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Good question.
Far Cry, Red Faction (if they could implement geo-modding somehow), all three Descent games, Redneck Rampage, Outlaws, Duke Nukem 3D, Blood, System Shock, Dark Forces, Jedi Knight (and MotS), Jedi Knight 2, Jedi Academy, Terminal Velocity, Fury3, Hellbender, any of the Mechwarriors, Serious Sam: The First and Second Encounters, Battlefield Vietnam, Shogo... That's all that comes to mind at the moment.
Most of these, mind you, would be more remade than re-imagined. But some would definitely play rather differently in a modern engine and would need some re-imagining as well.
Yes, Battlezone! God I loved that game!
Otherwise, an obvious choice would be either a new Elder Scrolls or Gothic game using the engine.
+1 for deusX and also Alien vs Predator - wouldnt take much as crysis and AvP share a lot. Could cut n paste the jungles and grav levels with some texture swaps/changes. 4u70
*grin* Kept thinking the same thing all through Crysis... While poking along through the alien ship, I half-expected to find a room full of eggs covered in energized mist -- just like the LV-426 derelict.
Mount & Blade would be freakin' awesome Lonely! Although personally, I would like to see almost every game that I enjoyed remade with the Cryengine 2. lol
I should go check the crymod forums right now to see what they have come up with, I haven't been there in a while.
EDIT: Lol, I'm still getting messages about the last map I made. Someone even wanted me to join their modding team. Too bad I don't have time for this kind of stuff.
SyndicateEin-7919
I've been thinking more and more about what a modern Syndicate would be like, and you're right -- it would be absolutely awesome...! :) (In what other universe can you hypnotize a mob of pedestrians to use as cover, or detonate your squad-mates when you're running low on ammo?) :)
If they did it true to the original, I think it would be better suited to a game engine like the one developed by Gas Powered Games for Dungeon Siege / Space Siege (those games look / feel / control very much like Syndicate did.)
However, if they took things to the next level, I think it could be so much more. Imagine a modern Syndicate in which you can play from the traditional perspective (a satellite view), but then take a cue from Battlezone II or Dungeon Keeper and allow the player to "posess" one of your squad. Your agents are cyborgs, so there's no reason why you can't jump into one of their heads for first-person squad-based tactical combat similar to Republic Commando, Rainbow Six, or Mass Effect. ;) THAT would extremely cool... :D
Break out the trench-coats and flame-throwers, I'm in! :D
Although I admit I'm looking forward to Crysis Warhead, I'm also a bit disappointed that PC game development is stuck in a rut filled with carbon-copy FPSs, RPGs, RTSs, etc. CryEngine 2 is capable of huge realistic environments, fantastic fly-through clouds, huge expanses of water, and breath-taking sea-beds... PC developers should be jumping at this game-engine and churning out sequels to much-loved IPs, or coming up with new IPs inspired by classics like :Have you evan tought about of whaqt you are proposing , the cryengfine 2 was meant for games only similar to crysis or with big open world perspectives , you cna't use the cryengine 2 to make another HL2 or FEAR ...because they will loose their personality just think about it of HL2 sinister post apocalyptic vi-be or FEAR's frenetic gun battles & yes offcours FEAR has better A.I. than Crysis has .... REMEBER when you started to hate most of the games out there because they were all using the UNREAL 3 engine ...they just feelt like throw away copies with some minor exceptions that you can count on one hand & those are : Bioware/MASS EFFECt , Epic/GEArs ,UBI/R6V,Bioshock/Irrational & evan can't think of the 5th game to mention !
1.) Drakkan : Can you imagine soaring above a Crysis-rendered forest on a dragon and belching fire at goblins below, going one-on-one with gryphons up in the clouds, or rumbling along on the ground sending trees crashing every which way? How cool would that be? :D And aside from combat, why not add a variety of "Grand-theft Dragon" type quests like scavenger-hunts, cargo transporting, competitive races, charting of unexplored areas, etc. All the "minor" things a rider and dragon might end up doing in peaceful moments.
2.) Battlezone III : Yeah Pandemic, I'm talkin' to you! You had one of the most amazingly visceral RTS/FPS hybrids, and it's time you made another one! What's not to love about building your base from a groundside perspective, and then duking it out in vehicles across massive battlefields while you lead your own forces from the cockpit of one of the units? A few games have tried, but nothing has ever captured the awesome feel of BZII.
3.) Subwar-2050 : another innovative title with a wildly different take on vehicular combat. The "Splinter Cell" of vehicular combat sims, this one slowed you right down and placed you in some severely tense situations -- sneaking, hiding, and stalking your prey beneath the waves. The oceans and sea-beds in Cryengine2 are second to none and would easily make THE ideal setting for battles with futuristic submarines, underwater bases, and freaky biologicals.
4.) Magic Carpet : Again, another wild and really creative game that deserves a modern reboot. I can't think of a current-gen, or even a last-gen title that has the same sort of frenetic gameplay -- or an engine better suited to the task of creating gorgeous environments for it.
5.) Ecco the Dolphin : with such beautiful oceans and seabeds, Cryengine2 would make for a rather spectacular retelling/continuation of this particular adventure... ;)
... and to suggest a few some mind-numbingly obvious (if less creative) game ideas ...
Fox Interactive : Where's our AvP? Don't forget that two of your most-loved AvP games were on the PC. How about throwing some Aliens and Predators loose in a jungle realized in Cryengine2 for us, pretty please? ;) Compare Crysis jungles to those in the first Predator movie and you'll see why there is simply is no other choice! We saw a Mayan village overrun by Aliens in the first AvP movie -- why not let us experience the events leading up to that through a game? ;)
LucasArts : It's been ages since you guys have done a decent StarWars flightsim. How about one that puts us in the flight-suit of a Republic pilot during the Clone Wars? Yup, now you're touring around on Geonosis, Kashykk, Fellucia, Hoth, etc flying a Republic gunship into missions where you do regular fare like attack targets and provide air-support, but you also run the gauntlet to deploy troops, drop off munitions and AT-TE walkers, extract troops, steal enemy tech, etc. A modern chop-lifter if you will, but realized in 3D with the best graphics engine the PC has to offer... And while you're at it, we could stand another Republic Commando and another Jedi Knight game! (Cryengine2 is the only engine where we can lop-off random trees with a lightsaber after all...) ;)Species8472_5b
I don't know about you but i enjoy when i see a game with its own engine ...the expierence is just totaly different.... for instance most of the unreal games were quite the same ofcourse with the exceptions that i have specified up .... but most of them were bland !
P.S. Who knows what Valve's technicians are working on couse i don't see them using the source engine evan more after they lunch Episode 3 , or how the DUNIA engine from FAR cry 2 will look & feel or how the ehanched LITHtech engine from FEAR 2 will react ........just don't be so blinded by gorgeous graphics & think more about the vibe & soul of the game !
Have you evan tought about of whaqt you are proposing , the cryengfine 2 was meant for games only similar to crysis or with big open world perspectives , you cna't use the cryengine 2 to make another HL2 or FEAR ...because they will loose their personality just think about it of HL2 sinister post apocalyptic vi-be or FEAR's frenetic gun battles & yes offcours FEAR has better A.I. than Crysis has .... REMEBER when you started to hate most of the games out there because they were all using the UNREAL 3 engine ...they just feelt like throw away copies with some minor exceptions that you can count on one hand & those are : Bioware/MASS EFFECt , Epic/GEArs ,UBI/R6V,Bioshock/Irrational & evan can't think of the 5th game to mention !
I don't know about you but i enjoy when i see a game with its own engine ...the expierence is just totaly different.... for instance most of the unreal games were quite the same ofcourse with the exceptions that i have specified up .... but most of them were bland !
P.S. Who knows what Valve's technicians are working on couse i don't see them using the source engine evan more after they lunch Episode 3 , or how the DUNIA engine from FAR cry 2 will look & feel or how the ehanched LITHtech engine from FEAR 2 will react ........just don't be so blinded by gorgeous graphics & think more about the vibe & soul of the game !
beckoflight
Actually, yes, I had thought about it a great deal before I posted. I think the idea was to suggest games which might benefit from the worlds, atmospheres, and experiences that CryEngine 2 is capable of creating... and if you look at the games I've suggested, they do all require huge terrestrial, aerial, aquatic, or urban environments. I still think CryEngine 2 is the ideal choice for many of the games people have listed here, and I think a lot of folks recommended games here BECAUSE Crysis felt like them in places (take JP-Russell's recommendation for the Descent games and think about how you felt in Crysis' zero-G levels : it's a natural conclusion to reach, and I totally agree with him. Parachute out of the plane at the very beginning of the game with the wind rushing in your face, clouds passing by, water droplets blurring your vision, and the ocean and island rushing up at you -- how can you NOT think of what it would be like to soar around that island on a carpet or a dragon? As the big four-legged war machines comes after you shattering trees left and right, how can you not imagine being a puny Clan Elemental with an Inner-Sphere mech in hot pursuit?) ;) Again, it's not just the pretty environments, it's the FEELING of those moments that we've had in Crysis which made us think of other games.
You seem to be implying that CryEngine 2 is only good for rendering huge expansive exteriors. Play Crysis from start to finish though, and you'll see that it's not all about huge panoramas crammed with lush vegetation. CryEngine 2 can also hold its own rendering interiors (like the alien ship, caves, and aircraft carrier) but what's more important is that it does those interiors gorgeously with better surfacing, lighting, and ATMOSPHERE than I've seen in any current-gen title.
Anyways, another huge plus is that when CryEngine loads a level, it can load a HUGE level. I completely discounted Unreal Engine 3.0 for any game like Drakkan, Magic Carpet, or Battlezone that requires a large world based entirely on the limitations I've experienced in titles produced with UE so far. (Consider Unreal 2, Republic Commando, Gears of War, Mass Effect, or any game based on Unreal tech and you'll notice a pattern -- levels are small/confining, loading is frequent, and all the pauses really take you out of the game. Hell, why do you think the flying vehicles in UT3 are so slow? Even the largest maps like Torlan are rather tiny... they slow you down to prevent you from running into the level's edge in a heartbeat...) ;)
When deciding something like "What engine would be best for a new Drakkan" for instance, you'd need to choose an engine that could render a world huge enough to fly in... so there were two which sprang immediately to mind. Bethesda's Renderware-based engine which was used for Oblivion/Fallout, and CryEngine 2. CryEngine won for a number of reasons -- first and foremost of which is that I really feel "connected" with the world and my avatar when I play Crysis, but not when I play Oblivion. Crytek's world seems more real, my avatar animates more realistically/smoothly within it, and most importantly, avatar and world actually seem VISIBLY CONNECTED. Even Bethesda's new Fallout 3 shows it's Oblivion heritage... the graphics still have a "cartoony" quality about them, the animations are stiff/jerky, and player/environment/NPCs often seem to end up with completely separate colour palettes (as a result the world seems like a bunch of 2D layers pasted together.) Five or ten years from now, you'll fire up Oblivion or Fallout and think "Gawd, that looks awful", but Crysis looks real enough now that you're apt to think that it still looks pretty good despite its age. ;) Why care about how a game will look in 5 years? CryEngine 2 and Crysis have only been available to modders for a short time now, and we've already got some stunning examples of what's possible -- have you seen what the Lost World Returns and Mechwarrior Living Legends teams has been doing? :o Little mod teams are creating total conversions that make paid dev-teams look like rank amateurs. What will CryEngine 2 modders be creating in a year or two? Most importantly, would you prefer a gorgeous, moddable Drakkan that gives you replayability through user-created maps and mods, or would you choose a non-moddable engine that makes the game a one-play-through throw-away title?
I may change my opinion about "ideal engines" once we try out Ubisoft's Dunia in FarCry 2 and find out how modable it is, but for now, CryEngine 2 has proven itself. There simply is no other engine that can render a world as realistically and immersively, and it is obviously rather moddable -- to me, that gives the games created CryEngine 2 more than a bit of staying power. ;)
Goldeneye hooded1man
ZOMG I would never have thought of that, yet it is so epic. They have the jungles, they have the snow and It would be a hell of a lot better than the Source engine mod of it. Well done sir, well done.
[QUOTE="hooded1man"]Goldeneye October_Tide
ZOMG I would never have thought of that, yet it is so epic. They have the jungles, they have the snow and It would be a hell of a lot better than the Source engine mod of it. Well done sir, well done.
I third the motionJust as an example of the huge worlds that CryEngine2 can render... Check out this jaw-dropping map :
http://crymod.com/filebase.php?fileid=2073&lim=30
Just load it and enjoy the lead in up to the first checkpoint save -- then tell me you wouldn't want to fly around above a landscape like that! Hell, all the maps in Drakkan : Order of the Flame would fit into this one Crysis map, and it'd all be seamless! ;)
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