Whatever happened to "Quick-save" and cheats?

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funkyzoom

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#1 funkyzoom
Member since 2005 • 1534 Posts

SInce the 90s, most shooters used to come with the quick-save option. But since 2006 or 2007, developers seem to have totally done away with the quick save system. Any specific reason for this?

And the most annoying thing is that most of today's shooters don't support cheat codes, even in single player mode. This is outrageous. After you fisnish a game, its so much fun to play it again while using cheat codes. If the people want to play failrly, they'll play. If they want to cheat, they can cheat. But what's the point of completely stopping support for cheats?

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FelipeInside

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#2 FelipeInside
Member since 2003 • 28548 Posts
I agree with the cheat codes... but all the FPS games I can remember playing have quick-save.
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timma25

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#3 timma25
Member since 2005 • 1131 Posts

Regenerating health was supposed to "fix" issues where players would get stuck without a quick save and no health... as for cheats no idea, don't really play with them but I know source engine games have em and mods for various games tend to do all variety of things.

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deactivated-57e5de5e137a4

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#4 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
Quicksave disappeared from a lot of shooters because console controllers have so few buttons that they couldn't dedicate two to quicksave and quickload. The lazy developers don't add things like that when they change the controls to work on PC. I don't have any theories about cheat codes. A lot of them were just mechanics that the developers could switch on to test out a certain spot on a level without having to reload the status of the level. Maybe nowadays reloading a level is so fast with our faster PCs that that's not a problem. Or it could be the same thing as press embargoes about new games or features. It makes no sense that game releases are treated as special events in themselves, but publishers like to have complete control over ever aspect of and information about a game. Maybe these new stuck-up publishers decided that cheat codes can portray their game in a poor light.
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#5 funkyzoom
Member since 2005 • 1534 Posts

This regenerating health system isn't good at all. Its totally fake. Picking up health packs was at least a bit more realistic. I really really miss those quicksave days.

As for cheats..well....developers shouldn't have abandoned them altogether. Actually, I'm a bit of a noob, so I'm not aware of these mods which can enable cheats. Can someone enlighten me on this one?

I just HATE consoles. Because of consoles, we PC gamers have to compromise so much. Most developers develop games on the consoles, and then port it to the PC in a half baked manner. And many good games are never released for the PC. Also games look like crap on consoles, compared to a powerful PC. Damn the consoles to hell.

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FelipeInside

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#6 FelipeInside
Member since 2003 • 28548 Posts

This regenerating health system isn't good at all. Its totally fake. Picking up health packs was at least a bit more realistic. I really really miss those quicksave days.

As for cheats..well....developers shouldn't have abandoned them altogether. Actually, I'm a bit of a noob, so I'm not aware of these mods which can enable cheats. Can someone enlighten me on this one?

I just HATE consoles. Because of consoles, we PC gamers have to compromise so much. Most developers develop games on the consoles, and then port it to the PC in a half baked manner. And many good games are never released for the PC. Also games look like crap on consoles, compared to a powerful PC. Damn the consoles to hell.

sunil_u123
Dude, take a "console hater" chill pill....hahahahahaha....they aren't that evil.... I personally don't mind regenerating health.... it keeps the action going more streamlined and smooth than looking/using health packs. It has to be done correctly though...timing of regenerating health is CRUCIAL.
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#7 biggest_loser
Member since 2007 • 24508 Posts

This regenerating health system isn't good at all. Its totally fake. Picking up health packs was at least a bit more realistic. I really really miss those quicksave days.

As for cheats..well....developers shouldn't have abandoned them altogether. Actually, I'm a bit of a noob, so I'm not aware of these mods which can enable cheats. Can someone enlighten me on this one?

I just HATE consoles. Because of consoles, we PC gamers have to compromise so much. Most developers develop games on the consoles, and then port it to the PC in a half baked manner. And many good games are never released for the PC. Also games look like crap on consoles, compared to a powerful PC. Damn the consoles to hell.

sunil_u123
You must be the first person to ever make such brave statements! Well done SON! I like the options of BOTH quick save and quick load but the seamless autosaving (in games like HL2, Batman: AA and Portal 2 no less) is really growing on me. It all comes back to immersion.
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#8 DanielDust
Member since 2007 • 15402 Posts
Not all games need quick saves, those that need them usually have such a feature, but there are FPSs that really need quick saves and don't have em as for cheats, trainers happen, much more efficient, activate, press a button for each function and profit, not like the old times (GTA VC for example, escape, bangbangbangbangbangbangbangbangbangbangbangbangbangbangbang and bang some more).
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#9 funkyzoom
Member since 2005 • 1534 Posts

I've always been against consoles. For shooters, nothing beats the control scheme of keyboard and mouse. Even for other types of games, one can plug a controller into the PC. Consoles are totally irrelevant and completely unnecessary. The tragic thing is that many games, which originated on the PC, have moved to the consoles, and they're not even being released for the PC. Take Mortal Kombat for example. Then there are others like Red Dead Redemption, which was never released for the PC. Same goes for Halo 3 and Halo Reach. Some games release for the PC several months after the consoles, that too in a half baked state, buggy, and hogging system resources.The question is, why are PC gamers being looked down upon? What is so superior about consoles, which isn't there in PCs? These consoles have made PC gamers develop an inferiority complex. I've grown up playing PC games since the early 90s, and have never touched a console after SNES. Its very tragic, seeing the state of PC gaming now. Why should we be denied the opportunity to play good games, just because we don't won a console?

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Elann2008

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#10 Elann2008
Member since 2007 • 33028 Posts

I've come across quite a few games that need quick saves. I just find it more convenient than having to run to the next checkpoint or stop dead in your tracks and lose data. In games like Dead Island, it makes sense not to have a quick-save because you can't just save and appear back at the spot where zombies were trying to devour you. Being sent back to safe houses like the Lifeguard tower, Lighthouse, makes absolute sense.

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deactivated-635601fd996cc

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#11 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
It makes games longer.
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commander

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#12 commander
Member since 2010 • 16217 Posts
yeah the good old days, i'm playing deus ex right now, it doesn't have a quicksave option but at least it has a save option, which is good enough for me. It does regenerate health automatically which is a stupid system imo Where are the health packs?
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#13 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
[QUOTE="evildead6789"]yeah the good old days, i'm playing deus ex right now, it doesn't have a quicksave option but at least it has a save option, which is good enough for me. It does regenerate health automatically which is a stupid system imo Where are the health packs?

Deus Ex HR does have quick-save. Try F5.
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#14 cain006
Member since 2008 • 8625 Posts

This regenerating health system isn't good at all. Its totally fake. Picking up health packs was at least a bit more realistic. I really really miss those quicksave days.

As for cheats..well....developers shouldn't have abandoned them altogether. Actually, I'm a bit of a noob, so I'm not aware of these mods which can enable cheats. Can someone enlighten me on this one?

I just HATE consoles. Because of consoles, we PC gamers have to compromise so much. Most developers develop games on the consoles, and then port it to the PC in a half baked manner. And many good games are never released for the PC. Also games look like crap on consoles, compared to a powerful PC. Damn the consoles to hell.

sunil_u123

Right, because picking up a box that magically fixes the bullet holes you have in your body is so much more realistic...

It's not about realism, it's what makes the game more fun. If you prefer health packs say that, don't say it's better because it's more realistic.

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Wasdie

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#15 Wasdie  Moderator
Member since 2003 • 53622 Posts

Quick save and quick load were way to exploitable and could break the pace of games. We moved to checkpoint based systems so that the developers had more control on how a level played out.

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#16 commander
Member since 2010 • 16217 Posts
still i missed the days i forgot to save and had to replay a whole level. Now with the autosave and the checkpoints dying isn't really a punishment anymore
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#17 Rickylee
Member since 2002 • 1342 Posts

To me it comes down to having the option to do what I want. I'm the one playing the game it should be my choice if I want to save anywhere or only rely on the checkpoint/autosave system. I try to find out before I pay full price for a game what kind of save feature it uses because it will effect my decision...

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#18 Wasdie  Moderator
Member since 2003 • 53622 Posts

This regenerating health system isn't good at all. Its totally fake. Picking up health packs was at least a bit more realistic. I really really miss those quicksave days.

As for cheats..well....developers shouldn't have abandoned them altogether. Actually, I'm a bit of a noob, so I'm not aware of these mods which can enable cheats. Can someone enlighten me on this one?

I just HATE consoles. Because of consoles, we PC gamers have to compromise so much. Most developers develop games on the consoles, and then port it to the PC in a half baked manner. And many good games are never released for the PC. Also games look like crap on consoles, compared to a powerful PC. Damn the consoles to hell.

sunil_u123

Games aren't trying to be realistic, they are trying to be fun. If you want realistic games, you shouldn't be playing things like CoD and Half Life. There is nothing realistic about a magical pickup that regenerated your health.

Also us PC gamers don't have to comrpomise squat. Considering that the volume of games released on the PC is about 10x that of 5 years ago, we still get just as many core PC games as we did. Look at Hard Reset. It is a pure PC shooter. Got a 7.0. Making a PC exclusive doesn't automatically make a game better.

We have Serious Sam 3 on the way (no health regen, acrade styIe gameplay), we have ArmA 3 and RO2 for the more sim/realistic shooters, we have tons of RTSs and MMOs exclusive to the PC. Nothing has changed. It just seems like there are less games for the PC because the amount of games coming out is just massive.

You shouldn't hate consoles so much. You can have just as much fun playing a console game as you do playing a PC game. Games look fine on a consoles, unless you love counting pixels.. An elitism mentality like yours is only ruining gaming for you.

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#19 Wasdie  Moderator
Member since 2003 • 53622 Posts

still i missed the days i forgot to save and had to replay a whole level. Now with the autosave and the checkpoints dying isn't really a punishment anymoreevildead6789

Dying was never a punishment if you would remember to abuse the quick save and auto load features.

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#20 commander
Member since 2010 • 16217 Posts

[QUOTE="sunil_u123"]

This regenerating health system isn't good at all. Its totally fake. Picking up health packs was at least a bit more realistic. I really really miss those quicksave days.

As for cheats..well....developers shouldn't have abandoned them altogether. Actually, I'm a bit of a noob, so I'm not aware of these mods which can enable cheats. Can someone enlighten me on this one?

I just HATE consoles. Because of consoles, we PC gamers have to compromise so much. Most developers develop games on the consoles, and then port it to the PC in a half baked manner. And many good games are never released for the PC. Also games look like crap on consoles, compared to a powerful PC. Damn the consoles to hell.

Wasdie

Games aren't trying to be realistic, they are trying to be fun. If you want realistic games, you shouldn't be playing things like CoD and Half Life. There is nothing realistic about a magical pickup that regenerated your health.

Also us PC gamers don't have to comrpomise squat. Considering that the volume of games released on the PC is about 10x that of 5 years ago, we still get just as many core PC games as we did. Look at Hard Reset. It is a pure PC shooter. Got a 7.0. Making a PC exclusive doesn't automatically make a game better.

We have Serious Sam 3 on the way (no health regen, acrade styIe gameplay), we have ArmA 3 and RO2 for the more sim/realistic shooters, we have tons of RTSs and MMOs exclusive to the PC. Nothing has changed. It just seems like there are less games for the PC because the amount of games coming out is just massive.

You shouldn't hate consoles so much. You can have just as much fun playing a console game as you do playing a PC game. Games look fine on a consoles, unless you love counting pixels.. An elitism mentality like yours is only ruining gaming for you.

I don't hate consoles but i wouldn't play fps games on it, they look ugly and it's not because of the pixels, because consoles have 1080 p output. A game like mortal kombat looks very nice on a console. But an fps game looks so much better on a pc. I have no problem with it if consoles have pc games, it's probably that that keeps fps gaming on pc still alive (especially the single player games), because we all know a lot of pc gamers are plain pirates. Not all though so don't feel offended.
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Wasdie

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#21 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

[QUOTE="sunil_u123"]

This regenerating health system isn't good at all. Its totally fake. Picking up health packs was at least a bit more realistic. I really really miss those quicksave days.

As for cheats..well....developers shouldn't have abandoned them altogether. Actually, I'm a bit of a noob, so I'm not aware of these mods which can enable cheats. Can someone enlighten me on this one?

I just HATE consoles. Because of consoles, we PC gamers have to compromise so much. Most developers develop games on the consoles, and then port it to the PC in a half baked manner. And many good games are never released for the PC. Also games look like crap on consoles, compared to a powerful PC. Damn the consoles to hell.

evildead6789

Games aren't trying to be realistic, they are trying to be fun. If you want realistic games, you shouldn't be playing things like CoD and Half Life. There is nothing realistic about a magical pickup that regenerated your health.

Also us PC gamers don't have to comrpomise squat. Considering that the volume of games released on the PC is about 10x that of 5 years ago, we still get just as many core PC games as we did. Look at Hard Reset. It is a pure PC shooter. Got a 7.0. Making a PC exclusive doesn't automatically make a game better.

We have Serious Sam 3 on the way (no health regen, acrade styIe gameplay), we have ArmA 3 and RO2 for the more sim/realistic shooters, we have tons of RTSs and MMOs exclusive to the PC. Nothing has changed. It just seems like there are less games for the PC because the amount of games coming out is just massive.

You shouldn't hate consoles so much. You can have just as much fun playing a console game as you do playing a PC game. Games look fine on a consoles, unless you love counting pixels.. An elitism mentality like yours is only ruining gaming for you.

I don't hate consoles but i wouldn't play fps games on it, they look ugly and it's not because of the pixels, because consoles have 1080 p output. A game like mortal kombat looks very nice on a console. But an fps game looks so much better on a pc. I have no problem with it if consoles have pc games, it's probably that that keeps fps gaming on pc still alive (especially the single player games), because we all know a lot of pc gamers are plain pirates. Not all though so don't feel offended.

I'm sorry, but you said before that you hated consoles and then spat out a bunch of blatent lies and narrowminded viewpoints. I was addressing that.

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#23 -wildflower-
Member since 2003 • 2997 Posts

Quick save and quick load were way to exploitable and could break the pace of games. We moved to checkpoint based systems so that the developers had more control on how a level played out.

Wasdie

Breaking the pace? Perhaps. But exploitable? How can anything in a single-player portion of a game be exploitable? If somebody wants to quick-save after every fight I couldn't care less. Why? Because it doesn't affect me or my enjoyment of the game at all. Same thing goes for cheats.

There's no "correct" way to play the single-player portion of any game. You want to cheat or use a trainer? Go for it! You want to quick-save every 10 seconds? Go for it!

Again, what people do in a single-player game has no impact on anyone but the person playing the game. The lack of quick-saves/save-when-and-where-you-want is a console convention (an outdated one at that) and has no place in PC gaming.

Feel free to disagree.

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deactivated-597bb01c846a2

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#24 deactivated-597bb01c846a2
Member since 2011 • 1495 Posts

[QUOTE="Wasdie"]

Quick save and quick load were way to exploitable and could break the pace of games. We moved to checkpoint based systems so that the developers had more control on how a level played out.

-wildflower-

Breaking the pace? Perhaps. But exploitable? How can anything in a single-player portion of a game be exploitable? If somebody wants to quick-save after every fight I couldn't care less. Why? Because it doesn't affect me or my enjoyment of the game at all. Same thing goes for cheats.

There's no "correct" way to play the single-player portion of any game. You want to cheat or use a trainer? Go for it! You want to quick-save every 10 seconds? Go for it!

Again, what people do in a single-player game has no impact on anyone but the person playing the game. The lack of quick-saves/save-when-and-where-you-want is a console convention (an outdated one at that) and has no place in PC gaming.

Feel free to disagree.

This man speaks the truth. Taking out quick saves forces the player to play whatever the developer wants, regardless of whether they enjoy it or not. I say implement quick saves + check points in all PC games, and let players decide what works best for them.
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Wasdie

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#25 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

Quick save and quick load were way to exploitable and could break the pace of games. We moved to checkpoint based systems so that the developers had more control on how a level played out.

-wildflower-

Breaking the pace? Perhaps. But exploitable? How can anything in a single-player portion of a game be exploitable? If somebody wants to quick-save after every fight I couldn't care less. Why? Because it doesn't affect me or my enjoyment of the game at all. Same thing goes for cheats.

There's no "correct" way to play the single-player portion of any game. You want to cheat or use a trainer? Go for it! You want to quick-save every 10 seconds? Go for it!

Again, what people do in a single-player game has no impact on anyone but the person playing the game. The lack of quick-saves/save-when-and-where-you-want is a console convention (an outdated one at that) and has no place in PC gaming.

Feel free to disagree.

From a design perspective it can and does ruin the developers intentions on how to play their game. This loss of control makes it more difficult to ensure that everybody has the same experience. As development time increased, more time needs to be spent on things like art and production values, and less time needs to be spent on making sure that everybody has the same gameplay experiences by taking into consideration the thousands of special cases per level.

Call it whatever you want, that's the route developers have taken with games. There are still games that use the quick save and quick load, but for linear games, that kind of funcitonality is pointless to have to take into consideration.

Games used to be much more simple than they are now. Look at a lot of earlier FPSs. They gave you a bunch of guns and hordes of enemies running straight at you. Not much to think about. Just keep shooting. A simple save/load kind of gameplay works fine.

However let's ramp up the AI routines to 11. Look at STALKER. Quick saving and quick loading is one of the quickest ways to ensure buggy AI. One minute you could be running from some guys attacking you. They could kill you and you have to reload. When you reload they no longer are chasing you. You get to complex AI thoughts and behaviors, you need things to pile ontop of each other. You let the player mess with that, you can have some serious problems.

When you start making a game super linear like Half-Life or FEAR. Checkpoint systems force you to make players play in a certain way that you have to play. This allows developers to have way more control over what happens. You lose a bit of freedom (usually pointless freedom) in exchange for much more cinimatic/intense moments. That's the design philosphy behind it.

Quick save and quick load have their places, especially in open world games. I don't see their need in a very linear game.

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Wasdie

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#26 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="-wildflower-"]

[QUOTE="Wasdie"]

Quick save and quick load were way to exploitable and could break the pace of games. We moved to checkpoint based systems so that the developers had more control on how a level played out.

Diophage

Breaking the pace? Perhaps. But exploitable? How can anything in a single-player portion of a game be exploitable? If somebody wants to quick-save after every fight I couldn't care less. Why? Because it doesn't affect me or my enjoyment of the game at all. Same thing goes for cheats.

There's no "correct" way to play the single-player portion of any game. You want to cheat or use a trainer? Go for it! You want to quick-save every 10 seconds? Go for it!

Again, what people do in a single-player game has no impact on anyone but the person playing the game. The lack of quick-saves/save-when-and-where-you-want is a console convention (an outdated one at that) and has no place in PC gaming.

Feel free to disagree.

This man speaks the truth. Taking out quick saves forces the player to play whatever the developer wants, regardless of whether they enjoy it or not. I say implement quick saves + check points in all PC games, and let players decide what works best for them.

As I said before, but this is to be a bit more focused, letting the player play how he/she wants in this day and age will cause tons of extra QA and testing time that developers simply can't afford anymore. Most linear games back in the day were very simple affairs. Levels were pretty simple and not a lot of major scripting was going on. AI was also much more basic too. They didn't have to worry about taking cover, they didn't have to worry about lighting or shadows, they didn't have to worry about foliage, they didn't have to worry about working together with other AI. Thees things we all expect today.

Our own perceptions of quality games are forcing developers to make decisions. Most old school games forced you to play through one way or another via invisible walls and other really outdated gameplay conventions. We are trading one necessary evil for another.

Quick save and quick load is a pure gameplay convention. People say it's about the consoles, but it's really about how the developer wants to pace their game. Games today also have much more linear difficulty curves, or just straight flat difficulty curves. This has made gaming far more accessible to the masses.

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deactivated-597bb01c846a2

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#27 deactivated-597bb01c846a2
Member since 2011 • 1495 Posts

[QUOTE="Diophage"][QUOTE="-wildflower-"]

Breaking the pace? Perhaps. But exploitable? How can anything in a single-player portion of a game be exploitable? If somebody wants to quick-save after every fight I couldn't care less. Why? Because it doesn't affect me or my enjoyment of the game at all. Same thing goes for cheats.

There's no "correct" way to play the single-player portion of any game. You want to cheat or use a trainer? Go for it! You want to quick-save every 10 seconds? Go for it!

Again, what people do in a single-player game has no impact on anyone but the person playing the game. The lack of quick-saves/save-when-and-where-you-want is a console convention (an outdated one at that) and has no place in PC gaming.

Feel free to disagree.

Wasdie

This man speaks the truth. Taking out quick saves forces the player to play whatever the developer wants, regardless of whether they enjoy it or not. I say implement quick saves + check points in all PC games, and let players decide what works best for them.

As I said before, but this is to be a bit more focused, letting the player play how he/she wants in this day and age will cause tons of extra QA and testing time that developers simply can't afford anymore. Most linear games back in the day were very simple affairs. Levels were pretty simple and not a lot of major scripting was going on. AI was also much more basic too. They didn't have to worry about taking cover, they didn't have to worry about lighting or shadows, they didn't have to worry about foliage, they didn't have to worry about working together with other AI. Thees things we all expect today.

Our own perceptions of quality games are forcing developers to make decisions. Most old school games forced you to play through one way or another via invisible walls and other really outdated gameplay conventions. We are trading one necessary evil for another.

Quick save and quick load is a pure gameplay convention. People say it's about the consoles, but it's really about how the developer wants to pace their game. Games today also have much more linear difficulty curves, or just straight flat difficulty curves. This has made gaming far more accessible to the masses.

I don't see how quick saves interferes with any of that. What's the problem? I mean, it's a big save file, but we're PC gamers, so our HDDs are big enough.

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Wasdie

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#28 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

As I said before, but this is to be a bit more focused, letting the player play how he/she wants in this day and age will cause tons of extra QA and testing time that developers simply can't afford anymore. Most linear games back in the day were very simple affairs. Levels were pretty simple and not a lot of major scripting was going on. AI was also much more basic too. They didn't have to worry about taking cover, they didn't have to worry about lighting or shadows, they didn't have to worry about foliage, they didn't have to worry about working together with other AI. Thees things we all expect today.

Our own perceptions of quality games are forcing developers to make decisions. Most old school games forced you to play through one way or another via invisible walls and other really outdated gameplay conventions. We are trading one necessary evil for another.

Quick save and quick load is a pure gameplay convention. People say it's about the consoles, but it's really about how the developer wants to pace their game. Games today also have much more linear difficulty curves, or just straight flat difficulty curves. This has made gaming far more accessible to the masses.

Diophage

I don't see how quick saves interferes with any of that. What's the problem? I mean, it's a big save file, but we're PC gamers, so our HDDs are big enough.

Quick saves and quick loads can mess with AI routines quite a bit. Also event series are more difficult to pull off when the player is in control of the loading. It's not about save files, it's just about game coding and testing. Sure you can make every level so you can quick save and quick load, but then a few things can happen. First you need to increase your QA to make sure that events fire off in the correct order and time with the right animations, sound, and all of that jazz. Second you need to make sure that the levels don't become to easy and the fear of messing up is taken away.

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epichotcheese

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#29 epichotcheese
Member since 2011 • 162 Posts

Just use a "trainer" or "mod" for games without built-in cheat codes.

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deactivated-5bc1066232b57

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#30 deactivated-5bc1066232b57
Member since 2011 • 25 Posts
Auto save and games are generally easier now?
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FelipeInside

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#31 FelipeInside
Member since 2003 • 28548 Posts

I've always been against consoles. For shooters, nothing beats the control scheme of keyboard and mouse. Even for other types of games, one can plug a controller into the PC. Consoles are totally irrelevant and completely unnecessary. The tragic thing is that many games, which originated on the PC, have moved to the consoles, and they're not even being released for the PC. Take Mortal Kombat for example. Then there are others like Red Dead Redemption, which was never released for the PC. Same goes for Halo 3 and Halo Reach. Some games release for the PC several months after the consoles, that too in a half baked state, buggy, and hogging system resources.The question is, why are PC gamers being looked down upon? What is so superior about consoles, which isn't there in PCs? These consoles have made PC gamers develop an inferiority complex. I've grown up playing PC games since the early 90s, and have never touched a console after SNES. Its very tragic, seeing the state of PC gaming now. Why should we be denied the opportunity to play good games, just because we don't won a console?

sunil_u123

Completely wrong.

Consoles have their right in gaming, just like PCs and mobile devices have.

Nothing beats sitting around on couches with a few friends playing a FIFA Tournament.... or even now that consoles are bringing FITNESS (Wii, Kinect) to the masses.

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deactivated-597bb01c846a2

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#32 deactivated-597bb01c846a2
Member since 2011 • 1495 Posts

[QUOTE="sunil_u123"]

I've always been against consoles. For shooters, nothing beats the control scheme of keyboard and mouse. Even for other types of games, one can plug a controller into the PC. Consoles are totally irrelevant and completely unnecessary. The tragic thing is that many games, which originated on the PC, have moved to the consoles, and they're not even being released for the PC. Take Mortal Kombat for example. Then there are others like Red Dead Redemption, which was never released for the PC. Same goes for Halo 3 and Halo Reach. Some games release for the PC several months after the consoles, that too in a half baked state, buggy, and hogging system resources.The question is, why are PC gamers being looked down upon? What is so superior about consoles, which isn't there in PCs? These consoles have made PC gamers develop an inferiority complex. I've grown up playing PC games since the early 90s, and have never touched a console after SNES. Its very tragic, seeing the state of PC gaming now. Why should we be denied the opportunity to play good games, just because we don't won a console?

FelipeInside

Completely wrong.

Consoles have their right in gaming, just like PCs and mobile devices have.

Nothing beats sitting around on couches with a few friends playing a FIFA Tournament.... or even now that consoles are bringing FITNESS (Wii, Kinect) to the masses.

I can name like a million things that beat sitting around on couches with a few friends playing a FIFA tournament.

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FelipeInside

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#33 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

[QUOTE="sunil_u123"]

I've always been against consoles. For shooters, nothing beats the control scheme of keyboard and mouse. Even for other types of games, one can plug a controller into the PC. Consoles are totally irrelevant and completely unnecessary. The tragic thing is that many games, which originated on the PC, have moved to the consoles, and they're not even being released for the PC. Take Mortal Kombat for example. Then there are others like Red Dead Redemption, which was never released for the PC. Same goes for Halo 3 and Halo Reach. Some games release for the PC several months after the consoles, that too in a half baked state, buggy, and hogging system resources.The question is, why are PC gamers being looked down upon? What is so superior about consoles, which isn't there in PCs? These consoles have made PC gamers develop an inferiority complex. I've grown up playing PC games since the early 90s, and have never touched a console after SNES. Its very tragic, seeing the state of PC gaming now. Why should we be denied the opportunity to play good games, just because we don't won a console?

Diophage

Completely wrong.

Consoles have their right in gaming, just like PCs and mobile devices have.

Nothing beats sitting around on couches with a few friends playing a FIFA Tournament.... or even now that consoles are bringing FITNESS (Wii, Kinect) to the masses.

I can name like a million things that beat sitting around on couches with a few friends playing a FIFA tournament.

Not a million... I'm sure of that, but anyway it's not the point....to say consoles are useless is just being naive.... or maybe you've never played a FIFA Tournament.

I'll always be a PC Gamer... but I can still appreciate consoles for what they are.

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JangoWuzHere

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#34 JangoWuzHere
Member since 2007 • 19032 Posts

Quick save is just a lazy design choice. Developers in the 90s couldn't figure out how to make decent checkpoints, so you could just save anywhere you wanted. Quicksave works well in some games like Deus Ex, Fallout 3, Dragon Age, etc. It doesen't work if your game is just a shooter...

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deactivated-57e5de5e137a4

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#35 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
Quicksaving always works well. It allows for experimentation and "playing" with games.
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#36 Code135
Member since 2005 • 892 Posts

I miss the Quick Save option too ... regenerating health is also becoming booring becouse you can just rush in, kill whatever, hide for 3 seconds and do the same, unless the cover can be destroyed. Healthpacks/Medi-packs are something I miss for so long ... being low on health with a quick save - that was epic. you were always on your toes, unlimited ammount of adrenaline becouse you never know if in the next room the enemy just unload a whole clip in your head:twisted: Ever since games started being created on PC FOR consoles cheat codes and cookies like that just faded off ... Now everything is "Checkpoint reached" with non-stop full health ... and when you add the COVER options too this is just becoming an easy mode game and the only challenge would be to play on highest difficulty where 1 hit could lower you to the point where a poke would be enough to kill you ... but even then you can just COVER, regenerate and finish the game :x

When was the last time someone finished CoD 1 or MoH on last difficulty ? How many people actually finished that playthough ? Now ask yourself how many people have finished the latest CoD games with regenerating life on high difficulty ? :?

P.S. Good thing Hard Reset came out to remind me of what PC FPS was all about ... having fun blowing up stuff AND being on your toes watching your health status non-stop ...

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#37 deactivated-597bb01c846a2
Member since 2011 • 1495 Posts

[QUOTE="Diophage"]

[QUOTE="FelipeInside"]

Completely wrong.

Consoles have their right in gaming, just like PCs and mobile devices have.

Nothing beats sitting around on couches with a few friends playing a FIFA Tournament.... or even now that consoles are bringing FITNESS (Wii, Kinect) to the masses.

FelipeInside

I can name like a million things that beat sitting around on couches with a few friends playing a FIFA tournament.

Not a million... I'm sure of that, but anyway it's not the point....to say consoles are useless is just being naive.... or maybe you've never played a FIFA Tournament.

I'll always be a PC Gamer... but I can still appreciate consoles for what they are.

Hey, me, too. For their exclusives like good old Zelda and Uncharted. Otherwise, I wouldn't touch them with a ten foot pole. The only reason I get two consoles every generation is because of a few select titles that I want.

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Rickylee

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#38 Rickylee
Member since 2002 • 1342 Posts

[QUOTE="Diophage"]

[QUOTE="Wasdie"]

As I said before, but this is to be a bit more focused, letting the player play how he/she wants in this day and age will cause tons of extra QA and testing time that developers simply can't afford anymore. Most linear games back in the day were very simple affairs. Levels were pretty simple and not a lot of major scripting was going on. AI was also much more basic too. They didn't have to worry about taking cover, they didn't have to worry about lighting or shadows, they didn't have to worry about foliage, they didn't have to worry about working together with other AI. Thees things we all expect today.

Our own perceptions of quality games are forcing developers to make decisions. Most old school games forced you to play through one way or another via invisible walls and other really outdated gameplay conventions. We are trading one necessary evil for another.

Quick save and quick load is a pure gameplay convention. People say it's about the consoles, but it's really about how the developer wants to pace their game. Games today also have much more linear difficulty curves, or just straight flat difficulty curves. This has made gaming far more accessible to the masses.

Wasdie

I don't see how quick saves interferes with any of that. What's the problem? I mean, it's a big save file, but we're PC gamers, so our HDDs are big enough.

Quick saves and quick loads can mess with AI routines quite a bit. Also event series are more difficult to pull off when the player is in control of the loading. It's not about save files, it's just about game coding and testing. Sure you can make every level so you can quick save and quick load, but then a few things can happen. First you need to increase your QA to make sure that events fire off in the correct order and time with the right animations, sound, and all of that jazz. Second you need to make sure that the levels don't become to easy and the fear of messing up is taken away.

I understand your point. Don't agree with it. Development lazyness is your reason for not putting inQ-save/load at least that's how I see it. I also know that my dollar is not respected so neither is my opinion but it's all I've got to fight with.

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#39 cain006
Member since 2008 • 8625 Posts

Not a million... I'm sure of that, but anyway it's not the point....to say consoles are useless is just being naive.... or maybe you've never played a FIFA Tournament.

I'll always be a PC Gamer... but I can still appreciate consoles for what they are.

FelipeInside

You can play Fifa on a computer.

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FelipeInside

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#40 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

Not a million... I'm sure of that, but anyway it's not the point....to say consoles are useless is just being naive.... or maybe you've never played a FIFA Tournament.

I'll always be a PC Gamer... but I can still appreciate consoles for what they are.

cain006

You can play Fifa on a computer.

Yes.... and thankfully they are now dedicating more time to the PC Version. I played the FIFA12 demo last night and the graphics are great.... controls are good and even comes with Logitech GamePad support. Still....not many people have the PC in the lounge room connected to a big TV..... it's a bit more tricky than connecting a console...
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deactivated-597bb01c846a2

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#41 deactivated-597bb01c846a2
Member since 2011 • 1495 Posts
[QUOTE="cain006"]

[QUOTE="FelipeInside"]

Not a million... I'm sure of that, but anyway it's not the point....to say consoles are useless is just being naive.... or maybe you've never played a FIFA Tournament.

I'll always be a PC Gamer... but I can still appreciate consoles for what they are.

FelipeInside

You can play Fifa on a computer.

Yes.... and thankfully they are now dedicating more time to the PC Version. I played the FIFA12 demo last night and the graphics are great.... controls are good and even comes with Logitech GamePad support. Still....not many people have the PC in the lounge room connected to a big TV..... it's a bit more tricky than connecting a console...

I wouldn't say it's tricky. There's just a couple of extra things you need to connect, but it's mostly the same. Power cable, hdmi cable, mouse and keyboard, as opposed to power cable, hdmi cable and controller (PS3 makes you connect the controller the first time, at least). How you want to do sound depends. You can just use HD audio on these new video cards, so it will route the sound through the HDMI cable and use whatever sound system you got or don't got hooked up to your TV. I use my PC, as well as my consoles on my HDTV. It's not any harder.
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FelipeInside

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#42 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="cain006"]You can play Fifa on a computer.

Diophage

Yes.... and thankfully they are now dedicating more time to the PC Version. I played the FIFA12 demo last night and the graphics are great.... controls are good and even comes with Logitech GamePad support. Still....not many people have the PC in the lounge room connected to a big TV..... it's a bit more tricky than connecting a console...

I wouldn't say it's tricky. There's just a couple of extra things you need to connect, but it's mostly the same. Power cable, hdmi cable, mouse and keyboard, as opposed to power cable, hdmi cable and controller (PS3 makes you connect the controller the first time, at least). How you want to do sound depends. You can just use HD audio on these new video cards, so it will route the sound through the HDMI cable and use whatever sound system you got or don't got hooked up to your TV. I use my PC, as well as my consoles on my HDTV. It's not any harder.

Not trick for you... who knows what a HDMI cable is and that sound can be connected through other means. But for someone less technically informed, the console is plug'n'play. (Remember also the resolution issue with some video cards and Big TVs....you need a strong enough card....the resolution has to be correct etc etc).With a console it autodetects all this...

Not saying it's Rocket Science.... but with a console you can be up and running in 5min....