That pre-dates Baldur's Gate/Icewind Dale?
For me, the first Ravenloft, the 2 Dark Sun games, and Stronghold(RTS)... sigh. I miss he old STI days.
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Curse of the Azure Bonds...think that was the name of it. Came with this cool decoder wheel, you had to match the symbols to start the game. Think it was to deter piracy but it was a neat way to do it. If I remember correctly it was on the Commodore 64.
SSI days, not STI.
The AD&D Gold Box games and Dark Sun: Shattered Lands were the shit. TSR even came in and helped out SSI with converting D&D to a video game format.
Not as good, but you had the Ravenloft games, Dungeon Hack, Warriors of the Eternal Sun, Order of the Griffon, Spelljammer, Menzoberranzan, Eye of the Beholder 1/2..(3 was wack)
Even going back further, I use to play this in the early 80s. First person dungeon crawling, turn based combat back in the day on the Intellivision !
If you like these kinds of RPGs, check out a game called Knights of the Chalice. It uses the the 3.5 d&d rules under the open game license. Def recommended.
Also Temple of Elemental Evil with the Circle of 8 modpack. They just came out with the Keep on the Borderlands mod for it too.
http://www.moddb.com/mods/the-keep-on-the-borderlands
My parents heard that the end of D&D games told kids to kill themselves, so I wasn't allowed to play them as a kid. Obviously, that was BS, lol...
That's the SSI days, not STI. (and I miss them too)
The AD&D Gold Box games and Dark Sun: Shattered Lands were the best. (and Forgotten Realms Unlimited Adventures) TSR even came in and helped out SSI with converting D&D to a video game format.
Not as good, but you had the Ravenloft games, Dungeon Hack, Warriors of the Eternal Sun, Order of the Griffon, Spelljammer, Menzoberranzan, Eye of the Beholder 1/2..(stay away from 3)
Even going back further, I used to play this in the early 80s. First person dungeon crawling, turn based combat back in the day on the Intellivision !
If you like these kinds of RPGs, check out a game called Knights of the Chalice. It uses the the 3.5 d&d rules under the open game license. Def recommended.
Also Temple of Elemental Evil with the Circle of 8 modpack. They just came out with the Keep on the Borderlands mod for it too.
http://www.rpgcodex.net/forums/index.php?threads/keep-on-the-borderlands-by-co8-toee-mod-v1-now-out.19771/
Still bummed about Chaos Chronicles getting cancelled.
Oooppppsss my bad. LOL! I got all their games but somehow I mistook their name from a local school.
Temple of Elemental Evil from early 2000? Finished that game, but man the ending sucked. And its too buggy. Still game me lots of memories though.
Temple of Elemental Evil from early 2000? Finished that game, but man the ending sucked. And its too buggy. Still game me lots of memories though.
Yea, that game was notoriously bugged. You def need the Co8 mod for it. (and save often/multiple saves..)
ToEE did have great turn based combat (like the later IE games should of had), good implementation of d&d rules, it looked great, had nice music/atmosphere.. but the quests, dialogs, encounter design…) wasn't the best. Here's a little info on the development of it http://youtu.be/m4XVW6qcuzM?t=6m12s
It's really a shame they didn't use that engine for other modules/games, like they going to. Fucking Atari. This is taken from a different interview with Cain..
Temple of Elemental Evil featured what is to this day the best translation of D&D to the PC. Sadly, there only was one game using that engine. Were there any plans to keep using it for other games, or perhaps license it to other developers, in a manner similar to the Infinity and Gold Box engines?
Yes, we had great plans for that engine. For the sequel to The Temple of Elemental Evil, Troika proposed using the super-module GDQ: Queen of the Spiders, which consists of seven modules from the popular Giants and Drow series, plus the special Q-series module that completed the adventure. In fact, we were going to let the players bring their characters over from ToEE directly into the QoS, so they could simply continue playing with the same group of characters. Alternatively, we had suggested using the engine to create the long-awaited Baldur's Gate 3, and Obsidian had also expressed interest in licensing the engine to make D&D licensed games. Unfortunately, Atari never followed up on any of these proposals.
Neverwinter Nights 2.
Great Expansions and you can play the remake of Icewind Dale and the original Baldurs Gate on it.
Though yeah... the camera and interface is rather clunk, but I can manage it since it's a slow paced game.
Temple of Elemental Evil from early 2000? Finished that game, but man the ending sucked. And its too buggy. Still game me lots of memories though.
Yea, that game was notoriously bugged. You def need the Co8 mod for it. (and save often/multiple saves..)
ToEE did have great turn based combat (like the later IE games should of had), good implementation of d&d rules, it looked great, had nice music/atmosphere.. but the game itself was only decent unfourtinatly, as the content (quests, dialogs,encounter design…) wasn't that good. Here's a little info on the development of it http://youtu.be/m4XVW6qcuzM?t=6m12s
It's really a shame they didn't use that engine for other modules/games, like they going to. Fucking Atari. This is taken from a different interview with Cain..
Temple of Elemental Evil featured what is to this day the best translation of D&D to the PC. Sadly, there only was one game using that engine. Were there any plans to keep using it for other games, or perhaps license it to other developers, in a manner similar to the Infinity and Gold Box engines?
Yes, we had great plans for that engine. For the sequel to The Temple of Elemental Evil, Troika proposed using the super-module GDQ: Queen of the Spiders, which consists of seven modules from the popular Giants and Drow series, plus the special Q-series module that completed the adventure. In fact, we were going to let the players bring their characters over from ToEE directly into the QoS, so they could simply continue playing with the same group of characters. Alternatively, we had suggested using the engine to create the long-awaited Baldur's Gate 3, and Obsidian had also expressed interest in licensing the engine to make D&D licensed games. Unfortunately, Atari never followed up on any of these proposals.
I really wish someone will make BG3, and if possible with a decent budget.
No single player D&D games in the horizon?
@dujubear: Chaos Chronicles was the game coming up that all us old school D&D fans were really excited for. Unfortunately it got cancelled, as bitComposer and Coreplay had a falling out.
As far as anything else on the horizon, I believe that French guy is working on KotC 2, now that he finished that RTS he was making.
Don't expect anything good out of the 'official' D&D license and mainstream/AAA gaming though, besides shitty MMOs or awesome action games like Daggerdale.
Btw, Original Sin is looking great and is due out in a few days. Also, (mostly thanks to kickstarter) games already came out like Shadowrun: Returns, Blackguards, Might & Magic X…and on the horizon we have Wasteland 2, Pillars of Eternity, the new Torment, Dead State, UnderRail, Age of Decadence, possibly Grimoire someday…so we might not be getting D&D games specifically, but at least we're actually getting games in that traditional CRPG mold, which hasn't been the case the last decade or so.
Wow, talk about bringing back some old memories....D&D on the Intellivision! I had a lot of fun with that game when I was young. Hell, I'd still rather play D&D on the Intellivision than any of the "RPGs" Bioware or Bethesda have made recently. Just sayin'....
I'd still rather play D&D on the Intellivision than any of the "RPGs" Bioware or Bethesda have made recently.
Yea, how about the original AD&D for Intellivision ? (Just read that it was actually renamed 'Cloudy Mountain' to distinguish it from ToT…which is a fitting name)
It was pretty fun, but it was a simpler action/adventure type game. Something a lot more common back then, especially on consoles.
Then Treasure of Tarmin came out and that was more like real d&d. I think I might of even had that before playing Ultima 3 at a friends house. (didn't have a computer back then) Tarmin had stats, inventories, turn based combat, better loot to find (remember those secret doors with the crazy books ?), more monster/weapon/armor types..
I remember instead of picking up the treasure after defeating the minotaur, (which would end the game) you can just keep going deeper and deeper in the dungeon. You'd even start seeing different shit like wraiths, ect.. that were even tougher to beat than the minotaur itself ! It would just keep going that damn dungeon. I got pretty deep into it and there seemed to be no end in sight. It was awesome.
I know it's not D&D licensed (even though it was more 'D&D like' than Cloudy Mountain)…but how about this one ?
Another great game on the Intellivision, right here. https://www.youtube.com/watch?v=XYELjUGArEA
This is what I had when I couldn't get over to my friends for some Ultima, D&D Gold Box,Wizardry, Bards Tale, ect..
@dujubear: I did touch on it earlier, but FRUA http://en.wikipedia.org/wiki/Forgotten_Realms:_Unlimited_Adventures was a toolset SSI put out for creating Gold Box adventures ! So if you can't get enough after the Forgotten Realms,Dragonlance & Savage Frontier series and you want more... (Buck Rogers: Countdown to Doomsday was an awesome sci-fi gold box game, btw)
here you go....
Forums - http://ua.reonis.com/index.php
Modules - http://frua.rosedragon.org/modulelist/file.php
Guide to get it going - http://www.rpgcodex.net/forums/index.php?threads/forgotten-realms-unlimited-adventures-frua-thread.61909/
Damn, didn't even realize Original Sin comes out today !
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