What is it with unrealistic Game performance in thier trailers?

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sgac

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#1 sgac
Member since 2006 • 434 Posts

Hey Fellas, Ok what I'm getting at here is more to do with say a game like Saints Row 2 although it applies to nearly all games sold today on any platform.

What is it that when publishers/developers run trailers on thier games, the action is silky smooth, yet when you actually play the game, it's nowhere near that fluid in actuality?

To be more specific, take Saints Row 2 as an example, watching the trailers, the Frame-rates look to be at least in the high 60's or thier abouts, now I can understand this from the console side, but it's crap on even a monster PC(even though I know the port was a very lazy optimisation job).

What is it that these companies do to make the game run super slick in trailer form but somehow, the game still has stuttering issues when you actually play it?

Of course this don't apply to all games but most have some problem with this, particularly PC titles(ok I know this depends on your setup to a large degree, but SR2 just proves the awful effort a lot of Devs put into customer satisfaction these days).

Anyone else wonder about this too?

Cheers for the contributions fellas.

Sam The Bam

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deactivated-5f0340ca5ecca

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#2 deactivated-5f0340ca5ecca
Member since 2005 • 1890 Posts
The developers often use a top of the line computer setup to be able to record in such a fluid way , the trailers are to show the gameplay and graphics of a game . Not how much it stutters on your specific computer.
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LGTX

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#3 LGTX
Member since 2009 • 858 Posts

They probably just recorded it from the console version using video record chips. Not that hard, and no framerate drops.

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sgac

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#4 sgac
Member since 2006 • 434 Posts
The developers often use a top of the line computer setup to be able to record in such a fluid way , the trailers are to show the gameplay and graphics of a game . Not how much it stutters on your specific computer.dannenissan2
I can see what your getting at, but I've seen folk run a GTX 280 GPU with a Dual-core CPU on SR2 and still get very poor performance, and C'Mon a game like Saints Row 2 isn't anywhere near as taxing an game engine as say GTA IV which runs much better on this setup, so how they could run it on a top-end PC and get the sorta performance you typically see in thier trailers I've no idea.
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#5 sgac
Member since 2006 • 434 Posts

They probably just recorded it from the console version using video record chips. Not that hard, and no framerate drops.

LGTX
thats what I was thinking originally, and you're probably right, seems they can make the console version perfect, but PC gamers have to put up with a 5-minuite port job with no tweaks or optimisations made whatsoever for the platform.
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#6 LGTX
Member since 2009 • 858 Posts

But hopefully that tradition is becoming more of a rarity these days, better ports are more than terrible ones. If you ask me, Gears of War started it. But when I get to think of Saint's Row 2's port job, I immediately think that optimizing sandbox freeroams IS a major problem these days... I mean look at GTAIV.

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#7 Treflis
Member since 2004 • 13757 Posts
I think it can be because they used the Console version to make the trailers.
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sgac

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#8 sgac
Member since 2006 • 434 Posts

But hopefully that tradition is becoming more of a rarity these days, better ports are more than terrible ones. If you ask me, Gears of War started it. But when I get to think of Saint's Row 2's port job, I immediately think that optimizing sandbox freeroams IS a major problem these days... I mean look at GTAIV.

LGTX
Well technically, GTA IV wasn't too awful really, I mean it was originaly designed for 3 and 7 core proprietery systems(the Xbox 360 and PS3 Respectivly). So getting it running on a 2.6 GHz Core 2 Duo(which some ppl have done pretty successfully), is quite good, yes the port was kinda lazy, I mean there's no Anti-alaising or anisotrophic filtering whatsoever, which is absolutly terrible these days from what I hear, but the port could've been worse.
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#9 sgac
Member since 2006 • 434 Posts
I think it can be because they used the Console version to make the trailers.Treflis
Yes but C'mon is an engine that looks so similar to Merceneries 2 and was originaly developed for the original Xbox be that hard to optimise for the PC platform? I don't think so, I bet you most of he power of the 2 consoles right now is going to waste as they can both handle the game with aplomb and then some, super smooth, with no stuttering at all. Heck the original Xbox Saints Row did it flawlessly, and the hardware there, at least by today's PC standards, is almost vintage.
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#10 adrake4183
Member since 2006 • 668 Posts
what makes you think they run it on a pc? If I owned a software company it would make way more sense to run everything off a server. For all you know they might have dual 3.2 gz nahalem quad core processors with quad sli 285's. I really don't have a clue if they do or not but they certainly could. Alsio one of the keys to performance is resolution. A trailer will probably be seen in a 1280 resoultion max so that helps if you were trying to run it on a higher res at home.
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LGTX

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#11 LGTX
Member since 2009 • 858 Posts

We'll just have to cope with the fact that lazy devs making screwed-up ports will remain forever. You are right that technically Saint's Row 2 is not that much of an outstanding game, and optimizing it decently was just a couple of weeks' hard work, but some developers are just all about marketing, and btw what engine is Saint's Row on at all? Some engine's are actually hard to optimize, sometimes they need to re-write the whole code and stuff like that. GTAIV used Rage, Rockstars own proprietary engine, they had a tennis orsomethingon it, then immediately GTAIV. Yes, it was not meant for the PC originally so I don't blame them. At least they're making some progress releasing patches systematically.

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#12 GTR2addict
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But hopefully that tradition is becoming more of a rarity these days, better ports are more than terrible ones. If you ask me, Gears of War started it. But when I get to think of Saint's Row 2's port job, I immediately think that optimizing sandbox freeroams IS a major problem these days... I mean look at GTAIV.

LGTX
Gears of war started what? it ran awesome on my old rig (P4 at 3.2, 1.2 gigs of ram, geforce 7600 GT) and its far superior to the 360 version. sandbox freeroams? all other GTA games run fine, the are plenty of free roam games on pc that run great, GTA IV is just very badly optimized, and needs a quad core to run well
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LGTX

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#13 LGTX
Member since 2009 • 858 Posts

I said that Gears started the tradition of well-made ports, at least that's what I meant. Sorry if I wrote the wrong way.

And yeah the previous GTAs were nice. So let's hope SR2 and GTAIV won't give birth to a crappy tendention about next-gen sandboxes being crappy ports.

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#14 MrUnSavory1
Member since 2005 • 777 Posts

Simple Answer, they want you to buy the game. And once you have bought the game you are screwed. they know that gamers really have no recourse once a game is bought. They have your money and you have a piece of software you can only hope will run. Lets face it, Game Developers now are rank amatuers compared too years ago. They have no imagination which means a lack of real content to a game. This is why you see games now that you can beat in just a few hours. They concentrate on making it look pretty because people are attracted to bright shiny objects. If the graphics look good they know most people will but it and again I repeat, they have your money and you have no recourse.

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#15 sgac
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Simple Answer, they want you to buy the game. And once you have bought the game you are screwed. they know that gamers really have no recourse once a game is bought. They have your money and you have a piece of software you can only hope will run. Lets face it, Game Developers now are rank amatuers compared too years ago. They have no imagination which means a lack of real content to a game. This is why you see games now that you can beat in just a few hours. They concentrate on making it look pretty because people are attracted to bright shiny objects. If the graphics look good they know most people will but it and again I repeat, they have your money and you have no recourse.

MrUnSavory1
No offence to the developers here, but this added to the fact that most games don't have demo's anymore, is it a wonder piracy is so rampant? There are good devs for whom I would never even think ppl would pirate from cause thier games are actually well-designed and they add extra things systemiclly to keep you interested(valve, criterion anyone?), though devs moaning about PC piracy is very childish, and ignorant to say the least. Yes it's a problem, but look at devs that do a good job and how thier games sell well, and ask yourself, while piracy rates for these games are still kinda high, at least a good developer proves that making a decent port can work in thier favour(Burnout Paradise certainly did). Adde to which the production costs with doing multi-platform games is so small these days, and devs usually make a ton on console, how blinkin hard is it to spend just a few more bucks at least getting a halfway decent port of a game, ll we're asking for, we don't need armageddin, or the second universe, just a reasonable effort, is that too mcuh to ask?