what score did you give arma 2 and why

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2uneek4u

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#1 2uneek4u
Member since 2006 • 2548 Posts

at first i gave this game a 7/10 because sim shooter wasnt my type of game and i found it really difficult to play. But never gave up.

After 50 hours of gameplay through the singleplayer campaign. I was mind blown by how much fun i actually got out of this game.
Yes this game can take lots and lots of play time to get used to, and to learn most of the controls. Its has a very depth learning curve, but once youve figured those out. the experience is like wow im in a real war! leading my whole army and construct my own base.

Im towards the end of the campaign "Dogs of war" i love commanding and customizing my army and squad. It gives that RTS feel to it. Nothing is better than sending 100 troops in helicopters and charging through a town

Throughout all the learning process to successfully capturing towns. I give this game a 9/10

Feel free to share your experiences with arma 2

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Frenzyd109

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#2 Frenzyd109
Member since 2007 • 2276 Posts
Put this in your blog
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2uneek4u

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#3 2uneek4u
Member since 2006 • 2548 Posts

Put this in your blogFrenzyd109
already have :)

I made this thread to talk about arma 2 and share experience

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2uneek4u

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#5 2uneek4u
Member since 2006 • 2548 Posts

Leave it in your blogFrenzyd109

if i do then how am i supposed to share my experience :)

again i made this thread to "talk about arma 2 and share experiences" that is not against the rule

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pvtdonut54

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#6 pvtdonut54
Member since 2008 • 8554 Posts

Unrated/10
D:

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simardbrad

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#7 simardbrad
Member since 2004 • 2355 Posts

9/10

I docked off one point due to current glitches, but there is a new patch out today that I've yet to update to.

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rrhrle6

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#8 rrhrle6
Member since 2009 • 135 Posts

9.5

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KHAndAnime

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#9 KHAndAnime
Member since 2009 • 17565 Posts
6/10
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fatzebra

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#10 fatzebra
Member since 2005 • 1470 Posts
9.97/10 It's almost perfect.
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Jinroh_basic

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#11 Jinroh_basic
Member since 2002 • 6413 Posts

Leave it in your blogFrenzyd109

how about you leave you stinking manner in your a-hole? gosh i can't stand bozos like you. this thread is about a pc game, same as every thread in the entire forum. should GS shut the entire place down then?

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TheWalrusKing

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#12 TheWalrusKing
Member since 2003 • 956 Posts

i had been dying for a real good sim for ages, prob since the last Arma but played the demo online and cant stand how u cant see the people shooting at you cause the depth of field limits what u see at a (not that far) distance. i turned it up and zoomed in and cant see much, it really kills my pc. Oh well ill wait till i get a new one.

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2uneek4u

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#13 2uneek4u
Member since 2006 • 2548 Posts

i had been dying for a real good sim for ages, prob since the last Arma but played the demo online and cant stand how u cant see the people shooting at you cause the depth of field limits what u see at a (not that far) distance. i turned it up and zoomed in and cant see much, it really kills my pc. Oh well ill wait till i get a new one.

TheWalrusKing

i dont know how far you can increase the view distance in the demo, but in the full game you can increase the distance view to 5km or more. i have mine at 2.5km and it does well enough for me.

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skrat_01

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#14 skrat_01
Member since 2007 • 33767 Posts
9.0 While its unpolished buggy, and so ambitious. Its a huge breath of fresh air in the genre, and a very impressive title. However that is the Flashpoint fan in me also talking. Realistically, on release, I would have given it 8.0-8.5. - because of the bugs and so-so production values.
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dakan45

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#15 dakan45
Member since 2009 • 18819 Posts
8.0 impressive but stil unpolished and buggy.
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Baranga

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#16 Baranga
Member since 2005 • 14217 Posts

I only played the demo, and I rate that a big fat 10. I played a lot of OFP and ArmA, but this one takes the series to a whole new level.

I decided to wait for more patches before getting the full game - but since they've already announced the expansion I think I'll wait for a Gold edition.

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simardbrad

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#18 simardbrad
Member since 2004 • 2355 Posts

everybody should try the 1.04 patch, it has really improved a lot!

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Dr_Brocoli

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#19 Dr_Brocoli
Member since 2007 • 3724 Posts
Leave it in your blogFrenzyd109
Wrong. He wants others opinions, now go away if you arent goign to post. I give it a 6/10. Extremely glitchy, clunky gameplay thats not fluid, it tries so hard to sim that there is not actually any simulation, voice overs are beyond bad, multiplayer did not seem polished or thought through enough.
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simardbrad

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#20 simardbrad
Member since 2004 • 2355 Posts

[QUOTE="Frenzyd109"]Leave it in your blogDr_Brocoli
Wrong. He wants others opinions, now go away if you arent goign to post. I give it a 6/10. Extremely glitchy, clunky gameplay thats not fluid, it tries so hard to sim that there is not actually any simulation, voice overs are beyond bad, multiplayer did not seem polished or thought through enough.

how long did you play the game.

I'm not trying to sound biased, but I've introduced about 7 people to this game and they all had your opinion at first. They played the warfare mode with me and after about 5 hours of play in total, they loved the game.

You just have to play it for a while.

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TruedUp

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#21 TruedUp
Member since 2002 • 691 Posts

How in the world does this game work for any of you? A new patch just came out from what I understandso maybe I would giveit another go, but I was never able to give it a proper go because of all the issues.

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dakan45

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#22 dakan45
Member since 2009 • 18819 Posts
[QUOTE="Frenzyd109"]Leave it in your blogDr_Brocoli
Wrong. He wants others opinions, now go away if you arent goign to post. I give it a 6/10. Extremely glitchy, clunky gameplay thats not fluid, it tries so hard to sim that there is not actually any simulation, voice overs are beyond bad, multiplayer did not seem polished or thought through enough.

Gotta say i agree, but i was impressed by the fact that the enemy AI wasnt the ussual..OHHH we can see you from 10000 miles away and we will shoot you and only you from extreme long range. But i gotta agree voice acting is terrabad and it doesnt really do any simulation, its just very reallisitc without simulating the expreriance right.
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i_saw_a_mudcrab

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#23 i_saw_a_mudcrab
Member since 2007 • 1015 Posts

What's arma 2 and why should I care?

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MrUnSavory1

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#26 MrUnSavory1
Member since 2005 • 777 Posts

I am laughing at this thread. Calling someone a toolbag ( I would have called him a douchebag) cracks me up.......especially when it is deserved. I like ArmA 2 and have never had any major issues with it. A couple of minor problems but those were all fixed with patches. The last patch fixed the mouse smoothing which was my only complaint about the game. This is not your average FPS like a COD or a TF2, it takes major amounts of skill, patience and the ability to actually work as a team to play this game with any success. I wont give it a rating as ratings have never meant much too me. You either like a game or you don't.

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RevolutionGun

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#27 RevolutionGun
Member since 2009 • 243 Posts
The hefty system requirements needed to get the full game experience has ruined it for me so far. Maybe in a few years when I can run it at max specs I will rate it properly.
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skrat_01

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#28 skrat_01
Member since 2007 • 33767 Posts
[ it doesnt really do any simulation, its just very reallisitc without simulating the expreriance right.dakan45
No. It simulates modern combat and combined arms better than any other shooter. The fact that a modified Operation Flashpoint and ArmA/ArmA2 (Virutal Battle Space 1/2) are used to train various armed forces like the USMC are more than enough to validate this.
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dakan45

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#29 dakan45
Member since 2009 • 18819 Posts
[QUOTE="dakan45"][ it doesnt really do any simulation, its just very reallisitc without simulating the expreriance right.skrat_01
No. It simulates modern combat and combined arms better than any other shooter..

Yeah but the way it simulates moving innacuracy is pretty stupid, if you move even aim and walk slowly, the character shakes his weapon left and right, pretty stupid, id say. Also when you aim with a scope in long range, the view is too steady. So yeah it simulates the way the bullets hit but the way it simulates the loss of accuracy due to sudden movements is pretty cheap. I mean come on, crysis has very impressive animations while walking and when you zoom in with a scope there is a very reallistic shaking view. Why couldnt they use that good animations and they had to use the stupid shaky weapons?
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psn8214

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#30 psn8214
Member since 2009 • 14930 Posts

I rated it 10/10. It was all I asked for in an FPS and more.

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skrat_01

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#31 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="dakan45"][ it doesnt really do any simulation, its just very reallisitc without simulating the expreriance right.dakan45
No. It simulates modern combat and combined arms better than any other shooter..

Yeah but the way it simulates moving innacuracy is pretty stupid, if you move even aim and walk slowly, the character shakes his weapon left and right, pretty stupid, id say. Also when you aim with a scope in long range, the view is too steady. So yeah it simulates the way the bullets hit but the way it simulates the loss of accuracy due to sudden movements is pretty cheap. I mean come on, crysis has very impressive animations while walking and when you zoom in with a scope there is a very reallistic shaking view. Why couldnt they use that good animations and they had to use the stupid shaky weapons?

Huh? You can walk with your gun raised, look down the irons and concentrate while doing so, and walk in a fixed direction and look to the sides and fire, while looking down the irons. Its as accurate as it should be when you are walking, trying to aim a gun.... And huh? Standing, crouching prone? Concentration zoom is no more accurate.. you are zooming. Scopes are only truly steady when you are prone, and havent been sprinting beforehand. Huh? It simulates the loss of accuracy just fine. Realistic shaking view? What? Have you tried moving while looking down the irons in ArmA?. When your entire body is moving and you have a damn rifle pressed against your shoulder, trying to hold it steady it sure as hell is going to be very hard to aim and hit a target. Crysis is unrealistic, its designed to be so. Bizzare stuff.
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dakan45

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#32 dakan45
Member since 2009 • 18819 Posts
Huh? you have no idea what i was talking about, and the accuracy in crysis is not unreallistic, neither real weapons shake so much in real life because you got a damn rilfe pressed to your shoulder. Arma 2 doesnt seem to shake in scope view in long range... Bizzare stuff.... Well atleast i tried, but "YOU" will never understand the points i try to make, so in further discussions id apreciatte if you dont reply to my posts and i wont reply to yours.
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skrat_01

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#33 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="dakan45"]Huh? you have no idea what i was talking about, and the accuracy in crysis is not unreallistic, neither real weapons shake so much in real life because you got a damn rilfe pressed to your shoulder. Arma 2 doesnt seem to shake in scope view in long range... Bizzare stuff.... Well atleast i tried, but "YOU" will never understand the points i try to make, so in further discussions id apreciatte if you dont reply to my posts and i wont reply to yours.

So the science fiction shooter, is more realistic than the military simulation? No. Moving while looking down Iron Sights and hitting a target is difficult. The weight of your whole body effects the gun - itself being heavy. Its not accurate. In Crysis this is minimal - when you raise the irons your accuracy is extremely good, even while walking and doing so. There is zero weight to weapons. This is done so purposley, as raising the irons in crysis causes tunnel vision and a lack of mobility, despite accuracy - giving multiple opponents the opportunity to surround or overwhelm you, taking advantage of your lack of movement. A game like Crysis in design heavily promotes player mobility, so irons have been designed in this way. Realistically shooting accurately is done from a fixed position, simple as that, Operation Flashpoint, ArmA 1 and ArmA 2 emphesise that. When walking and weighted down, using ironsights to hit targets is far from accurate, so the game makes it difficult for you to so in as realistic way possible, by simulating physical weapon movement, rather than a crosshair that 'grows' when moving. If you think about it in that context, replacing one design element for another the concept might make more sense. Compare a game like Rainbow Six to ArmA 2. Both are fundementally the same in using this realistic method of innacuracy while moving, however each has different design to represent this - ArmA 2's being much more visual - undoubtably to create a greater sense of immersion from the first person perspective. And no I understand your points, you just aren't very good at establishing them. Hopefully this clears the air for you.
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dakan45

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#34 dakan45
Member since 2009 • 18819 Posts
[QUOTE="skrat_01"] Moving while looking down Iron Sights and hitting a target is difficult. The weight of your whole body effects the gun - itself being heavy. Its not accurate. so the game makes it difficult for you to so in as realistic way possible, by simulating physical weapon movement. - ArmA 2's being much more visual - undoubtably to create a greater sense of immersion from the first person perspective. And no I understand your points, you just aren't very good at establishing them. Hopefully this clears the air for you.

Those are not true, the weapon shake in arma 2 is just a cheap mechanic they designed that has a good realism effect but it doesnt look right, it doesnt give a good sense or immersion in first person perspective, the mark had the exact same weapon movement, i wouldnt say it looked reallistic, more like it was intentionally done just to make you less accurate when moving. I belive that the way the crosshair or iron sight aiming shakes in crysis will be a much better and reallistic way to simulate reallity in arma2, since its the slight moves of your arms that can moderatly decrease accuracy in long range. But in arma 2 it looks like you character is intentionally shaking his weapon left and right "Its kinda funny that they cant hold it steady at all when moving, more like cant hold it in position, but if you stand still its almost immobile, even in long range the scope view is way too steady" So i wouldnt really call it a total simulator.
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simardbrad

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#35 simardbrad
Member since 2004 • 2355 Posts

[QUOTE="skrat_01"] Moving while looking down Iron Sights and hitting a target is difficult. The weight of your whole body effects the gun - itself being heavy. Its not accurate. so the game makes it difficult for you to so in as realistic way possible, by simulating physical weapon movement. - ArmA 2's being much more visual - undoubtably to create a greater sense of immersion from the first person perspective. And no I understand your points, you just aren't very good at establishing them. Hopefully this clears the air for you.dakan45
Those are not true, the weapon shake in arma 2 is just a cheap mechanic they designed that has a good realism effect but it doesnt look right, it doesnt give a good sense or immersion in first person perspective, the mark had the exact same weapon movement, i wouldnt say it looked reallistic, more like it was intentionally done just to make you less accurate when moving. I belive that the way the crosshair or iron sight aiming shakes in crysis will be a much better and reallistic way to simulate reallity in arma2, since its the slight moves of your arms that can moderatly decrease accuracy in long range. But in arma 2 it looks like you character is intentionally shaking his weapon left and right "Its kinda funny that they cant hold it steady at all when moving, more like cant hold it in position, but if you stand still its almost immobile, even in long range the scope view is way too steady" So i wouldnt really call it a total simulator.

stop arguing you are wrong and you know it. Have you ever walked the speed they do with a gun to your shoulder? Well I can answer that for you, no, you haven't.

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skrat_01

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#36 skrat_01
Member since 2007 • 33767 Posts

Those are not true, the weapon shake in arma 2 is just a cheap mechanic they designed that has a good realism effect but it doesnt look right, it doesnt give a good sense or immersion in first person perspective, the mark had the exact same weapon movement, i wouldnt say it looked reallistic, more like it was intentionally done just to make you less accurate when moving. I belive that the way the crosshair or iron sight aiming shakes in crysis will be a much better and reallistic way to simulate reallity in arma2, since its the slight moves of your arms that can moderatly decrease accuracy in long range. But in arma 2 it looks like you character is intentionally shaking his weapon left and right "Its kinda funny that they cant hold it steady at all when moving, more like cant hold it in position, but if you stand still its almost immobile, even in long range the scope view is way too steady" So i wouldnt really call it a total simulator.dakan45
Who can say they have walked about about looking down the iron sights of a real loaded assault rifle trying to focus on targets, carrying a full weighted kit and gear?

Factoring the basics of the weight, and movement involved, it is fine.


And if there was anything incorrect with it, it would have been changed back in 2006, and fixed by the modding community (i.e. look at ACE mod).

ArmA 2 is the best there is to a military simulator. Simple as that.