Why aren't devs taking advantage of pc hardware? pc games should be far ahead

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reach3

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#1 reach3
Member since 2012 • 1600 Posts

There are exceptions, like Witcher 2, Crysis, Skyrim, BF3 etc.... but a lot of pc games aren't taking advntage of pc hardware avialable. I mean, the hardware nowadays is light years ahead of 360, but nobody is really tapping that power. Even games like Witcher 2 and Crysis 2 don't represent what pc hardware is capable of. Will this change when the new consoles release and devs start using power again? PC gaming is rising, do you think this will lead to more development on the platform and optimization?

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jakes456

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#2 jakes456
Member since 2011 • 1398 Posts

consoles be holdin us back yo.

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reach3

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#3 reach3
Member since 2012 • 1600 Posts

consoles be holdin us back yo.

jakes456

There are lots of pc exclusives that still don't do anything special. I think its a matter of budget maybe? I mean I am not talking about 1080p or 60 fps, i am talking about technical graphics. Even Witcher 2 and Crysis 2 dont hold a candle to what a 6990, 6gb ram and high end cpu is capable of. When Crysis released nobody could max it, but games now are easily maxed everytime. There are no games that are "ahead" of even pcs anymore.

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JigglyWiggly_

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#4 JigglyWiggly_
Member since 2009 • 24625 Posts

who cares bout graphics, all bout dat artstyle i mean this is a wii game, just you know re-rendered in hd with dat 4x AA

resized

see how pretty dat looks? No need for 999999999 verts, just good lighting and imagination

all gaimz now look identical

(Medal of honor poopfighter)

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darksusperia

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#5 darksusperia
Member since 2004 • 6945 Posts
gonna have to agree with Jiggly here. I love a great looking game as much as the next person and Im sure eventually there will be another crysis type game that pushes systems. Im eagerly awaiting the Strangers Wrath HD update for the PC so I can play that game. So much charm. Damnit, we need a new oddworld game!
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jakes456

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#6 jakes456
Member since 2011 • 1398 Posts

lol at the kids game posted above. would not buy.

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JigglyWiggly_

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#7 JigglyWiggly_
Member since 2009 • 24625 Posts

lol at the kids game posted above. would not buy.

jakes456

thats bcuz you gut no taste
bashes CS GO for no reason

doesnt play quake live
actually i have no idea what you play

but i can tell

even BF3 man zubin likes the graphics in Klonoa

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jakes456

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#8 jakes456
Member since 2011 • 1398 Posts

[QUOTE="jakes456"]

lol at the kids game posted above. would not buy.

JigglyWiggly_

thats bcuz you gut no taste
bashes CS GO for no reason

doesnt play quake live
actually i have no idea what you play

but i can tell

even BF3 man zubin likes the graphics in Klonoa

my reasons are stated in another topic.

I would dominate you on quake live with my eyes closed bra.

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JigglyWiggly_

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#9 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="JigglyWiggly_"]

[QUOTE="jakes456"]

lol at the kids game posted above. would not buy.

jakes456

thats bcuz you gut no taste
bashes CS GO for no reason

doesnt play quake live
actually i have no idea what you play

but i can tell

even BF3 man zubin likes the graphics in Klonoa

my reasons are stated in another topic.

I would dominate you on quake live with my eyes closed bra.

i am pretty sure it would go like this: replace joch's name with jakes456
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jakes456

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#10 jakes456
Member since 2011 • 1398 Posts

[QUOTE="jakes456"]

[QUOTE="JigglyWiggly_"]

thats bcuz you gut no taste
bashes CS GO for no reason

doesnt play quake live
actually i have no idea what you play

but i can tell

even BF3 man zubin likes the graphics in Klonoa

JigglyWiggly_

my reasons are stated in another topic.

I would dominate you on quake live with my eyes closed bra.

i am pretty sure it would go like this: replace joch's name with jakes456

no bro my name is fatality quake champion mirin?

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JigglyWiggly_

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#11 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="JigglyWiggly_"][QUOTE="jakes456"]

my reasons are stated in another topic.

I would dominate you on quake live with my eyes closed bra.

jakes456

i am pretty sure it would go like this: replace joch's name with jakes456

no bro my name is fatality quake champion mirin?

fatal1ty*

also stop ruining dis thread

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slimjimbadboy

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#12 slimjimbadboy
Member since 2006 • 1731 Posts

I could only imagine how well a xbox 360 would run a match of 8 races 200 turns in Endless space lol.

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darksusperia

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#13 darksusperia
Member since 2004 • 6945 Posts

I could only imagine how well a xbox 360 would run a match of 8 races 200 turns in Endless space lol.

slimjimbadboy
Start turn lag would be horrendous. not to mention using all 512MB ram before you got there. Garbage collection would be painful.
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GLaDoSxxx

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#14 GLaDoSxxx
Member since 2012 • 181 Posts

lol at the kids game posted above. would not buy.

jakes456

Only a kid would say that.

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the_bi99man

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#15 the_bi99man
Member since 2004 • 11465 Posts

I think it's definitely because of the consoles. Even though there are PC exclusives that don't make great use of it, I think those games get made like that because the devs don't want to spend the extra money. From a business perspective, it's just not a super great investment to spend a bunch of extra money making a game's graphics take advantage of super modern PC hardware when the consoles can't keep up, when they could spend less money, make the game graphics top of line by console standards, and release it on PC, 360, and PS3, to a much larger market, thereby getting (most likely) far more sales.

There will always be a few games out there that break the mold, and go PC exclusive, and make good use of that power, but from most big devs, the big graphics enhancements will come with the new console generation, even for games that aren't on consoles.

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deactivated-5920bf77daa85

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#17 deactivated-5920bf77daa85
Member since 2004 • 3270 Posts

The more "features" added, the more cost and manpower. Games used to cost a couple hundred thousand in the nineties.

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FelipeInside

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#18 FelipeInside
Member since 2003 • 28548 Posts

There are exceptions, like Witcher 2, Crysis, Skyrim, BF3 etc.... but a lot of pc games aren't taking advntage of pc hardware avialable. I mean, the hardware nowadays is light years ahead of 360, but nobody is really tapping that power. Even games like Witcher 2 and Crysis 2 don't represent what pc hardware is capable of. Will this change when the new consoles release and devs start using power again? PC gaming is rising, do you think this will lead to more development on the platform and optimization?

reach3
Graphics aren't the most important thing in a game. As long as it looks pretty good... what makes the game is story, characters, sound, gameplay etc... You mentioned Crysis 2 and Witcher 2.... what more do you want? Both games look amazing.
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nutcrackr

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#19 nutcrackr
Member since 2004 • 13032 Posts
Because it's expensive and little good reason to. While some companies will push the visuals in order to sell engines I think most just want a 1:1 experience on all platforms
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dakan45

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#20 dakan45
Member since 2009 • 18819 Posts
Well, back in the 90s we didnt have crap. Back in the 80s we didnt have CRAAAAAAAAAAAAAAAAAAAAAP. So we had to make games with 8bit pixelated icons with 5 colors and few sounds. So we made better gameplay to give the illution of being more than icons. The most graphics moved up ahead games became more focused on graphics, eg doom 3. Then games like bhioshock came out and proved that games can be spectacles of art. Then crysis showed the by far best graphics so far. Didnt do much for it though. At this point we have reached a graphicaly fidelity that allows super detail on everything and more and more games reallize that no matter how gritty and detailed a game is, it will be better off with inferior graphics but more colors and better level design. Graphics are slowly becoming less important, i wouldnt say we have seen anything impressive the last few years it feels like we got stuck in 07 and 08 visuals. Also the dated consoles hold graphics back. Nearly every game in e3 was demoed on a pc. These companies spend millions and milions to make games work on those crapboxes. Its no longer a matter of making good games but making profit in the time they got to make the game, consoles=more sales, recycling a game and updating it = less costs and more profit. Pc usually comes last in multiplats so devs focus on polishing the pc version as far as they can. They dont even bother with fov and graphical settings and this comes from the masters of id and crytek. its not that no one wants, its the fact that they design games for consoels and have to put most of the focus in there in the time they got. Its business and the publishers are pushing them to make games faster. You will see that few also use dx11 and physx, they wont do anything for the consoles, therefore they dont think it worths to do it only for the pc. Everything they do takes money and time. Thats why they dont bother much with pc capabilities, they got time and money which are put into making the game work on consoles and then on pc.
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CarnivaleClown

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#21 CarnivaleClown
Member since 2005 • 3141 Posts

It's not cost effective right now. Too many games are made to be ported over to the other platforms or designed for a console and ported over for PC.

A lot of Indie games are made only for PC and definitely not cost effective to try and make the graphics look superb. Sometimes you are also limited to the engine you are using. A lot of indie games use Unity and unity is good, but not a graphics power house like Unreal. Other companies also use in-house engines made soley for their game and they may not have manpower nor knowledge to create the best graphic engines. It's not as easy as you may think it is.

You also have to understand that PC games are more volatile when it comes to creating graphics. You have a lot more cards to try and program against. You may get awesome graphics on an NVIDIA card, but ATI may choke for some reason. Granted a lot of frameworks already take care of this for you, it is still an issue. Take for example the new technology in the NVIDIA 600 series cards -- This stuff will not work with AMD/ATI cardshttp://www.youtube.com/watch?v=4SfPLhTgRPQ. So now you have a game that needs twice as much coding time to handle the new NVIDIA card technology and also the other/older cards that can't support it.

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ionusX

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#22 ionusX
Member since 2009 • 25780 Posts

[QUOTE="jakes456"]

[QUOTE="JigglyWiggly_"] i am pretty sure it would go like this: replace joch's name with jakes456  JigglyWiggly_

no bro my name is fatality quake champion mirin?

fatal1ty*

also stop ruining dis thread

indeed jiggly is incredibly powerful.. he so pro he left pro as a defining term XD

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JigglyWiggly_

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#23 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="JigglyWiggly_"]

[QUOTE="jakes456"]

no bro my name is fatality quake champion mirin?

ionusX

fatal1ty*

also stop ruining dis thread

indeed jiggly is incredibly powerful.. he so pro he left pro as a defining term XD

<3 yeah since like 2 weeks ago is tarted taking pics here is what i have so far  the first zero4 picture is older than though. zero4 here http://www.youtube.com/watch?v=YwSs6ZzkP5Ehttp://www.youtube.com/watch?v=DreDIhnK-co
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jakes456

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#24 jakes456
Member since 2011 • 1398 Posts

cool story bro. no really pics and all.

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Zevante101

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#25 Zevante101
Member since 2009 • 565 Posts

Actually siding with Reach3

There should be another Crysis for graphics. It would sell like hot cakes for benchmarking purposes and move the industry forward.

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Cranler

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#26 Cranler
Member since 2005 • 8809 Posts

The more "features" added, the more cost and manpower. Games used to cost a couple hundred thousand in the nineties.

Cobra_nVidia
Then again average game sales were way less than what they are now. Theirs a Gamespot article about activision in ecstacy over selling 50k copies of Quake 3 in the first week.
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ionusX

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#27 ionusX
Member since 2009 • 25780 Posts

[QUOTE="ionusX"]

[QUOTE="JigglyWiggly_"] fatal1ty*

also stop ruining dis thread

JigglyWiggly_

indeed jiggly is incredibly powerful.. he so pro he left pro as a defining term XD

<3 yeah since like 2 weeks ago is tarted taking pics here is what i have so far  the first zero4 picture is older than though. zero4 here http://www.youtube.com/watch?v=YwSs6ZzkP5Ehttp://www.youtube.com/watch?v=DreDIhnK-co

if i ever get matchmaking or w/e place me in a amtch with you im logging out of fear kk

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Zubinen

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#28 Zubinen
Member since 2011 • 2555 Posts

[QUOTE="jakes456"]

lol at the kids game posted above. would not buy.

JigglyWiggly_

thats bcuz you gut no taste
bashes CS GO for no reason

doesnt play quake live
actually i have no idea what you play

but i can tell

even BF3 man zubin likes the graphics in Klonoa

Klonoa 2 gameplay is way better IIRC but the thing is the Wii has a ton of games with very clean and vibrant art direction so when you have that running at 1080p native with 8x AA, 16x AF, per pixel lighting, and vastly improved texture quality on the Dolphin emulator you get something that you just can't really experience otherwise due to all the technical graphics heavy games being so darn grimy, brown, and cluttered nowadays and due to the Wii not having any of these graphical enhancements that the Dolphin emulator does. Just look at Super Mario Galaxy 2 running on max settings on Dolphin :P As for taking advantage of PC hardware it's not as simple as dealing with consoles which developers can access at the hardware level due to there being a standardized configuration, I'm personally pretty happy with the way things have been going lately with PC gaming, more Steam sales than my body can get ready for, and I mean it's not like we don't have games like ARMA 3 and Planetside 2 right around the corner: http://www.youtube.com/watch?v=D7EdL5jVK28&hd=1&t=1m
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Kh1ndjal

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#29 Kh1ndjal
Member since 2003 • 2788 Posts
it's not just about super high graphics anymore. the fact that pcs are super powerful allows devs to enhance the games in other ways. things like zero load times. sure, many devs don't utilize pcs in those ways but they can. the benefit of increasing visuals is smaller than the cost at this point. if you have super realistic water reflections that consume your cpu/gpu or you just replace that with a video, there's little difference between the visuals but using a video instead of real time reflections/water waves is far easier on the hardware.
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Zubinen

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#30 Zubinen
Member since 2011 • 2555 Posts
[QUOTE="Kh1ndjal"]it's not just about super high graphics anymore. the fact that pcs are super powerful allows devs to enhance the games in other ways. things like zero load times. sure, many devs don't utilize pcs in those ways but they can. the benefit of increasing visuals is smaller than the cost at this point. if you have super realistic water reflections that consume your cpu/gpu or you just replace that with a video, there's little difference between the visuals but using a video instead of real time reflections/water waves is far easier on the hardware.

This isn't a benchmark, it's an actual game: http://www.youtube.com/watch?v=mIwfS8uJJIk&hd=1&t=17s
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skrat_01

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#31 skrat_01
Member since 2007 • 33767 Posts
Simple. Costs. High fidelity costs a lot. It's not financially viable.
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vfibsux

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#32 vfibsux
Member since 2003 • 4497 Posts

The OP obviously did not do the PC upgrades every 6 months in the 90's to keep up with technology advancements. It gets pretty expensive man, and unless you keep your system upgraded there will be titles coming out you simply won't be able to run. Why would the PC gaming industry lock out any percentage of its customer base? Consoles became so popular because they were cheap and accessible to the public, what you propose could actually bring about the death of PC gaming that has been falsely predicted so many times. We need more PC gamers, not less. Make everyone have t buy the top of the line hardware and buh-bye PC gaming.

In conclusion this is all a worthless debate because it is based on a false premise......PC gaming is plenty ahead of consoles. I have yet to see a dual release title that I rather have on the console. Games look better on the PC, they play better on the PC, good enough for me.

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SKaREO

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#33 SKaREO
Member since 2006 • 3161 Posts
People in the 21st century are lazy and untalented. Pretty simple answer here.
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FelipeInside

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#34 FelipeInside
Member since 2003 • 28548 Posts
People in the 21st century are lazy and untalented. Pretty simple answer here.SKaREO
Including yourself of course...
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dakan45

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#35 dakan45
Member since 2009 • 18819 Posts
[QUOTE="SKaREO"]People in the 21st century are lazy and untalented. Pretty simple answer here.FelipeInside
Including yourself of course...

its not far from it if you think about it. In the 90s gamedevelopers were a bunch of kids that put their skills into making games. Nowdays games are made to make as many sales as possible and have no talent or skill. Infact art designers get payed more than programmers and engineers. Which i think is wrong. Thats propably why this gen is filled with simple games.
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topsemag55

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#36 topsemag55
Member since 2007 • 19063 Posts

PC devs need to start optimizing game code in 64-bit, this will allow for as vast an improvement in gaming as it was when they moved from 16 to 32-bit.

More memory for graphics, NPC AI, less loading, the whole nine yards.

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JigglyWiggly_

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#37 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="JigglyWiggly_"]

[QUOTE="jakes456"]

lol at the kids game posted above. would not buy.

Zubinen

thats bcuz you gut no taste
bashes CS GO for no reason

doesnt play quake live
actually i have no idea what you play

but i can tell

even BF3 man zubin likes the graphics in Klonoa

Klonoa 2 gameplay is way better IIRC but the thing is the Wii has a ton of games with very clean and vibrant art direction so when you have that running at 1080p native with 8x AA, 16x AF, per pixel lighting, and vastly improved texture quality on the Dolphin emulator you get something that you just can't really experience otherwise due to all the technical graphics heavy games being so darn grimy, brown, and cluttered nowadays and due to the Wii not having any of these graphical enhancements that the Dolphin emulator does. Just look at Super Mario Galaxy 2 running on max settings on Dolphin :P As for taking advantage of PC hardware it's not as simple as dealing with consoles which developers can access at the hardware level due to there being a standardized configuration, I'm personally pretty happy with the way things have been going lately with PC gaming, more Steam sales than my body can get ready for, and I mean it's not like we don't have games like ARMA 3 and Planetside 2 right around the corner: http://www.youtube.com/watch?v=D7EdL5jVK28&hd=1&t=1m

yes klonoa 2 is quite a lot better
but i still ruv the first, even though i played it after
dat ending
let's listen to some music
http://www.youtube.com/watch?v=Wqz3TLtehmU&feature=my_favorites&list=FLUTVRxG9CkcFb_ITr8Q6G3w

maybe this too

http://www.youtube.com/watch?v=KFLrZ56O21w&feature=relmfu

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RyviusARC

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#38 RyviusARC
Member since 2011 • 5708 Posts
[QUOTE="Cobra_nVidia"]

The more "features" added, the more cost and manpower. Games used to cost a couple hundred thousand in the nineties.

Cranler
Then again average game sales were way less than what they are now. Theirs a Gamespot article about activision in ecstacy over selling 50k copies of Quake 3 in the first week.

One of the reasons gaming was cheaper in the 1990s was that they didn't license music at high prices nor did they have to pay actors a lot of money. A majority of the cost in developing high budget games these days comes from those very things. Making a game look better does not really up the cost unless you are making a whole new game engine or purchasing the license for one. Most devs work with very high quality assets then they scale them down for consoles.
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RyviusARC

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#39 RyviusARC
Member since 2011 • 5708 Posts
Oh and I do think some wii and gamecube games can still look fairly good in high resolutions because of their clean and colorful art style. Heck just look at Eternal Dark, it's over ten years old and still looks like this.
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Jeriko20

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#40 Jeriko20
Member since 2007 • 25 Posts

Why? Profit$Profit$Profit$ Money makes the corporate wheel spin and PC gaming is only a small peice of the market.

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Pedro

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#41 Pedro
Member since 2002 • 74018 Posts

JigglyWiggly_

Agreed

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AdrianWerner

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#42 AdrianWerner
Member since 2003 • 28441 Posts

There are exceptions, like Witcher 2, Crysis, Skyrim, BF3 etc.... but a lot of pc games aren't taking advntage of pc hardware avialable. I mean, the hardware nowadays is light years ahead of 360, but nobody is really tapping that power. Even games like Witcher 2 and Crysis 2 don't represent what pc hardware is capable of. Will this change when the new consoles release and devs start using power again? PC gaming is rising, do you think this will lead to more development on the platform and optimization?

reach3

They are using the power in strategy and MMOs.

Why? Simple, because those are big budgeted and don't work on consoles.

FPSes are the most expensive genre to make after after MMOs and there aren't enough people buying PC FPSes to cover the costs of productions. So devs need to go multiplat.

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deactivated-59b71619573a1

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#43 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

You're thinking in terms of sheer realims but you have to remember that PC games are running a much higher res and framerate and that takes up a lot of hardware resources on it's own so you have to balance things out then. As for multiplats it's due to consoles being developed first and the PC getting sloppy seconds.

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#44 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

who cares bout graphics, all bout dat artstyle i mean this is a wii game, just you know re-rendered in hd with dat 4x AA

resized

see how pretty dat looks? No need for 999999999 verts, just good lighting and imagination

all gaimz now look identical

(Medal of honor poopfighter)

JigglyWiggly_

Graphics includes art style. A graphic is a piece of art or illustration or "The process by which a computer displays data pictorially.". What you meant to say is "Who cares about realism"

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#45 deactivated-5a9b3f32ef4e9
Member since 2009 • 7779 Posts

The 720 will destroy all PC's with it's 7990 and $300 pricetag.

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#46 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

The 720 will destroy all PC's with it's 7990 and $300 pricetag.

Postmortem123

p!ss off this isn't system wars

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FelipeInside

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#47 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="FelipeInside"][QUOTE="SKaREO"]People in the 21st century are lazy and untalented. Pretty simple answer here.dakan45
Including yourself of course...

its not far from it if you think about it. In the 90s gamedevelopers were a bunch of kids that put their skills into making games. Nowdays games are made to make as many sales as possible and have no talent or skill. Infact art designers get payed more than programmers and engineers. Which i think is wrong. Thats propably why this gen is filled with simple games.

True, but games back then didn't require as much programming, as much voice-acting, as much graphic design, as much marketing and so on then today. So if you look at it that way, you need a team of talented people in different areas to bring it all together.
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#48 JigglyWiggly_
Member since 2009 • 24625 Posts
[QUOTE="FelipeInside"][QUOTE="dakan45"][QUOTE="FelipeInside"] Including yourself of course...

its not far from it if you think about it. In the 90s gamedevelopers were a bunch of kids that put their skills into making games. Nowdays games are made to make as many sales as possible and have no talent or skill. Infact art designers get payed more than programmers and engineers. Which i think is wrong. Thats propably why this gen is filled with simple games.

True, but games back then didn't require as much programming, as much voice-acting, as much graphic design, as much marketing and so on then today. So if you look at it that way, you need a team of talented people in different areas to bring it all together.

it's not so much about the lines of code it's about how good those lines are e.g: sonic 1-3
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#49 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="JigglyWiggly_"][QUOTE="FelipeInside"][QUOTE="dakan45"] its not far from it if you think about it. In the 90s gamedevelopers were a bunch of kids that put their skills into making games. Nowdays games are made to make as many sales as possible and have no talent or skill. Infact art designers get payed more than programmers and engineers. Which i think is wrong. Thats propably why this gen is filled with simple games.

True, but games back then didn't require as much programming, as much voice-acting, as much graphic design, as much marketing and so on then today. So if you look at it that way, you need a team of talented people in different areas to bring it all together.

it's not so much about the lines of code it's about how good those lines are e.g: sonic 1-3

Yes true, but what I'm saying is that back then you mostly just needed the code. Now you need graphic designers, voice-acting, more marketing, sound orchestras, well-known actors/actresses etc. that didn't exist as much before.
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#50 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="JigglyWiggly_"][QUOTE="FelipeInside"] True, but games back then didn't require as much programming, as much voice-acting, as much graphic design, as much marketing and so on then today. So if you look at it that way, you need a team of talented people in different areas to bring it all together.FelipeInside
it's not so much about the lines of code it's about how good those lines are e.g: sonic 1-3

Yes true, but what I'm saying is that back then you mostly just needed the code. Now you need graphic designers, voice-acting, more marketing, sound orchestras, well-known actors/actresses etc. that didn't exist as much before.


ofc the original sonic games had graphic designers, most programmers have no art skillaz.

Voice-acting is not needed, look at zelda.
Marketing, Sonic had an insane amount of marketing.
You don't need well-known voice actors, just people with talent if you want voice acting.