Like some games are already video/movie realistic in parts, so i mean there can't be that much more they can do right, well maybe even bigger cities etc, but that would take hundreds more hours of prorgamming/mapping and maybe not worth the time, and anyway some cities are huge anyway.
So what more can we really expect, there must come a point when the hardware/software advances will peak, then imagine what will happen to the hardware industry, it will take a huge 'hardware crunch'?
We currently have ultra realisitc fluid, reflections, bump mapping, shaders and 4-8 gigs of ram should handle any useable quality of textures used, we have ultra realisitc physics and AI shouldn't be too much of a strain on the CPU...
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