Why did Games for Windows die?

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DudeNtheRoom

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#1 DudeNtheRoom
Member since 2010 • 1276 Posts

I've been playing Batman:AA and it hasn't really hinderred my gameplay. I get points on my xbox LVIE account not that it matters that much to me but it's neat.Or am I missing something that was terrible?

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FelipeInside

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#2 FelipeInside
Member since 2003 • 28548 Posts
I think the whole service was not really good. Downloading games or the app crashing. I'm just going on what I've read, I've never had an issue with GFWL, but I only have 3 games that use it....
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Elann2008

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#3 Elann2008
Member since 2007 • 33028 Posts
I had huge issues with Bioshock 2... I had to really go out of my way to "fix" it when it should have been working from the very start. In Dawn of War 2... I would get this pause or freeze every 3 minutes. Bad experience...
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topgunmv

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#4 topgunmv
Member since 2003 • 10880 Posts

It isn't dead. There are future titles coming out that will use it.

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-wildflower-

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#5 -wildflower-
Member since 2003 • 2997 Posts

I can remember cursing GFWL for constantly crashing and failing to update Fallout 3. Although in retrospect, I would have probably been happier if I had been unable to play it so maybe GFWL was trying to give me a hint.

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flipin_jackass

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#6 flipin_jackass
Member since 2004 • 9772 Posts
It doesn't really bother me either, I like the option and may be I'd appreciate it even more if I had an Xbox 360. Maybe. The only thing that's annoying is having many 3rd part program running for one game. For example, with GTA IV, at one point, I needed Steam (because I bought it off there), Rockstar Social club and Games for Windows Live. The second thing that annoys me are saved files. Now to be fair, I don't know if this is GFWL doing it, or the devs, or if it even applies to all GFWL games. Anyway, what happens is that aside from backing up your saved file, you also need to back up the Xlive file in order for the save to work. I believe the Xlive file associates the saved file with your GFWL account... I had this issue with DiRT 2, GTA IV and Dawn of War II. That reminds me, I'm going to check if this applies to SFIV, RE5 and Lost Planet...
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cyanblues

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#7 cyanblues
Member since 2004 • 312 Posts

it failed because when it first came out they try to charge people money for it like the 360 crowd, after that no one gave a crap about it on the pc.. also playing multiplayer games together was a hassle compared to an already better system, steam

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topgunmv

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#8 topgunmv
Member since 2003 • 10880 Posts

Part of the reason it isn't the norm for games to have it is because originally it was microsoft's way of charging for multiplayer. Once they realized that idea was even dumber than requiring vista for dx10 and that hardly anyone was using it, they made it free.

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topgunmv

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#9 topgunmv
Member since 2003 • 10880 Posts

it failed because when it first came out they try to charge people money for it like the 360 crowd, after that no one gave a crap about it on the pc.. also playing multiplayer games together was a hassle compared to an already better system, steam

cyanblues

beat me to it.

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CoolSkAGuy

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#10 CoolSkAGuy
Member since 2006 • 9665 Posts

Part of the reason it isn't the norm for games to have it is because originally it was microsoft's way of charging for multiplayer. Once they realized that idea was even dumber than requiring vista for dx10 and that hardly anyone was using it, they made it free.

topgunmv
Wow they were charging to play online.... on PC? A platform which has had online games since the 90s? hah good move Microsoft!
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jaqulle999

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#11 jaqulle999
Member since 2009 • 2897 Posts

I still haven't been able to sign up for it. I'll have to try again soon

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Drazule

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#12 Drazule
Member since 2007 • 8693 Posts

It started off as a literal copy of Xbox Live, and cost some so the initial popularity didn't exist. Then it didn't really get up to the curb of PC gamer wants with it's clunky menus and lack of any suitable chat features. That and it ended up being buggy for games like DoW 2.

With Steam as a much more popular and streamlined platform for PC gamers, GFWL fell out of the competition.

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darkfox101

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#13 darkfox101
Member since 2004 • 7055 Posts
Dawn of war also dtiched GFWL making many players happy. I honestly can't believe it doesn't have chat option.. click lick click send message.. wait.... click click click reply received.. really?
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heretrix

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#14 heretrix
Member since 2004 • 37881 Posts

It's not dead but here's to hoping. It's awful. I really don't like the fact that it asks for a CD key for authentication even if you didn't buy the game from them.99 percent of the time it screws it up.

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Kokuro_Kun

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#15 Kokuro_Kun
Member since 2009 • 2339 Posts
I love the games that use GFWL because they usually support a 360 controller and i can message my Xbox Live friends or even chat with them, its a really nice thing to use and i wish MS would make more use of it with developers.
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jun_aka_pekto

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#16 jun_aka_pekto
Member since 2010 • 25255 Posts

If it's strictly the "Games for Windows" logo, I have four games that have it: Bioshock, Oblivion, Sins of a Solar Empire, and The Witcher. I never really inquired why the logo was there. Honestly, I didn't care either. It's a non-factor to my gaming. As for GFWL....never messed with it.

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Twisted14

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#18 Twisted14
Member since 2007 • 3497 Posts
I just find it annoying to have to go through its rather slow login so I can play each time I open a game.
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KalDurenik

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#19 KalDurenik
Member since 2004 • 3736 Posts
[QUOTE="topgunmv"]

Part of the reason it isn't the norm for games to have it is because originally it was microsoft's way of charging for multiplayer. Once they realized that idea was even dumber than requiring vista for dx10 and that hardly anyone was using it, they made it free.

CoolSkAGuy
Wow they were charging to play online.... on PC? A platform which has had online games since the 90s? hah good move Microsoft!

Well people do it for the Xbox right? They kinda hoped the PC users would be like the sheeps and follow them...
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FelipeInside

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#20 FelipeInside
Member since 2003 • 28548 Posts
I just find it annoying to have to go through its rather slow login so I can play each time I open a game. Twisted14
Can't you use it OFFLINE, for quicker login?
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Drazule

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#21 Drazule
Member since 2007 • 8693 Posts

But then there is no point to GFWL because you don't have access to the features of it offline.

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FelipeInside

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#22 FelipeInside
Member since 2003 • 28548 Posts

But then there is no point to GFWL because you don't have access to the features of it offline.

Drazule
What features? hahahahha. The only time I use GFWL online is to play SF4 online, other than that offline...
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metroidfood

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#23 metroidfood
Member since 2007 • 11175 Posts

It's a buggier Steam without the incredible deals, community or support.

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DigitalExile

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#24 DigitalExile
Member since 2008 • 16046 Posts

My problem with it was that it was a huge hassle. I only needed it for GTAIV and it failed to update the client, and the game rendering me unable to save my games and GTAIv effectively unplayable for months.

Why don't game companies just get together and create one universal ****ing application that stores all kinda of different data and stuff? Geez I don;t need 20 extra programs installed just to save my games - or hell just to PLAY it, or to play multiplayer, or whatever.

That's why I stick with Steam as much as possible.

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Twisted14

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#25 Twisted14
Member since 2007 • 3497 Posts
[QUOTE="Twisted14"]I just find it annoying to have to go through its rather slow login so I can play each time I open a game. FelipeInside
Can't you use it OFFLINE, for quicker login?

... I don't know, never tried. Might give it a shot.
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wis3boi

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#26 wis3boi
Member since 2005 • 32507 Posts

GWFL is a plague upon gaming, and I hope it gets murdered soon. I was jumping for joy when I saw Dawn of War 2 was ditching the service and replacing it with steam...very good move

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the_ChEeSe_mAn2

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#27 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
It has virtually no support from MS and is quite unstable.
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mkaliaz

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#28 mkaliaz
Member since 2004 • 1979 Posts

[QUOTE="Twisted14"]I just find it annoying to have to go through its rather slow login so I can play each time I open a game. FelipeInside
Can't you use it OFFLINE, for quicker login?

Offline doesn't work for some (maybe all?) titles. I know that for Gears of War, my save information was all saved online. I think Fallout 3 might be like this to. The load game buttons are not able to be pressed until it finishes loging into GFWL.

I might be wrong, but this is what I remember.

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visceron

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#30 visceron
Member since 2005 • 2160 Posts

Part of the reason it isn't the norm for games to have it is because originally it was microsoft's way of charging for multiplayer. Once they realized that idea was even dumber than requiring vista for dx10 and that hardly anyone was using it, they made it free.

topgunmv
Yep, I remember when I bought Universe at War the game used GFWL and came with a free trial period. I activated my trial period and found out that no one used the multiplayer that required the gold subscriptions. Luckily people did play the multiplayer on the game that didn't require a gold subscription. I've never had any problems with it. Granted I don't really see the point in it other than for achievements that go to your Xbox live gamer score.
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Heyhuub

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#31 Heyhuub
Member since 2010 • 317 Posts

Forcing something down the throught of pc gamers usually doesn't work to well. That said, i too have maybe 3 games wwhich use it and am not to bothered about it.

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eddy96_1

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#32 eddy96_1
Member since 2003 • 1388 Posts
never had a problem with it at all. Its great how the achievements appear on Xbox Live as well
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murekkep

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#33 murekkep
Member since 2005 • 761 Posts
Die? I wish it could die.
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Lamb_Jalfrezi

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#34 Lamb_Jalfrezi
Member since 2002 • 178 Posts

Probably because it add zero value to the game.

Steam at least has some good deals and fun community. GFWL just looks like a crappy console application that hinders your gaming.

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carlosjuero

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#35 carlosjuero
Member since 2008 • 1254 Posts

[QUOTE="FelipeInside"][QUOTE="Twisted14"]I just find it annoying to have to go through its rather slow login so I can play each time I open a game. mkaliaz

Can't you use it OFFLINE, for quicker login?

Offline doesn't work for some (maybe all?) titles. I know that for Gears of War, my save information was all saved online. I think Fallout 3 might be like this to. The load game buttons are not able to be pressed until it finishes loging into GFWL.

I might be wrong, but this is what I remember.

Actually what GFWL does is shove save games & DLC into a sub folder (sometimes hard to find) that can only be accessed by the game when GFWL is logged in. On some games it is easy to bypass this by moving games to a game recognized location (eg %DOCUMENTS%\My Games\Fallout 3\Saves instead of %DOCUMENTS\My Games\Fallout 3\Saves\[GFWL User ID]) and then either playing offline or disabling GFWL [For fallout 3 you can just search fallout3nexus.com for a disabler and do it that way]. The reason save games seem to "disappear" on people w/ GFWL games is because they have either gone offline in GFWL or gone online after being offline - this kicks in the redirection of the games save feature. My main beef with GFWL is that A) it isn't really needed and adds another layer of annoyance to some games (DoW 2), and B) It has a history of not performing well during update processes. As a side note: Microsoft didn't try charging for MP with its first iteration of GFWL - it just locked many MP features behind the Gold level pay wall. If you were a GFWL Silver member [free] then you had access to only basic MP match search options [I think it was auto search only, no custom search], no ranked matches, etc.
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gbrading

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#36 gbrading
Member since 2005 • 8094 Posts

Microsoft hasn't given up on Games for Windows LIVE yet, and if anything they are now supporting simple Games for Windows more with their new digital download site. However, it never took off in the way Steam has done because the implimentation of the GFWL service was very patchy, and caused quite a few problems for some people. Personally I've never suffered any problems with it, but I can imagine that if I did I would be singing a different tune.

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Kh1ndjal

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#37 Kh1ndjal
Member since 2003 • 2788 Posts

it hasn't really hinderred my gameplay

DudeNtheRoom
while this is THE killer feature of GFWL, i believe this wasn't available on release
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Makari

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#38 Makari
Member since 2003 • 15250 Posts

[QUOTE="topgunmv"]

Part of the reason it isn't the norm for games to have it is because originally it was microsoft's way of charging for multiplayer. Once they realized that idea was even dumber than requiring vista for dx10 and that hardly anyone was using it, they made it free.

CoolSkAGuy

Wow they were charging to play online.... on PC? A platform which has had online games since the 90s? hah good move Microsoft!

sort of.. specifically, they wanted to charge for the ability to *host* games (peer to peer or dedicated servers) + cross-platform w/ 360 owners. joining/playing on others' servers and voice chat, etc was always free.

edit:

As a side note: Microsoft didn't try charging for MP with its first iteration of GFWL - it just locked many MP features behind the Gold level pay wall. If you were a GFWL Silver member [free] then you had access to only basic MP match search options [I think it was auto search only, no custom search], no ranked matches, etc.carlosjuero

ah yeah, that was it - i think it was you could manually join servers, but matchmaking / ranked was disabled?

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Peerbreed

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#39 Peerbreed
Member since 2009 • 224 Posts
For fallout 3 you can just search fallout3nexus.com for a disabler and do it that way.carlosjuero
My love for you knows no limits :) Thank you!
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Falconoffury

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#40 Falconoffury
Member since 2003 • 1722 Posts

Why don't game companies just get together and create one universal ****ing application that stores all kinda of different data and stuff?DigitalExile

How about no universal application? The computer itself does well in storing "all kinda of different data and stuff". Content delivery systems made PC gaming worse.

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firefluff3

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#41 firefluff3
Member since 2010 • 2073 Posts

When someone else in my house is on the xbox I cant play my games on it, it kinda sucks.

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topgunmv

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#42 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="topgunmv"]

Part of the reason it isn't the norm for games to have it is because originally it was microsoft's way of charging for multiplayer. Once they realized that idea was even dumber than requiring vista for dx10 and that hardly anyone was using it, they made it free.

visceron

Yep, I remember when I bought Universe at War the game used GFWL and came with a free trial period. I activated my trial period and found out that no one used the multiplayer that required the gold subscriptions. Luckily people did play the multiplayer on the game that didn't require a gold subscription. I've never had any problems with it. Granted I don't really see the point in it other than for achievements that go to your Xbox live gamer score.

I use it to text message friends and family when the message isn't important. It's easier for me to log into a gfwl game and type it out with a keyboard than use the number pad on my phone.