Hi,
I'm wondering who's getting Age of Conan when it comes out (May 20th)
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I think they REALLY need to push back the date... I'll wait for a patch or two and if things don't looks good then, I'll pass... Right now its pretty bad.SinfulPotato
have you played the beta?
I plan too:P But ill still be playing WoW on the sideDr_Brocoli
Same. If I like Conan i might cancel WoW for a few months.
Nope, didn't like the PVP at all. Controls weren't what I was expecting, I was thinking of the controls for this game would be great if they were more like The Witcher's controls.
I'm planning on playing Warhammer. It looks a lot more interesting, the sheer amount of source material will make for a very long lasting game I'm thinking. Already pre-ordered the special edition, and bought a Warhammer book :P
I have never played a MMO before.
I don't think I will be getting this one if it had additional costs each month. Why can't it be free? Like the whole game, everything. You don't even have to pay for it at the store.
Preordered from gamestop, playing the beta. I think this will be almost like a DAoC 2 or something. Updated graphics and big emphasis on pvp.
Who agrees with me that the whole game should be free! Not just the subscription but even at the store!biggest_loser
then how would they make any money?
[QUOTE="biggest_loser"]Who agrees with me that the whole game should be free! Not just the subscription but even at the store!Lilgunney612
then how would they make any money?
MONEY TREE.... They have seeds.
Who agrees with me that the whole game should be free! Not just the subscription but even at the store!biggest_loser
Unfortunately that only works with low budget MMORPGs like Runescape and even then it wouldn't be completely free. There are always ways to make some money. For example Funcom's previous MMO, Anarchy Online has both free-to-play and pay-to-play versions. Naturally the pay-to-play version has a ton of more content and next to that the free-to-play version also has in-game ads. But most free MMOs have micro-transactions, that means you can buy gold or special items for your character that can't be gained any other way, therefore paying customers have an advantage.
And balance issues are not the only problem with majority of free-to-play MMOs, they are also crappy. F2P and P2P MMOs can't even be compared because of the massive quality gap between them. Only Anarchy Online comes close and that's because it was originally pay-to-play only.
Asking to make Age of Conan free is like asking to make any other game free. Unfortunately that's not possible. Grand Theft Auto IV costed approximately $100 million for Rockstar, there's no way they could make that back with in-game ads and DLC. It's a nice dream though.
I'll get whatever is the next MMO to come out with decent PvP. Age of Conan doesn't seem to have any decent PvP concepts but they might integrate them further down the road. Then I'll probably get it.GodLovesDead
Have you read about the Siege battles, and guild battlekeeps? It sounds awesome!
What little interest I had in this game died after they announced you can lose xp, and levels, from dying in PvP.RossRichard
WAT? Really? Oh hell no, they should have left that garbage in the mmo graveyard. Now I am thinking of canceling my order.
[QUOTE="RossRichard"]What little interest I had in this game died after they announced you can lose xp, and levels, from dying in PvP.EndersAres
WAT? Really? Oh hell no, they should have left that garbage in the mmo graveyard. Now I am thinking of canceling my order.
Once again, misinformation.
Dying in PvP makes you lose pvp levels and rank, not your regular toon. It will not affect your loot, or PvE level. there is a completely seperate xp system for the PvP. I think its great...not much fun killing others if theres absolutely no penalty applied.
Pulled right from the site -
PVP
* anyone who is not in your group is attackable (they think about adding guildmembers to the non attack list no matter if they are in another group or solo)
* there´s a pvp variation of all equipment stats
* there will be a pvp ranking system which increases with pvp kills and decreases with pvp deaths
* the highest ranked pvpers will be awarded with ingame items
* different **** of CTF arenas, the ones we saw at CES etc were stygian ****maps, there will be more after launch
* besides CTF, there will be team annihilation
* CTF battles involve battling it out with the other team in an 8 player, 4-vs.-4 format where you have 10 minutes to win the match completely, of which involves capturing the other team's flag three times before they capture yours the same number. (curse article)
* there is also a Team Deathmatch type of instanced PvP, both with Ranked or Skirmish options. In Ranked matches, dying means you lose "PvP experience"
* no death penalty besides loss of pvpranking and blood money. you don´t drop a tombstone when you die by another player.
About the battlekeeps....
Border Kingdoms
* 9 battlekeeps per server. this number will be reduced on lower populated servers at game start
* to obtain a BK keep, your guild has to have a guildcity rankIII
* one keep per guild, however you can attack other keeps
* the longer the guild holds the keep, the stronger the bonus every guildmember gets.
* different forms of keeps can be made, but it wont be as customizable as a guildcity, it wont be a second guildcity
* every guild can set an attack timer, there is a minimum timeframe however. there are specific timezones when a keep can be made attackable (depends on which server you play, i.e. EU or US). so it wont be able to set the keep attackable at 0300 server time.
* the bigger the attack window, the easier it gets for the defending guild to hold the keep
* siege maximum time is 90 minutes so far. if the attacking guild isnt succesful, the keep has been defended.
* if the keep is attackable, attacking players can build a wartent. defending guildmembers receive an alarm.
* two ways for the attacking guild to win:
- "partial victory" when the keep inside the keep is destroyed. the defending guild loses all their bonus, but keeps the keep.
- "total victory": obtained by destryoing all buildings inside the keep, the attacking players can build their own keep straight away
* siegeweapons wil lbe build on the battlefield and require wood, iron, stone, gold and can only be build at specific spots. (ca. 8 slots)
* there are siege slots for the attacking and the defending guild
* destrying of the walls is quite fast (several minutes). hiding inside the keep wont be a good option
* a partial destroyed keep (partial victory) or a new keep cant be attacked for a specific time
* there are other targets, besides the keeps inside the bk, for example, towers. its something for smaller guilds. there is currently no limit how many towers a guild can hold.
* there are no plans to upgrade towers so far, if so, there will be limited upgrades.
There is a monster thread at the AoC forums that covers everything about the game, and there is a LOT.
http://forums.ageofconan.com/showthread.php?t=58110
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