Anything that may come to your mind!
Let your Diablo imagination run wild.
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A deep storylinebiggest_loser
Dragon Agebiggest_loser
complex choices biggest_loserDoes not compute. DA has a generic fantasy story flavored with BioWare cliches, and the choces don't affect anything in general.
Dragon Agebiggest_loser
complex choices biggest_loserDoes not compute. DA has a generic fantasy story flavored with BioWare cliches, and the choces don't affect anything in general. The only game I ever played where choices REALLY made a difference was Splinter Cell: Double Agent. I can't speak about DA though since I've only played less than a quarter....
No bots, duping, hacking, rushing, online stores, and all that other horrible stuff (I rush, but I would prefer there is not any rushing, although bots are the most of my concern).
I think they are doing most things right though, and fixing all the broken mechanics. I cannot wait for this game!
I want to see more chalenging game . In D2 80+ character didnt have any problems soloing hell . I want to see in D3 even highest lvl having a chalange soloing.
Knowing Blizzard I'm sure the story will be awesome...For them to patch up Battle.net 2 before Diablo 3 comes out. I also want the story to be cool.
ArchonOver
A deep storyline with complex choices, like in Dragon Age. biggest_loserUgh, no thanks. That's barely even the same kind of game. It's certainly not conducive to the hop-in-and-play online style of gameplay that I like about Diablo II.
Yes, please. I'm pretty certain they did already say there will be a shared stash.Mule Bank
Tuzolord
You'll get them in the expansion. :P Anyway, one thing that was great about Diablo II was that different builds for the same class often felt like entirely different classes anyway. I'd rather have a few classes with a lot of options than a lot of classes with hardly any options. I guess what I'm saying is that beyond a certain point, the more classes there are in a game, the more those classes are either boring or they have a lot of overlap with each other's abilities. Of course they also need to have room for more classes in the inevitable expansion. If they just put them all out now then the expansion would probably seem somewhat lame, really.I would like to see more classes.
blizzgeek
Well, it is a pipe dream, since there is always going to be something that is "optimal" for obsessive min-maxers.no cookie cutter builds /pipedream
BLaZe462
At least they nerfed Static Field way back when, though. That crap was just silly.
You don't have to do the crafting. There was already essentially "crafting" in Diablo II with runes, by the way.I would like to see them take out that crafting BS. I want to freaking chop people in half with lots of blood...not craft crap.
edinsftw
I'd like to see low level skills not become obsolete. I'm pretty sure they have addressed that.StopThePresses
This is only true with some kind of buildings, As example: my lvl 89 Fanatic Zealot kill using a lvl 6 skill: Zeal.
What I want: a high res Diablo II with at least 8 players supported. The cut down to 5 is embarrassing.
[QUOTE="StopThePresses"]I'd like to see low level skills not become obsolete. I'm pretty sure they have addressed that.Ondoval
This is only true with some kind of buildings, As example: my lvl 89 Fanatic Zealot kill using a lvl 6 skill: Zeal.
What I want: a high res Diablo II with at least 8 players supported. The cut down to 5 is embarrassing.
Eight players always was just a zerg-fest anyway, not that the game was particularly hard to begin with. Tied to this is that, with that many players, a lot of time stuff is dead practically before you even do anything. I don't think that I get anything more out of having seven other players than I do out of having four. It never added anything to the game for me at all, honestly.I would like to see a release date. Oh wait.. that wasn't your question. Umm.. I agree with post above me.Elann2008Mine or Ondoval's? :P (You could have been typing that as I posted mine.)
[QUOTE="Ondoval"][QUOTE="StopThePresses"]I'd like to see low level skills not become obsolete. I'm pretty sure they have addressed that.StopThePresses
This is only true with some kind of buildings, As example: my lvl 89 Fanatic Zealot kill using a lvl 6 skill: Zeal.
What I want: a high res Diablo II with at least 8 players supported. The cut down to 5 is embarrassing.
Eight players always was just a zerg-fest anyway, not that the game was particularly hard to begin with. Tied to this is that, with that many players, a lot of time stuff is dead practically before you even do anything. I don't think that I get anything more out of having seven other players than I do out of having four. It never added anything to the game for me at all, honestly.8 players supported: 4 vs 4 team duels = heavy incentives to keep playing in order to equip fully specialized duel characters (VERY expensive).
5 players limit: no team duels = 1/2 of the multiplayer fun disgraced = no incentives to keep playing due the lack of challenges.
Any defense about the reduction of the max amount of players from 8 to 5 is absurd, is a feature nerfed there's no other way to describe it.
[QUOTE="blizzgeek"]
I would like to see more classes.
salil_707
there are over 20 classes in D3, check the update on IGN or kotaku. dunno y gs hasnt covered it,
It will be 5 starting classes, at least with the initial game, which 4 of them were already known: Barbarian, Monk, Wizzard and Witch Hunter Looks very probable that the 5th one will be some kind of archer/ranger, also, but this is speculative.
http://3.bp.blogspot.com/_AIobaRP8U3A/SjIFik-UOxI/AAAAAAAAAKY/hCA8nd2fuwM/s400/war+priest+6.jpg
-The above as something akin to a Paladin class.
-Starcraft 2 depth of moddability : P. Seriously it would be great to try to see somebody attempt to make an RTS out of Diablo
-killer kittens
-more classes
-a bit more of a throwback to the artistic style of Diablo II. I'm okay with the current one but I think Diablo III is currently suffering from the "pualdrons that have their own pauldron" stick.
Well honestly Matt Uelmen isn't doint the music for it like the first 2 diablo games..
That was one of my favorite things about Diablo was the music, help set the mood of the game.
He went to Runic games which made Torchlight, and working on Torchlight 2 and (mmo)
I still am interested in Diablo 3, I hope that whoever is composing the music for it, does a great job at it. I have waited for this game for almost 10 years.
I hope it still has some very dark atmospheric settings, like Diablo 1 and some places in Diablo2.
I would like to see excellent optimization on performance...
5 players limit: no team duels = 1/2 of the multiplayer fun disgraced = no incentives to keep playing due the lack of challenges.Any defense about the reduction of the max amount of players from 8 to 5 is absurd, is a feature nerfed there's no other way to describe it.
Ondoval
I never once team dueled in the game, and barely ever dueled either. I don't care about it. I would not care if they removed PvP from the game entirely. Actually, I'd probably be glad if they did, the way it was implemented, where people who were supposed to be helping could go to town and turn hostile and just generally be annoying. Anyway, it's obvious that a large degree of the game was about what gear you have, which made PvP rather pointless anyway, in my opinion.
You're not going to sell me on the effect it has on a feature I rarely used though.
For PvE, eight players was always a zerg-fest, plain and simple. Stuff flying around everywhere, and (especially if several sorceresses are involved) it's like, "What is even going on? Oh, it doesn't matter. Everything is dead already." If eight players, then why not twelve or twenty? It seems like people are just arbitrarily fixated on the number eight because that's what it was in the previous game. Diablo II was already an easy game. I'm not fooling myself about that. Having that many players just put it in super-easy mode though. All the enemies have more targets to go after, and they can't make everything hit harder because then people would just die in one hit or something, which would obviously be even more stupid.
They could / should (I don't care if they do or not, really) make a seperate PvP arena for people who actually think it's fun to see whose armor has higher resistance to each other's attacks or whatever it is that makes people find PvP in an ARPG compelling.
[QUOTE="blizzgeek"]
I would like to see more classes.
salil_707
there are over 20 classes in D3, check the update on IGN or kotaku. dunno y gs hasnt covered it,
How about you either provide a link and a quote or we're going to have to (probably correctly) assume that you don't know what you are talking about?[QUOTE="Ondoval"]5 players limit: no team duels = 1/2 of the multiplayer fun disgraced = no incentives to keep playing due the lack of challenges.
Any defense about the reduction of the max amount of players from 8 to 5 is absurd, is a feature nerfed there's no other way to describe it.
StopThePresses
I never once team dueled in the game, and barely ever dueled either. I don't care about it. I would not care if they removed PvP from the game entirely. Actually, I'd probably be glad if they did, the way it was implemented, where people who were supposed to be helping could go to town and turn hostile and just generally be annoying. Anyway, it's obvious that a large degree of the game was about what gear you have, which made PvP rather pointless anyway, in my opinion.
You're not going to sell me on the effect it has on a feature I rarely used though.
Single player in Diablo II makes not much sense. Cooperative multiplayer is mainly to reach level 70+ in a week or two, or for trading, but once you reach Hell you can either need more people to deal against monster immunities or either you have a very versatile build with god tier items. And when you reach the god tier items status the real deal isn't Diablo Clone or the Uber Tristam, but PvP. PvP oriented gear is more rare, expensive and hard to attain than any other stuff in the game, and to play against skilled players with god tier items is the top of the top.
The game is still broadly popular due high end gear is very hard to obtain, and PvP is what keeps the interest for these god tier items. Disable the PvP and you will see the same coop game that keeps losing players week after week as Left 4 Dead 2.
[QUOTE="StopThePresses"]
[QUOTE="Ondoval"]5 players limit: no team duels = 1/2 of the multiplayer fun disgraced = no incentives to keep playing due the lack of challenges.
Any defense about the reduction of the max amount of players from 8 to 5 is absurd, is a feature nerfed there's no other way to describe it.
Ondoval
I never once team dueled in the game, and barely ever dueled either. I don't care about it. I would not care if they removed PvP from the game entirely. Actually, I'd probably be glad if they did, the way it was implemented, where people who were supposed to be helping could go to town and turn hostile and just generally be annoying. Anyway, it's obvious that a large degree of the game was about what gear you have, which made PvP rather pointless anyway, in my opinion.
You're not going to sell me on the effect it has on a feature I rarely used though.
Single player in Diablo II makes not much sense. Cooperative multiplayer is mainly to reach level 70+ in a week or two, or for trading, but once you reach Hell you can either need more people to deal against monster immunities or either you have a very versatile build with god tier items. And when you reach the god tier items status the real deal isn't Diablo Clone or the Uber Tristam, but PvP. PvP oriented gear is more rare, expensive and hard to attain than any other stuff in the game, and to play against skilled players with god tier items is the top of the top.
The game is still broadly popular due high end gear is very hard to obtain, and PvP is what keeps the interest for these god tier items. Disable the PvP and you will see the same coop game that keeps losing players week after week as Left 4 Dead 2.
I'm not saying it shouldn't be about multiplayer. I just said eight players is a zerg-fest. (Well, actually, I added a bunch to the post you quoted while you were typing your reply. )[QUOTE="salil_707"]
[QUOTE="blizzgeek"]
I would like to see more classes.
StopThePresses
there are over 20 classes in D3, check the update on IGN or kotaku. dunno y gs hasnt covered it,
How about you either provide a link and a quote or we're going to have to (probably correctly) assume that you don't know what you are talking about?as i said i cant remember wher i had read it.... if i do find it, you will br the 1st person i shall tell!
How about you either provide a link and a quote or we're going to have to (probably correctly) assume that you don't know what you are talking about?[QUOTE="StopThePresses"]
[QUOTE="salil_707"]
there are over 20 classes in D3, check the update on IGN or kotaku. dunno y gs hasnt covered it,
salil_707
as i said i cant remember wher i had read it.... if i do find it, you will br the 1st person i shall tell!
I don't see there being more than 7 or 8 classes, and thats at the most.
How about you either provide a link and a quote or we're going to have to (probably correctly) assume that you don't know what you are talking about?[QUOTE="StopThePresses"]
[QUOTE="salil_707"]
there are over 20 classes in D3, check the update on IGN or kotaku. dunno y gs hasnt covered it,
salil_707
as i said i cant remember wher i had read it.... if i do find it, you will br the 1st person i shall tell!
If I was a gambling man, I'd be willing to bet a rather large sum of money that either you are wrong or the article is. I mean, all one has to do is go to Blizzard's own Diablo III website to see how unlikely that is, really. They revealed four classes and there is one more they haven't. Why would they reveal that there are many more to some publication but then hide it on their own site? It makes no sense.Of course you don't have the link, because unless one of their reporters really misconstrued something, it doesn't exist.
I want a new Diablo game closer to the original in artistic style. Diablo II was way too "cartoonish" for me. Darker = better. We're descending into Hell after all.
Only one act of Diablo II was descending into Hell, actually.I want a new Diablo game closer to the original in artistic style. Diablo II was way too "cartoonish" for me. Darker = better. We're descending into Hell after all.
Sheplerizer
[QUOTE="Sheplerizer"]Only one act of Diablo II was descending into Hell, actually.I want a new Diablo game closer to the original in artistic style. Diablo II was way too "cartoonish" for me. Darker = better. We're descending into Hell after all.
StopThePresses
The end of the game in both is an adventure into hell, no? That's besides the point for me anyways. I always liked the original more than Diablo II. Not really sure why. The atmosphere just drew me in more.
Only one act of Diablo II was descending into Hell, actually.[QUOTE="StopThePresses"][QUOTE="Sheplerizer"]
I want a new Diablo game closer to the original in artistic style. Diablo II was way too "cartoonish" for me. Darker = better. We're descending into Hell after all.
Sheplerizer
The end of the game in both is an adventure into hell, no? That's besides the point for me anyways. I always liked the original more than Diablo II. Not really sure why. The atmosphere just drew me in more.
I never can understand why people like the first game more. All that two of the three classes could do was use a basic attack and drink potions. It's probably the one Blizzard PC game that I don't think was all that great for its time. Other then the sorcerer class, it really had no depth at all.Well, technically they could all use the spells...but LOL.
[QUOTE="salil_707"]
[QUOTE="StopThePresses"] How about you either provide a link and a quote or we're going to have to (probably correctly) assume that you don't know what you are talking about?
StopThePresses
as i said i cant remember wher i had read it.... if i do find it, you will br the 1st person i shall tell!
If I was a gambling man, I'd be willing to bet a rather large sum of money that either you are wrong or the article is. I mean, all one has to do is go to Blizzard's own Diablo III website to see how unlikely that is, really. They revealed four classes and there is one more they haven't. Why would they reveal that there are many more to some publication but then hide it on their own site? It makes no sense.Of course you don't have the link, because unless one of their reporters really misconstrued something, it doesn't exist.
i think its possible as Diablo 2's expansion pack which I had played had around 7-8 classes. These included the Paladin and Assassin which, if I recall correctly were not in Diablo 2. So, we might not see all the classes at launch. They might keep adding classes as DLC's.
But, hey if there ARE 20 classes, its a win!
:D
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