More violence on the streets?
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Actually violence (at least in the US) has decreased.
So, if you wanted to make a real abstract connection, you could say that violence has decreased as games have become more realistic. Why, just look at Crysis! By choking Koreans and then sending them flying into palm trees with realistic physics, they single-handedly prevented 100 deaths this month!
I nominate video games for the nobel prize!
Have there been any conclusive studies proving that violent games can - in any way - cause violent tendencies in people?
I don't know, but I doubt it. People are violent any way. We love violence. We love violence.
Personally, I think the greater the violence in the games we play, the less likely we are to act violently in real life. Violent games are a vent, and a replacement. Why risk jail time or worse when you can get the same thrill from a game? And as games become more realistic, that thrill just increases.
Anyone who cannot distinguish between real life and a computer game is screwed up to begin with, and would probably have acted violently at one time or another anyway. Contrary to the belief of many politicians, violence actually existed before computer games. Frightening, but true.
As for the question, I want less realism in games. Crysis was nice as Ive said on countless occasions, but TF2, Oni, Shogo, and XIII were a breath of fresh air for the eyes.
I think as developers focus on realism, creativity goes out the door. I remember Crysis had a real-life picture of a coastline, then an in-game pic using an engine to portray the same pic. Sure, its impressive...but all they did was replicate that coast line.
Now, look at TF2. That game just oozes, i dont know...charm? Take the demoman or the heavy; they gave them a unqiue look, cool visuals, and personalities!
And there are other titles as well; Black and White, Overlord, Darwinia, Defcon, Fable...they all seem to take art direction over realism, and it pays off.
I wish a game had characters tht i want then i could have some sweet moments 2gether lol :P!
jake if ur reading this no offence hahaha!
Have there been any conclusive studies proving that violent games can - in any way - cause violent tendencies in people?
mfsa
In a word, yes. Check out this brief dispatch from the American Psychological Association. Granted, this report dates to 2000. But in the intervening years between gaming then and gaming today, popular video games have become more explicit and more immersive/interactive, and the psych. science community has generated a prodigious body of research that replicates these findings.
The evidence for gaming-mediated "catharsis" is equivocal at best, and even if that effect does exist, I'm not sure you could argue that it balances out the pernicious effects of violent videogames, especially with regard to children.
I don't think its a question if games are too violent and realistic, but if there should be greater control on who plays them. Of course playing a game like crysis where you realisticly try to take out a number of enemies isn't going to turn you into a serial killer, but you'd have to be ignorant to not realize that to someone with an unstable mental condition, games can influence them to become more violent. This is where parents have to step up. If you realize your kid in mentally un fit to play these type of games, take action, don't sit back and blame the game companies. Are you going to blame the pharmacies for someone who overdoses? No. Are you going to take a kid out hunting and place a rifle in his hands knowing he has a mental condition and could potentially do something violent? No. Were do kids get the money to buy this violent games? Mostly parents, who are the ones that buy them their video game consoles, most of the time parents or relatives. Parents have to step up and make sure they know what their kids are playing, and what it is doing to their children. True most of the kids won't be affected. but its for the better. At an airport are you going to ask only a certain amount of people to go through the metal detector and let the rest go? No, no matter what, every person should be scanned because you never know what they have on them, know matter their appereance. Same goes with kids, no matter what you think and how it seems, there could be something deeply wrong if your kid is fantaszing all day about these violent video games. Parents be parents and stop finding excuses.
P.s., Sorry for the bad grammer
People don't understand realistic. If a game is 100% realistic especially RTSs there should be lots of blood and heads cut off and thousands of dead bodies. If it's an RPG and you slash the stomach, intestines should come out. If it's a shooter and you made a headshot there should be a hole in the head and lots of blood should come out in the back. Also, the facial expressions of the enemies you've killed should look horrible. Yes people this is the real consequences when you pull off these actions. If games with violence were to be 100% realistic, they will never see the light of day in stores. Games with violence will never be 100% realistic unless the ESRB promotes realistic violence. Games will only be realistic in the sense of gameplay, AI, physics and graphics not involving violence.lordlorsI was referring mainly to the gameplay when i meant realistic,not so much the violence and gore.
Developers will finally have to start coming up with original ideas again.foxhound_fox
i lol'd when i read that. Well once that happens, it will cause some psychological problems amoung the weak willed. And it will probably be practical in other fields. Once games are able to mirror reality they won't be considered your average time-waster. Gov funded MMO's will be used to collect data on thousands of units. (think natural disaster sims and human populace reactions). The military will probably use such simulations for special forces and operatives, battle tactics and statedgy utilising data collected from satellites and UAV's (if they don't already). More down the road, virtual universes And besides that better gameplay (hopefully).
I don't play games for "realistic" experiences. If i wanted to do realistic stuff i would do them for real. I play games to do things that i usually can't do. Plus i think that the closer we get to photorealistic graphics, the nastier FPS games will become. Just imagine being able to, with anatomical precision, to blast open your foes and seeing their photorealistic guts spill out. Some might find that cool, and heck, i probably would for a short while, before barfing.
I think that TF2 type of design is the way to go. More original ideas rather than trying to replicate stuff we see everyday anyway.
I don't play games for "realistic" experiences. If i wanted to do realistic stuff i would do them for real. I play games to do things that i usually can't do. Plus i think that the closer we get to photorealistic graphics, the nastier FPS games will become. Just imagine being able to, with anatomical precision, to blast open your foes and seeing their photorealistic guts spill out. Some might find that cool, and heck, i probably would for a short while, before barfing.
I think that TF2 type of design is the way to go. More original ideas rather than trying to replicate stuff we see everyday anyway.Zorgol
Two great things about graphics, I remember I saw a topic saying "Artistic or Realistic?" but then I realized how much I love both (if not "Artistic" more.)
I wish a game had characters tht i want then i could have some sweet moments 2gether lol :P!
sand-which
wtf
As for the question, I want less realism in games. Crysis was nice as Ive said on countless occasions, but TF2, Oni, Shogo, and XIII were a breath of fresh air for the eyes.
I think as developers focus on realism, creativity goes out the door. I remember Crysis had a real-life picture of a coastline, then an in-game pic using an engine to portray the same pic. Sure, its impressive...but all they did was replicate that coast line.
Now, look at TF2. That game just oozes, i dont know...charm? Take the demoman or the heavy; they gave them a unqiue look, cool visuals, and personalities!
And there are other titles as well; Black and White, Overlord, Darwinia, Defcon, Fable...they all seem to take art direction over realism, and it pays off.
mrbojangles25
Well, thats what Crytek is good at, making games look great and realistic
And I like realistic game anyway, so I say bring it on :D
I wish a game had characters tht i want then i could have some sweet moments 2gether lol :P!
jake if ur reading this no offence hahaha!
sand-which
Eeeek. Wierdo.
[QUOTE="mrbojangles25"]As for the question, I want less realism in games. Crysis was nice as Ive said on countless occasions, but TF2, Oni, Shogo, and XIII were a breath of fresh air for the eyes.
I think as developers focus on realism, creativity goes out the door. I remember Crysis had a real-life picture of a coastline, then an in-game pic using an engine to portray the same pic. Sure, its impressive...but all they did was replicate that coast line.
Now, look at TF2. That game just oozes, i dont know...charm? Take the demoman or the heavy; they gave them a unqiue look, cool visuals, and personalities!
And there are other titles as well; Black and White, Overlord, Darwinia, Defcon, Fable...they all seem to take art direction over realism, and it pays off.
Lonelynight
Well, thats what Crytek is good at, making games look great and realistic
And I like realistic game anyway, so I say bring it on :D
Ya I like Crysis, its the best shooter ive played since the original Halflfie. And they did a great job with the visuals.
But Idunno, I play games to get away from the real world. I like to be a general, or a one man army, or a dragon-slaying elf, or whatever.
But when games get too real, it defeats the purpose. I see it like this: there is an art exhibit showing pictures of the wilderness. But 10 miles away there is a nice open space exactly like those taken pictures in the exhibit. Now, do you want to go to the gallery, or do you want to put on some boots and go stomping through the wilderness? I prefer the latter.
What I am saying is that I want my games to have things that I cant do in real life. Can I wear a nanosuit and kill koreans? No, but thats a gameplay element, not visual. But can I walk around a tropical island? Yes.
Dont get me wrong, I am not anti-photorealism or anything, but I would just like some developers (perhaps those with smaller budgets) to put their efforts into creativity and not realism.
[QUOTE="Lonelynight"][QUOTE="mrbojangles25"]As for the question, I want less realism in games. Crysis was nice as Ive said on countless occasions, but TF2, Oni, Shogo, and XIII were a breath of fresh air for the eyes.
I think as developers focus on realism, creativity goes out the door. I remember Crysis had a real-life picture of a coastline, then an in-game pic using an engine to portray the same pic. Sure, its impressive...but all they did was replicate that coast line.
Now, look at TF2. That game just oozes, i dont know...charm? Take the demoman or the heavy; they gave them a unqiue look, cool visuals, and personalities!
And there are other titles as well; Black and White, Overlord, Darwinia, Defcon, Fable...they all seem to take art direction over realism, and it pays off.
mrbojangles25
Well, thats what Crytek is good at, making games look great and realistic
And I like realistic game anyway, so I say bring it on :D
Ya I like Crysis, its the best shooter ive played since the original Halflfie. And they did a great job with the visuals.
But Idunno, I play games to get away from the real world. I like to be a general, or a one man army, or a dragon-slaying elf, or whatever.
But when games get too real, it defeats the purpose. I see it like this: there is an art exhibit showing pictures of the wilderness. But 10 miles away there is a nice open space exactly like those taken pictures in the exhibit. Now, do you want to go to the gallery, or do you want to put on some boots and go stomping through the wilderness? I prefer the latter.
What I am saying is that I want my games to have things that I cant do in real life. Can I wear a nanosuit and kill koreans? No, but thats a gameplay element, not visual. But can I walk around a tropical island? Yes.
Dont get me wrong, I am not anti-photorealism or anything, but I would just like some developers (perhaps those with smaller budgets) to put their efforts into creativity and not realism.
That's sort of what Crytek was doing, starting with an island (Not everybody has been on a tropical island!) to give a more familiar feel before creeping towards aliens and the creative stuff, if games had NO realism (player is a 7 legged reptile that attack by cutting of your finger nails and throwing them playing in a mutant cellar) games would not be quite as good but I agree with you for the most part but I believe games should always have a point of reference to reality (Resistance fall of man is in England, Crysis is on an island, etc) to make it feel sci-fi but not too sci-fi. Then again, game should not have rules, they should be made out of a persons creativity, not by rules or his paycheck. Long live the game developers!
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