 5 minutes using matchmaking so I gave up.

Avatar image for deactivated-59d151f079814
deactivated-59d151f079814

47239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#28 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="kaealy"][QUOTE="PC360Wii"] Its not pay to win as such, its grind to win though.... how you can argue otherwise would be beyond me. why should I grind for ages just to try new heroes? why when I get use to some heroes I then cant choose them without buying a week later?... why are there stupid needless talent trees and unlocks. oh right, to aim at the WoW grind lovers crowd over balance and competitive spirit.PC360Wii

Grind to win implies that someone that plays more wins by someother mean then the experince it most likely brings, which isn't true at all. Half of the heroes that gets banned in ranked or PRO matches are either free or dirty cheap and can be bought playing a few games. There's no play or grind to win, stop being dense. I don't get how people expect the same amount of content from F2P games that they get from game that you have to dish out 60 bucks for.

Having more stats due to talents and runes isnt grind to win? HOKAY. Your last sentance... I dunno, HoN gives you access to all the characters after hitting level 4, and there is no stupid stat imbalance.

.. No it isn't what so ever.. Your match made with people around your level, and when it does get extremely competitive is when your level 30 and shoudl already have those things.. it is not pay to win what so ever.. Especially when you can save up your IP after gettin ga few champions to get tons of runes right hwne you hit 20..