Hi all, title says it all: what is the difference between a "Turn-based strategy" game and a "Turn-based tactics" game?
I already know how "real-time strategy" (Like starcraft, red alert and AoE) and "real-time tactics" (Like S.W.I.N.E and company of heroes) differ: RTT is basically RTS without base-building, unit-production and resources gathering, also some RTS games may contain few missions that resemble RTT style.
However I'm new to the turn-based war games and still can't tell the difference between an TBS and TBT.
In some discussions I see online ,or in Wikipedia, a specific game is given as an example of TBS in one place and as a TBT in another, meaning that -at least to me- the line between TBS and TBT is more blurry than the one between RTS and RTT.
The only thing I gathered -which could be wrong- is that TBS usually has "bigger/larger scale" than TBT, just as RTS is more robust than RTT. Are there other differences that I missed?
Thanks to whoever could clear up the difference.
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