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Majistrate

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#1 Majistrate
Member since 2011 • 331 Posts

What does this do? Will my performance be better or worse with this tunred on? It's the only setting I don't understand haha.

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HyperWarlock

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#2 HyperWarlock
Member since 2011 • 3295 Posts

It prevents screen tearing. It may lower FPS.

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Lox_Cropek

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#3 Lox_Cropek
Member since 2008 • 3555 Posts

It locks your fps to your refresh rate and it's submultiples. Basically if you have a 60Hz monitor, you'll only be able to play games at 60, 30, 15, 7.5, etc values for your fps. If you don't use it, you'll have screen tearing because the FPS will not match the refresh rate (example: 40 or 70 fps in a 60Hz monitor will cause tearing).

Basically, your performance will be worse, but there'll be no screen tearing. Vsync also causes a delay to all inputs (mouse, keyboard, controller...) which can bother some people.

Any fps value that is not your refresh rate (either higher or lower than it) or one of it's submultiples, will cause screen tearing

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Am_Confucius

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#4 Am_Confucius
Member since 2011 • 3229 Posts

Google it, my dear friend.

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gbrading

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#5 gbrading
Member since 2005 • 8094 Posts

V-sync is vertical sync: How I understand it is that it synchronises the refresh rate of your monitor with the moment on screen, in order to prevent screen tearing. Frame buffering will always happen, but this helps to mitigate it.

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Cwagmire21

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#6 Cwagmire21
Member since 2007 • 5896 Posts

It locks your fps to your refresh rate and it's submultiples. Basically if you have a 60Hz monitor, you'll only be able to play games at 60, 30, 15, 7.5, etc values for your fps. If you don't use it, you'll have screen tearing because the FPS will not match the refresh rate (example: 40 or 70 fps in a 60Hz monitor will cause tearing).

Basically, your performance will be worse, but there'll be no screen tearing. Vsync also causes a delay to all inputs (mouse, keyboard, controller...) which can bother some people.

Any fps value that is not your refresh rate (either higher or lower than it) or one of it's submultiples, will cause screen tearing

Lox_Cropek

I'd say this is a good summation. I use v-sync all the time as my monitor is a 60 hz one and I hate the screen tearing and I much rather have 60fps with no tearing than 100+ with the tearing, but it's preference really.

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KillerJuan77

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#7 KillerJuan77
Member since 2007 • 3823 Posts

Google it, dumbass.

Am_Confucius

The only dumbass here is you, he just asked a simple question.

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TreantBG

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#8 TreantBG
Member since 2011 • 25 Posts

Vertical synchronisation

as they say Locks down the fps

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deactivated-59b71619573a1

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#9 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Beware of input lag with it though. Most times it's fine but if you want to play an FPS online like BF3 the Vsync could have a slight delay on your mouse movements

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BattleSpectre

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#10 BattleSpectre
Member since 2009 • 7989 Posts

Stops screen tearing brah.

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HavocEbonlore

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#11 HavocEbonlore
Member since 2007 • 483 Posts

Google it, dumbass.

Am_Confucius


Rofl.

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Am_Confucius

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#12 Am_Confucius
Member since 2011 • 3229 Posts

[QUOTE="Am_Confucius"]

Google it, dumbass.

KillerJuan77

The only dumbass here is you, he just asked a simple question.

And the fact that the question is so simple makes him a dumbass, as it could be easily googled. I have no dispute with you though, dear sir.

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Zubinen

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#13 Zubinen
Member since 2011 • 2555 Posts
It's an option you should keep off by default, and if screen tearing is too severe, you can try turning it on.
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mafia97

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#14 mafia97
Member since 2009 • 372 Posts
vsync synchronizes your game fps with your monitors refresh rate,which prevents screen tearing.
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JigglyWiggly_

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#15 JigglyWiggly_
Member since 2009 • 24625 Posts

It also adds a lot of input lag, disable it for any FPS... and some say triple buffering helps, I don't think it really does help at all, even for open gl. Just leave it disabled. And with 120hz monitors, you never have to worry about vsync again.

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guildclaws

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#16 guildclaws
Member since 2009 • 7921 Posts
It limits your FPS to 60 to avoid screen tearing.
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JigglyWiggly_

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#17 JigglyWiggly_
Member since 2009 • 24625 Posts
It limits your FPS to 60 to avoid screen tearing.guildclaws
Limits to your refresh rate, doesn't have to be 60.
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Lox_Cropek

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#18 Lox_Cropek
Member since 2008 • 3555 Posts

It also adds a lot of input lag, disable it for any FPS... and some say triple buffering helps, I don't think it really does help at all, even for open gl. Just leave it disabled. And with 120hz monitors, you never have to worry about vsync again.

JigglyWiggly_

Triple Buffering completely eliminates the fixed FPS values. Making it possible to achieve any FPS under your refresh rate (it GREATLY improves performance). Also, AFAIK, 120Hz is not the refresh rate of "120Hz" monitors (for LCDs).

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danjammer69

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#19 danjammer69
Member since 2004 • 4331 Posts

Google it, dumbass.

Am_Confucius
For the most part the PC forums are absent of dipsh!ts like you. I seriously hope this is not how you usually act as it does nothing to contribute to the forums at all. This is what the forums are for. Talking about PC's, PC games, and assisting other members with issues or questions.
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GS550L

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#20 GS550L
Member since 2011 • 923 Posts

It also adds a lot of input lag, disable it for any FPS... and some say triple buffering helps, I don't think it really does help at all, even for open gl. Just leave it disabled. And with 120hz monitors, you never have to worry about vsync again.

JigglyWiggly_

I'm not sure if it's just my setup, but triple buffering also adds quite a bit of input lag for me. :?

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topsemag55

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#21 topsemag55
Member since 2007 • 19063 Posts

[QUOTE="Am_Confucius"]

Google it, dumbass.

KillerJuan77

The only dumbass here is you, he just asked a simple question.

Agreed, normally we have the best-behaved users in the PC forum.
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KillerJuan77

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#22 KillerJuan77
Member since 2007 • 3823 Posts

Agreed, normally we have the best-behaved users in the PC forum.topsemag55

That depends... were you here when F.E.A.R. 2, GTA IV, Cryostasis, Crysis 2 and Dragon Age II got released? The PC forums of every gaming website went nuts with those games (Negatively of course).

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Mcspanky37

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#23 Mcspanky37
Member since 2010 • 1693 Posts
If you can ignore screen-tearing (like me), but can't ignore laggy controls - I suggest turning it off. :)
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JigglyWiggly_

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#24 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="JigglyWiggly_"]

It also adds a lot of input lag, disable it for any FPS... and some say triple buffering helps, I don't think it really does help at all, even for open gl. Just leave it disabled. And with 120hz monitors, you never have to worry about vsync again.

Lox_Cropek

Triple Buffering completely eliminates the fixed FPS values. Making it possible to achieve any FPS under your refresh rate (it GREATLY improves performance). Also, AFAIK, 120Hz is not the refresh rate of "120Hz" monitors (for LCDs).

There are many different actual real test world results. In open gl apps I still have input lag with triple buffering, and many others do, in fact it makes it worse for some reason. Also I don't get your last point. The image is being refreshed 120 times, hence 120hz. Are you talking about the backlight?

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superclocked

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#25 superclocked
Member since 2009 • 5864 Posts
When your framerate is higher than your monitors refresh rate (Hz=refreshes per second), your monitor is forced to show multiple images on the screen simultaneously, which creates what looks like "tearing" across the center of the screen (screen tearing). V-Sync prevents your framerate from going higher than your monitors refresh rate, and prevents multiple images from being forced onto the screen at once.. So to put it more simply, V-Sync prevents the incredibly annoying screen tearing that occurs when multiple frames are forced to be shown at once...
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Lox_Cropek

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#26 Lox_Cropek
Member since 2008 • 3555 Posts

No Vsync: Tearing

Double Buffering: No tearing, performance hit, input lag

Triple Buffering: No tearing, no performance hit, even more input lag

When your framerate is higher than your monitors refresh rate (Hz=refreshes per second), your monitor is forced to show multiple images on the screen simultaneously, which creates what looks like "tearing" across the center of the screen (screen tearing). V-Sync prevents your framerate from going higher than your monitors refresh rate, and prevents multiple images from being forced onto the screen at once.. So to put it more simply, V-Sync prevents the incredibly annoying screen tearing that occurs when multiple frames are forced to be shown at once...superclocked
Tearing also happens if your fps is lower than your refresh rate if you don't use Vsync

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Lox_Cropek

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#27 Lox_Cropek
Member since 2008 • 3555 Posts

[QUOTE="Lox_Cropek"]

[QUOTE="JigglyWiggly_"]

It also adds a lot of input lag, disable it for any FPS... and some say triple buffering helps, I don't think it really does help at all, even for open gl. Just leave it disabled. And with 120hz monitors, you never have to worry about vsync again.

JigglyWiggly_

Triple Buffering completely eliminates the fixed FPS values. Making it possible to achieve any FPS under your refresh rate (it GREATLY improves performance). Also, AFAIK, 120Hz is not the refresh rate of "120Hz" monitors (for LCDs).

There are many different actual real test world results. In open gl apps I still have input lag with triple buffering, and many others do, in fact it makes it worse for some reason. Also I don't get your last point. The image is being refreshed 120 times, hence 120hz. Are you talking about the backlight?

Triple Buffering does increase input lag. Also, about my last point, sorry, it was just a misinformation on my part

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superclocked

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#28 superclocked
Member since 2009 • 5864 Posts

Tearing also happens if your fps is lower than your refresh rate if you don't use Vsync

Lox_Cropek
Not true.. You may get stuttering, but screen tearing only happens when multiple images are forced onto the screen at once, which requires that the framerate is higher than your monitors refresh rate...
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Lox_Cropek

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#29 Lox_Cropek
Member since 2008 • 3555 Posts

[QUOTE="Lox_Cropek"]

Tearing also happens if your fps is lower than your refresh rate if you don't use Vsync

superclocked

Not true.. You may get stuttering, but screen tearing only happens when multiple images are forced onto the screen at once, which requires that the framerate is higher than your monitors refresh rate...

If you don't believe it, try it for yourself. You'll get tearing whenever the FPS doesn't achieve the refresh rate or it's submultiples

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superclocked

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#30 superclocked
Member since 2009 • 5864 Posts

[QUOTE="superclocked"][QUOTE="Lox_Cropek"]

Tearing also happens if your fps is lower than your refresh rate if you don't use Vsync

Lox_Cropek

Not true.. You may get stuttering, but screen tearing only happens when multiple images are forced onto the screen at once, which requires that the framerate is higher than your monitors refresh rate...

If you don't believe it, try it for yourself. You'll get tearing whenever the FPS doesn't achieve the refresh rate or it's submultiples

There is no way that Starcraft 2 is reaching 60fps using the Intel HD 3000 in my laptop, but I get no screen tearing whatsoever when VSync is disabled. I'm not trying to be an ass or anything man, but screen tearing happens when your framerate goes above your monitors refresh rate, and two or more images are forced onto the screen at once.. Screen tearing is a visual artifact in video where information from two or more different frames is shown in a display device in a single screen draw.
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Ravensmash

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#31 Ravensmash
Member since 2010 • 13862 Posts
Wait, triple buffering doesn't affect performance negatively but actually helps it? I've been having issues in games like TF2 where the framerate fluctuates so much - so that could fix it
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superclocked

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#32 superclocked
Member since 2009 • 5864 Posts
[QUOTE="Ravensmash"]Wait, triple buffering doesn't affect performance negatively but actually helps it? I've been having issues in games like TF2 where the framerate fluctuates so much - so that could fix it

It improves VSync performance by allowing more than one image to be buffered at a time between the GPU and monitor, which allows the GPU to get slightly further ahead of itself and perform other operations. While it does improve performance, some people claim to notice the slightly increased lag between the GPU and monitor. I don't notice it personally, and have no problems landing headshots regardless. Screen tearing however is incredibly distracting to me, and ruins the immersion factor of games...
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Lox_Cropek

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#33 Lox_Cropek
Member since 2008 • 3555 Posts

Wait, triple buffering doesn't affect performance negatively but actually helps it? I've been having issues in games like TF2 where the framerate fluctuates so much - so that could fix itRavensmash
No, triple buffering has the same performance as vsync disabled. Triple buffering improves the performance of double buffering

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Lox_Cropek

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#34 Lox_Cropek
Member since 2008 • 3555 Posts

[QUOTE="Lox_Cropek"]

[QUOTE="superclocked"]Not true.. You may get stuttering, but screen tearing only happens when multiple images are forced onto the screen at once, which requires that the framerate is higher than your monitors refresh rate...superclocked

If you don't believe it, try it for yourself. You'll get tearing whenever the FPS doesn't achieve the refresh rate or it's submultiples

There is no way that Starcraft 2 is reaching 60fps using the Intel HD 3000 in my laptop, but I get no screen tearing whatsoever when VSync is disabled. I'm not trying to be an ass or anything man, but screen tearing happens when your framerate goes above your monitors refresh rate, and two or more images are forced onto the screen at once.. Screen tearing is a visual artifact in video where information from two or more different frames is shown in a display device in a single screen draw.

I know you're not trying to be an ass, but tearing is there. Being inside the refresh rate will reduce tearing, but not eliminate it. It's easy to test. Basically, tearing is supposed to happen only when your GPU goes faster than your monitor, but it doesn't, because even though the FPS is lower than the refresh rate, it's not synchronized with the timing of the monitor's refresh rate.Simply capping your FPS doesn't mean your GPU will have a frame fully rendered when the monitor polls it. It could still poll it halfway through rendering a new frame.

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klusps

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#35 klusps
Member since 2005 • 10386 Posts

Yeah also I used V-sync for most of my games I can't play Counter Strike with v-sync on because of input lag.

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Am_Confucius

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#36 Am_Confucius
Member since 2011 • 3229 Posts

I seem to be receiving a lot of hate.

Seriously, if you wonder what a feature is, you google it.

I can't imagine why anyone would not be able to figure that out, as it is common knowledge.

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Lox_Cropek

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#37 Lox_Cropek
Member since 2008 • 3555 Posts

I seem to be receiving a lot of hate.

Seriously, if you wonder what a feature is, you google it.

I can't imagine why anyone would not be able to figure that out, as it is common knowledge.

Am_Confucius

What if the person doesn't understand the results he/she finds on google?

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Ravensmash

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#38 Ravensmash
Member since 2010 • 13862 Posts
Ah right, maybe I need to try it anyway though - Source games in particular fluctuate a hell of a lot on this laptop (AMD 3500m w/6620g so not a powerhouse by any means), I tried triple buffering on CS:GO and it stayed steady around 50-60 - although according to cl_showfps 2 it went down to 5 at one point :/
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Am_Confucius

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#39 Am_Confucius
Member since 2011 • 3229 Posts

[QUOTE="Am_Confucius"]

I seem to be receiving a lot of hate.

Seriously, if you wonder what a feature is, you google it.

I can't imagine why anyone would not be able to figure that out, as it is common knowledge.

Lox_Cropek

What if the person doesn't understand the results he/she finds on google?

Good point, but I find that unlikely. If that was the case, he would have asked further, more specific questions, but he haven't touched this thread since he created it.
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xturtle88

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#40 xturtle88
Member since 2012 • 32 Posts

I seem to be receiving a lot of hate.

Seriously, if you wonder what a feature is, you google it.

I can't imagine why anyone would not be able to figure that out, as it is common knowledge.

Am_Confucius

what do people find when they google it? they find topics such as this with people discussing their issue. if everyone on every forum just said google it, it would be hard to find anything.

anyway on topic. seeing as how i mainly play multiplayer games i never use v sync. i would much rather have tearing than input lag. i run counterstrike at 250 fps and black ops at 125 fps on a 75hz moniter, and to be completely honest i barely even notice tearing. i mean if im really looking for it i see it but it doesnt impact my fun/performance in a game whatsoever.

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Am_Confucius

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#41 Am_Confucius
Member since 2011 • 3229 Posts

[QUOTE="Am_Confucius"]

I seem to be receiving a lot of hate.

Seriously, if you wonder what a feature is, you google it.

I can't imagine why anyone would not be able to figure that out, as it is common knowledge.

xturtle88

what do people find when they google it? they find topics such as this with people discussing their issue. if everyone on every forum just said google it, it would be hard to find anything.

anyway on topic. seeing as how i mainly play multiplayer games i never use v sync. i would much rather have tearing than input lag. i run counterstrike at 250 fps and black ops at 125 fps on a 75hz moniter, and to be completely honest i barely even notice tearing. i mean if im really looking for it i see it but it doesnt impact my fun/performance in a game whatsoever.

We haven't reached that point yet, so until that happens, your argument is invalid.
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csftar

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#42 csftar
Member since 2009 • 937 Posts

i could explain in full detail myself, but i'm too lazy right now and i don't want to.

 

so i'll just copy/paste from Wikipedia:

 

 

Vertical synchronization

Vertical synchronization (Alsovertical syncorV-SYNC) separates the video fields. In PAL and NTSC, the vertical sync pulse occurs within thevertical blanking interval. The vertical sync pulses are made by prolonging the length of HSYNC pulses through almost the entire length of the scan line.

Thevertical syncsignal is a series of much longer pulses, indicating the start of a new field. The sync pulses occupy the whole of line interval of a number of lines at the beginning and end of a scan; no picture information is transmitted during vertical retrace. The pulse sequence is designed to allow horizontal sync to continue during vertical retrace; it also indicates whether each field represents even or odd lines in interlaced systems (depending on whether it begins at the start of a horizontal line, or mid-way through).

The format of such a signal in 525-lineNTSCis:

  • pre-equalizing pulses (6 to start scanning odd lines, 5 to start scanning even lines)
  • long-sync pulses (5 pulses)
  • post-equalizing pulses (5 to start scanning odd lines, 4 to start scanning even lines)

Each pre- or post- equalizing pulse consists in half ascan lineof black signal: 2µs at 0V, followed by 30µs at 0.3V.

Each long sync pulse consists in an equalizing pulse with timings inverted: 30µs at 0V, followed by 2µs at 0.3V.

In video production and computer graphics, changes to the image are often kept in step with the vertical synchronization pulse to avoid visible discontinuity of the image. Since theframe bufferof acomputer graphicsdisplay imitates the dynamics of a cathode-ray display, if it is updated with a new image while the image is being transmitted to the display, the display shows a mishmash of both frames, producing apage tearingartifactpartway down the image.

Vertical synchronization eliminates this by timing frame buffer fills to coincide with thevertical blanking interval, thus ensuring that only whole frames are seen on-screen. Software such asvideo gamesandcomputer aided design(CAD) packages often allow vertical synchronization as an option, because it delays the image update until the vertical blanking interval. This produces a small penalty in latency, because the program has to wait until the video controller has finished transmitting the image to the display before continuing.Triple bufferingreduces this latency significantly.

Two timing intervals are defined - thefront porchbetween the end of displayed video and the start of the sync pulse, and theback porchafter the sync pulse and before displayed video. These and the sync pulse itself are called thehorizontal blanking(orretrace)intervaland represent the time that the electron beam in the CRT is returning to the start of the next display line.

 

 

(TL;DR it stops your Image from doing this:¨

)

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topsemag55

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#43 topsemag55
Member since 2007 • 19063 Posts

No Vsync: Tearing

Lox_Cropek
I've got a 1920 x 1080 LCD monitor that runs at 60 Hz, so I have vsync off. I don't see any screen tearing, ever.
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Lox_Cropek

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#44 Lox_Cropek
Member since 2008 • 3555 Posts

[QUOTE="Lox_Cropek"]

No Vsync: Tearing

topsemag55

I've got a 1920 x 1080 LCD monitor that runs at 60 Hz, so I have vsync off. I don't see any screen tearing, ever.

You're pretty lucky, then :)

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Majistrate

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#45 Majistrate
Member since 2011 • 331 Posts

[QUOTE="xturtle88"]

[QUOTE="Am_Confucius"]

I seem to be receiving a lot of hate.

Seriously, if you wonder what a feature is, you google it.

I can't imagine why anyone would not be able to figure that out, as it is common knowledge.

Am_Confucius

what do people find when they google it? they find topics such as this with people discussing their issue. if everyone on every forum just said google it, it would be hard to find anything.

anyway on topic. seeing as how i mainly play multiplayer games i never use v sync. i would much rather have tearing than input lag. i run counterstrike at 250 fps and black ops at 125 fps on a 75hz moniter, and to be completely honest i barely even notice tearing. i mean if im really looking for it i see it but it doesnt impact my fun/performance in a game whatsoever.

We haven't reached that point yet, so until that happens, your argument is invalid.



I got moderated, so i couldn't reply.

You didn't need to be such a d!ckhead, I asked a simple question because, I didnt really understand what google told me. If you don't like it then piss off, I asked a simple question so you insult me? Where's the logic in that? Idiot.

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Majistrate

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#46 Majistrate
Member since 2011 • 331 Posts

Cheers to everyone else, the help was appreciated :)