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As far as the traditional interface look and gameplay, Everquest was the first. Ultima Online made a pretty big impact as well, believe it was the first MMO with graphics.SuperBeast
I would have said Ultima Online, but most modern mmos don't really use a lot of design ideas that UO used. For example, UO didn't have "levels," it just had stats. Modern mmos follow the Everquest formula.
Yeah, EverQuest.
Awesome game.
fatshodan
Yep, I still know several people who still play it.... It's probably the MMO I'd most likely go back to if I had time for an MMO these days. Then again....WWII Online... :( I need to quit my job.
[QUOTE="fatshodan"]Yeah, EverQuest.
Awesome game.
SuperBeast
Yep, I still know several people who still play it.... It's probably the MMO I'd most likely go back to if I had time for an MMO these days. Then again....WWII Online... :( I need to quit my job.
Same. There was a thread earlier today asking what our favourite spell in a game is, and I loaded old EQ sites like Caster's Realm and Allakhazam to help me remember, and just looking at the front page of those sites I was overwhelmed with awesome memories of how much I enjoyed the game. Definitely the best gaming experience of my life.
I gave my account away to a friend (who still plays) in 2004 and he sold it, and I'm not starting over, so I'm never going back to EQ.
But right now, I really, really want to.
ultima online. without a doubt.
edit: ok, i didn't read the op, and after reading it, i have to agree with everyone who said everquest based on the op's definition of granddaddy. but as for what i perceive to be the definition of granddaddy, it's ultima online. i think of everquest more as the daddy of mmos. and wow's the bastard child that bludgeoned everyone in the family to death and took over the kingdom.
[QUOTE="A1B2C3CAL"]What MMO set the tone for all other MMO's? I know WoW is huge and makes alot of money but what set the rules for an MMO when you think of a SPECTACULAR MMO?GPAddict
Guild Wars is the third cousin, twice removed. :)
Somehow I knew you would fit GW into the thread! LOL :D[QUOTE="GPAddict"][QUOTE="A1B2C3CAL"]What MMO set the tone for all other MMO's? I know WoW is huge and makes alot of money but what set the rules for an MMO when you think of a SPECTACULAR MMO?A1B2C3CAL
Guild Wars is the third cousin, twice removed. :)
Somehow I knew you would fit GW into the thread! LOL :DYou can ALWAYS count on me. But hey it has been called/referred to as an MMO, although it technically isn't one yet.
[QUOTE="SuperBeast"][QUOTE="fatshodan"]Yeah, EverQuest.
Awesome game.
fatshodan
Yep, I still know several people who still play it.... It's probably the MMO I'd most likely go back to if I had time for an MMO these days. Then again....WWII Online... :( I need to quit my job.
Same. There was a thread earlier today asking what our favourite spell in a game is, and I loaded old EQ sites like Caster's Realm and Allakhazam to help me remember, and just looking at the front page of those sites I was overwhelmed with awesome memories of how much I enjoyed the game. Definitely the best gaming experience of my life.
I gave my account away to a friend (who still plays) in 2004 and he sold it, and I'm not starting over, so I'm never going back to EQ.
But right now, I really, really want to.
I used to play Everquest back in 2003 and 2004, myself. It was a lot of fun, as I recall. Just a huge time sink, like all MMOs. Superior MMOs have been created since, but Everquest was great for the day. It created some definite precedents for online role-playing games.
[QUOTE="Helbrec"]World of Warcraft!!!!!!!!!!!!!!!!!!!!!!aliblabla2007
How about... no.
Definitely no.
It was Everquest. Although, I do wish more games would take a cue from Ultima Online. Asheron's Call sort of went the UO route and SWG definitely did too (before it was gutted by SOE and LA and turned into EQ in space). What a shame really.
[QUOTE="SuperBeast"][QUOTE="fatshodan"]Yeah, EverQuest.
Awesome game.
fatshodan
Yep, I still know several people who still play it.... It's probably the MMO I'd most likely go back to if I had time for an MMO these days. Then again....WWII Online... :( I need to quit my job.
Same. There was a thread earlier today asking what our favourite spell in a game is, and I loaded old EQ sites like Caster's Realm and Allakhazam to help me remember, and just looking at the front page of those sites I was overwhelmed with awesome memories of how much I enjoyed the game. Definitely the best gaming experience of my life.
I gave my account away to a friend (who still plays) in 2004 and he sold it, and I'm not starting over, so I'm never going back to EQ.
But right now, I really, really want to.
Absolutely! Brings back times of fun and friends long lost.
I used to play Everquest back in 2003 and 2004, myself. It was a lot of fun, as I recall. Just a huge time sink, like all MMOs. Superior MMOs have been created since, but Everquest was great for the day. It created some definite precedents for online role-playing games.
StrawberryHill
Like? I've played WoW and it doesn't capture anything that made EQ great. WoW is to EQ as BioShock is to System Shock 2. That's not to say WoW isn't great in its own way, and for its own particular market, but it's no EverQuest.
[QUOTE="fatshodan"][QUOTE="SuperBeast"][QUOTE="fatshodan"]Yeah, EverQuest.
Awesome game.
StrawberryHill
Yep, I still know several people who still play it.... It's probably the MMO I'd most likely go back to if I had time for an MMO these days. Then again....WWII Online... :( I need to quit my job.
Same. There was a thread earlier today asking what our favourite spell in a game is, and I loaded old EQ sites like Caster's Realm and Allakhazam to help me remember, and just looking at the front page of those sites I was overwhelmed with awesome memories of how much I enjoyed the game. Definitely the best gaming experience of my life.
I gave my account away to a friend (who still plays) in 2004 and he sold it, and I'm not starting over, so I'm never going back to EQ.
But right now, I really, really want to.
I used to play Everquest back in 2003 and 2004, myself. It was a lot of fun, as I recall. Just a huge time sink, like all MMOs. Superior MMOs have been created since, but Everquest was great for the day. It created some definite precedents for online role-playing games.
Everquest was and still is a amazing game.. To this day I have yet to see a single MMO try to mimic the genious of Lost Dungeons of Norath... Randomized dungeons with randomized nameds/enemies with different objectives.. I am getting sick of all the dungeons in WoW, there is no unexpected surprises or anything.. It turns into a grind of doing the same place dozens of times... Everquest fixed their huge grind by making this, by making a quest like group experience that takes about a hour to do.. It was genious, and I am stll surprised no one ever mentions this.
Everquest was and still is a amazing game.. To this day I have yet to see a single MMO try to mimic the genious of Lost Dungeons of Norath... Randomized dungeons with randomized nameds/enemies with different objectives.. I am getting sick of all the dungeons in WoW, there is no unexpected surprises or anything.. It turns into a grind of doing the same place dozens of times... Everquest fixed their huge grind by making this, by making a quest like group experience that takes about a hour to do.. It was genious, and I am stll surprised no one ever mentions this.
sSubZerOo
Thats cuase LDON was a huge disapointment on all fronts. They took EQ's great dungeons and bastardized them as instanced content, with almost all the dungeons being some weak copy/paste that made the dungeons feel dead and atirficial.
but i agree with u in almost any new mmorpg has no unexpected surprises. This is what i miss the most from mmo's, the unexpected doesnt have to come from randomizes content (which normaly fails cuase they cant make it truly random and instead they just make some small variations),
But you can achieve this from just interaction between groups in those dungeons, sure u hated the trains in unrest/karnors and other places but damn if u look back on it they were always some of the best zones in the game cuase of that unexpectedness.
but to the OP, no doubt EQ is the grandady and u can definantly see its influence on almost every mmo that came out in the past 4 years.
[QUOTE="StrawberryHill"][QUOTE="fatshodan"][QUOTE="SuperBeast"][QUOTE="fatshodan"]Yeah, EverQuest.
Awesome game.
sSubZerOo
Yep, I still know several people who still play it.... It's probably the MMO I'd most likely go back to if I had time for an MMO these days. Then again....WWII Online... :( I need to quit my job.
Same. There was a thread earlier today asking what our favourite spell in a game is, and I loaded old EQ sites like Caster's Realm and Allakhazam to help me remember, and just looking at the front page of those sites I was overwhelmed with awesome memories of how much I enjoyed the game. Definitely the best gaming experience of my life.
I gave my account away to a friend (who still plays) in 2004 and he sold it, and I'm not starting over, so I'm never going back to EQ.
But right now, I really, really want to.
I used to play Everquest back in 2003 and 2004, myself. It was a lot of fun, as I recall. Just a huge time sink, like all MMOs. Superior MMOs have been created since, but Everquest was great for the day. It created some definite precedents for online role-playing games.
Everquest was and still is a amazing game.. To this day I have yet to see a single MMO try to mimic the genious of Lost Dungeons of Norath... Randomized dungeons with randomized nameds/enemies with different objectives.. I am getting sick of all the dungeons in WoW, there is no unexpected surprises or anything.. It turns into a grind of doing the same place dozens of times... Everquest fixed their huge grind by making this, by making a quest like group experience that takes about a hour to do.. It was genious, and I am stll surprised no one ever mentions this.
Wait for Darkfall. So many intuitive features I'd like to preach (lol) but just to address what you're speaking about, they have a dynamic mob system which allows NPC Mobs to develop skills themselves, claim territory and fortify it, or be driven to extinction in theory. When the number of mobs is slain to such a low number in a certain area for instance that mob won't spawn there anymore, they will "migrate" to a new area allowing something new to move in. So where you were pwnzorin bunnies one day, the next day you're getting your legs chewed off by an angry dragon! rawr o_o
well the Realm and Meridian 59 were the oldest graphical MMO's, but even they didnt get that much noteriety until UO entered the scene. UO was a success, but it was quickly overshadowed by Everquest.
I'd say Everquest fits the definition presented here as "Grand Daddy" of current MMO's. One could argue as far back as the early Telcom days to MUDs and MOOs and MUSHes, but they don't really capture the same kind of play and supprt that EQ did. And let's face it, all those terms we use today we're pretty much thought up in the UO and EQ days.
I wish more mmorpgs took after Asheron's Call rather than Everquest. Falconoffury
[QUOTE="Falconoffury"]I wish more mmorpgs took after Asheron's Call rather than Everquest. Meska2
you can own a house and furnish it in swg, although that game is practically dead now. but LOTRO also has player housing since it was made by the creators of asherons call
[QUOTE="Meska2"][QUOTE="Falconoffury"]I wish more mmorpgs took after Asheron's Call rather than Everquest. shakmaster13
you can own a house and furnish it in swg, although that game is practically dead now. but LOTRO also has player housing since it was made by the creators of asherons call
Everquest 2 has great housing.. Multiple different houses to choose form, form one room.. To one that is over a dozen rooms.. Professions that deal with you crafting furniture etc etc..
Pre CU star wars galaxies. There never was and still, to THIS DAY, hasn't been any other game like it. It was for the gamer who wasn't riddled with ADD and scared of complexity. You actually had to learn to play it.
NGE Star War Galaxies show the industry exactly what NOT to do....unless you have 200,000 to many people enjoying your game.
However the game that probably set the standard was EQ. SWG went it's own way and was freakin awesome...but the average gamer was to intimidated and frustrated with it.
[QUOTE="shakmaster13"][QUOTE="Meska2"][QUOTE="Falconoffury"]I wish more mmorpgs took after Asheron's Call rather than Everquest. sSubZerOo
you can own a house and furnish it in swg, although that game is practically dead now. but LOTRO also has player housing since it was made by the creators of asherons call
Everquest 2 has great housing.. Multiple different houses to choose form, form one room.. To one that is over a dozen rooms.. Professions that deal with you crafting furniture etc etc..
I bought Everquest 2 at launch as I was a HUGE fan of the original. This game had so much potential it was just insane, it's still an incredible looking game as far as technical graphics are concerned. It also had one of the most mature/helpful communities I've ever encountered in an MMO.. Which made me often help people complete a quest that would sometimes take hours without any reward at all. Sadly, SOE ruined it....They decided to try to compete with WoW and watered things WAY, WAY down. I tried to play it again about a year ago and it just made me sick to see how bad its gotten. At least from what I hear they're staying true to the original EQ to keep the "hardcore" fans happy.
Does no one remember the original NeverWinter Nights MMORPG back in the early 90's? That game cost like $5 an hour to play.br0kenrabbit
I remember not being able to afford it, of course p2p for a game seemed silly to me back then. I doubt it was $5/hr, but it's probably not too far off. I remember when MUDs, although free would sometimes make my ISP bill close to $200/month. Oh man the days when "unlimited" was just unheard of... Back around the days when I was paying $400 for a 2MB upgrade in ram. Good times...good times....
*sigh* Damn I feel old ....
[QUOTE="br0kenrabbit"]Does no one remember the original NeverWinter Nights MMORPG back in the early 90's? That game cost like $5 an hour to play.SuperBeast
I remember not being able to afford it, of course p2p for a game seemed silly to me back then. I doubt it was $5/hr, but it's probably not too far off. I remember when MUDs, although free would sometimes make my ISP bill close to $200/month. Oh man the days when "unlimited" was just unheard of... Back around the days when I was paying $400 for a 2MB upgrade in ram. Good times...good times....
*sigh* Damn I feel old ....
I'm telling you, it was $5 and hour. Wiki says it started at $6 an hour. Hey did you ever play Legend of the Red Dragon?Please Log In to post.
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