What the heck did they do to Fear 3???

  • 58 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#1 dakan45
Member since 2009 • 18819 Posts

Or should i say F3ARzzzzz

:lol:......:(.....:cry: They ruined it.

Coop? In fear you are meant to be alone. Fettel? You cant be an ally with the badguy of the story.

So here i was looking at the stage demo and they showed that the game plays totally like coop and like an action game. Not even one scary moment or lights flashing and scary atmosphere. Its a mindles action game.

They say "Fettel is a ghost and the artistic style we are working on...."

What artistic style? He is glowing red!!! You call that a ghost? Its awfull, plus you are not meant to see him all the time, neither everyone else. Seriously red ghosts?? How do you die anyway? By taking hit by bullets? :lol:

Whats the deal with the killzone 2 ripped cover system and where the hell is the slow mo?

Also "level up together" wait, what you mean level up? This is not an action rpg damn it.

If you didnt wanna make a fear game then dont, make what you wanted to make and use all those features. Also they say that the story will make sense....right because everything else so far is making PERFECT sense :roll:

Avatar image for Kh1ndjal
Kh1ndjal

2788

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Kh1ndjal
Member since 2003 • 2788 Posts
this franchise is now beyond repair. which is sad because FEAR is one of my favorite shooters, while FEAR 2 had nothing that made the first so good.
Avatar image for IZoMBiEI
IZoMBiEI

6477

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 IZoMBiEI
Member since 2002 • 6477 Posts

yeah Im not sure where theyre trying to take the series either. The first game is still one of my favorite FPS games though.

Avatar image for Baranga
Baranga

14217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#4 Baranga
Member since 2005 • 14217 Posts

Still better than having Monololith working on it.

At least they're trying to do something new. And what if it ends up being enjoyable?

Avatar image for Treflis
Treflis

13757

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Treflis
Member since 2004 • 13757 Posts
I usually want to give a game the benefit of the doubt until I've tried it, but this....
Avatar image for AdjacentLives
AdjacentLives

1173

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 AdjacentLives
Member since 2009 • 1173 Posts

Still better than having Monololith working on it.

At least they're trying to do something new. And what if it ends up being enjoyable?

Baranga

That's not even the point. F.E.A.R 3 could be turned into the most successful action packed FPS and it would still be a failure. F.E.A.R used to be SCARY. I was actually scared to go through that game at 12 at night, by myself. Now it's been reduced to a run and gun with a friend. So even if it turns out being epic and fun, it just goes to show that they couldn't stick to the original formal and ended up ruining it.

Theres a serious lack of good, scary video games out on the market.

Avatar image for True_Sounds
True_Sounds

2915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#7 True_Sounds
Member since 2009 • 2915 Posts

In all honesty I never thought of FEAR as a horror shooter; it was an action shooter for me. The entire game you fight ONLY mechs and soldiers, and maybe some weird ghost things at the end, I don't reallly remember. But there's nothing scary about it at all. Sure there's a cutscene where you walk through a bloody hallway, but its just a vision, it doesn't actually happen. Nothin scary ever happens that I can remember. Mind, I have not yet played the sequel, maybe that one is more horror-driven?

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#8 dakan45
Member since 2009 • 18819 Posts
Well i guess they can make better maps than Monolith.
Avatar image for mrbojangles25
mrbojangles25

60703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#9 mrbojangles25
Member since 2005 • 60703 Posts

they gimmickitized it

Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#10 biggest_loser
Member since 2007 • 24508 Posts
People here make FEAR 1 sound like it was actually a good game. It had good shooting mechanics but was average in just about every other aspect. I have no interest in FEAR 2/3/4, the coffee mug set or FEAR chessboard set that they're apparently releasing!
Avatar image for millerlight89
millerlight89

18658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#11 millerlight89
Member since 2007 • 18658 Posts
People here make FEAR 1 sound like it was actually a good game. It had good shooting mechanics but was average in just about every other aspect. I have no interest in FEAR 2/3/4, the coffee mug set or FEAR chessboard set that they're apparently releasing! biggest_loser
FEAR was a great game. Sorry you did not enjoy it, but just because you think one way does not make it so.
Avatar image for spiderman120988
spiderman120988

1421

Forum Posts

0

Wiki Points

0

Followers

Reviews: 103

User Lists: 0

#12 spiderman120988
Member since 2005 • 1421 Posts
FEAR 1 was amazing, FEAR 2 was a step down but still great....not sure what'll happen to FEAR 3, you don't have to play it as co-op but the levels are designed with that in mind so what happens if you just play alone? You can't reach certain areas cause you're not Fettel?
Avatar image for mrbojangles25
mrbojangles25

60703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#13 mrbojangles25
Member since 2005 • 60703 Posts

People here make FEAR 1 sound like it was actually a good game. It had good shooting mechanics but was average in just about every other aspect. I have no interest in FEAR 2/3/4, the coffee mug set or FEAR chessboard set that they're apparently releasing! biggest_loser

I understand your concern, but the thing about FEAR is that it delivered simple, vanilla, rock-solid gameplay.

What it lacked in innovation, it more than made up by nearly perfecting the fundamentals.

FEAR was not a Bioshock or anything like that. FEAR is kin to Doom and Quake and the simple, unadulterated shooters of old

Avatar image for THGarrett
THGarrett

2574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#14 THGarrett
Member since 2003 • 2574 Posts

It's too bad the series went this route. The original FEAR will go down as one of the best horror-inducing fps I've ever experienced.

Avatar image for Pvt_r3d
Pvt_r3d

7901

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Pvt_r3d
Member since 2006 • 7901 Posts
Don't forget about what they said about the Mechs in the game. They will add much more of it.
Avatar image for PTMags
PTMags

783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 PTMags
Member since 2006 • 783 Posts

they gimmickitized it

mrbojangles25

To be fair, the FEAR franchise is kinda based around gimmicks. The first one you had Alma popping out around corners, though there were a few genuinely good scares in there. The second one toned down the scares a little and introduced mechs. This one will have co-op. I'm trying to remain optimistic, and honestly i'll most likely pick it up at release because I love the FEAR series. I can't say i'm a huge fan of some of the changes that were made, but I did enjoy FEAR 2 and i'll probably enjoy FEAR 3 as well.

Avatar image for True_Sounds
True_Sounds

2915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#17 True_Sounds
Member since 2009 • 2915 Posts

I think alot of people are glorifying their memories of FEAR. It was an awesome action FPS, but aside from the fun shooting mechanisms and the bullet-time, it was a very repetitive and uninspiring FPS. The gameplay is what saved that game imo, it was very enjoyable to play.

Avatar image for 73X
73X

1545

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 73X
Member since 2008 • 1545 Posts

I really enjoyed 1 & 2, but 3 is looking terrible. There's monsters. I mean, what's with that?

Avatar image for mrbojangles25
mrbojangles25

60703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#19 mrbojangles25
Member since 2005 • 60703 Posts

[QUOTE="mrbojangles25"]

they gimmickitized it

PTMags

To be fair, the FEAR franchise is kinda based around gimmicks. The first one you had Alma popping out around corners, though there were a few genuinely good scares in there. The second one toned down the scares a little and introduced mechs. This one will have co-op. I'm trying to remain optimistic, and honestly i'll most likely pick it up at release because I love the FEAR series. I can't say i'm a huge fan of some of the changes that were made, but I did enjoy FEAR 2 and i'll probably enjoy FEAR 3 as well.

Alma popping out is not a gimmick. That is a theme, or atmosphere.

A gimmick is some half-assed attempt (usually at the expense of something good) to become unique, innovative, or appealing.

For example, universal ammo is a gimmick. Co-op in a game about a lone solider battling hordes of bioengineered soldiers is a gimmick. Adding a superficial dash of RPG to an FPS is a gimmick (if it doesnt really make a difference).

Mechs were definately gimmick though. Every time I walked out into the sunlight in FEAR 2, I constantly wished to whisked away back to the dark corridors, offices, and labsof FEAR 1 lol.

And I too am trying to remain optimistic, but damn...its really tough to do that when they shovel crappy live-action trailers in your face. I dont know who started this trend, but unless live actors are used in-game, please keep the trailers and stuff CGI

Avatar image for mrbojangles25
mrbojangles25

60703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#20 mrbojangles25
Member since 2005 • 60703 Posts

I think alot of people are glorifying their memories of FEAR. It was an awesome action FPS, but aside from the fun shooting mechanisms and the bullet-time, it was a very repetitive and uninspiring FPS. The gameplay is what saved that game imo, it was very enjoyable to play.

True_Sounds

exactly the point I was trying to make.

FEAR likely wont be on my list of top 10 shooters of all time, but it will be in my top 20.

As I said earlier, its a rock-solid experience that delivers the fundamentals of a shooter, but not much else.

Oh, the story is really good too, though.

Avatar image for SickStench
SickStench

495

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 SickStench
Member since 2010 • 495 Posts

Or should i say F3ARzzzzz

:lol:......:(.....:cry: They ruined it.

Coop? In fear you are meant to be alone. Fettel? You cant be an ally with the badguy of the story.

So here i was looking at the stage demo and they showed that the game plays totally like coop and like an action game. Not even one scary moment or lights flashing and scary atmosphere. Its a mindles action game.

They say "Fettel is a ghost and the artistic style we are working on...."

What artistic style? He is glowing red!!! You call that a ghost? Its awfull, plus you are not meant to see him all the time, neither everyone else. Seriously red ghosts?? How do you die anyway? By taking hit by bullets? :lol:

Whats the deal with the killzone 2 ripped cover system and where the hell is the slow mo?

Also "level up together" wait, what you mean level up? This is not an action rpg damn it.

If you didnt wanna make a fear game then dont, make what you wanted to make and use all those features. Also they say that the story will make sense....right because everything else so far is making PERFECT sense :roll:

dakan45




I've noticed a trend among your posts. You seem to be a constant whiner about everything, especially change. My god if something changes you are all upset over it, as if it's the end of the series and end of the world. In fact, most of you are this way. Change is not necessarily a bad thing. You would need to give that try before making that determination for yourself though. Yes, in FEAR you are supposed to be alone. Now you have a tag along, who cares? It wont make the game any less scary, and it wont change any of the dynamics about that game just because you have some NPC that is present throughout the game. WAH! Who cares. Plus, you don't even know whether the NPC will be present the entire game or not, so quit crying.. It's a little too early for that kind of behavior.

Plus, in case you haven't noticed.. Games are nothing but sequels and prequels nowadays. There is nothing ever really innovative, or that we haven't seen before. In fact, you rarely ever even get a new series. It's far too uncommon, and it's because of guys like you. Guys like you also whine about their not being as big of a diversity in games anymore, yet you tout whiney complex when a new aspect is introduced to an old game to give it sort of a new flavor. Jesus Christ, will you ever be happy?

Avatar image for mrbojangles25
mrbojangles25

60703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#22 mrbojangles25
Member since 2005 • 60703 Posts

[QUOTE="dakan45"]

Or should i say F3ARzzzzz

:lol:......:(.....:cry: They ruined it.

Coop? In fear you are meant to be alone. Fettel? You cant be an ally with the badguy of the story.

So here i was looking at the stage demo and they showed that the game plays totally like coop and like an action game. Not even one scary moment or lights flashing and scary atmosphere. Its a mindles action game.

They say "Fettel is a ghost and the artistic style we are working on...."

What artistic style? He is glowing red!!! You call that a ghost? Its awfull, plus you are not meant to see him all the time, neither everyone else. Seriously red ghosts?? How do you die anyway? By taking hit by bullets? :lol:

Whats the deal with the killzone 2 ripped cover system and where the hell is the slow mo?

Also "level up together" wait, what you mean level up? This is not an action rpg damn it.

If you didnt wanna make a fear game then dont, make what you wanted to make and use all those features. Also they say that the story will make sense....right because everything else so far is making PERFECT sense :roll:

SickStench




I've noticed a trend among your posts. You seem to be a constant whiner about everything, especially change. My god if something changes you are all upset over it, as if it's the end of the series and end of the world. In fact, most of you are this way. Change is not necessarily a bad thing. You would need to give that try before making that determination for yourself though. Yes, in FEAR you are supposed to be alone. Now you have a tag along, who cares? It wont make the game any less scary, and it wont change any of the dynamics about that game just because you have some NPC that is present throughout the game. WAH! Who cares. Plus, you don't even know whether the NPC will be present the entire game or not, so quit crying.. It's a little too early for that kind of behavior.

Plus, in case you haven't noticed.. Games are nothing but sequels and prequels nowadays. There is nothing ever really innovative, or that we haven't seen before. In fact, you rarely ever even get a new series. It's far too uncommon, and it's because of guys like you. Guys like you also whine about their not being as big of a diversity in games anymore, yet you tout whiney complex when a new aspect is introduced to an old game to give it sort of a new flavor. Jesus Christ, will you ever be happy?

maybe I am just getting "old" (I am 26) but the direction games are changing in is horrible, imo.

Less brainpower is needed to play them. Less maturity. Less interaction.

Now, I wont sit here and wish for the "glory days" to return (lord knows I love Crysis more than Quake 2, and Supreme Commander better than Dune 2)

but the fact is that rarely is the change made in games genuine, unique, and innovative. As I said earlier, it is gimmicky. So on that note, my advice is to either make significant change to a genre or game, or go back to the basics and perfect them. Games like Quake and Doom, games that showcase the basics, will always be in demand.

Avatar image for True_Sounds
True_Sounds

2915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#23 True_Sounds
Member since 2009 • 2915 Posts

Naw Dakan isn't really a whiner. Watch for the next indie/obscure dev to make a sale on steam, he will fall head over heels in love with that dev for a week :D

Avatar image for mrbojangles25
mrbojangles25

60703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#24 mrbojangles25
Member since 2005 • 60703 Posts

Naw Dakan isn't really a whiner. Watch for the next indie/obscure dev to make a sale on steam, he will fall head over heels in love with that dev for a week :D

True_Sounds

Dakan is a groupie?

:P

Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#25 biggest_loser
Member since 2007 • 24508 Posts
[QUOTE="biggest_loser"]People here make FEAR 1 sound like it was actually a good game. It had good shooting mechanics but was average in just about every other aspect. I have no interest in FEAR 2/3/4, the coffee mug set or FEAR chessboard set that they're apparently releasing! millerlight89
FEAR was a great game. Sorry you did not enjoy it, but just because you think one way does not make it so.

No need to be sorry ol' sport!! Maybe the third one will improve on the ol' girl!
Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#26 biggest_loser
Member since 2007 • 24508 Posts

[QUOTE="biggest_loser"]People here make FEAR 1 sound like it was actually a good game. It had good shooting mechanics but was average in just about every other aspect. I have no interest in FEAR 2/3/4, the coffee mug set or FEAR chessboard set that they're apparently releasing! mrbojangles25

I understand your concern, but the thing about FEAR is that it delivered simple, vanilla, rock-solid gameplay.

What it lacked in innovation, it more than made up by nearly perfecting the fundamentals.

FEAR was not a Bioshock or anything like that. FEAR is kin to Doom and Quake and the simple, unadulterated shooters of old

Even as a simple shooter didn't you feel it lacked variety and that the level design was dull?
Avatar image for mrbojangles25
mrbojangles25

60703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#27 mrbojangles25
Member since 2005 • 60703 Posts

[QUOTE="mrbojangles25"]

[QUOTE="biggest_loser"]People here make FEAR 1 sound like it was actually a good game. It had good shooting mechanics but was average in just about every other aspect. I have no interest in FEAR 2/3/4, the coffee mug set or FEAR chessboard set that they're apparently releasing! biggest_loser

I understand your concern, but the thing about FEAR is that it delivered simple, vanilla, rock-solid gameplay.

What it lacked in innovation, it more than made up by nearly perfecting the fundamentals.

FEAR was not a Bioshock or anything like that. FEAR is kin to Doom and Quake and the simple, unadulterated shooters of old

Even as a simple shooter didn't you feel it lacked variety and that the level design was dull?

well, office buildings are dull. They generally consist of a room, painted one color, with carpet and cublicles.Labs consist of tables and a floor and various lab instruments.

I thought they were illustrated perfectly. But yes, they were dull.

There is a Japanese word for this, I forgot what it is, but when something is so close to beautiful and it has one single flaw (i.e. a beautiful woman with a small scar on her face), it makes the rest of the beauty that much more beautiful.

Likewise, with FEAR, the drab and repetative design was A.) appropriate and realistic, and B.) allowed the rest of the near-perfect elements to stand out. Boring offices turned into nightmares as Alma stocked you. Typical labs turned into suspenseful secured rooms when mutants and enemies popped out at you.

I think the thing that made FEAR scary is the theme of the level design; we all hate corporations (Armacham), and we have all been inside an office building and labs. The experience, as far as level design goes, was relateable

Avatar image for IZoMBiEI
IZoMBiEI

6477

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 IZoMBiEI
Member since 2002 • 6477 Posts

[QUOTE="biggest_loser"][QUOTE="mrbojangles25"]

I understand your concern, but the thing about FEAR is that it delivered simple, vanilla, rock-solid gameplay.

What it lacked in innovation, it more than made up by nearly perfecting the fundamentals.

FEAR was not a Bioshock or anything like that. FEAR is kin to Doom and Quake and the simple, unadulterated shooters of old

mrbojangles25

Even as a simple shooter didn't you feel it lacked variety and that the level design was dull?

well, office buildings are dull. They generally consist of a room, painted one color, with carpet and cublicles.Labs consist of tables and a floor and various lab instruments.

I thought they were illustrated perfectly. But yes, they were dull.

There is a Japanese word for this, I forgot what it is, but when something is so close to beautiful and it has one single flaw (i.e. a beautiful woman with a small scar on her face), it makes the rest of the beauty that much more beautiful.

Likewise, with FEAR, the drab and repetative design was A.) appropriate and realistic, and B.) allowed the rest of the near-perfect elements to stand out. Boring offices turned into nightmares as Alma stocked you. Typical labs turned into suspenseful secured rooms when mutants and enemies popped out at you.

I think the thing that made FEAR scary is the theme of the level design; we all hate corporations (Armacham), and we have all been inside an office building and labs. The experience, as far as level design goes, was relateable

wabi sabi

Avatar image for PTMags
PTMags

783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 PTMags
Member since 2006 • 783 Posts

[QUOTE="PTMags"]

[QUOTE="mrbojangles25"]

they gimmickitized it

mrbojangles25

To be fair, the FEAR franchise is kinda based around gimmicks. The first one you had Alma popping out around corners, though there were a few genuinely good scares in there. The second one toned down the scares a little and introduced mechs. This one will have co-op. I'm trying to remain optimistic, and honestly i'll most likely pick it up at release because I love the FEAR series. I can't say i'm a huge fan of some of the changes that were made, but I did enjoy FEAR 2 and i'll probably enjoy FEAR 3 as well.

Alma popping out is not a gimmick. That is a theme, or atmosphere.

I dunno i'd beg to differ. I guess you could argue that it helps set the atmosphere and suspense because you don't know when and where the creppy little girl will pop out next or when the next bloody hall flashback sequence thing will happen; but the only "scares" FEAR had were of the "BOO, GOTCHA!" variety for the most part. I'm not saying that's a bad thing, as the first game was great and there were times when it made me jump. I do see how you can argue that it's a theme, but honestly it's kind of a gimmicky theme. I just wish there were more scenes like from the early E3 footage. I'll try to dig up those old videos if I can find them somewhere.

And even the majority of the scares in the second game are the same, but the school level...wow. That beat out anything from the first game imo, mostly due to the parts that weren't just "BOO!" I hope the third game doesn't totally abandon the horror aspects and become just a shooter with some random monsters and ghosts. It'll be interesting to see just exactly how they keep the atmosphere and do the scares during co-op.

Avatar image for Swiftstrike5
Swiftstrike5

6950

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#30 Swiftstrike5
Member since 2005 • 6950 Posts
What's wrong with co-op? Playing with a friend instantly makes any game 100x better! It's not like you have to, if you want to enjoy the horror aspects alone. Either way, FEAR 2 was a major downgrade from FEAR 1 and I expect the same thing to happen with FEAR 3.
Avatar image for Rheorin
Rheorin

211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 Rheorin
Member since 2010 • 211 Posts
[QUOTE="biggest_loser"]People here make FEAR 1 sound like it was actually a good game. It had good shooting mechanics but was average in just about every other aspect. I have no interest in FEAR 2/3/4, the coffee mug set or FEAR chessboard set that they're apparently releasing! millerlight89
FEAR was a great game. Sorry you did not enjoy it, but just because you think one way does not make it so.

Agreed. FEAR 1 was a great game in my opinion. FEAR 2 was a big letdown. Dead Space didn't scare me at all, neither did Bioshock. The only games that really gave me chills everytime I think about them are the Thief games and FEAR 1. This new game looks like a "mainstreamed" version of the original. Why the hell is co-op needed in a game like FEAR? The series is dead to me. Not excited for F3AR at all.
Avatar image for Kh1ndjal
Kh1ndjal

2788

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 Kh1ndjal
Member since 2003 • 2788 Posts
i don't know about everyone else, but i loved FEAR and im not exaggerating. i'll tell you why: 1. i like corridor shooters. done right, they can be insanely fun. long range combat with sniper rifles is not that thrilling to me. enemies up close in your face is thrilling to me. i can shoot them, i can duck behind cubicles, i can bounce grenades round corners, and when the bullets start flying, so do the microscopes, phones, plant pots, chairs, boxes, computers and glass. fun fun fun 2. FEAR had good ai. enemies would react to your flashlight and footsteps, and you would be able to hear them communicate 3. good level design. there were multiple ways to enter a single room, which meant that sometimes you could come up from behind the enemy or the side. something not seen in many shooters, atleast not when the game was released. 4. you could melee opponents effectively. it is the only fps i can think of in which you could slide kick or jump kick someone. 5. good gore. neither excessive, nor too little. if you shot someone at point blank range with a shotgun, there was a chance one of their limbs or their head would rip off (compare to bestselling games like MW2 or BC2) even if you think the game was not scary or that the atmosphere was lame, i still think the above points are very good for a shooter. i also spent hundreds of hours playing the online component, so its something i can recall well.
Avatar image for DragonfireXZ95
DragonfireXZ95

26712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 DragonfireXZ95
Member since 2005 • 26712 Posts
[QUOTE="biggest_loser"]People here make FEAR 1 sound like it was actually a good game. It had good shooting mechanics but was average in just about every other aspect. I have no interest in FEAR 2/3/4, the coffee mug set or FEAR chessboard set that they're apparently releasing! millerlight89
FEAR was a great game. Sorry you did not enjoy it, but just because you think one way does not make it so.

FEAR was a good game, but it had a couple problems. For instance, I got so bored going through those office buildings that were all just copy/paste, I quit about 3/4 into the game and started it back up a month later or something and finally finished it. Surprisingly though, it's graphics still holds up to today's games on max.
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#34 dakan45
Member since 2009 • 18819 Posts
People here make FEAR 1 sound like it was actually a good game. It had good shooting mechanics but was average in just about every other aspect. I have no interest in FEAR 2/3/4, the coffee mug set or FEAR chessboard set that they're apparently releasing! biggest_loser
Just because i am more open minded that most people in general (Not talking about people in this forums but in general) I can see what you mean despite liking the game. :) The game was repettive, get into a room, slow mo and kill the super soldiers which are alot alike. They felt like the same enemy type with a few diffirencies in armor and weapons. Also its a completly linear shooter in very tught corridors, so much for level design? Plus that in comparison with games such as hl2, all you do is kill and kil lin slo mo, no puzzles or vehicles or using railguns. But i would like to stretch out it was a more fps experiance than hl2. Better fps mechanics and ai. Now which is the better game? That falls under how much variety you prefer and or how much you are willing to sacrifice for fun fps gunplay with slow mo.. that gets borring for plenty of people after the first 100 enemies :P (Cheap joke dont bother to much with it.)

I really enjoyed 1 & 2, but 3 is looking terrible. There's monsters. I mean, what's with that?

73X
Yeah, whats up with that? I guess they will throw some conspiracy super soldier experiments story crap that turned them into monster or that Alma give birth to demons and blah blah blah. "We are making a story that makes sense" Go figure.
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#35 dakan45
Member since 2009 • 18819 Posts

I've noticed a trend among your posts. You seem to be a constant whiner about everything, especially change. My god if something changes you are all upset over it, as if it's the end of the series and end of the world. In fact, most of you are this way. Change is not necessarily a bad thing. You would need to give that try before making that determination for yourself though. Yes, in FEAR you are supposed to be alone. Now you have a tag along, who cares? It wont make the game any less scary, and it wont change any of the dynamics about that game just because you have some NPC that is present throughout the game. WAH! Who cares. Plus, you don't even know whether the NPC will be present the entire game or not, so quit crying.. It's a little too early for that kind of behavior.

Plus, in case you haven't noticed.. Games are nothing but sequels and prequels nowadays. There is nothing ever really innovative, or that we haven't seen before. In fact, you rarely ever even get a new series. It's far too uncommon, and it's because of guys like you. Guys like you also whine about their not being as big of a diversity in games anymore, yet you tout whiney complex when a new aspect is introduced to an old game to give it sort of a new flavor. Jesus Christ, will you ever be happy?SickStench

Yes, sadly i whine to much latelly. I am begining to think that the direction they take games is not impressive. They are now cheap money makers with lack of talent. As everyone i like change when it serves me right :P Eg: no one here liked deus ex invisible war as a "change" Me too, thats something in common. But i often dissagree alot with users here. For example crysis 2 being diffirent is something that most users here found wrong, but it serves me right since i did not like the first. But all those changes in crysis 2 actually are making me excited about the game.

I posted this message mainly as a post of something i agree with the community here as i agree with other great games such as the witcher, batman AA, borderlands bad company 2, metro 2033 etc etc The problem is mostly that my tastes are a bit diffirent. Sadly i did not have anything positive to post about. Here is one, RAGE is a game being made for me, it is exactly how i want it. I guess that will make me happy.

Also yes i have noticed games are insanely sequelized nowdays when there is no need. I mean, kane and lynch 2? What why? I had some fun with the first game but it was big fail, there is no reason to make another, just make a new game (anyway looks pretty good so far) However the case with F3AR is absolutly random. Fear was a graphically impressive game. The new one is not. The developers of F3AR 3 are new and have nothing to do with the fear franchise. The game itself looks like nothing like fear. No dark corners, no horror no slo mo and rpg elements or so i thought from the "upgrading" statement ont he stage demo. Anything else to perfectly ruin the game? Gee, i dont know, perhaps a pointless coop with a red glowing ghost which plays nothing like the point man and also was the main villan in the first game...oh and add some monsters in the game. There you go it feels more like l4d than fear. Plus the red glowing ghost following you all the time and you willl never be afraid of anything. Seriously a ghost character that glows red? (Honestly setting 2 diffirent trooper characters instead of Fettel would have been a better coop experiance. Oh and add mechs as a gimmick because they seem to be cool for some reason.

If thats the idea of making happy fear fans :roll: then they got very disturbed looks. It seems to me that they wanted to make an impressive game but they got stuck with the fear license and had to use all those ideas in a fear game.

Naw Dakan isn't really a whiner. Watch for the next indie/obscure dev to make a sale on steam, he will fall head over heels in love with that dev for a week :D

True_Sounds

Well kinda like that :P Eg: cryostasis was great along with some other new and diffirent games but there are plenty of times you will see me bashing a indie game ;)

Avatar image for nightharvest
nightharvest

1782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#36 nightharvest
Member since 2005 • 1782 Posts
I liked F.E.A.R. Just thought I would announce that to the world. 8)
Avatar image for Emraldo
Emraldo

1959

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 Emraldo
Member since 2004 • 1959 Posts

As a person easily sucked into a good narrative (and FEAR was dripping with atmosphere) and loves time-manipulation, FEAR is one of my favourite shooters of all time. FEAR 2 (and even Perseus Mandate) killed the plot (everyone can slow down time now?!), and that was what killed my interest in the series.

Putting the brothers (Point Man and Fettel, Alma's lapdog) together to fight Alma is ridiculous from a plot perspective. Like Fettel said in Extraction Point 'I know it doesn't make sense'

Avatar image for mrbojangles25
mrbojangles25

60703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#38 mrbojangles25
Member since 2005 • 60703 Posts

[QUOTE="mrbojangles25"]

[QUOTE="biggest_loser"] Even as a simple shooter didn't you feel it lacked variety and that the level design was dull? IZoMBiEI

well, office buildings are dull. They generally consist of a room, painted one color, with carpet and cublicles.Labs consist of tables and a floor and various lab instruments.

I thought they were illustrated perfectly. But yes, they were dull.

There is a Japanese word for this, I forgot what it is, but when something is so close to beautiful and it has one single flaw (i.e. a beautiful woman with a small scar on her face), it makes the rest of the beauty that much more beautiful.

Likewise, with FEAR, the drab and repetative design was A.) appropriate and realistic, and B.) allowed the rest of the near-perfect elements to stand out. Boring offices turned into nightmares as Alma stocked you. Typical labs turned into suspenseful secured rooms when mutants and enemies popped out at you.

I think the thing that made FEAR scary is the theme of the level design; we all hate corporations (Armacham), and we have all been inside an office building and labs. The experience, as far as level design goes, was relateable

wabi sabi

yes! thank you, that is the term

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#39 dakan45
Member since 2009 • 18819 Posts

As a person easily sucked into a good narrative (and FEAR was dripping with atmosphere) and loves time-manipulation, FEAR is one of my favourite shooters of all time. FEAR 2 (and even Perseus Mandate) killed the plot (everyone can slow down time now?!), and that was what killed my interest in the series.

Putting the brothers (Point Man and Fettel, Alma's lapdog) together to fight Alma is ridiculous from a plot perspective. Like Fettel said in Extraction Point 'I know it doesn't make sense'

Emraldo
I too wonder how narritave and horror atmosphere will work out with a shooter and a glowing ghosts running around in the game levels which seem to be more or less action fests rather horror.
Avatar image for Papadrach
Papadrach

1965

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 Papadrach
Member since 2008 • 1965 Posts

I was confused. I thought the first two fears were about a small little girl and some pyscho path guy who controls those elite soldiers and ur like swat or w.e investigating them. Now i dont even know whats going on.

Avatar image for mrbojangles25
mrbojangles25

60703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#41 mrbojangles25
Member since 2005 • 60703 Posts

I was confused. I thought the first two fears were about a small little girl and some pyscho path guy who controls those elite soldiers and ur like swat or w.e investigating them. Now i dont even know whats going on.

Papadrach

Its pretty lengthy story, but basically...

SPOILER

...Alma is the mother of the Point Man (player) and Paxton Fettel. She was the daughter of the head of Armacham, Harlan Wade. She was discovered to have these awesome gifts, and was thus experimented on by her father. Eventually her powers grew too strong and she was put in a coma, impregnated, and forced to give birth.

After they took her baby away, Alma became resentful and used her powers for evil. As a result, they had to lock her up in that sphere thing and she was essentially dead, only not because her psychic powers kept her "alive", of sorts.

As for the imagery, Alma takes three forms

1. The little girl, when she was first experimented on and was still innocent
2. The emaciated undead form, the form she took after dying and being put in the sphere
3. The "hot" form, the healthy adult female form she had while she was in her coma.

Keep in mind that these experiments tooks place in like the early 80s iirc...during the time of FEAR 2, Alma would have been like 40 years old or something like that.

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#42 dakan45
Member since 2009 • 18819 Posts

I was confused. I thought the first two fears were about a small little girl and some pyscho path guy who controls those elite soldiers and ur like swat or w.e investigating them. Now i dont even know whats going on.

Papadrach

SPOILERS

The little girl is now old enough and has taken over the world and the pshyco path guy who controls the elite soldiers was shot to the head by the main character of the first game, yet he is now a red glowing ghost and he is ALLIED with the main character who shot him and they run along together pawning super soldiers or normal soldiers...whatever :P and killing monsters!! E

ND OF SPOILERS

Imagine how MESSED UP the game has become in the last installment.

Avatar image for The-Mosher
The-Mosher

1885

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#43 The-Mosher
Member since 2009 • 1885 Posts

F.3.A.R is looking to go down the same path as the Resident Evil series. It was scary at first, then the latest game gives you a buddy, then it isn't all that scary anymore.

Avatar image for mrbojangles25
mrbojangles25

60703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#44 mrbojangles25
Member since 2005 • 60703 Posts

[QUOTE="Papadrach"]

I was confused. I thought the first two fears were about a small little girl and some pyscho path guy who controls those elite soldiers and ur like swat or w.e investigating them. Now i dont even know whats going on.

dakan45

SPOILERS

The little girl is now old enough and has taken over the world and the pshyco path guy who controls the elite soldiers was shot to the head by the main character of the first game, yet he is now a red glowing ghost and he is ALLIED with the main character who shot him and they run along together pawning super soldiers or normal soldiers...whatever :P and killing monsters!! E

ND OF SPOILERS

Imagine how MESSED UP the game has become in the last installment.

maybe by becoming a ghost Fettel is free from Alma's control and realizes the err of her ways, and is now fighting "the good fight"

Avatar image for Kh1ndjal
Kh1ndjal

2788

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 Kh1ndjal
Member since 2003 • 2788 Posts

[QUOTE="dakan45"]

[QUOTE="Papadrach"]

I was confused. I thought the first two fears were about a small little girl and some pyscho path guy who controls those elite soldiers and ur like swat or w.e investigating them. Now i dont even know whats going on.

mrbojangles25

SPOILERS

The little girl is now old enough and has taken over the world and the pshyco path guy who controls the elite soldiers was shot to the head by the main character of the first game, yet he is now a red glowing ghost and he is ALLIED with the main character who shot him and they run along together pawning super soldiers or normal soldiers...whatever :P and killing monsters!! E

ND OF SPOILERS

Imagine how MESSED UP the game has become in the last installment.

maybe by becoming a ghost Fettel is free from Alma's control and realizes the err of her ways, and is now fighting "the good fight"

maybe in the game after FEAR3 we can have 4 player coop: point man, fettel, alma, and baby sister/brother/abomination
Avatar image for mrbojangles25
mrbojangles25

60703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#46 mrbojangles25
Member since 2005 • 60703 Posts

[QUOTE="mrbojangles25"]

[QUOTE="dakan45"]

SPOILERS

The little girl is now old enough and has taken over the world and the pshyco path guy who controls the elite soldiers was shot to the head by the main character of the first game, yet he is now a red glowing ghost and he is ALLIED with the main character who shot him and they run along together pawning super soldiers or normal soldiers...whatever :P and killing monsters!! E

ND OF SPOILERS

Imagine how MESSED UP the game has become in the last installment.

Kh1ndjal

maybe by becoming a ghost Fettel is free from Alma's control and realizes the err of her ways, and is now fighting "the good fight"

maybe in the game after FEAR3 we can have 4 player coop: point man, fettel, alma, and baby sister/brother/abomination

hope not, the whole concept of coop in FEAR (as a main theme of the game...coop as an extra would be fine) is disgusting

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#47 dakan45
Member since 2009 • 18819 Posts

the whole concept of coop in FEAR (as a main theme of the game...coop as an extra would be fine) is disgusting

mrbojangles25

Thank you for saying that, damn i thought i was the only one who thought coop will ruin the game.

Avatar image for Emraldo
Emraldo

1959

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#48 Emraldo
Member since 2004 • 1959 Posts

[QUOTE="mrbojangles25"] the whole concept of coop in FEAR (as a main theme of the game...coop as an extra would be fine) is disgusting

dakan45

Thank you for saying that, damn i thought i was the only one who thought coop will ruin the game.

You aren't :P

P.S. More spoilers:

Fettel is resurrected (though it's never explained) in Extraction Point. Also, the main character in FEAR 2 is not the Point Man

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#49 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"]

[QUOTE="mrbojangles25"] the whole concept of coop in FEAR (as a main theme of the game...coop as an extra would be fine) is disgusting

Emraldo

Thank you for saying that, damn i thought i was the only one who thought coop will ruin the game.

You aren't :P

P.S. More spoilers:

Fettel is resurrected (though it's never explained) in Extraction Point. Also, the main character in FEAR 2 is not the Point Man

Oh and also they say that the expansions dont count :shock: Seriously?
Avatar image for KillerJuan77
KillerJuan77

3823

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#50 KillerJuan77
Member since 2007 • 3823 Posts

F.E.A.R used to be SCARY.AdjacentLives

Excuse me, it wasn't scary at all, however Perseus Mandate made me crap my pants!

Also, I'm looking forward to the game, it could work fairly well.