I having been following this game for quite a while. It has been in development for nearly 3 years and I am quite interested in its release. Though it could be a bit too samey...
Anywho, who is going to get it? Raise your hand!
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I having been following this game for quite a while. It has been in development for nearly 3 years and I am quite interested in its release. Though it could be a bit too samey...
Anywho, who is going to get it? Raise your hand!
Both previous BIA games are very flawed, but they're both great also. I will definitely be buying it.mfsa
I have only played the demos of both games. What did you think were the weakest parts?
Firstly, It's more like a puzzle game than a FPS. The gunplay is pretty good, but the firefights aren't about fighting and killing the enemy as much as they are about figuring out how to flank them. That your squadmembers don't respawn until the next mission means that gunplay can be a little tedious, too - sometimes it's AS more than AI - artificial stupidity. They'll stand around screaming that they can't see their target from where they're standing, when all they need to do is move an inch. Then they'll path around a wall and get killed.
It's especially annoying if you're a purist, like me, who reloads every time one of your squaddies is killed. Sometimes, everything comes together perfectly and the firefights are glorious. But most of the time, it's a trial and error puzzle game where figuring out what to do is more than the actual doing.
The other problem with the games is how damn linear they are. I can appreciate that all games are like this, to an extent at least, but the nature of BiA makes it seem all the worse. I'm a highly trained soldier - why can't I hop this fence or wall, why can't I kick this door down, take up a position at the window? Why, in short, am I unable to take the easy flank, instead having to risk certain death to take the other flank?
It pisses me off when games usher me, and it felt all the worse in the BiA games - the level design in those games is actually based on photos. The layout is real, and yet the level design is anything but.
If those two issues are resolved, I think HH could be a genuine contender for FPS of the year. But I somehow doubt either issue will even be looked at.
I wanted to try out the second BIA but, it has starforce :|. I played the first BIA, and every single thing mfsa said is agreeable, I mean, sometimes when you tell soldiers to attack/fire, they decided that instead of shooting, they should run up slowly and then melee them, and end up dieing in the melee fights! (MOH Airborne anyone?).
I think HH will have all the issues mfsa mentioned to basically be taken out, although, I doubt there is gonna be that much freedom, it'll probably still be "flank left..or flank right...or use a bazooka."
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