What is/was the most groundbreaking graphics title ever for it's time?

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Timberwolf5578

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#1 Timberwolf5578
Member since 2008 • 311 Posts
I think the original Unreal had the most groundbreaking graphics ever for it's time, and it was ran really smooth on most higher-end gaming PCs systems of it's time, which was impressive.
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mysterylobster

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#2 mysterylobster
Member since 2004 • 1932 Posts

If you want to talk about truly groundbreaking graphics, then Ultima Underworld is the obvious answer. It featured smooth-scrolling 3D graphics that allowed for true 3D movement.

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BLBLAKERS10

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#3 BLBLAKERS10
Member since 2007 • 1280 Posts
This thread really makes no sense.. Doom 3 and RE4 were releases around the same time and Crysis and Uncharted were to..
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bogaty

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#4 bogaty
Member since 2003 • 4750 Posts
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amekhov

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#5 amekhov
Member since 2007 • 987 Posts
How can anyone put Crysis? For it's time it has great graphics, but definitely not groundbreaking..
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foxhound_fox

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#6 foxhound_fox
Member since 2005 • 98532 Posts
Wolfenstein 3D and Doom.
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thusaha

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#7 thusaha
Member since 2007 • 14495 Posts
I'd say Quake.
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Timberwolf5578

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#8 Timberwolf5578
Member since 2008 • 311 Posts

Whoops, the poll had an error, so I tried to remove the poll and make a new one, but it didn't work. Anyways, the choices were:

  • Unreal (the original game)
  • Doom 3
  • Resident Evil 4
  • Uncharted Drakes Fortune
  • Crysis
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F1_2004

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#9 F1_2004
Member since 2003 • 8009 Posts

Realistically speaking, it's all been a smooth progression since Wolfenstein and Doom. Oblicion had some nice graphics for an open game, Crysis was pretty damn good when it came out, and I think I remember Half-Life and Unreal being pretty big also.

ooh Age of Empires looked incredibly good for an RTS game when it came out.

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biggest_loser

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#10 biggest_loser
Member since 2007 • 24508 Posts
Half-Life 2 and FEAR.
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NamelessPlayer

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#11 NamelessPlayer
Member since 2004 • 7729 Posts
What about Ultima Underworld? An early tech demo of its engine was what motivated the folks at id software to make FPSs, though they used simple raycasting engines with Wolfenstein 3D and Doom because the more robust UU engine was rather system-intensive at the time. (Hell, even when System Shock 1, based on that very same UU engine, was released, it was quite a system crusher, much like what Crysis is today.) I'd bring up Magic Carpet, but it's not so much the graphics as much as it was the real-time terrain deformation back in 1994. (To think that modern games like Fracture are making a big deal out of such an old feature...) I'd also bring up Trespasser, but again, it's not so much the graphics as it was something else-in this case, physics. (Most games from 1998 and a few years later had pathetic physics in comparison until Half-Life 2 rolled around...)
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deactivated-5ac102a4472fe

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#12 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts
My vote goes to quake 2, the first game that made good use of a gfx card (I know q1 did too but that was just horrible) and could be seen as the game that launched opengl.
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SalvageRunner

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#13 SalvageRunner
Member since 2003 • 3091 Posts
I think I'll have to go with Grand Theft Auto 3. It was one of the first 3d free-roaming sandbox games, and it did it extremely well. And I know Driver 2 went 3d before it, but Driver 2's free-roaming wasn't that great.
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#14 AFBrat77
Member since 2004 • 26848 Posts

I think the original Unreal had the most groundbreaking graphics ever for it's time, and it was ran really smooth on most higher-end gaming PCs systems of it's time, which was impressive.Timberwolf5578

agreed, it was far and away the best on release.

First time you left the crashed ship you were in awe back then...amazing. Bet it still looks decent in some ways.

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GodLovesDead

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#15 GodLovesDead
Member since 2007 • 9755 Posts
Wolfenstein 3D, Half-Life 2, Crysis, Warcraft 3, Quake, Return to Castle Wolfenstein
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augustlight

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#16 augustlight
Member since 2008 • 400 Posts

I'd say Quake.thusaha

I'd agree with this in terms of groundbreaking (which is what the TC asked for). The most breathtaking, though, is Strike Commander.

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augustlight

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#17 augustlight
Member since 2008 • 400 Posts

Whoops, the poll had an error, so I tried to remove the poll and make a new one, but it didn't work. Anyways, the choices were:

  • Unreal (the original game)
  • Doom 3
  • Resident Evil 4
  • Uncharted Drakes Fortune
  • Crysis

Timberwolf5578

Yikes to the choices. Good thing that poll didn't work out for you. :P

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bochero

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#18 bochero
Member since 2007 • 472 Posts

How can anyone put Crysis? For it's time it has great graphics, but definitely not groundbreaking..amekhov

Huh.

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Lonelynight

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#19 Lonelynight
Member since 2006 • 30051 Posts

Wolfenstein 3D, Half-Life 2, Crysis, Warcraft 3, Quake, Return to Castle WolfensteinGodLovesDead

This plus Far Cry.

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Cryptecks

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#20 Cryptecks
Member since 2004 • 610 Posts
I think most groundbreaking would definitely be the original Unreal, amazing game.
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shalashaska88

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#21 shalashaska88
Member since 2005 • 3198 Posts
Doom 3. When they showed it first at E3 I thought it was pre rendered.
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#22 Digital_DJ_00
Member since 2005 • 1460 Posts

Crysis may have jaw dropping graphics, but I wouldn't qualify it to be "groundbreaking". What groundbreaking means to be in a game is that the graphics are ahead of it's time. Crysis looks awesome, but to me it's not a game I'd play and say "This is revolutionary graphics..." That doesn't mean no one else should think differently, that's just how I feel. With that said, here's what I would pick for groundbreaking games"

Starcraft

Call of Duty (The first one)

Half Life 2

Doom 3

Diablo

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F1_2004

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#23 F1_2004
Member since 2003 • 8009 Posts

There was a period of time where Crysis graphics couldn't be maxed out by any home-owned PC. If that doesn't fall under the category of "ahead of its time", then pretty much nothing does.

Starcraft definitely didn't have graphics that you could call groundbreaking, by any stretch of the imagination, btw.

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Digital_DJ_00

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#24 Digital_DJ_00
Member since 2005 • 1460 Posts

There was a period of time where Crysis graphics couldn't be maxed out by any home-owned PC. If that doesn't fall under the category of "ahead of its time", then pretty much nothing does.

Starcraft definitely didn't have graphics that you could call groundbreaking, by any stretch of the imagination, btw.

F1_2004


I'm more than positive that Crysis could be maxed when it came out, you just had to shell out $3,000+ for a computer that could handle it... No, Crysis is not ahead of its time.
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Johnny_Rock

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#25 Johnny_Rock
Member since 2002 • 40314 Posts
Probably either Pong or Space War. Imagine the leap from pinball that was!!!!
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#26 shakmaster13
Member since 2007 • 7138 Posts
CoD, HL2, Quake, Supreme Commander
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#27 artiedeadat40
Member since 2007 • 1695 Posts

I'd say Quake.thusaha

Ill second that.

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GodLovesDead

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#28 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="F1_2004"]

There was a period of time where Crysis graphics couldn't be maxed out by any home-owned PC. If that doesn't fall under the category of "ahead of its time", then pretty much nothing does.

Starcraft definitely didn't have graphics that you could call groundbreaking, by any stretch of the imagination, btw.

Digital_DJ_00



I'm more than positive that Crysis could be maxed when it came out, you just had to shell out $3,000+ for a computer that could handle it... No, Crysis is not ahead of its time.

Crysis was ahead of its time and still is. Saying it isn't is really ridiculous. We won't have a better looking game for a really long time. And the Crysis we are playing is still toned down. With a patch, Crysis will look better than anything else whenever that comes out too. Hell, that's not even the end of it. The CryEngine2 is capable of rendering maps that are 458 times the size of earth.

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flipin_jackass

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#29 flipin_jackass
Member since 2004 • 9772 Posts
Not really 3D but Myst influenced a few games with its artisitc slideshow like visuals.