Which are you planning on getting?

This topic is locked from further discussion.

Avatar image for Myron117
Myron117

1449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Poll Which are you planning on getting? (35 votes)

HTC Vive 6%
Oculus Rift 3%
Both 3%
Other 6%
None 83%

As the title says. If you have taken a look at VR and have done research, which set will you look to buy if any at all?

 • 
Avatar image for LEETDude
LEETDude

6967

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#1 LEETDude
Member since 2004 • 6967 Posts

Nothing at all, friend.

Avatar image for urbangamez
urbangamez

3511

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#2 urbangamez
Member since 2010 • 3511 Posts

none of the above

Avatar image for BassMan
BassMan

18712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 232

User Lists: 0

#3 BassMan
Member since 2002 • 18712 Posts

Rift for me. Mainly using it for racing games.

Avatar image for mrbojangles25
mrbojangles25

60618

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#4 mrbojangles25  Online
Member since 2005 • 60618 Posts

none of the above. Not convinced VR is anything but a fad; we will see where it is in 2-3 years.

Avatar image for mrbojangles25
mrbojangles25

60618

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#5 mrbojangles25  Online
Member since 2005 • 60618 Posts

@BassMan: how is it?

Avatar image for BassMan
BassMan

18712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 232

User Lists: 0

#6  Edited By BassMan
Member since 2002 • 18712 Posts

@mrbojangles25: I don't have it yet. Mine ships in June. It will be amazing though if you like racing cars.

Avatar image for Kruiz_Bathory
Kruiz_Bathory

4765

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#7 Kruiz_Bathory
Member since 2009 • 4765 Posts

I'll wait till pascal comes out then decide. And whenever they are actually available and I don't have to wait months to get it.

Avatar image for wis3boi
wis3boi

32507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#8  Edited By wis3boi
Member since 2005 • 32507 Posts

I picked none because I'm not throwing down that much cash on a device I'd use only in Elite or Star Citizen at the moment. But price aside if I was getting one, I'd get the Vive

Avatar image for Myron117
Myron117

1449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9  Edited By Myron117
Member since 2013 • 1449 Posts

But from every site I've seen, developers, consumers, reviewers testers: they all day the same thing. Vr is here to stay and the immersion is intense.

I'm going to try out a vibe on Saturday to see how good they are. However, I don't think you guys should right it off if you haven't tried it yet (unless you have)

Avatar image for KHAndAnime
KHAndAnime

17565

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10  Edited By KHAndAnime
Member since 2009 • 17565 Posts

@Myron117 said:

But from every site I've seen, developers, consumers, reviewers testers: they all day the same thing. Vr is here to stay and the immersion is intense.

I'm going to try out a vibe on Saturday to see how good they are. However, I don't think you guys should right it off if you haven't tried it yet (unless you have)

This is a prime example of where you need to consider your sources and ask "Are these individuals making money by hyping this product?" - developers, publications (including reviewers), etc. are just trying to make money. Consumers are just trying to protect their sense of judgment and their investments. Even if they were unsure or even doubtful of VR's success at any point, it wouldn't serve any of these people to say any such thing, would it?

Once the products are released and the hype levels even out, everyone (particularly developers) will be slowly walking away because there's no money to be made by allocating resources to support expensive niche products that a very small fraction of the gaming community cares about. When's the last time you've seen a super expensive product that barely anybody wants skyrocket into popularity? Never. I'm sorry but it's just common sense.

If VR is here to stay, it's certainly not going to be resembling it's soon-to-be state. It's got a long way to go before it's going to be viable for the mainstream consumer.

Avatar image for skipper847
skipper847

7334

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#11 skipper847
Member since 2006 • 7334 Posts

Non yet. But I don't get what the vive is. How come it sold on steam?. Expensive at that.

Avatar image for bfa1509
bfa1509

1058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#12 bfa1509
Member since 2011 • 1058 Posts

I'm glad you put a 'none' option there.

Avatar image for Myron117
Myron117

1449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 Myron117
Member since 2013 • 1449 Posts
@KHAndAnime said:
@Myron117 said:

But from every site I've seen, developers, consumers, reviewers testers: they all day the same thing. Vr is here to stay and the immersion is intense.

I'm going to try out a vibe on Saturday to see how good they are. However, I don't think you guys should right it off if you haven't tried it yet (unless you have)

This is a prime example of where you need to consider your sources and ask "Are these individuals making money by hyping this product?" - developers, publications (including reviewers), etc. are just trying to make money. Consumers are just trying to protect their sense of judgment and their investments. Even if they were unsure or even doubtful of VR's success at any point, it wouldn't serve any of these people to say any such thing, would it?

Once the products are released and the hype levels even out, everyone (particularly developers) will be slowly walking away because there's no money to be made by allocating resources to support expensive niche products that a very small fraction of the gaming community cares about. When's the last time you've seen a super expensive product that barely anybody wants skyrocket into popularity? Never. I'm sorry but it's just common sense.

If VR is here to stay, it's certainly not going to be resembling it's soon-to-be state. It's got a long way to go before it's going to be viable for the mainstream consumer.

Hey, just to let you guys know, i just got finished trying the Vive (Saturday wasn't possible) and i have to say, i am thoroughly impressed.

They got me through the space pirate, job simulator and Tilt brush demos and they all impressed!

When i first put on the headset i was greeted with a grey grid type area with a few screens showing the different types of demos i could try (but i didn't get a choice). She then says "okay, im now going to hand you the controllers" She hands me one and then teases me with the other. I try and reach out and i can see she's puling it away from me. She says "Sorry this one likes to mess around a lot" so i eventually grab it, we have a little laugh and then she starts me with the first demo".

So i'm starting on Space pirate and the sense of scale know, the little drones come up and increase as each wave progresses. Now as i know i am in a store and people are watching me, i try to not look dumber than i already did with the headset. But then the later stages came. More and more bullets were flying and i honestly could not help but dodge them. I was dodging, weaving side stepping and when one of the drones came close to my face i even dodged with my head genuinely startled.

Next up came Job simulator, in an office full of all sorts of crap which was just a massive playground. I was photocopying staplers, eating doughnuts and even playing games on the computer desk! I didn't know that from the footage i've seen. It was a version of flappy birds essentially. I was playing a game withing a VR game. It's really quite trippy. My mind was blown! at the end of the demo there was a celebration that it was the end of the work day. paper planes were flying ALL over the place it was so cool.

Last up was Tilt brush, the slower of the three demos but i can see a lot of creativity with this. Wasn't much to say about it but creating art in a 3d environment is DEFINITELY different and strange. You may draw something like you normally would on a white board (for example) but when you walk around it's all completely different. I can see a lot of creative things coming from it.

I would say, before you knock VR, try it. Dont try any of the bullshit Gear VR or google cardboard, try any of the "big three" and im sure you will be impressed.

One last thing, Horror games will be the best thing on these systems.

Avatar image for R4gn4r0k
R4gn4r0k

48885

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 R4gn4r0k
Member since 2004 • 48885 Posts

Not sold on VR. Though it does sound very immersive. I'm fine with my 21:9 monitor and 5.1 surround sound for now when it comes to immersion.

Also, I'm not a doctor, but having a screen that close to your eyes seems very unhealthy. Anyone got any sources or studies on that regard ?

Avatar image for chaspen1
Chaspen1

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

#15 Chaspen1
Member since 2015 • 43 Posts

I don't really like VR, doesn't intrest me.

Plus the HTC vive is WAY too expensive.

Avatar image for bigfootpart2
bigfootpart2

1131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16  Edited By bigfootpart2
Member since 2013 • 1131 Posts
@Myron117 said:

But from every site I've seen, developers, consumers, reviewers testers: they all day the same thing. Vr is here to stay and the immersion is intense.

I'm going to try out a vibe on Saturday to see how good they are. However, I don't think you guys should right it off if you haven't tried it yet (unless you have)

They said the same thing about motion controls and 3D TVs: that they were game changers that were here to stay. In reality, those things were gimmicks that faded away. VR seems like just another expensive gimmick. People will probably look back on VR in a few years and laugh, the same way they look back and laugh at Nintendo Wii waggle controls or the Virtual Boy. I just can't see large numbers of people strapping big, expensive, stupid scuba goggle looking things to their faces to play games.

Avatar image for gerygo
GeryGo

12810

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#17 GeryGo  Moderator
Member since 2006 • 12810 Posts

When the market will be ready for VR, I'll get the one that offers the most for the less cost

Avatar image for gcfreak898
gcfreak898

2031

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#18 gcfreak898
Member since 2003 • 2031 Posts

None