Why im glad PC gaming isnt like XboxLive

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ColdfireTrilogy

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#1 ColdfireTrilogy
Member since 2005 • 4911 Posts

To start no I am not flaming or creating conflict, as a matter of fact I don't mention anything other than PC gaming and the comparative Halo reference from hence out ...

Yes over and over we hear how great and how well halo is selling, heck i wasn't all impressed by the first 2 but i really liked 3. Then i go online; It has become an over saturated game full of little children screaming into their microphones and theres lots of suck going around as well. OK so maybe UTGOTY didn't sell as well but the communities based around online games are so much stronger. Instead of just joining a random frag fest al le Halos match making service, most of us who do like PC gaming find a server or two and really attach ourselves to it. We get to know people and build a strong community. People can enjoy smack talking and not take it seriously, and best of all there tend to be lower amounts of psycho sucky kiddies running around screaming I WANT MY CHOCOLATE MILK MOM!!!!

I just feel like writing this in response to saying how well a game does by its sales. If a game is rated M, i dont want children or their parents to be buying it for them. If sales do worse because of that fact so be it, when i go into a game its to have fun with people i know and enjoy playing with not just to pop a few head-shots off. Sorry if this seems like a rant, because well it is one... I will actually be disappointed this year if UT3 ends up out doing halo (thank god its not gonna happen). Given it will do well im just so happy the high price of good computers, able to run these games, and the fact that it isnt as easy to get into the game (omg you actually have to INSTALL something !!!) leaves most of the underage population out of it. The way it should be. So when sales come along and it doesn't sell nearly as well as Halo3 or any console game, at least I will be one person out there smiling, knowing that while halo3 might have its millions, It also will keep that same million kiddies out of my game and leave the good and dedicated, and or carefree fun players to play UT.

Well thats my scoop on things, im mainly tired of hearing will this game beat that game and I dont want high sales figures for the sake of winning a purchasing game, i want a great community and solid servers with little preteen interaction. Hope to see input on this and hope to see all you dedicated UT gamers in game come next month :P I'm out!

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Baron_14

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#2 Baron_14
Member since 2007 • 1771 Posts

To start no I am not flaming or creating conflict, as a matter of fact I don't mention anything other than PC gaming and the comparative Halo reference from hence out ...

Yes over and over we hear how great and how well halo is selling, heck i wasn't all impressed by the first 2 but i really liked 3. Then i go online; It has become an over saturated game full of little children screaming into their microphones and theres lots of suck going around as well. OK so maybe UTGOTY didn't sell as well but the communities based around online games are so much stronger. Instead of just joining a random frag fest al le Halos match making service, most of us who do like PC gaming find a server or two and really attach ourselves to it. We get to know people and build a strong community. People can enjoy smack talking and not take it seriously, and best of all there tend to be lower amounts of psycho sucky kiddies running around screaming I WANT MY CHOCOLATE MILK MOM!!!!

I just feel like writing this in response to saying how well a game does by its sales. If a game is rated M, i dont want children or their parents to be buying it for them. If sales do worse because of that fact so be it, when i go into a game its to have fun with people i know and enjoy playing with not just to pop a few head-shots off. Sorry if this seems like a rant, because well it is one... I will actually be disappointed this year if UT3 ends up out doing halo (thank god its not gonna happen). Given it will do well im just so happy the high price of good computers, able to run these games, and the fact that it isnt as easy to get into the game (omg you actually have to INSTALL something !!!) leaves most of the underage population out of it. The way it should be. So when sales come along and it doesn't sell nearly as well as Halo3 or any console game, at least I will be one person out there smiling, knowing that while halo3 might have its millions, It also will keep that same million kiddies out of my game and leave the good and dedicated, and or carefree fun players to play UT.

Well thats my scoop on things, im mainly tired of hearing will this game beat that game and I dont want high sales figures for the sake of winning a purchasing game, i want a great community and solid servers with little preteen interaction. Hope to see input on this and hope to see all you dedicated UT gamers in game come next month :P I'm out!

ColdfireTrilogy

Me to me to.......

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Sky_Raptor

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#3 Sky_Raptor
Member since 2006 • 548 Posts
cheers!
but it would be fun for ut3 PC vs xbox360 or PS3, so we get to PWN the little kids, show them whos boss, until now, we only got shadowrun :?
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ColdfireTrilogy

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#5 ColdfireTrilogy
Member since 2005 • 4911 Posts
i disagree, the reason they are doing this is because for a patch to be allowed on a console there are months of analysis to go through as you are developing on a particular console, whereas on a PC there are no such patch restrictions, they can release tehm as soon as they know they work without prior consent of XBL or PSO. Basically this means we keep our fast updates to problems and privately run servers. Otherwise updates would be stalled on our end so they can get accepted for console updates. Shadowrun shows this off as well. There was a much needed patch that never got released that was to fix quite a few game play elements because XBL said it would breatch TOU for those who bought the game on those pesumptions and now they are changed. Theres too much drama as of now for console game patching as it is relatively new, im glad UT stays in its own virgin worlds.
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smokeydabear076

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#6 smokeydabear076
Member since 2004 • 22109 Posts
Yeah having a server that I can just go to and become a "regular" isn't a thing that will ever happen on Xbox Live in its current state.
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_eDdySON_

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#7 _eDdySON_
Member since 2006 • 534 Posts
here here!!
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sasjebus

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#8 sasjebus
Member since 2005 • 171 Posts
Nicely said m8!
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ColdfireTrilogy

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#9 ColdfireTrilogy
Member since 2005 • 4911 Posts
good to know there are people who still agree with me. I like private servers, the point of playing games is to meet people and socialize, and saying PWN and ROFL explicitly is not indicitive of a good community.
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portujoel5

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#10 portujoel5
Member since 2003 • 745 Posts

Exactly my feeling about it... with BF2 i do that exact thing. Frequent the same couple of servers, where I know people play in squad, and use their mics, and enjoy playing how I like it, how I belive it should be.

Consoles are freeforall frag fests mostly... so yeah... xbox live can kiss my new rigs high end bottoms

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ColdfireTrilogy

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#11 ColdfireTrilogy
Member since 2005 • 4911 Posts
hehe unfortunately even BF2 strayed a little close to that whole spiel. Global ranking is great ... but it is almost too competetive for a community based around having fun. It killed custom maps and mods, it killed (for the most part) strong communities as people would just hop into the server with the most people and lowest ping and (for the most part) whore the spots,vehicles,exploits which gave tehm the most ammount of points per round. For this exact reason 3/4 of the great maps for BF2 are never played ... tehy dont bring in points, all the big vehicle maps are gone and we are left with city maps galore on all servers. Thats another idea im gonna have to post about, how Global Rankings that give boons are community killers...
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sasjebus

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#13 sasjebus
Member since 2005 • 171 Posts

good to know there are people who still agree with me. I like private servers, the point of playing games is to meet people and socialize, and saying PWN and ROFL explicitly is not indicitive of a good community.ColdfireTrilogy

It depends, on my ondl clan server about the only words that were said in the chat were PWN; RFL; LOL (and a few others)

*but off course we just talk thru the mic's and ignore the chat for normal conversations so that might be the reason

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lucky326

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#14 lucky326
Member since 2006 • 3799 Posts
Personally im just happy I dont have to fork out £40 a year to play online I think just paying for the Game and for my ISP is enough thank you.
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ColdfireTrilogy

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#15 ColdfireTrilogy
Member since 2005 • 4911 Posts
hehe true true playing more for an xbl service is bogus as well.
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Jd1680a

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#16 Jd1680a
Member since 2005 • 5960 Posts

PC gaming online have been traditionally free. Virtually all FPS and RTS offer multiplayer competitive modes for free with easy to use match programs to get people playing quickly. Microsoft charges $8 per month for the features.

Microsoft wants to bring Live on to the PC. Its not going to work because of Xfire, gamespy and all the other properitory programs publishers use for multiplayer. Microsoft wont win in this area of the market where it have always been free.

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Dopemonk736

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#17 Dopemonk736
Member since 2006 • 2731 Posts

Yeah having a server that I can just go to and become a "regular" isn't a thing that will ever happen on Xbox Live in its current state.smokeydabear076

ahh I love that feeling, especially in my days of CS 1.6, I had this awesome server with sweet weapons skins and I knew all of the regulars and everyone on it. Man, such good times. Unfortunately, everyone has moved onto CS: Source :evil:

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hnic7466

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#18 hnic7466
Member since 2007 • 484 Posts
if only i had a good pc than i could get ut3 ugggghhhh i dont know wut im gonna do since my ps3 version got delyaed i hope u guys dont hate on me cause i am only 15 but im notin like the kids u played on live i actually only talk if its for strategy which seems like sumtin ppl on consoles no nothing about
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Marfoo

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#20 Marfoo
Member since 2004 • 6006 Posts

PC gaming online have been traditionally free. Virtually all FPS and RTS offer multiplayer competitive modes for free with easy to use match programs to get people playing quickly. Microsoft charges $8 per month for the features.

Microsoft wants to bring Live on to the PC. Its not going to work because of Xfire, gamespy and all the other properitory programs publishers use for multiplayer. Microsoft wont win in this area of the market where it have always been free.

Jd1680a
Yeah, Microsoft won't win that one, the community simply won't put up with it and use other platforms, even if it means modding the game to do so.
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Valkyrie_44

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#21 Valkyrie_44
Member since 2004 • 898 Posts

PC gaming is not free. Those of us that contribute help keep the servers running for the freeloaders and one server cost a lot more than $50.00 a year. The majority of the servers are not provided by the game developers but by the community and they don't pay for themselves.

Deihmos

So true, oh so very true!

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Hewkii

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#23 Hewkii
Member since 2006 • 26339 Posts
you'd get the same thing in PC multiplayer if everyone had a mic. for example, play one of the puzzle servers in HL2 Deathmatch and you will hear some kids.
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#24 FragMonkey09
Member since 2005 • 1543 Posts

Amen to that, OP

You put my thoughts into words.

And as for Games for Windows Live, it will fail epicly. Nobody wants to pay a cent for something thats been free forever. Xfire, Ventrilo, Teamspeak, Gamespy, Steam; all free and do the same job and then some. This is just another attempt for MS to own PC Gaming, just like DX10.

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mismajor99

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#26 mismajor99
Member since 2003 • 5676 Posts
[QUOTE="Deihmos"]

PC gaming is not free. Those of us that contribute help keep the servers running for the freeloaders and one server cost a lot more than $50.00 a year. The majority of the servers are not provided by the game developers but by the community and they don't pay for themselves.

Valkyrie_44

So true, oh so very true!

What's so true? The fact that many of us would rather have the choice of having our own serves as opposed to having servers controlled by Microsoft? This is just an example of how MS has seemed to convince people that they are unable to control their online play, which PC Gaming has been doing is mass since the 90's. I would rather chip in 10 bucks towards a server spot than pay 50 bucks for xbox live that doesn't even provide dedicated servers, just inferior p2p connections. I would really like to know what servers Deihmos is paying for on PC, which I'm highly sceptical of in the first place. Also, there are a lot of servers are hosted by third party sites that are ad supported, which pay for bandwidth, ie Gamespy servers, Xfire Servers. This of course doesn't even count the official servers, which are always plentiful. This whole notion that PC Gamers are freeloading is a bunch of horse manure. The people that are hosting servers are most likely clan related which are all very well supported, and they welcome people like yourself and Deihmos, as they want more cannon fodder. I would much rather have people coming to my servers than having to resort to bots.

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fenriz275

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#27 fenriz275
Member since 2003 • 2393 Posts
I still have a hard time with the idea that console gamers are actually paying to play online. Has anyone told them that pc gamers don't have to pay an extra fee just to play their favorite games multiplayer? There's stupid and then there's stoopid.
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#28 thanatose
Member since 2003 • 2465 Posts

I still have a hard time with the idea that console gamers are actually paying to play online. Has anyone told them that pc gamers don't have to pay an extra fee just to play their favorite games multiplayer? There's stupid and then there's stoopid.fenriz275

Well, just like PC games there are those console games you have to pay to play online and those you don't. The number of console games you can play online for free is higher than the number of console games you have to pay for a subscription to play online. For example most of the Xbox 360 games can be played online with the free silver subscription to Xbox live.

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skrat_01

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#29 skrat_01
Member since 2007 • 33767 Posts

They have ups and downs. I like XBL, but it is severly hampered in many areas.

PC online gaming is much better though, no question.

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Valkyrie_44

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#30 Valkyrie_44
Member since 2004 • 898 Posts
[QUOTE="Valkyrie_44"][QUOTE="Deihmos"]

PC gaming is not free. Those of us that contribute help keep the servers running for the freeloaders and one server cost a lot more than $50.00 a year. The majority of the servers are not provided by the game developers but by the community and they don't pay for themselves.

mismajor99

So true, oh so very true!

What's so true? The fact that many of us would rather have the choice of having our own serves as opposed to having servers controlled by Microsoft? This is just an example of how MS has seemed to convince people that they are unable to control their online play, which PC Gaming has been doing is mass since the 90's. I would rather chip in 10 bucks towards a server spot than pay 50 bucks for xbox live that doesn't even provide dedicated servers, just inferior p2p connections. I would really like to know what servers Deihmos is paying for on PC, which I'm highly sceptical of in the first place. Also, there are a lot of servers are hosted by third party sites that are ad supported, which pay for bandwidth, ie Gamespy servers, Xfire Servers. This of course doesn't even count the official servers, which are always plentiful. This whole notion that PC Gamers are freeloading is a bunch of horse manure. The people that are hosting servers are most likely clan related which are all very well supported, and they welcome people like yourself and Deihmos, as they want more cannon fodder. I would much rather have people coming to my servers than having to resort to bots.

Coming from a person who has been PC gaming since the late 80's and-had paid for an "official" server(s), (Americas Army, MOHAA) reason why I say its true it when I was the only one paying for the darn servers out of pocket. For me to run an Americas Army server cost me alone $120 for a 32 person server, stack on having to admin, both players and your other administrators. Most of the time it is a thankless job, and running a well policed server is just that, a job.

In my case I did not have the luxury of friends or clanmates wanting to spend the cash for a server. Also clue in the fact many players want to go into a server where they feel is stable, fast, and above all fair. Myself I habitually go to servers where I am familiar with, just like alot of players do, the reason I go to them is I don't want to be treated as "fodder", I would rather be treated as a preferred player. Thats one of the main reasons why I had paid for my own server so I could offer that type of environment, which did work very well, and it for the most part weeded out the pinheads out there.

During my time I had not had one of my regular guests in my server offer to pay for a spot. Not once, nor have I seen another player in all the servers I have had a chance to enjoy offer-to donate to the administrator. I have donated, to a few regulars, that is because I genuinely felt compelled to do so after what I had invested in the past. Do the majority of players do that? I do not think so.

The impact on my end was a big chunk when put in comparison to what I have paid in Xbox Live for usage in three different games. Not many servers pay for themselves, mine sure did not, and ad-supported sometimes only turn players away. Now, contend the number of servers compared to players in some existing titles, could anyone safely say that a game like BF2 has over 5% of the total player base paying for official servers? Now what are the other 95% of the player base doing out there?

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mismajor99

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#31 mismajor99
Member since 2003 • 5676 Posts
[QUOTE="mismajor99"][QUOTE="Valkyrie_44"][QUOTE="Deihmos"]

PC gaming is not free. Those of us that contribute help keep the servers running for the freeloaders and one server cost a lot more than $50.00 a year. The majority of the servers are not provided by the game developers but by the community and they don't pay for themselves.

Valkyrie_44

So true, oh so very true!

What's so true? The fact that many of us would rather have the choice of having our own serves as opposed to having servers controlled by Microsoft? This is just an example of how MS has seemed to convince people that they are unable to control their online play, which PC Gaming has been doing is mass since the 90's. I would rather chip in 10 bucks towards a server spot than pay 50 bucks for xbox live that doesn't even provide dedicated servers, just inferior p2p connections. I would really like to know what servers Deihmos is paying for on PC, which I'm highly sceptical of in the first place. Also, there are a lot of servers are hosted by third party sites that are ad supported, which pay for bandwidth, ie Gamespy servers, Xfire Servers. This of course doesn't even count the official servers, which are always plentiful. This whole notion that PC Gamers are freeloading is a bunch of horse manure. The people that are hosting servers are most likely clan related which are all very well supported, and they welcome people like yourself and Deihmos, as they want more cannon fodder. I would much rather have people coming to my servers than having to resort to bots.

Coming from a person who has been PC gaming since the late 80's and-had paid for an "official" server(s), (Americas Army, MOHAA) reason why I say its true it when I was the only one paying for the darn servers out of pocket. For me to run an Americas Army server cost me alone $120 for a 32 person server, stack on having to admin, both players and your other administrators. Most of the time it is a thankless job, and running a well policed server is just that, a job.

In my case I did not have the luxury of friends or clanmates wanting to spend the cash for a server. Also clue in the fact many players want to go into a server where they feel is stable, fast, and above all fair. Myself I habitually go to servers where I am familiar with, just like alot of players do, the reason I go to them is I don't want to be treated as "fodder", I would rather be treated as a preferred player. Thats one of the main reasons why I had paid for my own server so I could offer that type of environment, which did work very well, and it for the most part weeded out the pinheads out there.

During my time I had not had one of my regular guests in my server offer to pay for a spot. Not once, nor have I seen another player in all the servers I have had a chance to enjoy offer-to donate to the administrator. I have donated, to a few regulars, that is because I genuinely felt compelled to do so after what I had invested in the past. Do the majority of players do that? I do not think so.

The impact on my end was a big chunk when put in comparison to what I have paid in Xbox Live for usage in three different games. Not many servers pay for themselves, mine sure did not, and ad-supported sometimes only turn players away. Now, contend the number of servers compared to players in some existing titles, could anyone safely say that a game like BF2 has over 5% of the total player base paying for official servers? Now what are the other 95% of the player base doing out there?

Of course it's going to cost you if you don't have other people chipping in, but at the same time, you can't expect people to donate when there are tons and tons of other servers to fequent, let along strangers that aren't regulars. I understand your pain of administrating a server, if you view it as a job, I wouldn't be doing it in the first place. With PC gaming, there usually plenty of official servers, if you want to jump into a game, it's never a problem.