What Matters The Most In a Game?Storyline,Graphics or Gameplay?

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ShadyJade

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#1 ShadyJade
Member since 2007 • 54 Posts

I would say they are all important but from my pov the storyline is the most important in a game.It can even make you surpass the outdated graphics if it's really captivating and if the gameplay is acceptable.What do you think?

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Shegevara

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#2 Shegevara
Member since 2005 • 2124 Posts
gameplay and variety of things to do.
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DrDoomed

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#3 DrDoomed
Member since 2003 • 11386 Posts

1) Gameplay

2) story

3) Graphics

that is my order from your selection.

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BNB2000

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#4 BNB2000
Member since 2007 • 117 Posts
Mine: 1. Story 2. Gameplay 3. Graphics Developers: 1. Graphics 2. Graphics 3. Graphics
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mfsa

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#5 mfsa
Member since 2007 • 3328 Posts

gameplay, unquestionably - if a game is no fun to play, well, the reasons to play it become rather limited... that's why it always amazes me when people go apeshoite for goodlooking games, technology moves so fast that better looking games are almost always a few months away, so that "aaa" game you bought for all the fancy visuals, you know the one, the one with generic and stale gameplay that you only endured because the visuals got you horny, that game suddenly fades into obscurity and you're onto the next - i read on this forum yesterday that someone was thinking of buying a ps3 for killzone 2... remember killzone? the worst fps in the world?

but i don't exclusively belive this, right now for example, i'm playing psychonauts - a game that is so far pretty much a long string of tedious platforming with very 1994-style collect stuff gameplay mechanics and i'm almost suprised that i'm not jumping on enemies' heads to kill them... but the game has tons of character, and a near-unique quirkiness that is keeping me playing, despite gameplay flaws and general lack of fun

then there was everquest - a game that is pretty much fundamentally unfun in all ways, only i spent six thousand hours playing the damn game, because the act of character development from some naked little gnome who couldn't cast a spell to save his life into some all-powerful demi-god (not really) was rather like having my very own son who grew up to be the rich, popular and goodlooking guy i didn't turn out to be, it was satisfying - very satisfying

i can see playing a game exclusively for its story (though, most game stories are tripe anyway, so this is a rarity - read a book instead), or even for visuals (see: oblivion)- but when it really comes down to it, it's gameplay that makes a game worth playing, and more specifically, how much fun it is to play

i suppose it wouldn't be unreasonable to argue that some people derive some level of fun from having great looking games, i do myself, sometimes - but when the sex is over, and you're left with a great looking blank slate, you're probably gonna leave at 3am and not call him/her until you want some more sex, instead going back to the people you actually enjoy spending time with

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Artosa

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#6 Artosa
Member since 2005 • 5063 Posts
Gameplay
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Stipe0

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#7 Stipe0
Member since 2007 • 35 Posts
Gameplay, Storyline and than Graphics
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Kev_Boy

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#8 Kev_Boy
Member since 2003 • 1527 Posts
Graphics
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Zillaschool

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#9 Zillaschool
Member since 2004 • 1610 Posts

1.Gameplay

2.Story

3.Graphics

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RobbieH1234

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#10 RobbieH1234
Member since 2005 • 7464 Posts
Gameplay > Story > Graphics.
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simonbenoot

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#11 simonbenoot
Member since 2004 • 133 Posts

1. Gameplay

2. Graphics

3. Story

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gfile

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#12 gfile
Member since 2007 • 1565 Posts

What Matters The Most In a Game?Storylin ...

GRAY MATTER:question::P

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zeus_gb

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#13 zeus_gb
Member since 2004 • 7793 Posts
As i've said before gameplay, if it's not fun I don't want to play it. A really good story is also nice to have but not as important. Graphics don't mean a great deal to me.
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naval

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#14 naval
Member since 2003 • 11108 Posts
Obviously graphics is the last. Out of Story and Gameplay, i prefer gameplay coz without it being good game would be too monotonous to finish
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#15 ADG_
Member since 2003 • 1654 Posts
Depends on the genre Generally it's: gameplay --> graphics --> storyline But for adventure games the story line is number 1 priority Story doesn't have a high priority in my games, as I mostly just play games where I'm the one in charge of the story (e.g. Civilization). I hate when story gets in the way of gameplay, just look at Hospital Tycoon for the worst case scenario on what can happen when story has a TOO MUCH higher priority than gameplay
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Lonelynight

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#16 Lonelynight
Member since 2006 • 30051 Posts
Gameplay and graphics
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captalchol

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#17 captalchol
Member since 2006 • 643 Posts

as long as the gameplay is semi decent I would order it:

1. story

2. gameplay

3 graphics

Thats for a singleplayer game, for multiplayer you can throw story out the window.

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_Pedro_

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#18 _Pedro_
Member since 2004 • 6829 Posts
gameplay > Storyline > Graphics
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alijib

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#19 alijib
Member since 2003 • 178 Posts

Gameplay

Story (with a character to realte with)

Grahpics

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#20 Gen-Gawl
Member since 2004 • 3925 Posts
gameplay, story then graphics. The gameplay has to 100% be there. It's integral to the game. If the play mechanics are clunky or downright broken it makes it very difficult to enjoy the game even if it has a great story and visuals.
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#21 moranar
Member since 2005 • 26 Posts
Tetris, pong and uncountable FPSs (both the ones that succeed as the ones that don't) say that, for most people, the most important thing is gameplay. I myself can play a game if it's addictive (say, puyo puyo, columns, frozen bubble, civilization). A great story in an unplayable game is not something I bother with. I can read a book for that. This was the reason I didn't finish Final Fantasy VII, and some other similar game: at some point, I got tired of always doing work. Grinding to get XP to kill monsters to get XP with an FMV occasionally thrown in... Not my cup of coffee. The story is great, though. On the other hand, games like Serious Sam show and Doom 3 both (for the opposite reasons) show that gameplay is more important than graphic power and story. Serious Sam, as far as I know, doesn't have any story to speak of; Doom 3 has one, but no-one cares. Doom 3 has repetitive gameplay, while Serious Sam is fun. Of course, the best would be "All of them", like Bioshock seems to be proving right now.
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shafrox

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#22 shafrox
Member since 2005 • 349 Posts

Depends on the game type.

If its an Action game then,

1. Gameplay

2. Graphics

3. Storyline

If its an Adventure game,

1. Storyline

2. Gameplay

3. Graphics

Strategy Game,

1. Gameplay

2. Graphics

3. Storyline

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bigblunt537

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#23 bigblunt537
Member since 2003 • 6907 Posts
its funny how so many people say gameplay, but when games like gears of war and other superb graphic games come out there quick to say it own and the game gets a 9.0+ by every website. Only 1 game with superb graphics have ever flopped which was lair.
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#24 bmaisey
Member since 2004 • 324 Posts

Storyline and gameplay can both make a great game that you keep playing long after its 'out of date'. Consider a fairly obvious example, final fantasy VII. Ill still happily play that, despite it having very old graphics, very simple gameplay, and having beaten it a few times already. On the other hand, ill still play quake 3 from time to time, and i bring it up as an option to play when we have lans. It has no story, and again, its graphics are very old. Its still a heck of a lot of fun.

A really great game will most likely have strong elements of both, although few have them equal. Halo for example favours gameplay quite strongly (although its story is still good), while the half life series favour the narrative (although the gameplay is, at many times, excellent).

Good graphics, on the other hand, can only make a game better (even much much better) ; you still need a decent story or gameplay. Oblivion is my example here, with a story thats allright but ive never been bothered to finish it, and gameplay that again isnt bad, but prefers quantity over quantity. So why do i like it, why can i spend hours playing it? It looks so darn nice.

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onuruca

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#25 onuruca
Member since 2007 • 2881 Posts

storyline

gameplay

graphics

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Pereza0

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#26 Pereza0
Member since 2007 • 60 Posts

C'omon guys, a game doesnt really need a storyline to be great, have u ever played battlefield 2 for example?

Id say graphics is what encourages somebody to play a game, gameplay makes it enjoyable and a good storyline makes you play it until the end, even if it isnt sooo fun to play

EDIT: Forgot to say that one of the things i like is to play atmospheric games such as bioshock

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Planeforger

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#27 Planeforger
Member since 2004 • 20056 Posts

I'll gladly play a game with horrible gameplay if it had a great storyline, but I'll easily get bored with a game with great gameplay and a poor storyline.

So, for me, Storyline>Gameplay>>>Graphics.

*Edit* ^^To the above poster - Battlefield 2 is a perfect example: it has great gameplay, but I couldn't play it for more than a week without getting bored. I now haven't touched it since I bought it.

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pooyanh

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#28 pooyanh
Member since 2005 • 937 Posts

1.Story

2.Story

3.Story

4.Gameplay

You'll get used to graphics anyways.

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Yanduan

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#29 Yanduan
Member since 2007 • 161 Posts
Gameplay - Storyline - Graphics
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#30 JN_Fenrir
Member since 2004 • 1551 Posts
Storyline > Gameplay > Graphics In the days of old, gameplay was paramount to everything else. You had to push gameplay in new directions because even a Doom clone with roleplaying elements was still considered just a Doom clone. But as technology has improved and the medium has matured over the years, it's a sense of cohesiveness, believability, and strong storytelling that make a game truly "great". Gameplay alone will no longer cut it, and graphics are a poor substitute for real immersion. Quake 4 is a good example; the gameplay was really well done, and the weapon upgrades were a very cool feature, but the storyline was dull and uninspired, and there wasn't a single memorable character. Because of these shortcomings, Quake 4 was nowhere near a "great" game. I won't even play a game anymore if the premise doesn't reach out and grab me. Why should I? These days, gameplay is hardly a sneeze. The industry has established plenty of universally-accepted and superbly functional standards for just about every genre, so innovation in gameplay is no longer as pressing an issue. Even downright bad or below average games are typically at least playable, but things like storyline, dialogue, variety and presentation are what really make a game worth playing. Someone mentioned Psychonauts earlier, and that is a perfect example of what I mean. Gameplay-wise, it's just a straightforward platformer with no surprises, but the wacky storyline, excellent voice acting and unique cast of characters make it a truly great game. I'll say it again: Storyline > Gameplay > Graphics
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#31 inoperativeRS
Member since 2004 • 8844 Posts

Depends on the genre, but if you want a definite answer, I'd have to say a blend of writing and story. All my favorite games (Fallout, Planescape and the Marathon Trilogy) have one thing in common and that is that they all have far better dialogue and storylines than most other games out there.

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Shatilov

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#32 Shatilov
Member since 2005 • 4150 Posts

GamePlay,Storyline,Graphics

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Funkyhamster

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#33 Funkyhamster
Member since 2005 • 17366 Posts
If one of those are exceptional, and the other two are at least passable, then I'll love the game.
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#34 Rickylee
Member since 2002 • 1342 Posts

Storyline > Gameplay > Graphics In the days of old, gameplay was paramount to everything else. You had to push gameplay in new directions because even a Doom clone with roleplaying elements was still considered just a Doom clone. But as technology has improved and the medium has matured over the years, it's a sense of cohesiveness, believability, and strong storytelling that make a game truly "great". Gameplay alone will no longer cut it, and graphics are a poor substitute for real immersion. Quake 4 is a good example; the gameplay was really well done, and the weapon upgrades were a very cool feature, but the storyline was dull and uninspired, and there wasn't a single memorable character. Because of these shortcomings, Quake 4 was nowhere near a "great" game. I won't even play a game anymore if the premise doesn't reach out and grab me. Why should I? These days, gameplay is hardly a sneeze. The industry has established plenty of universally-accepted and superbly functional standards for just about every genre, so innovation in gameplay is no longer as pressing an issue. Even downright bad or below average games are typically at least playable, but things like storyline, dialogue, variety and presentation are what really make a game worth playing. Someone mentioned Psychonauts earlier, and that is a perfect example of what I mean. Gameplay-wise, it's just a straightforward platformer with no surprises, but the wacky storyline, excellent voice acting and unique cast of characters make it a truly great game. I'll say it again: Storyline > Gameplay > GraphicsJN_Fenrir

I was going to say gameplay storyline graphics until I read this. Compare for me Quake 4 and FEAR and I see what you mean. I havn't yet finished Quake 4 but I've played through FEAR twice. The only real difference is story.

On graphics I don't care soo much though I like them. I'm playing back through Deus Ex and graphics aren't what keeps me going back. Also when things get hot and heavy in a firefight I don't have alot of time to see the roses so to speak.

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bigblunt537

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#35 bigblunt537
Member since 2003 • 6907 Posts
yea storyline gameplay and then graphics although i feel kind of blinded by this next gen but either way i hated gears and games like Final Fantasy HL series and indigo prophecy and mgs are eprfect examples of great stories with very simple gameplay and all are GREAt games.
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PcGamer2020

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#36 PcGamer2020
Member since 2007 • 162 Posts
STORY :lol: GRAPHICS :D GAMEPLAY :)
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Groovy_Pickle61

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#37 Groovy_Pickle61
Member since 2006 • 25 Posts

Without good gameplay it is a total waste of time to play what it is, a game. A story is just something that drives you on to complete w/e it is, but it's the journey that matters in the end of the day.Graphics?Subjective opinion, like visual art in general, Graphics is only a tool to express what is happening in the virtual world, the meaning behind it all.

What i'm trying to say is, Gameplay is the NO.1 thing here.

All my opinion anyhoo... :roll:

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DerkaDerkaJihad

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#38 DerkaDerkaJihad
Member since 2007 • 873 Posts
Storyline>Gameplay>Graphics
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Whermacht02

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#39 Whermacht02
Member since 2006 • 1069 Posts

Like some other posters said:

1) Story

2) Gameplay

3) Graphics