I think many of the complaints about the game are focused on the multiplayer. The single player campaign seems to be receiving praise from gamers on all platforms, including PC.
This is what's wrong.
lettuceman44
This is a good example of what is wrong compared to the previous version.
You should also note the following:
- you CANNOT 'opt out' of being the host for matches - and it is still unclear if some people would run into problems with their ISPs for 'hosting' game servers
- the player limit is actually 12 for most game modes. Only Groundwar game mode supports 18 players.
- from feedback on the MW2 forums - there is no team autobalance. So if a few players on your team drop out...you are stuck with lower numbers, eg, 6 v 2.
- you need a majority vote in the lobby to change a map. You cannot vote in-game for a map change.
- Each game mode has set playlists, ie, only certain maps are available for each game mode.
- Hardcore game modes are LOCKED and you have to increase Rank to be able to unlock them.
- Search And Destroy is LOCKED, and ditto.
- VAC only tracks hacks and then does a global ban after several weeks have passed - so you will still have to play with hackers in the mean time.
- you cannot kick any player during a public match.
Many people are experiencing problems because they do not have the correct ports open on their routers, and the casual gamers who were supposed to be the 'target audience' for IWnet have no idea what NAT settings or ports are. So it is categorically NOT easier for them to use than simply picking and clicking a server from a list.
I have also been hearing (unsubstantiated) rumours that the PC version uses some form of Aim Assist in multiplayer, and the 'hit boxes' have been expanded so that targets are easier to hit. This is apparently IW's answer to the latency issues. IF that is true, then...
What more can I say?
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