Whats become of RTS genre ?

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Assimilat0r

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#1 Assimilat0r
Member since 2011 • 767 Posts

Whats become of RTS genre is it ruined completly by EA ? Or Company of Heroes 2 can ressurect it ?

Once i remember there was RTS games like Battle for middle earth, warlords battle cry for Etheria 3 , Red Alert 2 , C&C Generals ,..... now for RTS genre we dont get anything except Blizzards remake (wich is pritty boring for me). Your toughts about RTS genre now.

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Socijalisticka

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#2 Socijalisticka
Member since 2011 • 1555 Posts

RTS went the way of RPG. Action. Join in on the ARTS cesspool or tough luck.

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DanielDust

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#3 DanielDust
Member since 2007 • 15402 Posts
CoH 2 will do absolutely nothing for the RTS genre, it will only be a fun game, no more no less.
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RoccoHout

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#4 RoccoHout
Member since 2011 • 1086 Posts

There's still C&C: Generals 2 to look forward to. It'll bring the classic base building and economy stuff back, and play just like the first Generals did.

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Assimilat0r

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#5 Assimilat0r
Member since 2011 • 767 Posts

There's still C&C: Generals 2 to look forward to. It'll bring the classic base building and economy stuff back, and play just like the first Generals did.

RoccoHout


They canceled Generals 2 project game will called Command And Conquer, if i am not at wrong.

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Cwagmire21

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#6 Cwagmire21
Member since 2007 • 5896 Posts

I never really liked RTS games, but maybe its the modern ones I don't care much for. I absolutely loved Age of Empires 2. Clocked so many hundreds of hours on that one.

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pl4yer_f0und

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#7 pl4yer_f0und
Member since 2009 • 990 Posts

Just like all the other major genres its changed, the only thing to do is to accept it, or play the old games.

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nutcrackr

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#8 nutcrackr
Member since 2004 • 13032 Posts
It's about as niche as a military sim these days. Few and far between with generally poor sales to match. A few games will survive, some will go F2P and some will be destroyed as the publishers attempt to change the formula. EA has done the last two. Maybe we will get some lower budget rts games by smaller teams that feel like the days of old but I'm not holding my breath. The reality of the situation is that game budgets are bigger and you really struggle unless you are multiplat.
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Falconoffury

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#9 Falconoffury
Member since 2003 • 1722 Posts

The sad thing is, turn-based strategy seems to be doing better right now. Look at Civilization 5 and XCOM.

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Ragingbear505

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#10 Ragingbear505
Member since 2008 • 819 Posts

RTT is better anyway.

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deactivated-5ac102a4472fe

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#11 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

The way I see it RTS games splintered like no tomorrow, moreso then any other genre.

Relic has destinct tpes of games they make, but widely diffreent from what youd expect, Blizzard clings on to the Dune 2 formula, to the point that it is almost pointless, C&C lost direction alltogether and you know the rest, Sup Com never lifted off and the sequal were none too good.

So in my world the devs ran the gambit trying to reinvent the genre, Relic likely being the most sucessful, while Blizzard kept to its roots (while ultimately a good choice, it did raise other problems, such as "why not just stick to SC1?")

I still see RTS games pop out from time to time, it is not like they are dead, we do get one ortwo each year in the very least. They just don't have a shared identity, and people are fast to slap diffrent stickers to them. How people did not call CoH an RTS.

And I agree with Daniel, CoH2 will not likely invent the RTS genre, it will evolve the Relix branch of RTS games, and do it wonderfully, but it will not be groundbreaking.

I think that we will continue to see attempts to evolve the genre continuously, and I think most will fail still, and those staying too close to the dune 2 formula, will likely be quick to be abandoned, since most of those games are so idendical, that it is a mystery to me that people keep buying them (this being games like C&C and SC)

Never say never though, we might get a break out hit ot see RTS componants flood through other genres aswell (not that that is a good thing in itself per default)

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Ravenshout

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#12 Ravenshout
Member since 2012 • 1265 Posts

The sad thing is, turn-based strategy seems to be doing better right now. Look at Civilization 5 and XCOM.

Falconoffury

Starcraft 2 sold more than both games combined.

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Falconoffury

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#13 Falconoffury
Member since 2003 • 1722 Posts

[QUOTE="Falconoffury"]

The sad thing is, turn-based strategy seems to be doing better right now. Look at Civilization 5 and XCOM.

Ravenshout

Starcraft 2 sold more than both games combined.

That is one way of looking at it. I prefer to look at number of widely acclaimed games.

Planetary Annihilation, the kickstarter project that raised over two million dollars, is one of our best hopes for the genre.

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Ravenshout

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#14 Ravenshout
Member since 2012 • 1265 Posts

[QUOTE="Ravenshout"]

[QUOTE="Falconoffury"]

The sad thing is, turn-based strategy seems to be doing better right now. Look at Civilization 5 and XCOM.

Falconoffury

Starcraft 2 sold more than both games combined.

That is one way of looking at it. I prefer to look at number of widely acclaimed games.

Planetary Annihilation, the kickstarter project that raised over two million dollars, is one of our best hopes for the genre.

Starcraft 2 is also more highly acclaimed than Civ 5 and X-Com, as well as being one of the best acclaimed RTS ever.

I agree, however, that the RTS genre is in stagnancy in terms of number of quality titles. I think Blizzard's genre dominance is partly to be blamed: It scares off other developers.

Relic have interesting concepts, but they don't execute nearly as well as Blizzard, and this is because of one thing: budget.

I might even go as far as saying that Sc2 alone probably cost more to develop than Coh, Coh2, Dow2 combined.

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ampiva

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#15 ampiva
Member since 2010 • 1251 Posts
MOBA games killed the RTS genre.
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#16 creaturemagic
Member since 2010 • 641 Posts

[QUOTE="Falconoffury"]

[QUOTE="Ravenshout"]Starcraft 2 sold more than both games combined.

Ravenshout

That is one way of looking at it. I prefer to look at number of widely acclaimed games.

Planetary Annihilation, the kickstarter project that raised over two million dollars, is one of our best hopes for the genre.

Starcraft 2 is also more highly acclaimed than Civ 5 and X-Com, as well as being one of the best acclaimed RTS ever.

I agree, however, that the RTS genre is in stagnancy in terms of number of quality titles. I think Blizzard's genre dominance is partly to be blamed: It scares off other developers.

Relic have interesting concepts, but they don't execute nearly as well as Blizzard, and this is because of one thing: budget.

I might even go as far as saying that Sc2 alone probably cost more to develop than Coh, Coh2, Dow2 combined.

Bit of a Blizzard lover eh? Relic's Company of Heroes received a 93/100 on Metacritic, matching Starcraft 2's 93/100. So, while SC2's budget was 10 times that of Relics, Relic still made a top quality game. "Sc2 alone probably cost more to develop than Coh, Coh2, Dow2 combined." Funny, I love CoH and DoW2, I hate SC2 :p
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#17 Rattlesnake_8
Member since 2004 • 18452 Posts

There's still C&C: Generals 2 to look forward to. It'll bring the classic base building and economy stuff back, and play just like the first Generals did.

RoccoHout
The C&C games are now all going to be browser based and free to play (pay to win). EA really screwed up that franchise sadly. COH2 is shaping up to be amazing! I got to play it for a while a few months back. It was an early build so it had issues but wow was it great. I played a campaign mission and a skirmish map. I can't wait, huge fan of the first one and second is a day one buy for me. I still play skirmish games of Age of Mythology a lot to get my RTS fix these days.
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wis3boi

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#18 wis3boi
Member since 2005 • 32507 Posts

It's very much alive and well

256px-CoH2_initial_box_art_%28re-sized%2.

Wargame_European_Escalation.jpg

StarCraft_II_-_Box_Art.jpg

Total_War__Rome_2_13412472047939.jpg

Sins+of+a+Solar+Empire+Rebellion.jpg

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skrat_01

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#19 skrat_01
Member since 2007 • 33767 Posts

Got quieter due to developers (big and little) trending towards other genres, and not wanting to compete with Starcraft 2, or the other established RTS games. Which is a shame, there's tons of room for innovation in the genre.

The problem is that more often then not new innovative RTS games are wonky in execution, even technically amazing ones like Archon, with its time travelling, time paradox stuff.

But who knows, we could see a resurgence some time in the future. Planetary Annihilation looks absolutely stunning in its conceptual videos, and there's tons of excellent RTS games that hold up really well - old and new.

*edit

Andwis3boi's post is excellent too.

Wargame is great (the expansion looks excellent too) and Fall of the Samurai this year is fantastic.

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The_Capitalist

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#20 The_Capitalist
Member since 2004 • 10838 Posts

I dunno... When I was a kid, I played Age of Empires and Command and Conquer non-stop. But, as I grew up and discovered other genres, I stopped finding RTS games as fascinating as they once were. I make an exception for games like Total War, since those are turn-based with RTS elements, but are not wholly RTS.

I think the issue has to do with the fact that RTS games haven't really evolved much. They mostly rely on formulas and designs from the 1990s, so that limits their appeal somewhat especially given how other genres have evolved so much.

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Spoonoop

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#21 Spoonoop
Member since 2004 • 178 Posts

we have some amazing strategy titles coming like CoH2 and Rome 2: Total War. There are also some lesser known titles that came out not too long ago. Most notable is Wargame European Escalation. Wargame has an expansion in the making. Men of War Assault Squad is also one of my favorites, and there is a kickstarter porject for a spiritual successor to the Men of War games called Call to Arms. This time it's not WWII but modern combat. Someone also mentioned Planetary Annihilation. And i'm hoping for a Dawn of War 3.

So, there is actaully a lot to be excited about for strategy fans.

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Socijalisticka

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#22 Socijalisticka
Member since 2011 • 1555 Posts

Starcraft is far from the standard of RTS. There were far more intricate RTSes during the period, and during the last decade the genre had evolved dramatically. There were plenty of RTSes from 1998 that could have filled its shoes. Starcraft just got lucky. STARCRAFT 2 IS SO UTTERLY OUTDATED BECAUSE ANY MERE ALTERATION WOULD DISRUPT THE E-SPORT ESSENCE OF STARCRAFT AND SET OFF A FIRESTORM WITHIN THE STARCRAFT COMMUNITY. Homeworld, Supreme Commander, Warcraft 3, Dawn of War, Ground Control. The formula has changed. Stagnation clearly isn't the problem.

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R4gn4r0k

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#23 R4gn4r0k
Member since 2004 • 48994 Posts

This was true the last couple of years, with not a lot of interesting releases. This changes in 2013 though.

this is a list of RTS I'm tracking on GS that are going to come out in 2013:

  • Company of Heroes 2
  • Command and Conquer
  • End of Nations
  • Total War: Rome 2
  • Hegemony Rome: The Rise of Caesar
  • Wargame: Airland Battle
  • Starcraft expansion
  • Sins of a Dark Age

Check them out !

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#24 R4gn4r0k
Member since 2004 • 48994 Posts

I think the issue has to do with the fact that RTS games haven't really evolved much. They mostly rely on formulas and designs from the 1990s, so that limits their appeal somewhat especially given how other genres have evolved so much.

The_Capitalist

Same can be said about FPS, RPGs, Racing games, ... lots of genres still rely on old formulas and designs.

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Socijalisticka

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#25 Socijalisticka
Member since 2011 • 1555 Posts

[QUOTE="The_Capitalist"]

I think the issue has to do with the fact that RTS games haven't really evolved much. They mostly rely on formulas and designs from the 1990s, so that limits their appeal somewhat especially given how other genres have evolved so much.

R4gn4r0k

Same can be said about FPS, RPGs, Racing games, ... lots of genres still rely on old formulas and designs.

But that's not even f*cking true. How ignorant does one have to be to spew such bile whilst not playing a (non Starcraft) RTS of the last decade?

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R4gn4r0k

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#26 R4gn4r0k
Member since 2004 • 48994 Posts

[QUOTE="R4gn4r0k"]

[QUOTE="The_Capitalist"]

I think the issue has to do with the fact that RTS games haven't really evolved much. They mostly rely on formulas and designs from the 1990s, so that limits their appeal somewhat especially given how other genres have evolved so much.

Socijalisticka

Same can be said about FPS, RPGs, Racing games, ... lots of genres still rely on old formulas and designs.

But that's not even f*cking true. How ignorant does one have to be to spew such bile whilst not playing a (non Starcraft) RTS of the last decade?

Yeah RTS have evolved that part isn't true. But they still rely on foundations layed out in old games. Same as every other genre out there.

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The_Capitalist

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#27 The_Capitalist
Member since 2004 • 10838 Posts

The last RTS game I've played was World in Conflict, nearly five years ago.

It's hard to pinpoint why I don't find RTS games that great anymore... But, they just don't capture my imagination that they once did. It's always the same tricks to victory, while other genres have grown increasingly better at engaging the player.

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#28 DanielDust
Member since 2007 • 15402 Posts

The last RTS game I've played was World in Conflict, nearly five years ago.

It's hard to pinpoint why I don't find RTS games that great anymore... But, they just don't capture my imagination that they once did. It's always the same tricks to victory, while other genres have grown increasingly better at engaging the player.

The_Capitalist
Try End War, might still be on sale on Steam, it brings a new level of depth to RTS that no other game came close to achieving, it introduces an incredible foe, you, you fight with yourself and the decent, but not perfect which means terrible for strategy voice detection software. Doing something new doesn't mean good at all, it means fun, fun isn't always good enough to make you actually play the games, never really finished any CoH or any DoW 1 except the first (great story the rest of the series sucked so much in comparison, I'll always remember Sindri), since Relic is in the business of making "fun" games and as we all know they and anyone out there focusing on different and "only" fun RTSs failed miserably at sales (sadly), strategy fanatics want quality games and extreme balance, like them or hate them only Blizzard delivers, that's why absolutely no RTS sells "decently" forget about exceptionally.
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Falconoffury

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#29 Falconoffury
Member since 2003 • 1722 Posts

Blizzard has a strange power in the PC games industry. While they do make quality products, their sales are 100x greater than other products that have 80% of the quality.

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Swiftstrike5

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#30 Swiftstrike5
Member since 2005 • 6950 Posts
At least when I pick up an RTS title, I know it won't be a CoD clone. I love the variety in the RTS genre with games like Total War, CoH, SupCom, WiC, and Sins. Blizzard is about the only developer now that releases traditional RTS games. If you branch out further into the strategy genre as whole, you'll see games like Civilizations and Xcom. Every RTS you pick up has an entirely new feel to it; the same can't be said for the FPS genre anymore.
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#31 Ravenshout
Member since 2012 • 1265 Posts

[QUOTE="Ravenshout"]

[QUOTE="Falconoffury"]

That is one way of looking at it. I prefer to look at number of widely acclaimed games.

Planetary Annihilation, the kickstarter project that raised over two million dollars, is one of our best hopes for the genre.

creaturemagic

Starcraft 2 is also more highly acclaimed than Civ 5 and X-Com, as well as being one of the best acclaimed RTS ever.

I agree, however, that the RTS genre is in stagnancy in terms of number of quality titles. I think Blizzard's genre dominance is partly to be blamed: It scares off other developers.

Relic have interesting concepts, but they don't execute nearly as well as Blizzard, and this is because of one thing: budget.

I might even go as far as saying that Sc2 alone probably cost more to develop than Coh, Coh2, Dow2 combined.

Bit of a Blizzard lover eh? Relic's Company of Heroes received a 93/100 on Metacritic, matching Starcraft 2's 93/100. So, while SC2's budget was 10 times that of Relics, Relic still made a top quality game. "Sc2 alone probably cost more to develop than Coh, Coh2, Dow2 combined." Funny, I love CoH and DoW2, I hate SC2 :p

You misunderstood me, good Sir.

I prefer Relic's RTS over Sc2. I prefer the lack of base building and the emphasis on combat situation.

Let me re-articulate my statement above: Sc2 had a huge marketing and high production quality, that's why it's popular.

Sure, Coh has the same metacritic score, but that's upon launch. It doesn't mean that Coh has had the same longevity and equally fine-tuned metagame and that has nothing to do with gameplay style. It's all about budget.

I will spend my time playing Coh2, probably with and against you, worry not, but I am afraid that THQ isn't rich enough to build a meta-game infrastructure that will keep the player base well and alive.

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Sweetbackhair

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#32 Sweetbackhair
Member since 2007 • 2959 Posts
I don't know how EA ruined the RTS genre, I feel it never was ruined at all.
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#33 Ravenshout
Member since 2012 • 1265 Posts

Starcraft is far from the standard of RTS. There were far more intricate RTSes during the period, and during the last decade the genre had evolved dramatically. There were plenty of RTSes from 1998 that could have filled its shoes. Starcraft just got lucky. STARCRAFT 2 IS SO UTTERLY OUTDATED BECAUSE ANY MERE ALTERATION WOULD DISRUPT THE E-SPORT ESSENCE OF STARCRAFT AND SET OFF A FIRESTORM WITHIN THE STARCRAFT COMMUNITY. Homeworld, Supreme Commander, Warcraft 3, Dawn of War, Ground Control. The formula has changed. Stagnation clearly isn't the problem.

Socijalisticka

This guy speaks the truth. Idea stagnancy isn't the problem: it's disinterest.