1.
[QUOTE="AngelB1ack"]Because it makes people feel like they are part of a special club..PredatorRules
i'd say it makes people more feel like they're part of different world - but that's just my opinion :)
Yes! He nailed it right on the wall, it's a whole world away from your own, at least that's one big advantage to me. World complete with people to make me happy and fulfill my need for immature drama.
2. Because I can jump forever. I mean forever. It's amazing.
3. Netherscourge says that there's no 'twitch' skill involved, it involves strategy and skill timing. Thing is, a lot of people who don't play MMO's don't know about this aspect, they just see kill and level, kill and level, but a game like that is simply boring. Like in end-game WoW, raiding takes a correlation with 10-25 people that is fun, not crazy challenging, and really rewarding in both fun and loot.
4. Netherscourge's #8, I want to emphasize. It's a great feeling when you finally 'become' your character. You've got it's armor, you've been there the WHOLE time, it becomes like an extension of you in a new world, as a new person. That's the whole reason RPGs in general have the grind phase, other than to get stronger.
I like the point Nether brought up with being punished for not playing. I'm not sure I agree with that making it fun/keeping you playing, because i don't see that happening when you first start an MMO, but I can see it factoring in to keeping you playing for a long time. Yeah, now that I think about it, I agree, kudos Nether.
It just confuses me why people jump so quickly to the conclusion of it's addicting from the logic of 'I don't like it, a lot of people play it' -> 'Other people don't like it, and they play it.' -> 'They are addictive.' -> 'Addictive is bad' -> 'MMO's are bad' Of course that's a very, blunt way of putting it, but if anyone has any insights as to why this is happening, lemme know O.o
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