http://www.gamasutra.com/php-bin/news_index.php?story=18326
Even the lead dev of DoW admits that (he posted a comment in the link I posted):
"I was the lead designer on Dawn of War, so I have a few thoughts on the subject.
Alun Rees's comment was dead on:
"Playing Starcraft is, pure and simply, exhausting. I have often found myself on the breaking point after a trio of 10-minute matches. With DoW and CoH, I could play either of them for hours without breaking a sweat. I believe to a large degree that must have been the designer's intention."
Exactly right. :)
The design philosophy of Dawn of War was aimed at making a more casual, more fun, less eSports RTS. I personally thought it was foolish to try and outdo Starcraft, because even if you make a better Starcraft, who cares because Starcraft is awesome and no substitute will do! I had no illusions that we could take away Blizzard's audience, I wanted us to find our own audience.
We didn't outsell Blizzard, but then who does? We did make a very successful, well reviewed, and well liked game. That's not too shabby.
That being said I think Dawn of War and Company of Heroes have their place in serious competition. Many professionally played games have elements of luck and chance. Poker, for example. But it's not what competitive video gamers are primarily focused on, with good reason.
Video game competition is a fairly new thing, with a ridiculous number of games to choose from. It's natural for competitors to focus on fairness and high degree of skill when choosing the games that define the competitive market.
On this front I think this article is dead on. To play Starcraft at a competitive level arguably requires more skill than any other RTS. And that makes it the perfect competitive RTS.
It also makes it extremely intimidating to casual users who want a fun RTS to play, which is what Dawn of War was aimed at."
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