Crysis 2:
We return to the island wihich is now a nuclear wasteland. Some aliens survived the blast and you'll fight your way through them as you track down Prophet, but this part is primarily exploration. You find what you believe is Prophet's corpse, but before you can scout out the area, you get reports that a large number of alien spacecraft have been spotted in the solar system and you have immediate orders to evac. The alien ships are a search and rescue sent in response to the (distress) message picked up at the end of Crysis, but Earth governments assume it's an invasion fleet and engage them as they enter Earth atmosphere, which happens shortly after you get off the island.
The ships enter atmo over the Pacific, but move toward the US as most of the attacking forces are flying over US airspace. The ships devastate much of America as they fly overhead, and hold off the global response but it's essentially a battle of attrition, and with multiple militaries (US, UK, Russia, Japan) engaging them, Earth wins. The final battle is fought over the Atlantic. The player will participate in some epic dogfighting here.
The last ship is disabled but not destroyed and its vector puts its crash zone about 30 miles off Boston in the Atlantic. The US government wants to salvage as much technology as possible, and because only the coastal area is expected to see casualties from the tidal wave, and these are expected to be relatively light (considering the state of the rest of the country), the US government decides to let the craft crash rather than destroy it.
Before crshing, the ship unexpectedly comes back under control and veers into the city where it crash lands. Before landing, it unleashes much of its remaining arsenal on the city, causing enormous devastation to a city which was already in a state of chaos and panic.
With the threat neutralised, you (and your regiment) are ordered to secure the city and the alien technology, but it quickly becomes apparent that the Russians (who brought a large percentage of their navy into the Atlantic without US response during the battle) have invaded on a large scale to secure the city (and are advancing on others) and have taken control of the ship and its surrounding area, as well as large pockets of the city in tactical strong points.
Intel indicates that an airborne invasion of the city would result in significant tactical losses. Your regiment (as well as a large British taskforce stationed in the Falklands) group on the western outskirts of the city and prepare to take it back block by block. The player will alternate between participating in large scale battles in the devastated urban environment and advanced recon and sabotage. The player will sometimes be accompanied (Call of Duty 2 styIe) by a full military force, sometimes just by his Delta team (which you now command and you can issue orders to your men but they are also autonomous and will mimic your styIe of play), and sometimes you're alone.
The final act sees you crushing the remaining Russian forces, taking back the ship and boarding it, the clearing it deck by deck of aliens (this will be similar to the zero g of C1, but also a very unique experience by itself). You locate a command deck of sorts and discover that there is a small alien vessel hiding behind the moon.
The final sequence sees you and a considerable percentage of Delta Force and the SAS leaving Earth in an out-of-atmosphere military space vessel (a top secret US/UK black op technology). Your missiion is to dock with the ship and commandeer it if possible, and destroy it if not. The alien ship does not leave the cover of the moon during your journey. Shortly before you arrive in lunar orbit, you receive message that a nuclear war has broken out between America and Russia, and that most other nuclear nations have joined in. The final transmission is garbled, but it seems like it is an order to stand down and dock at the international lunar colony - the first baby step towards colonisation of the moon.
A debate breaks out between the soldiers as the final transmission was unclear and command can no longer be contacted. The ranking officers decides there's only one thing to do - continue with the mission. The ship appears to be low on power, and the docking bay is open. The Earth ship lands inside the alien carrier and the soldiers suit up and prepare to take the ship. As they are doing so, the docking bay doors close, the ship comes to life and we see the ship power up and fly out of sight at great speed. The camera spins to show a ravaged earth with nuclear blasts breaking out all over the surface.
Roll credits.
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