[QUOTE="Targzissian"]I'm pretty sure a lot of people can tell the difference between say 40 FPS and 60 FPS. But 60 FPS and 100 FPS is more of a challenge, although some people can still tell the difference. Now how about the difference between 100 FPS and 200 FPS? No way. The human eye and nervous system does have its limitations, in spite of individual variation.
Oh, and I played S.T.A.L.K.E.R.: Shadow of Chernobyl all the way through (to one of the endings at the Power Plant) at 20 to 25 FPS, and I was quite happy and immersed with it. Sure, it would have felt a little smoother at 45 FPS, but I would have had to sacrifice visual quality or resolution to do that, and I am not willing to do that. Maybe if I was playing an online shooter against human opponents, then I would be willing to make that sacrifice, but not when playing by myself.WhOOmpa260
I keep on telling you guys, it's physically impossible to see a difference at anything above 35fps. I'm betting the only difference you're seeing in games is the lack of going below 35fps, thus not noticing any lag during play compared with dipping just below 35fps during open areas or heavy shooting etc.
My proof is the hmble light bulb, operating at 50Herz in Europe/Australia and 60herz in America, this means the filament is alternating its light intensity from dim to bright at a rate of either 50times per second (50herz) or 60 times per second (60 herz). Everyone who says they can tell the difference between 35fps and 100fps must also be able to notice the fluctuations in light intensity of the 50herz or 60herz light. So if you think you can tell the difference between 40fps and 100fps, then please, have a look at a light bulb...if you can't see a continuous stream of mono-intensity light, but rapid fluctuations of bright and dim light, then congratulations because you just made a giant leap in the evolution of the human eye and nervous system!
Well since you are an internet dweller I don't believe you, nay, CAN'T believe you. I don't buy the light bulb theory, you are eessentially stating that the alternating filament is the same as off/on. While one filament is on the other is off. It's happening so fast we cannot see it, just like we can't see the effect of interlacing on television, we aren't noticing the change from odd to even. But that isn't applicable to frame rates. I can see the difference between film (24FPS) and video (30FPS). I may not be able to tell you what specific framerate something is running at, but I can distinguish between the two based on the fluidity of the motion.
A light bulb is never changing, it is always bright and motionless. A video game is not static in terms of motion or content, so being able to see a difference in framerate is totally possible. Again, not the ability to say "this is 45FPS, an that is 93FPS", but being able to tell a difference.
If you have a 360 download the DiRT demo which is playing at 30FPS and then download the Forza demo which is 60FPS and tell me there is no difference in the motion.
Or at least give a link to some genius that knows all and has this figured out. This debate is about as debatable as "Does God exist?".
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