What will future RTS look like?

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urperyani

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#1 urperyani
Member since 2006 • 58 Posts

Any geuss?

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Judza

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#2 Judza
Member since 2004 • 4637 Posts
Who knows?
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thusaha

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#3 thusaha
Member since 2007 • 14495 Posts
Better gameplay and better graphics.
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madrocketeer

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#4 madrocketeer
Member since 2005 • 11193 Posts
Rehashes of current franchises with shinier graphics, probably.
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smokeydabear076

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#5 smokeydabear076
Member since 2004 • 22109 Posts
Probably new methods of resource collection and other gameplay elements along with better graphics.
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DrDoomed

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#6 DrDoomed
Member since 2003 • 11386 Posts

It will look like Fps and MMorpg

but in an rts styley

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nutcrackr

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#7 nutcrackr
Member since 2004 • 13032 Posts
Just take a great looking FPS of today and in 2-3 years you will have that kind of detail if RTS games...generally anyway.
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TheCrazed420

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#8 TheCrazed420
Member since 2003 • 7661 Posts
Supreme Commander interface with Company of Heroes detail up close. That about sums it up for me.
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SoulPsychadelic

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#9 SoulPsychadelic
Member since 2005 • 1533 Posts
http://sins.stardock.com/
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mrbojangles25

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#10 mrbojangles25
Member since 2005 • 60723 Posts

Isometric camera view, possibly with a zoom and rotate option.  There were problably be infantry, vehicles, maybe aircraft and boats.  There will also be structures and a builder unit or structure of some kind.

In other words, its going to be the exact same.  Thats what makes an RTS and RTS.

Personally, I would like to see more games that are "tactical" RTS's (games without base building).  While building armies is fun, I also like to be budgeted a certain amount of units and then win the map that way.  Games like Force 21, Ground Control, Myth series, Warhammer: Dark Omen, etc are all amazingly fun games that make you use your brain.  Multiplayer is always fun because the games are quick and neat: no base defenses, just my army against their army.

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BounceDK

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#11 BounceDK
Member since 2005 • 7388 Posts
Hopefully something with the scale of SupCom, the queue system in SupCom and the pure awesomeness in Warhammer 40K.
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smokeydabear076

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#12 smokeydabear076
Member since 2004 • 22109 Posts
Hopefully something with the scale of SupCom, the queue system in SupCom and the pure awesomeness in Warhammer 40K.BounceDK
And do not forget fully destructible environments.;)
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SoulPsychadelic

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#13 SoulPsychadelic
Member since 2005 • 1533 Posts

RT4X

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phatkav

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#14 phatkav
Member since 2005 • 1357 Posts

Here is what I hope will happen:

- More realastic graphics... Crysis style.

- Completly destructible environments. That mean if I attack a building it will get destroyed and what's left of the building will stay thoughout the game.

- Games where you get the option to invade countries. Where youg et real-scale countries and you have to indave them. Now that would be really innovative in RTS games.  

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A-S_FM

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#15 A-S_FM
Member since 2004 • 2208 Posts

the only thing that's changed over the last ten years is we've gone from two dimensional sprite-based games or VOXELS (THEY ARE THE FUTURE!!!!) to three dimensional, polygonal models - along with all the other standard technologies we see in other games... shadows, water and smoke effects

rts games are behind the curve compared with, say, fps games because of the scale - there's often dozens or hundreds of units milling about in large, open environments - but all the same technologies there... and, technologically speaking, rts games aren't advancing any differently to any other genre - just slower

we may, in time, see rts games that look like unreal 3.0 - where every unit is gloriously detailed with all manner of technological buzzwords i don't  understand flying around in the background

in short, rts games will look like all the other games, because everything is built in the same wayÂ