Well, my favourite FPS games:
Doom I & II: Utterly crazy insane firefights that are completely hectic. Beautiful and iconic weapons and enemies.
System Shock 2: Magnificent horror and atmosphere, an intelligent story that is well told, cool character development. Credible world.
Half Life: Great gunplay, great AI, an immersive and self-contained world that is credible.
Half Life 2: A focus on constantly shifting gameplay orientation, lots of set pieces. Awesome visuals, creative use of physics. Credible world.
Escape from Butcher Bay: Credible world, expert blend of genres, awesome visuals, tightly paced narrative structure.
F.E.A.R: Awesome AI, awesome visuals, awesome firefights.
Call of Duty 2: Crazy good firefights, lots of action.
Team Fortress 2: Great visualstyIe lots of wonderful humour, some simply awesomely fun gunplay, an extremely high level of polish.
Portal: Unique, original, intelligent,hilarious.
Crysis: Brilliant AI, awesome non-linearity, wonderful gunplay, astounding visuals.
There are many others, of course, but this is my short list of the best of the best.
The most frequrntly occurring thing on the above list of greats is a world, an environment, that feels authentic - credible. I'm wondering if that's the single most important thing for an FPS. That it is believable. That all the individual elements add up and contextually make sense within the world, and that there are lots of little touches that make the places we visit, and the people with whom we intereact, feel real.
Whether it's the way there are friendly scientists in Half Life who beg for assistance, or Alyx's wry, knowing smiles in Half Life 2, or just some dudes working out in Escape from Butcher Bay, or the way System Shock 2 tells us that Xerxes is checking the authenticity of our game disc when we fire it up. Those minor, often unnoticable touches are, I think, possibly the most important thing about the genre. Immersion, getting us into the character, making us feel like more than a disjoined camera with a gun hovering in front of it.
Solid gunplay is second on the list. Which really makes sense, seeing as how shooting people is what FPS is all about. There are a lot of individual elements that add up to make gunplay good or bad, and I won't bother trying to think what they are, but simple old fashioned killing the baddies - it has to be good. Different games go about it in different ways, but all of the best FPS games out there have solid gunplay.
Fantastic visuals seems to be a common element too. This sort of runs contrary to my beliefs, but many of my favourite FPS games have awesome visuals. It might be claimed that this is mere coincidence as the FPS genre is consistently the best looking so some of the great FPS games are bound to be good looking, but it might also be claimed that you can shut up. FPS games are a lot more immersive than other games - the simple first person element ensures that. Improved visuals go a long way to helping the player believe he or she is truly experiencing the game first hand. Great looks are important.
Great AI. This is kind of an off-shoot of gunplay, seeing as how AI only really affects the gunplay in most - probably all - FPS games. Most of the best FPS games had great AI, which in turn improves the gunplay, gunplay being one of the key elements of a quality FPS, in my opinion. We're all always looking for the next milestone in AI technology. With good reason.
After that, it gets kind of hazy. I think the above are the only things truly needed to make an FPS great (and one is highly debatable). One thing I definitely don't think an FPS needs to be great is a story. I love experiencing a fantastic story as much as anyone else, but the fact is that most FPS stories suck, both in styIe and content, and yet FPS games are awesome. For better or worse, we are used to FPS games having a junk story. When they're great it's great, but when they're not... well, it just doesn't matter.
Credible world, awesome gunplay, great visuals. That's a holy trinity right there.
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