Why id Software Future Looks Bleak For VideoGaming.

This topic is locked from further discussion.

Avatar image for OoSuperMarioO
OoSuperMarioO

6539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 OoSuperMarioO
Member since 2005 • 6539 Posts

Not a bash at all, I matured with id games over many years. In addition, John Carmack is an admiration - every day I work hard to someday surpass him as a smarter person. To make this short, with game development, specifically western game development lacking a great deal of ability to compete in terms of selling a game based heavily on gameplay on say a Wii Console, it has resulted in a high factor of publishers/developers to dedicate on higher end platforms to sell on technicals. Today, I must say, id Software has indeed shadow with other developers, where there's an arsenal amount of games today that are also technically marvelous. It's a concern for me, due to as more processing power becomes available, it seems more games will sell on technicals making it that much harder to care about a id Software game. Nevertheless, this is an opinion.

Avatar image for millerlight89
millerlight89

18658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#2 millerlight89
Member since 2007 • 18658 Posts
I will agree that id is not what they once were. Though hopefully they can climb back up with Rage and get out from under the shadow.
Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#3 zomglolcats
Member since 2008 • 4335 Posts
Hopefully Rage will be good. I think Valve is the new id in terms of FPS game devs. But id started it all.
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#4 dakan45
Member since 2009 • 18819 Posts
Yea they have not done anything in a whule but RAGE will destroy everything by the looks of it!! Also their work on doom4 which will look 10 times better than Rage according to an article.
Avatar image for deactivated-5ac102a4472fe
deactivated-5ac102a4472fe

7431

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

I am sure joining the zenimax fold was not a bad move either, considering the average pull they acturally have.

For me id has indeed been through some rough years, seemingly the main problem (in my eyes) is the struggle to keep up in the gameplay department.

(not to mention story and execution)

Having more funds, and suddenly having the ability to get some quite skilled people to help flesh out a story combined with the genious that is Carmack, I do expect Doom4 to be quite good, altho Rage was in production by the time they got aquired (if you can call it that).

That is what I hope anyways, to me Doom 3's biggest flaws was as mentioned before gameplay, and a somewhat skizofrenic approach to what game they wanted to make. It ended up being cheap monster closets, and shock factors, more then the envioment and buildup of suspence.

Kinda sad too, for the engine is still one of those I consider the best of that era. And the sound was just about the best, most chilling Ive heard (how machinesalmost sound alive, and breathing, and strange noices gets distorted).

At a tecnical level Id say that id never lost its edge, but the 1990's approach to level design, and outdated ideas,that the gaming industry (and gamers expectations) long since hasleft behind.

Avatar image for chandu83
chandu83

4864

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

#6 chandu83
Member since 2005 • 4864 Posts
I think its going to depend on Rage and Doom 4. If they are a success, then id software will be back on the map.
Avatar image for thusaha
thusaha

14495

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 thusaha
Member since 2007 • 14495 Posts
I hope Rage is going to be great.
Avatar image for Dante2710
Dante2710

63164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#8 Dante2710
Member since 2005 • 63164 Posts
Well they are going to follow IW`s steps, plus their engine wont support any mods. We`ll see how it turns out in the end.
Avatar image for Baranga
Baranga

14217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#9 Baranga
Member since 2005 • 14217 Posts

The target audience doesn't care for Rage's multiplayer, dedicated servers are a waste.

The engine supports mods, but our PCs don't. Compressing and decompressing the hundreds of gigabytes takes tens of hours on a regular PC. Carmack noted that in a few years from now the average PC will be capable to work with the huge amounts of data, but now it's not an option.

Avatar image for dos4gw82
dos4gw82

1896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 dos4gw82
Member since 2006 • 1896 Posts

I think id's lack of visibility is mostly because they haven't had a major release since 2004.

Avatar image for Treflis
Treflis

13757

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Treflis
Member since 2004 • 13757 Posts
I was bound to happen sooner or later. Still Id Software has a legacy that is popular even today, Deathmatch.
Avatar image for jernas
jernas

1514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#13 jernas
Member since 2005 • 1514 Posts

I think Id is nowhere near to what it used to be. Rage looks good but it wont come close to what Doom 3 was in 2004. Doom 3 was a major release back then alongside Far Cry and Half Life 2. Rage on the other hand will be just another consolised fps like Far Cry 2 was.

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#14 dakan45
Member since 2009 • 18819 Posts

I think Id is nowhere near to what it used to be. Rage looks good but it wont come close to what Doom 3 was in 2004. Doom 3 was a major release back then alongside Far Cry and Half Life 2. Rage on the other hand will be just another consolised fps like Far Cry 2 was.

jernas
Doom3 also plays kinda consolish if you think about it!!
Avatar image for jimmyjammer69
jimmyjammer69

12239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 jimmyjammer69
Member since 2008 • 12239 Posts
I would agree if it weren't for Quake Live. I can't think of a better free online game, and being basically Quake 3 tech, it will happily run on even a GM945 netbook. As for new developments, I guess you're right about things stagnating a bit for Id. I'd love to see Id return to their former glory; they were always at the cutting edge when it came to utilising and pushing new technology, but since Quake 3, I don't feel like Id have done much other than tag pretty generic shooters onto some nice engines. I'm really hoping Carmack's got some gameplay tricks up his sleeves and is more interested in making great games than flogging hardware tessellation.
Avatar image for OoSuperMarioO
OoSuperMarioO

6539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 OoSuperMarioO
Member since 2005 • 6539 Posts

Really good points here. As for the earlier Valve comment, I will agree. Valve has struck a nice balance between technicals and gameplay. Here's a short list I made of companies when I think about their agendas(PC list).

Valve - Technical and Gameplay company

Blizzard Entertainment - Gameplay company

id Software - Technical company

Crytek - Technical company

Epic Games - Technical company

Bioware - Gameplay company, but scratching the surface of technicals with the recent Mass Effect's.

Infinity Ward- Technical company and at one point was defining to additionally being a gameplay company, however the constant re-use formula has lassitude.

Relic Entertainment - Relic is very close to striking a fine balance between the two.

Rockstar Games - Technical and Gameplay company

Capcom - Technical company

Dice - Technical company

Maxis - Gameplay company


Feel free too comment.

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#17 dakan45
Member since 2009 • 18819 Posts
Valve's technology and gameplay are pretty dated!!
Avatar image for mo0ksi
mo0ksi

12337

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#18 mo0ksi
Member since 2007 • 12337 Posts
[QUOTE="jernas"]

I think Id is nowhere near to what it used to be. Rage looks good but it wont come close to what Doom 3 was in 2004. Doom 3 was a major release back then alongside Far Cry and Half Life 2. Rage on the other hand will be just another consolised fps like Far Cry 2 was.

dakan45
Doom3 also plays kinda consolish if you think about it!!

It was a PC exclusive at the time of release. Do you think about what you say before you post sometimes?
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#19 dakan45
Member since 2009 • 18819 Posts
[QUOTE="dakan45"][QUOTE="jernas"]

I think Id is nowhere near to what it used to be. Rage looks good but it wont come close to what Doom 3 was in 2004. Doom 3 was a major release back then alongside Far Cry and Half Life 2. Rage on the other hand will be just another consolised fps like Far Cry 2 was.

mo0ksi
Doom3 also plays kinda consolish if you think about it!!

It was a PC exclusive at the time of release. Do you think about what you say before you post sometimes?

:roll: The irony in this post.....thats what i am trying to prove you smart guy, the game plays just like a console game. So how the hell RAGE is gonna be a consolised fps? It will play just like doom 3 and quake 4 when it comes to shooting.
Avatar image for nightharvest
nightharvest

1782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 nightharvest
Member since 2005 • 1782 Posts
As good as Rage and Doom 4 could be, ID could re-invent themselves a bit. I've enjoyed all ID games to date, but there's no surprises anymore and there's other companies doing the same thing and at times better. ID's contribution and legacy to PC gaming goes without question. Their future and how they shape it is up to them. 8)
Avatar image for couly
couly

6285

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#21 couly
Member since 2004 • 6285 Posts
id has a special place in my heart which is being evicted by Bioware.
Avatar image for badtaker
badtaker

3806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 badtaker
Member since 2009 • 3806 Posts

yeah ID is pretty much dead this gen may be Rage will change that.

Valve is still the best.They just need new source engine.

Avatar image for mo0ksi
mo0ksi

12337

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#23 mo0ksi
Member since 2007 • 12337 Posts
[QUOTE="dakan45"][QUOTE="mo0ksi"][QUOTE="dakan45"] Doom3 also plays kinda consolish if you think about it!!

It was a PC exclusive at the time of release. Do you think about what you say before you post sometimes?

:roll: The irony in this post.....thats what i am trying to prove you smart guy, the game plays just like a console game. So how the hell RAGE is gonna be a consolised fps? It will play just like doom 3 and quake 4 when it comes to shooting.

Play like a console game how? That's what I'm trying to figure out. Most games that have been labeled as consolized were multiplat titles i.e. Invisible War, Oblivion, FEAR 2. So how does Doom 3, originally a PC exclusive, play like a console game?
Avatar image for shakmaster13
shakmaster13

7138

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#24 shakmaster13
Member since 2007 • 7138 Posts

Personally I think Rage will be a tech demo, designed to test out id tech 5. I'm thinking it will be a less rpgish yet better version of borderlands. I also think that doom 4 will probably be an incredible game, because id isn't really a small budget constrained developer anymore. If all the things they say about id tech 5 is true, I think that they could make a lot of money out of licensing the engine.

Avatar image for chandu83
chandu83

4864

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

#25 chandu83
Member since 2005 • 4864 Posts
I am personally very excited for Doom 4. I wonder what it will be like.
Avatar image for attirex
attirex

2533

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 attirex
Member since 2007 • 2533 Posts
I hope Rage will be what Borderlands should have been.
Avatar image for rmfd341
rmfd341

3808

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#27 rmfd341
Member since 2008 • 3808 Posts
I'm really excited for RAGE, it looks very, very good.
Avatar image for kdawg88
kdawg88

2923

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#28 kdawg88
Member since 2009 • 2923 Posts
Id, in my view, have always been a half-a$$ developer - if you look at the cuts between episodes/parts in DOOMs 1 & 2, they clearly had little care for narrative. The games have always been about guns and violence for Id, and as the game industry has changed - they haven't changed at all, and the fact that they have stayed with the roughly the same game mechanics since Wolf 3D makes them stand out from the rest. In fact, I'm worried that they are taking the current trends too seriously - multi-ported games, big storylines, interesting characters et al. When it comes to DOOM or Quake, I want none of that. Overall, I think Rage will be a change for Id's style, but I'm hoping it won't be a major change. Financially, Id should be fine with their fanbase of die hard FPSers (like me), and the fact that they develop arguably (probably) the best 3D engines on the market.
Avatar image for mrbojangles25
mrbojangles25

60846

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#29 mrbojangles25
Member since 2005 • 60846 Posts

Rage is, at least for me, their last shot.

As much as I enjoyed Doom 3 and Quake 4 (ooooh lordie, how I loved Quake 4) they were essentially cash grabs; no true effort nor innovation was put into them, but then again I suppose it was silly to expect a developer known for making vanilla games to do anything more.

Sure, id might have been a pioneer in the early days of shooters, but theyve contributed nothing in the grand scheme of things for over as decade.

But, lets see how Rage is, and lets see how Carmack treats PC gamers over the next few years.

Avatar image for millerlight89
millerlight89

18658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#30 millerlight89
Member since 2007 • 18658 Posts

Rage is, at least for me, their last shot.

As much as I enjoyed Doom 3 and Quake 4 (ooooh lordie, how I loved Quake 4) they were essentially cash grabs; no true effort nor innovation was put into them, but then again I suppose it was silly to expect a developer known for making vanilla games to do anything more.

Sure, id might have been a pioneer in the early days of shooters, but theyve contributed nothing in the grand scheme of things for over as decade.

But, lets see how Rage is, and lets see how Carmack treats PC gamers over the next few years.

mrbojangles25
Smart man, I agree. Rage needs to be something special.
Avatar image for mrbojangles25
mrbojangles25

60846

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#31 mrbojangles25
Member since 2005 • 60846 Posts

Id, in my view, have always been a half-a$$ developer - if you look at the cuts between episodes/parts in DOOMs 1 & 2, they clearly had little care for narrative. The games have always been about guns and violence for Id, and as the game industry has changed - they haven't changed at all, and the fact that they have stayed with the roughly the same game mechanics since Wolf 3D makes them stand out from the rest. In fact, I'm worried that they are taking the current trends too seriously - multi-ported games, big storylines, interesting characters et al. When it comes to DOOM or Quake, I want none of that. Overall, I think Rage will be a change for Id's style, but I'm hoping it won't be a major change. Financially, Id should be fine with their fanbase of die hard FPSers (like me), and the fact that they develop arguably (probably) the best 3D engines on the market.kdawg88

exactly

id is like the Aerosmith of the action game world.

theyre not exactly bad, but theyre more lucky than they are good. Just like Aerosmith got on the rock bandwagon early, so did Id get on the shooter bandwagon. Couple this with the controversy surrounding shooters and violence back in the 1990s (parents say "no", kids suddenly want) and you end up with a studio doing mediocre work and getting lucky.

We all talk about how much we love Doom and Quake and Wolfenstein "back in the day" but in all honesty that is strictly nostalgia speaking; we would be idiots to think those games are better than today's most mediocre shooter.

Avatar image for Baranga
Baranga

14217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#32 Baranga
Member since 2005 • 14217 Posts

Quake still has better level design than 80% of today's shooters.

And who doesn't want a new fantasy Quake?!

Avatar image for millerlight89
millerlight89

18658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#33 millerlight89
Member since 2007 • 18658 Posts

Quake still has better level design than 80% of today's shooters.

And who doesn't want a new fantasy Quake?!

Baranga
That was one of my favorite things about Quake. The level design was amazing, much better than most games out today.
Avatar image for kdawg88
kdawg88

2923

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#34 kdawg88
Member since 2009 • 2923 Posts

Quake still has better level design than 80% of today's shooters.

And who doesn't want a new fantasy Quake?!

Baranga
Hell yes! I mean, if we want to stay in the '90s, let us stay in the '90s. At least deathmatch has some kind of purity to it, which is more than I can say for... oh I don't know...half the games on the market?
Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#35 zomglolcats
Member since 2008 • 4335 Posts
[QUOTE="Baranga"]

Quake still has better level design than 80% of today's shooters.

And who doesn't want a new fantasy Quake?!

kdawg88
Hell yes! I mean, if we want to stay in the '90s, let us stay in the '90s. At least deathmatch has some kind of purity to it, which is more than I can say for... oh I don't know...half the games on the market?

That's all I want out of a Quake 5. Awesome multiplayer. I'm not exactly sure what the complaints are with Quake 4 multiplayer. I thought it was fine. Sure, it was basically Quake 3 with a paint job, but I don't know what they could have done really. Change it too much, and people would scream bloody murder. Don't change it enough, they just say more of the same and ignore it.
Avatar image for Ondoval
Ondoval

3103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#36 Ondoval
Member since 2005 • 3103 Posts

I want a Doom 4 and Quake 5 games; I'm not very interested in Rage but maybe will let a try.

Just in the other hand, I'm not interested on Valve games or any game linked to Steam. I enjoyed Doom 3 and Quake 4 more than HL-2.

Avatar image for Ondoval
Ondoval

3103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#37 Ondoval
Member since 2005 • 3103 Posts

That's all I want out of a Quake 5. Awesome multiplayer. I'm not exactly sure what the complaints are with Quake 4 multiplayer. I thought it was fine. Sure, it was basically Quake 3 with a paint job, but I don't know what they could have done really. Change it too much, and people would scream bloody murder. Don't change it enough, they just say more of the same and ignore it.zomglolcats

One single advice: DON'T expect the Doom 4/Quake 5 multiplayer to be very popular if they don't radically change the gameplay. Arcade shooters as UT and Quake will never have the preminance of the old days. I love their run & gun gameplay, their demand of skill, but MOST of current average players don't want this kind of games, so you can try to change the game to the new times or better let the franchise die.

Id Software, as Neo will be either the sword and the wall, and will be forced to choice the pill: either add classes, unlockable stuff, ranks and grades as in Modern Warfare, Battlefield, Halo and Killzone series, as the most currently played games, or choice to keep the essentials and then live to see how the game fall in a hardcore niche with less and less players.

Three examples: F.E.A.R Combat and Quake Live, even free, had a very small community of players, and the same with Unreal Tournament III.

Avatar image for mrbojangles25
mrbojangles25

60846

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#38 mrbojangles25
Member since 2005 • 60846 Posts

[QUOTE="zomglolcats"]That's all I want out of a Quake 5. Awesome multiplayer. I'm not exactly sure what the complaints are with Quake 4 multiplayer. I thought it was fine. Sure, it was basically Quake 3 with a paint job, but I don't know what they could have done really. Change it too much, and people would scream bloody murder. Don't change it enough, they just say more of the same and ignore it.Ondoval

One single advice: DON'T expect the Doom 4/Quake 5 multiplayer to be very popular if they don't radically change the gameplay. Arcade shooters as UT and Quake will never have the preminance of the old days. I love their run & gun gameplay, their demand of skill, but MOST of current average players don't want this kind of games, so you can try to change the game to the new times or better let the franchise die.

Id Software, as Neo will be either the sword and the wall, and will be forced to choice the pill: either add classes, unlockable stuff, ranks and grades as in Modern Warfare, Battlefield, Halo and Killzone series, as the most currently played games, or choice to keep the essentials and then live to see how the game fall in a hardcore niche with less and less players.

Three examples: F.E.A.R Combat and Quake Live, even free, had a very small community of players, and the same with Unreal Tournament III.

yea its almost sad in a way.

I didnt have internet until the late 90s, and I started with Team Fortress Classic and Counterstrike, so I thought that was run of the mill for online shooters. It wasnt until Quake 3 that I discovered the joys of fundamental, beautiful deathmatch and TDM

Avatar image for kdawg88
kdawg88

2923

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#39 kdawg88
Member since 2009 • 2923 Posts

[QUOTE="zomglolcats"]That's all I want out of a Quake 5. Awesome multiplayer. I'm not exactly sure what the complaints are with Quake 4 multiplayer. I thought it was fine. Sure, it was basically Quake 3 with a paint job, but I don't know what they could have done really. Change it too much, and people would scream bloody murder. Don't change it enough, they just say more of the same and ignore it.Ondoval

One single advice: DON'T expect the Doom 4/Quake 5 multiplayer to be very popular if they don't radically change the gameplay. Arcade shooters as UT and Quake will never have the preminance of the old days. I love their run & gun gameplay, their demand of skill, but MOST of current average players don't want this kind of games, so you can try to change the game to the new times or better let the franchise die.

Id Software, as Neo will be either the sword and the wall, and will be forced to choice the pill: either add classes, unlockable stuff, ranks and grades as in Modern Warfare, Battlefield, Halo and Killzone series, as the most currently played games, or choice to keep the essentials and then live to see how the game fall in a hardcore niche with less and less players.

Three examples: F.E.A.R Combat and Quake Live, even free, had a very small community of players, and the same with Unreal Tournament III.

Even so, I think there is room for newcomers to FPS to hone their skills, especially if single-player is given a revamp in Rage, so that they can compete with other players in that niche. I also think part of Id's problem is that the games don't seem very user friendly, particularly when they are partly meant as showcases for their technology - which is more important? We can talk about FPS as if it's some sort of religion, but at the end of the day, isn't it just a demo?
Avatar image for Baranga
Baranga

14217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#40 Baranga
Member since 2005 • 14217 Posts

I think what most of us want is a pure deathmatch experience. There's no problem with classes and unlocks, but I also want another "pure" experience like in the past.

Deathmatch and the other modes that rely only on player skill are overlooked today. That's a result of the Axis vs Allies model found in most shooters today (blue/red, terrorists/SpecOps etc).

As proved by Quake Wars, id's games lend themselves well to both models. I want the next Doom and Quake to feature both whatever class'n'loot trend is cool when they launch, but also a pure DM option.

Avatar image for gamer620
gamer620

3367

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 gamer620
Member since 2004 • 3367 Posts
Well they are going to follow IW`s steps, plus their engine wont support any mods. We`ll see how it turns out in the end. Dante2710
yes it does... idtech 5 was designed with a streamlined in engine modding system. Much like Doom 3 had Idtech 4's editor integrated into the software to launch from the console, from what I remember hearing, idtech 5 with rage should allow on the fly modifications in game.
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#42 dakan45
Member since 2009 • 18819 Posts
[QUOTE="dakan45"][QUOTE="mo0ksi"] It was a PC exclusive at the time of release. Do you think about what you say before you post sometimes?mo0ksi
:roll: The irony in this post.....thats what i am trying to prove you smart guy, the game plays just like a console game. So how the hell RAGE is gonna be a consolised fps? It will play just like doom 3 and quake 4 when it comes to shooting.

Play like a console game how? That's what I'm trying to figure out. Most games that have been labeled as consolized were multiplat titles i.e. Invisible War, Oblivion, FEAR 2. So how does Doom 3, originally a PC exclusive, play like a console game?

Why exactly Rage will be play like a console game then? Because its also on consoles? Doom 3 was not on consoles and it plays just like most consoles games do. No innacuracy, no lean, not many buttons and complicated control scheme. Rage will also have a similar doom 3. quake iv control. But i guess because th game has no advanced innacuracy mechanics and lean and many buttons like stalker, its a console focused game!! Well too bad that both id and valve makes games that are like that. Simplistic in combat mechanics.
Avatar image for deactivated-5926b7362eeb7
deactivated-5926b7362eeb7

126

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 deactivated-5926b7362eeb7
Member since 2009 • 126 Posts

With John Carmack still writing code over at ID I wouldn't write them off. Even if their new games completely tank the technology ID put out will most likely mean other companies will license ID's new engine. ID has a history of their engines being better than their games. In fact their tech is a large part of why their successful games were so successful in the first place.

PS: I agree about Quake's level design

Avatar image for sammysalsa
sammysalsa

1832

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 sammysalsa
Member since 2004 • 1832 Posts

Really good points here. As for the earlier Valve comment, I will agree. Valve has struck a nice balance between technicals and gameplay. Here's a short list I made of companies when I think about their agendas(PC list).

Valve - Technical and Gameplay company

Blizzard Entertainment - Gameplay company

id Software - Technical company

Crytek - Technical company

Epic Games - Technical company

Bioware - Gameplay company, but scratching the surface of technicals with the recent Mass Effect's.

Infinity Ward- Technical company and at one point was defining to additionally being a gameplay company, however the constant re-use formula has lassitude.

Relic Entertainment - Relic is very close to striking a fine balance between the two.

Rockstar Games - Technical and Gameplay company

Capcom - Technical company

Dice - Technical company

Maxis - Gameplay company


Feel free too comment.

OoSuperMarioO

This is a good list but i don't agree with IW being a technical company, their engine is not licensed out as far as i know and whilst pretty i think its a bit dated.

Avatar image for chandu83
chandu83

4864

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

#45 chandu83
Member since 2005 • 4864 Posts
I don't mean to suggest that there aren't other talented people in the industry, but as long as John Carmack is around, I wouldn't write off id software.
Of course, he is too busy writing code for iphone games...which is really maddening.
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#46 dakan45
Member since 2009 • 18819 Posts

This is a good list but i don't agree with IW being a technical company, their engine is not licensed out as far as i know and whilst pretty i think its a bit dated.sammysalsa

In comparison with how dated valve's source engine and hl2 is getting, IW is top notch!!

Avatar image for Darksonic666
Darksonic666

3482

Forum Posts

0

Wiki Points

0

Followers

Reviews: 50

User Lists: 0

#47 Darksonic666
Member since 2009 • 3482 Posts

wolfenstein last year was good so I woudnt say they havent made a good game in a while;)

Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#48 zomglolcats
Member since 2008 • 4335 Posts

wolfenstein last year was good so I woudnt say they havent made a good game in a while;)

Darksonic666
Wasn't that Raven though? There hasn't been a true id game in a while.
Avatar image for dos4gw82
dos4gw82

1896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 dos4gw82
Member since 2006 • 1896 Posts

Relic Entertainment - Relic is very close to striking a fine balance between the two.

OoSuperMarioO

Yes, Homeworld was a technical marvel with brilliant gameplay. CoH was nearly the same. Unfortunately, it feels like the magic has been missing with the CoH expansions and DoW 2. Maybe Homeworld 3 will come along soon....