The way I see it RTS games splintered like no tomorrow, moreso then any other genre.
Relic has destinct tpes of games they make, but widely diffreent from what youd expect, Blizzard clings on to the Dune 2 formula, to the point that it is almost pointless, C&C lost direction alltogether and you know the rest, Sup Com never lifted off and the sequal were none too good.
So in my world the devs ran the gambit trying to reinvent the genre, Relic likely being the most sucessful, while Blizzard kept to its roots (while ultimately a good choice, it did raise other problems, such as "why not just stick to SC1?")
I still see RTS games pop out from time to time, it is not like they are dead, we do get one ortwo each year in the very least. They just don't have a shared identity, and people are fast to slap diffrent stickers to them. How people did not call CoH an RTS.
And I agree with Daniel, CoH2 will not likely invent the RTS genre, it will evolve the Relix branch of RTS games, and do it wonderfully, but it will not be groundbreaking.
I think that we will continue to see attempts to evolve the genre continuously, and I think most will fail still, and those staying too close to the dune 2 formula, will likely be quick to be abandoned, since most of those games are so idendical, that it is a mystery to me that people keep buying them (this being games like C&C and SC)
Never say never though, we might get a break out hit ot see RTS componants flood through other genres aswell (not that that is a good thing in itself per default)
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